Skyrim Dead-is-Dead Thread V

Post » Mon Jun 11, 2012 7:51 pm

^ That is the key to playing dead is dead is the timing and also knowing when to run away. A coward lives to fight another day while our brave hero, valiant though he may be, dies in the dragon's jaws.
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Jhenna lee Lizama
 
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Post » Mon Jun 11, 2012 9:35 pm

day 5-8
I walked to Whitrun, enjoying the scenery, I was attacked a couple of times by wolves and skeevers but they were no match for me and my bright sharp daggers.. I picked herbs and sang as I walked. I was feeling positive, The Jarl would see that I have been very helpful and send me home to my beloved forests, soon I came to farms and buildings and there was Whiterun.. a walled city.. I stood in awe of so much stone work. I walked past a cart with a driver who gave me a cheery wave and then a Khajiit encampment, I traded a few things with the friendly cats and they told me a little of their homeland. Warm sands underfoot sounded good for a visit, but I wanted the Arboreal magnificence of forests.
After explaining to the guards about the dragon, and being sent to see the Jarl, they let me in and even gave me directions to his palace. A fierce maiden called Irileth asked me what I wanted, so again I explained and was allowed at last to speak to the Jarl. He was very interested in the dragon and took me to the court wizard. Instead of going home I am asked to collect a " dragon stone" for a barrow full of undead *shudder* I agree and after a rest and some food start of very early the next day. I walked to bleak Barrow.. going high into mountains, the grass and plants giving way to icy rocks and snow drifts. I was glad I had made myself some leather armor including boots, usually I was barefoot. I was attacked my a few beasts .. and as I was rounding a bend bandits attacked. I was only walking past their tower and not posing any threat so was a little surprised at their aggression. After a short but bloody skirmish all three lay dead at my feet, I told my self that I had a lot to do in the barrow and would come back to investigate the tower after. A little further on I see a large flight of carven stone steps and towers.. this must be the place I need . After the last bandit incident I felt caution should be exercised and stealthily climbed the steps, just as well, I hear voices, I look and more bandits! I silently lose a couple of arrows and one goes down.. the other comes for me but soon he is dead too. I creep about and find a third , he dies to my hail of arrows and I look around the outside of the building, I find a hidden lockbox and satchel. I loot the bodies.. I will need all the gold I can get for my return home, and decide to go back to the tower and then take all I find to the shop in Riverwood. This I do and when in the shop I am told of a golden claw that has been stolen, I tell them that if I find it I will bring it to them. I go back to the barrow.
Inside the barrow there are more bandits including one that has been webbed by a giant spider.. I kill the spider and release him but he is not grateful and attacks me, he has the golden claw so I take it from him. I cannot tell you of the horror of what lay beyond .. men and women who by any natural law should have been in the sleep of death for a hundred years rose up and attacked me.. some I gave the peace of everlasting death with a swift clean arrow, some with a blade between bony ribs.. some by fire from oil spilt on the ground.. and still I went on. After going through doors opened by wit and past traps I at last came to the main chamber. A curved wall seemed to beckon me, a wall with strange carvings, as I got close a huge roar of wind and symbols glowed I felt invigorated by this. But the noise woke a long dead warlord .. soon he was at peace and I found my way out.
First to deliver the golden claw and then to Whiterun. The wizard was very pleased and sent me to the Jarl, Now surely I will be given passage home, But no, he wants me to go with Irileth to kill a dragon, it seems I am an expert just because I have seen one before !
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Georgia Fullalove
 
