Skyrim DLC Discussion [may contain spoilers]

Post » Thu Jun 21, 2012 11:25 pm

Here's one. How about Vampires are changing Dragons up into Dragonpires, and these Dragonpires are going into people's houses at night and drinking their blood, turning them into vampires. Your job is to fight the vampires and kill them all so that the Dragonpires become regular Dragons again. Then you can go back to killing Dragons.
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Svenja Hedrich
 
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Post » Fri Jun 22, 2012 2:55 am

Here's one. How about Vampires are changing Dragons up into Dragonpires, and these Dragonpires are going into people's houses at night and drinking their blood, turning them into vampires. Your job is to fight the vampires and kill them all so that the Dragonpires become regular Dragons again. Then you can go back to killing Dragons.
sad thing is you probably spent about as much time thinking up that witty comment as he did seriously trying to come up with a dlc idea OP take your time when coming up with dlc ideas 1-10 minutes isnt nearly enought time.
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Amanda Leis
 
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Post » Fri Jun 22, 2012 1:35 am

Woah, merged topics? Nice. Thanks BootySweat(Tropic Thunder).
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Robert Jackson
 
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Post » Fri Jun 22, 2012 6:43 am

Woah, merged topics? Nice. Thanks BootySweat(Tropic Thunder).

No problem :sorcerer:

Let's keep all the DLC discussion in one thread.

Just remember to use spoiler tags when discussing something spoilerry.
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Richard
 
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Post » Fri Jun 22, 2012 1:46 am

Zombie-pocalypse ftw.
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Misty lt
 
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Post » Fri Jun 22, 2012 11:26 am

I'm pretty sure it will be Dwemer based, Why? The Dragon break ofcourse.

"Do you mean, where were the http://www.uesp.net/wiki/Lore:Khajiit when the Dragon Broke? R'leyt tells you where: recording it ... While you were fighting wars with phantoms and giving birth to your own fathers, it was the http://www.uesp.net/wiki/Lore:Mane that watched the ja-Kha'jay, because the moons were the only constant, and you didn't have the sugar to see it. We'll give you credit: you broke http://www.uesp.net/wiki/Lore:Alkosh something fierce, and that's not easy ... You did it again with http://www.uesp.net/wiki/Lore:Numidium, not once, but twice! Once athttp://www.uesp.net/wiki/Lore:Rimmen, which we'll never learn to live with. The http://www.uesp.net/wiki/Lore:The_Warp_in_the_West_(event) it was in http://www.uesp.net/wiki/Lore:Daggerfall, or was it http://www.uesp.net/wiki/Lore:Sentinel, or was it http://www.uesp.net/wiki/Lore:Wayrest, or was it in all three places at once? Get me, Cyrodiil? When will you wake up and realize what really happened to the http://www.uesp.net/wiki/Lore:Dwemer?"http://www.uesp.net/wiki/Lore:Where_Were_You_..._Dragon_Broke

EDIT: Copied from UESP, to lazy to remove the links, but if your interested in the lore, feel free to click them.
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TOYA toys
 
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Post » Fri Jun 22, 2012 4:43 am

Yeah. I feel bad walking around a whole bunch of people that are basically pieces of meat. And when someone is a werewolf, they have to sit and whine why they hate being a wolfman. Seriously, all three guys wanted a cure: Kodlak, Vilkas, Farkas. And Sinding outside of the Companions quest. Skjor died. Aela is the only one. While i loved her "Totems of Hircine" quest, I came to dislike the fact that it was quick and lacking.They should have a Hunting Grounds DLC, no doubt. I remember in the main quest we had a flashback of three Nords fighting Alduin on the mountain, maybe we can get some flashbacks on the ancient werewolf tribes of natives mentioned in "The Totems of Hircine". Expand werewolf-centric stories and pit us against the evil Vigilantes of Stendarr.
I like that idea, being able to go back in time and see the ancient werewolves. That could be how you learn different powers for your werewolf, and maybe find the secret or two about Hircine.
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P PoLlo
 
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Post » Fri Jun 22, 2012 7:29 am