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Post » Mon Jun 11, 2012 6:43 pm

day 9/10
After a well earned rest and food from the Jarl's table we set off to find and kill the dragon. The dragon has attacked a tower, it lies in ruins with scorched earth and burning bodies. The dragon comes back and we fight it, it is very fierce and very large and after a prolonged fight between it and at least 8 of us it lies dead on the ground. As I am looking at this huge dead beast, marveling how such a heavy creature could fly, a whoosh of golden light envelopes me and a guard points and calls me "dragonborn" What? i ask and they try to explain, Irileth is not so impressed and just tells me to get back to the Jarl.
But before I do I decide to look in the tower, I climb stone steps and the view from the top is magnificent, well worth the climb. But I need to go back to Whiterun to see if I have earned my passage home, so down I go. Halfway down there is a window I look out and am reminded of how we would climb trees and jump to the soft and springy undergrowth below.. so I jump.
FOOTNOTE by Erileth.
Tega fought bravely, and seemed to devour the very soul of the dragon. She went up the tower and waved from the top, on the way down she stood in the window , shouted about a fast way down and with outstretched arms and a laugh jumped to her death on rocks. RIP Tega
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Killah Bee
 
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Post » Tue Jun 12, 2012 6:17 am

yes Tega jumped to her death.. I did not think the window was that high :( lvl 7
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Wayland Neace
 
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Post » Tue Jun 12, 2012 12:56 am

I am going to be starting a new DiD playthrough when I get home tonight from work. This will be a very special playthrough as the character will possess traits of a really good friend who passed away a few years ago. This friend had been a sniper in the Army and was a very good SCA fighter. So the character will be a combination sniper/dual wield warrior. Focus will be archery and 1 handed with sneak and light armer as secondaries. He liked to make his own armor and weapons for SCA so the character will also focus on smithing. No enchanting and no magic. Probably some alchemy, mainly for healing potions and maybe poisons as my friend was also good at survival due to his military training. He will live off the land and definitely get a dog for a pet. He loved children, so he will be very protective of the children.

Wilhelm Donner
Sniper/Warrior Nord
Primaries: Archery / One Handed / Smithing
Secondaries: Sneak / Light Armor / Alchemy
No magic used. No enchanting. No fast travel.
Will probably do the Dark Brotherhood and side with Ulfric besides the main quest.

Will update progress, starting at adept level as this playthrough has special meaning and don't want him to die too quickly. Will raise difficulty as I get comfortable with the character.
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Greg Swan
 
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Post » Tue Jun 12, 2012 12:44 am

New DiD Character

Name: Candida Albicans

Race: Orc

Gender: Female

Candida's out to look for her distant cousin, but close friend, Orekke the Butch who seems to have disappeared in Dustman's Cairn. Orekke was with Farkas during this incident but he doesn't appear to remember anything about it. It's not that he took a blow to the head, he's just kind of dim.

Like her cousin Candida is a heavily armored warrior who deals out punishment with a warhammer. She's loathe to use a bow but recognizes the practical utilities of the weapon; so along with two-handed and heavy armor, she's going to begrudginly work on her archery. Being an Orc she isn't that bright so Magic use will be at a minimum.

She's recently entered Riverwood but hasn't decided exact;u how to begin her search for Orekke just yet. Unlike Orekke, Candida is easy on the eyes (as far as any Orc can be easy on the eyes).

I believe someone's whispered in her ear to go to Dawnstar as soon as she can because there's some treasure hidden near there. So off she's going to Whiterun to catch the first cart to the snowy north.
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Jason White
 
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Post » Tue Jun 12, 2012 2:11 am

I will need to try this now. I've been getting bored with my lvl 48 battlemage anyway. I expect my DIDs to meet the great beyond in funny and creative ways.
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Jeff Turner
 
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Post » Tue Jun 12, 2012 2:01 am

Uglash the heavilly armoured berzerker, killed by bandit chief and bandit wizard while retreiving a family sword for amren, he forgot to use his battle rage ability.

Atleast he looked good with his steel horned helmet.
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natalie mccormick
 
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Post » Mon Jun 11, 2012 7:20 pm

update: haven't had much time to play, but Attila is still kicking.

Spoiler
He and Farkas fought off a whole horde of Draughr when we went to retrieve a fragment of Wuuthrad from Dustman's Cairn. It was glorious. I'd done it before, but this was the first time i've done it on master, and my first time without any points in archery. Pure sword an board. after retrieving the fragment, we held our ground as the first few draughr joined us in battle. during this first foray, I uickly surveyed the room we were in, and determined our best bet was to mount the stairs to our right and force the draughr to climb single file. We proceeded up the stairs immediately after downing the last draughr of the first wave. Once ascending the stairs, we realized we were on a ledge... with four unopened draughr tombs, one of which opened as we reached the top. Farkas quickly engaged this draughr while I turned my gaze, my shield, and my sword, to the numerous draughr taking to the stairs. Our battle became like those of the stories told in the halls of Jorrvaskr: standing back to back, so the world (in this case, dozens of undead) might never overtake us. I couldn't help but think back to Ria telling me about Kodlak and Skjor fighting off the hundred and one orc berserkers. The stuff of legend. And here were Farkas and I doing almost the exact same thing, except with draughr instead of orc berserkers. Wave after wave came, and repeatedly they were cut down by his skyforge greatsword and my flawlessly sharpened orc sword. Finally, the last Draughr fell, and all the tombs stood ajar including the secret exit, their former hosts in pieces on the floor. Looking back, I cant help but feel that this part of the quest deserves an incredible fan art image. Anyways, we made our way out of Dustman's Cairn, returned to Jorrvaskr, and I was inducted into the Circle.
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Mandy Muir
 
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Post » Tue Jun 12, 2012 12:41 am

I dig the journals and role-play going on here, but personally I’ll never play DiD. The biggest reason being, there’s just too much out of your control, and thus it requires too much repetition of the same content over and over, which only burns people out on the game faster.

Case in point, I carefully negotiate around a trap, only to have Lydia come ham-tromping down right on the switch, killing us both! In reality I could have given her one of those military hand signals, or simply whispered "look out, it's a trap!"
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Bee Baby
 
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Post » Tue Jun 12, 2012 12:38 am

Mrkilljoy1, MarStinson, and Pahldus: I've added your memorials. May their grandson's grandsons sing their glory! Er, if they had time to have grandsons, that is...

A preset imperial whose Permanent scowled face irritated me enough to go on a riverwood ranpage and get myself killed at level 1
Level 1 death? In Riverwood? Now THAT is a sad tale indeed.

J.
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m Gardner
 
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Post » Tue Jun 12, 2012 6:12 am

Niviob, Bacillus Anthracis, and Jaberwocky: Your memorials have been installed. Prayers have been uttered. The priest awaits his donation.

Uglash the heavilly armoured berzerker, killed by bandit chief and bandit wizard while retreiving a family sword for amren, he forgot to use his battle rage ability. Atleast he looked good with his steel horned helmet.
Hrothgarian, what would you like Uglash's memorial to say?

J.
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butterfly
 
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Post » Tue Jun 12, 2012 3:54 am

I gotta get in on this. I just need to know one thing: What's the difficulty standard (adept, expert,master, etc)?

If the rules are any more complex than that then I'll check out the link and go through it. I'm in a hurry and gotta go. Thanks.
Bacillus, I apologize for the delay in answering you.

But just to post a response for any newcomers, there is only one rule: once your character has died, then he/she is truly dead and you must delete the character's existence (i.e. save games).

Some players roleplay their characters in such a way that they take their time, have their characters eat and sleep every day, and do not engage in "grinding" their character's skills unless it makes sense to do so in the story. Others play at Master level and need to take advantage of every possible skill-up. How you play, and at what difficulty you play, is entirely up to you.

This makes for some VERY tense game sessions!

J.
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D IV
 
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Post » Tue Jun 12, 2012 12:26 am

Starting a new DID

Name: Niviob
Race: Nord
Gender: Male

An old veteran of many battles. He came back to his dear Skyrim only to see her torn apart by civil war and dragons. With his trusty hammer, sheild and healing magics, he has vowed to rid his homeland from the evil that stalk it. Never backing down from battle He doesn't fear death and always walk with his truty dog by his side.