I really want a werewolf guild/clan/pack/tribe.
And no i dont mean like the companions :)
i want more settlements and villages across skyrim,But well in the first expansion i want a new area/landmass.
I willbe happy whatever it is.
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Chris Ellis
 
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Post » Fri Jun 22, 2012 12:31 am

There's even better idea: No DLCs at all. Only a couple decent expansions like Bloodmoon and Shivering Isles were.
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Charlie Ramsden
 
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Post » Fri Jun 22, 2012 2:48 am

I want everything.
Make it happen beth!
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Hot
 
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Post » Thu Jun 21, 2012 8:12 pm

There's even better idea: No DLCs at all. Only a couple decent expansions like Bloodmoon and Shivering Isles were.

From the interviews I've read, I gather that the Skyrim DLC will fall somewhere in between Shivering Isles and The Pitt, in terms of size and scope.
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Kat Lehmann
 
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Post » Fri Jun 22, 2012 3:06 am

the names need work and i could do without a new dragon or a overpowered weapon but a dlc involving molag bal could be interesting.
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Sakura Haruno
 
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Post » Fri Jun 22, 2012 1:44 am

From the interviews I've read, I gather that the Skyrim DLC will fall somewhere in between Shivering Isles and The Pitt, in terms of size and scope.

Yeah, I remember that Skyrim DLCs would not be like Oblivion. They'd be more akin to Fallout in terms of scope. They probably won't add a new area every time but definitely would have a quest arc if it doesn't.

On topic:

Here's a DLC idea for you: Dovahkiin Reborn.

Dovahkiin Reborn

A total overhaul of the Civil War quests. I found that the Civil War was missing something really important...substance. There was almost no substance present in the quests after the Siege of Whiterun. So there should be a DLC that overhauls the entire Civil War system...and gives you something extra.

During the Civil War, instead of a linear plot, it should be dynamic and work better with the radiant feature. Since I'm for the Empire, I'll go this route: Instead of just going to Point A, killing everyone, and reporting back, how about some variety? Like you have to rescue a bunch of Legionaries or Stormcloaks are attacking a crucial point and you're being sent to help.

Maybe even have one city battle for the Legion and one city defense for the Stormcloaks to experience both sides of a city battle after Whiterun. But to keep variety and not just copy paste like Whiterun, you have to secure objectives? Perhaps take out a catapult/ballista?
~~~~~~~~~~~~~~~~~~~
Now for that extra thing: Why not lead your own rebellion? You have the Shout, many people consider you a hero, and you may or may not be a Guild Leader. Only criteria for this is that you have to already beat the Main Quest.

But no, it won't be like an RTS. You'll lead your troops but you'll be the one charging into battle and supporting your troops in the major battles. Maybe be able to set your policies and what you stand for, which will affect who joins you.
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Emilie Joseph
 
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Post » Fri Jun 22, 2012 12:46 am

A DLC where the forsworn has found a new home... help them defeat the mother of all hagravens, releasing the forsworn from their curse. When you finish the main quest, the forswon will become neutral, and will not attack you or any other friendly npc.

According to lore, the leader of the forswon sold his soul to the hagravens so that his army would become stronger in order to defeat his enemies. Releasing them from this, they can find some peace of mind and actually develop a civilized nation.

Title could be Rise of the Forsworn, or Redemption of the Forsworn.
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Far'ed K.G.h.m
 
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Post » Fri Jun 22, 2012 7:41 am

It will involve the Thalmor. Mark. My. Words.
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Jacob Phillips
 
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Post » Thu Jun 21, 2012 10:21 pm

My last 2 dlc ideas were met with extreme criticism, hopefully this one would be better.

The Dark Gamble - Maven Black Briair seeks to expand her territory beyond the rift and has created her personel thug army called the black briair legion. The Forsworn has rallied together and are stronger than ever, they hope to take back the entire reach once and for all. As the dragonborn, you should help them accomplish their quest or eradicate them.

Prince of Damnation - Molag Bal's Avatar has been summoned and his goal is to cause suffering and pain. Molag bal has created a demon dragon even stronger than Alduin and has unleashed this abomination to cause terror in skyrim. This beast do fly-bys in random locations and you also get the shout of evil once you slay this monster. Molag Bal has more plans for you however, he has summoned you into one of his sub realms and you are forced to fight one of his daedra servant called The Soul Destroyer. This would be the toughest fight you'll ever have and you would need to use all your abilities to their full potential in order to even have a chance of winning. After the battle, the avatar of Molag Bal grants you The Claw of Bal, the strongest melee weapon in the game with hax enchantments.

Outlaw Uprising - One of the Greybeards has been kidnapped by a criminal organization called The Lords of Power. They are trying to force the greybeard into teaching them the ancient shouts by torturing him. You must rescus this greybeard and fight the gang's leader, known as the Power Stealer. These guys including their leader are no joke, they had been stealing powers from powerful people for years.

I like the first 2 (besides the dragon being STRONGER than the World Eater!), but the 3rd is a no-go. Try to hit one Greybeard and see what happens to you! No thug, or thugs, would ever be able to take on a greybeard.
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Mashystar
 
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Post » Thu Jun 21, 2012 8:33 pm

It will involve the Thalmor. Mark. My. Words.

No doubt there may be a DLC involving the thalmor, but I'd save the best for the last...
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Baby K(:
 
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Post » Fri Jun 22, 2012 9:15 am

No doubt there may be a DLC involving the thalmor, but I'd save the best for the last...
im betting they will save further major thalmor involvement for elder scrolls summerset isle/ alinor whenever that may be
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Emma-Jane Merrin
 
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Post » Fri Jun 22, 2012 4:03 am

Yeah, I remember that Skyrim DLCs would not be like Oblivion. They'd be more akin to Fallout in terms of scope.

I seem to recall the phrase used in the interviews I read was something along the lines of "it will be bigger than the Fallout 3 DLC, but smaller than Shivering Isles"
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Ron
 
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Post » Fri Jun 22, 2012 2:55 am

It will involve the Thalmor. Mark. My. Words.
I believe the chance of that is very high, but I think the next game will be dealing with the Thalmor so the DLC may not.
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barbara belmonte
 
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Post » Fri Jun 22, 2012 4:15 am

Yeah, I remember that Skyrim DLCs would not be like Oblivion. They'd be more akin to Fallout in terms of scope. They probably won't add a new area every time but definitely would have a quest arc if it doesn't.

On topic:

Here's a DLC idea for you: Dovahkiin Reborn.

Dovahkiin Reborn

A total overhaul of the Civil War quests. I found that the Civil War was missing something really important...substance. There was almost no substance present in the quests after the Siege of Whiterun. So there should be a DLC that overhauls the entire Civil War system...and gives you something extra.

During the Civil War, instead of a linear plot, it should be dynamic and work better with the radiant feature. Since I'm for the Empire, I'll go this route: Instead of just going to Point A, killing everyone, and reporting back, how about some variety? Like you have to rescue a bunch of Legionaries or Stormcloaks are attacking a crucial point and you're being sent to help.

Maybe even have one city battle for the Legion and one city defense for the Stormcloaks to experience both sides of a city battle after Whiterun. But to keep variety and not just copy paste like Whiterun, you have to secure objectives? Perhaps take out a catapult/ballista?
~~~~~~~~~~~~~~~~~~~
Now for that extra thing: Why not lead your own rebellion? You have the Shout, many people consider you a hero, and you may or may not be a Guild Leader. Only criteria for this is that you have to already beat the Main Quest.

But no, it won't be like an RTS. You'll lead your troops but you'll be the one charging into battle and supporting your troops in the major battles. Maybe be able to set your policies and what you stand for, which will affect who joins you.