I also give myself a more personal quest. I want to avenge Driikyn ( my last DiD) by slaying the beast that turn him in a pile of ashes.
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Rodney C
 
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Post » Mon Jun 11, 2012 6:54 pm

Starting a new DID

Name: Niviob
Race: Nord
Gender: Male

An old veteran of many battles. He came back to his dear Skyrim only to see her torn apart by civil war and dragons. With his trusty hammer, sheild and healing magics, he has vowed to rid his homeland from the evil that stalk it. Never backing down from battle He doesn't fear death and always walk with his truty dog by his side.

I also give myself a more personal quest. I want to avenge Driikyn ( my last DiD) by slaying the beast that turn him in a pile of ashes.

if he doesn't have a twin brother named Boivin, I'll be sad.
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Tarka
 
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Post » Tue Jun 12, 2012 7:37 am

if he doesn't have a twin brother named Boivin, I'll be sad.

Maybe he does .... :biggrin:
hehehe

Im surprised someone found out about the name that quickly (not that it is easy). People normally just don't even care. :biggrin:
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Jeffrey Lawson
 
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Post » Tue Jun 12, 2012 4:43 am

Maybe he does .... :biggrin:
hehehe

Im surprised someone found out about the name that quickly (not that it is easy). People normally just don't even care. :biggrin:

I have a friend with the last name Boivin. Seeing it backwards looks...un-natural to me, so I noticed it immediately.
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john palmer
 
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Post » Tue Jun 12, 2012 7:58 am

Ah crud!

Syrion had just leveled up to his 10th cycle and was accompanied by Lydia to clear out a bandit lair near Whiterun. It all seemed rather simple, and the camp was not very far from Whiterun, so how bad could this band be? Heck, Whiterun is overrun with guards, and probably averages one guard for every 5 or 6 citizens, so I was certain that I could handle whatever upstart leader had moved in!

Immediately after I nailed the bandit chief with an arrow in the back (only slightly damaging him, despite the sneak attack...), Lydia and I were in the middle of chaos, getting attacked by a number of bandits from all sides, and doing our best to fend off the chief. Lydia went down while I was quaffing potions to regain my health--not a good sign--and I joined her in death moments later after only one or two hits from the chief. Syrion left no heirs, but after word spread in Whiterun of his death, a pigeon was released, flying north, bringing the news of his death to an accomplished assassin named Hurmferd. The bandit chief's days are numbered, and will be few.

J.
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Crystal Clarke
 
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Post » Mon Jun 11, 2012 11:00 pm

decided to break my usual mould and try a new dead is dead character

name: Ricimer

race: redguard (the new change; usually I play nords, imperials, bretons)

style: sword and board, heavy armor, maybe archery, probably restoration, smithing

difficulty: start on expert, maybe work my way up
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Monika
 
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Post » Mon Jun 11, 2012 11:29 pm

From Rommel's journal:

21st of Lastseed, 401

I woke this morning to the patter of rain on the roof and a rumble of thunder. Lovely. I've always preferred the "gloomy" weather.
In a practical sense, it's just better for business. Keeps prying eyes indoors and masks any sounds I may make. But more than that, rainy stormy snowy days just make me feel... at ease. Relaxed.

Ralof and kin were loathe to stir from their beds but I sprang up, grabbed a quick bite and slinked off into the grey morning. I shadowed a wandering guard for practice, checked his pockets but took nothing. I did however pick open a few locked doors just to prove that I could.
As the rain began to let up and the townsfolk started to make their way about their mundane chores I remembered the letter I'd stashed in my sack, Camilla of the Riverside Trader, and I set off to dash a cowardly man's dreams.

I entered the shop and walked into the midst of a heated argument. Though it was very one sided. More of a scolding. Some mouthy harlet was berating the man behind the counter who, in turn, couldn't get a word in edgewise. "Camilla" I heard him stammer weakly.
Ah... So this raging she wolf is Camilla. I couldn't bear to watch her mouth off to this man, ball-less though he may be, any longer and decided that this wench must learn her place...

I shouldered her aside, approached the fellow at the counter briskly and feigned interest in their wares. That's right sweetie, I thought, my business is more important than you so shut it. She huffed a little exasperated sigh and plopped down dejectedly into a seat in the corner. I couldn't help but chuckle to myself and 'Lucan', Camilla's brother apparently, poor man, seemed to have a slight twinkle of mirth to his eye as well. Mission accomplished.