I think the battle for whiterun should of started when you go to talk to the jarl and then when you leave the palace you see the grey manes and their supporters and the battle borns and their supporters gather around the Gildegreen or what ever that tree's name is and get into a battle and you can choose who to support in the battle will decide who controls Whiterun in the upcoming battle.

then outside Whiterun Imperial and Stormcloack force have a battle. if the current holders of Whiterun win they can procede to siege with the opposite sides provinces. Each province would take three missions to capture. if you wait to long before heading to another province the enemy could try to take one of their provinces and you could try to protect it. when you defeat your enemy you should be able to destroy their camps.
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Sudah mati ini Keparat
 
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Post » Fri Jun 22, 2012 7:52 am

DLC Ideas

Gargoyles
Strange stone creatures has awaken below the throat of the world. Riverwood has been destroyed and whiterun has lost over 10 guards to these stone monsters. Commander Caius has ordered the remaining guards to invade the cave below the mountain. When you arrived, everybody including the commander are dead, killed by bandits at the cave entrance. Fight your way deeper into the cave killing lots of bandits and eventually confronting the bandit lord. Before you guys could attack each other, the whole cave shakes and inhuman screams are heard.
The gargoyles has awaken again and you also found out that this bandit lord was trying to destroy them before when they were still stoned. But its too late, your only chance now is to escape the gigantic cave with the bandit lord, killing gargoyles alone the way. At the entrance both of you are stopped by a large gargoyle named Stone but with good teamwork, you guys managed to defeat it. A army of gargoyles are coming out inside the cave but the greybeards has combined their shouts, causing the cave entrance to collapsed, trapping the monsters inside the mountain forever. Sadly a big rock fell on the bandit lord, kiling him by accident. You get his special lord armor and blade by looting his dead body.

Iron Giant
Delphine has spotted Thalmor high mages going inside a ancient dwemer ruin and has send you to investigate. You soon learned something terrible, the thalmor are trying to activate a extremely powerful dwemer automaton. You must stop them or else the thalmor would wipe out the forces of skyrim easily with this machine. Fight through dozens of powerful thalmor mages, soldiers, dwemer guardians, and eventually confronting the leader. After a good battle, the mage lord teleports away and the ancient dwemer giant activates but since you interrupted the thalmor's spells, the giant becomes unstable and goes on a rampage. You also learn a new shout that allows you to silence someone.
Fight and lure the giant machine into a dwemer trap, repeat this and eventually the dwemer machine shuts down. When you go back outside, a huge supernatural storm is happening with earthquakes and lighting everywhere. Delphine tells you the Thalmor mage lord is channeling a spell and he intends to destroy skyrim with it. With your new silence shout, you stopped the mega spell. Unable to cast any type of spells, the mage lord draws his sword and fights you but you easily defeated him with whatever attacks you used. For your last reward, you gain the special perk that increases all your destruction spell damage by 20%
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Tiff Clark
 
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Post » Fri Jun 22, 2012 12:10 am

DLC Ideas
Gargoyles
Iron Giant

Are you watching old kid's cartoons right now?

It will involve the Thalmor. Mark. My. Words.

Zombie-Pocalypse. Mark. My. Words.
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lisa nuttall
 
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Post » Thu Jun 21, 2012 7:53 pm

From the interviews I've read, I gather that the Skyrim DLC will fall somewhere in between Shivering Isles and The Pitt, in terms of size and scope.
Then I have to ask is it counted as an expansion or as a DLC? The reason why I dislike so much DLCs is that I never buy anything by downloading. I always order a physical copy. If they are selling it only as virtual copy then it should be bought with in-game gold. Otherwise physical copy is essential.
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Sarah Bishop
 
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Post » Fri Jun 22, 2012 9:10 am

Everyone likes my idea -- Skyrim: When The Dragon Broke.

...But apparently, everyone thinks its be impossible, cause no one's ever made a game where time starts out in the middle and expands backwards and forewards simultaneously in a way that makes it impossible to determine which is going where all results preceed events except when they don't, which may be never, and it wont ever be entirely clear what the game was about or even if you accomplished anything during it.

I say they just arent trying hard enough. Most of my RIFTS games end up like that sooner or later, so it cant be THAT hard.

..Also the guards would give you sweetrolls, rob you, then repeat their mocking line as normal.
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Gemma Flanagan
 
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