As I browsed their goods I inquired what "had the harpie's feathers all riled up", to which both siblings stiffened, though Lucan recovered instantly and beamed a big smile before telling me about the theft of some prized ornament, a golden claw, they'd had on display. He sized me up for a moment, then leaned in close, as though we were old drinkin' mates, and offered me a fairly hefty sum for its recovery. I nodded, said I'd look into it and made for the door.

I caught a glimpse of Camilla fuming in the corner and, almost as an afterthought, tossed her Sven's letter and told her the truth of it.
Her face reddened with rage and, as I left, the words she muttered caused Lucan's breath to catch.
I've heard worse.

As I walked up the street I mused on the reward Lucan had offered, the fates of that bard, elf and... Camilla. Real firebrand, that one. No way some teary eyed minstrel's gonna put her in her place. Elf? Ha! Good one. I may just have to bed her myself.

Lost in thought, I ran into Faendal, speak (think) of the devil. I mentioned Camilla's change of heart towards Sven to which he was most thankful. He gave me a bit of coin and offered to show me what he knows of archery.
His skill with the bow was actually quite impressive so I asked him to accompany me to Whiterun. I'd decided that would be my next stop. A short run, deliver the message and receive the Jarl's gratitude. Easy.

On the way to Whiterun we'd encountered several wolves, whose pelts I now carried, so once in town I stopped by the smithy and turned out a bit of leather. This shop was quite well stocked so I bought some steel and crafted myself some Ranger Armor and a matching hood. Practically speaking, it's no better than the leather I was wearing but it's a little more comfortable and, well, it just looks nicer. Figured it'd make a better first impression when I met the Jarl...

Faendal and I made our way up to the Jarl's palace, Dragonsreach.
Inside, we were headed off by his dark elf watch dog, Irileth, before we could get near him. She demanded our business and I told her to "get out of that armor before you hurt yourself and get back to the kitchen where you belong so I can discuss my business with the MAN in the throne".
Her hand went to her sword and I thought I was in deep now when, fortunately, the Jarl called her off and bid me approach. I considered telling her to bring me a mead, as my long trip had left me parched, but I bit my tongue and delivered my message.

The Jarl was interested in my account of Helgen. Rewarded me for my trouble with some piece of armor that weighs far too much to be of any use to me, and asked me to talk to his Mage about some project he's working on.
Spoiler
I did so. After he made some belittling comments, which I then wittily parried and riposted, he chuckled, apologized for his lack of manners and asked me to retrieve a 'dragonstone' from some barrow near Riverside. Turns out, the very same barrow that the thieves of Lucan's claw are supposedly holed up in.
With Fate clearly pushing me in that direction, Faendal and I grabbed a quick bite, courtesy of the Jarl, and made out way back to Riverside.
Next stop, Bleak Falls Barrow.
Surely, when this is complete, the Jarl will shower us with appreciation!


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Marion Geneste
 
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Post » Mon Jun 11, 2012 5:56 pm

Lili kicked the bucket just now. :sad:

Things were going great. I finally decided to do a quest for a change, so I chose the first College quest.
I even managed to get the expert Conjuration spell
Spoiler
Summon Dremora Lord -- named him Freddy

Here's where thing went wrong: I just had to feed in order to get those damned people in Whiterun to trigger their script packages and go about their damned business. So I fed on Ancano's leg(I think HoB will scold me for feeding) :rofl: went to the city, made them trigger then returned to the College to do the quest. When I started the quest I was Stage 3. By the time I got to the final room I went Stage 4 and that traitorous
Spoiler
Tolfdir
started attacking me like he never saw me at Stage 4 before.
I calmed him and made a run for it. I thought he went berserk because he was out of the College (the Companion twins do that sometimes if you have a bounty and you meet them on the road, but not in Jorvaskrr), so I went back to the college (Fast Travel) it was daylight so I had 40 HP.
Here it was my mistake, I should have checked first to see if they were hostile or not, but noooo, I just strolled in like I owned the place. Needless to say, Mirabelle hit me with a fireball (or incinerate) and one-shot me.

It just seems so silly that if you join at S4 and stay there they are fine with that, BUT if you go S4-S1 and back to stage 4 they act like they never knew you!

So that's it R.I.P. Lilith


Name: Lilith
Born (as child of the night): 3E 420 - aged 28 --- Died (for good): 4E 201
Race: Nord-Imperial Hybrid
Level 23
Vampire

Curse those damned traitorous College Mages!


Will start one of those lottery characters, for fun.
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MatthewJontully
 
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Post » Mon Jun 11, 2012 9:09 pm

Name: Lilith
Born (as child of the night): 3E 420 - aged 28 --- Died (for good): 4E 201
Race: Nord-Imperial Hybrid
Level 23
Vampire

Another one bites the dust :sadvaultboy:
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Adam
 
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Post » Tue Jun 12, 2012 3:13 am

Another one bites the dust :sadvaultboy:

Yeah, another one bites the Vampire Dust hahaha!
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Ana Torrecilla Cabeza
 
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Post » Mon Jun 11, 2012 11:57 pm

Orngrar had a couple close calls, on his long trip from Whiterun to Windhelm. It had been a great start, strolling through the outskirts of Whiterun with Lydia, generally taking it easy as Magnus set itself down. We continued on the roads, following signs for Windhelm, and stopping briefly on a bridge to catch some mist from the rivers, as a refresher. It had become almost entirely dark, and the sky was clear, and the stars shone bright. Masser was hanging full above, and beyond the road, it lit the Valtheim Towers in a valley. Eliminating the bandits that inhabited it, with relative ease, we laid down for a rest until morning.

It was in the afternoon, after getting off the beaten path and working our way through some woods, and we were climbing a snowy bank. Something caught Orngrar's eye, and sure enough, Lydia let an arrow fly, which struck a troll directly in the arm. This did not concern him much, though, and he promptly stormed down the hill, crashing into Lydia and putting her on her knees with several punches. All the time, Orngrar beat his back with a mace, but once Lydia was down, the attention was all on him. He chugged a potion of health in between fending off giant swinging troll arms, and just as he was nearly beaten to death, Orngrar got a good swing in, broke the troll's face, and sent its corpse tumbling down the bank. Lydia was okay. The battle was a success.

Windhelm was still miles away.

The second close call was just outside of Windhelm. Orngrar, being unsure whether to cross through the fort on the hill, or follow the road down and around it, decided to just... stroll up and see what the fort was all about. It was all about mages, apparently, because they marched out en masse. Orngrar got about three of them, when he could get close enough, but was so near death it was either run then and there, or die. It's not in his character to abandon a companion, but seeing that they'd shifted their focus away from Lydia and onto him, he decided to bolt it, recover, and then take on the mages on his own terms. So, Orngrar gloriously ran away, and hopped down some rocks, and then stumbled down some, and then completely fell on his face onto the road below, while the mages scrambled down the road to catch up with him.

And there stood an Argonian, two feet from where Orngrar fell. He politely offered to help Orngar, in exchange for some coin. Although unappreciative of the Argonian's manners, Orngrar purchased a potion, and quickly gulped it down. The boost to his health was enough to take out the last mages, and find Lydia safe and sound.

Not waiting around for any more to show up, they decided the fort was not the right way to go, and made off down the road.

A few little run-ins with wolves later, and a quick stop at the shrine of Talos outside of Windhelm, and they were finally at their destination. Orngrar purchased himself a horse, and is now preparing to meet with Ulfric. After getting a good night's rest, of course.
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Dagan Wilkin
 
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Post » Mon Jun 11, 2012 6:37 pm

Yeah, another one bites the Vampire Dust hahaha!
Oh those vampires.. They are simply too powerful!

I learned the hard way to not go up against an opponent who has a two-handed weapon too. He'll just do a forward power attack and in a split second after, do a finishing move on you! Crazy.
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Phillip Hamilton
 
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