Skyrim DLC Discussion [may contain spoilers]

Post » Thu Jun 21, 2012 8:50 pm

Post your ideas for skyrim dlc here.

I would just like to be able to join the Vigilants of Stendarr and see additions to guild questlines.
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Matthew Barrows
 
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Post » Thu Jun 21, 2012 10:59 pm

Post your ideas for skyrim dlc here.

I would just like to be able to join the Vigilants of Stendarr and see additions to guild questlines.
As much as I would like them to do something with the Vigilants of Stendarr and additions to the guilds, I would like to go to Hircine's Hunting Grounds that way Bethesda could work more on werewolves and possibly add in werebears.
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Ruben Bernal
 
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Post » Fri Jun 22, 2012 9:13 am

As much as I would like them to do something with the Vigilants of Stendarr and additions to the guilds, I would like to go to Hircine's Hunting Grounds that way Bethesda could work more on werewolves and possibly add in werebears.

That would be cool and could go with the Companions questline.
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Amelia Pritchard
 
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Post » Fri Jun 22, 2012 10:36 am

That would be cool and could go with the Companions questline.
No I would not want the quest to involve the Companions because I would want it to involve "normal" werewolves that are forced to change on full moons.
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LADONA
 
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Post » Fri Jun 22, 2012 2:33 am

dlc?

17 doungens and a new major hold (seperate cell)
the doungens would each be temples, ruins, abandoned forts, or possibly a mixture of them. each harboring dremora and cultists, each doungen dedicated to the service of the daedric prince represented, if you pray to their alter the daedric prince would appear before you, asking you to show your loyalty to him through seperate ways, depending on them. mehrunes would want you to earn the trust of the jarl of the new hold, then tell him that the cave is clear and to come with his guards to the shrine, with promises of riches, there, depending on your actions the jarl would either die, the steward taking over since he had no children, or the jarl would become a serveant of mehrunes, and by doing so, harm the jarl's hold since he would be sworn to carry out mehrunes bidding. or maybe it would if it was sheogorath he would complain about a lack of madness in this hold, and request you cause it, suggesting killing nobles off. once you gain their trust, you are then allowed to enter a interesting new plain of oblivion taht the princes have each laid claim to. there you will fight for your daedric prince, and his influence would begins preading throughout, physically, as in the land would change as you continued to succeed in quests. there would a few doungens there and a portal back to skyrim..
tahts my idea...
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Blackdrak
 
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Post » Fri Jun 22, 2012 2:08 am

As much as I would like them to do something with the Vigilants of Stendarr and additions to the guilds, I would like to go to Hircine's Hunting Grounds that way Bethesda could work more on werewolves and possibly add in werebears.
So uh.
You..die?
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Donatus Uwasomba
 
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Post » Fri Jun 22, 2012 6:20 am

So uh.
You..die?

Spoiler
didnt have to die to go to sovngarde, did u?
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Jessica Lloyd
 
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Post » Fri Jun 22, 2012 12:34 am

Here is an idea I have an expansion to the Thieves guild questline. Maven Blackbriar is getting suspicious about the guild and she starts hireing mercaneries to attack thieves guild members. it is your job to stop her and help the guild survive.

I also think that as guildmaster you should be able to hire new members or the guild,send members to do jobs buy new bases in Skrim and other provinces, and make allies with merchants and nobles from all over Tamriel. Some of the same gameplay elements could also be addad to the Dark Brotherhood
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lillian luna
 
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Post » Fri Jun 22, 2012 2:10 am

Spoiler
didnt have to die to go to sovngarde, did u?

Spoiler
but the Dragon Priest, Nahkriin made a portal.
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Stu Clarke
 
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Post » Thu Jun 21, 2012 10:22 pm

Here is an idea I have an expansion to the Thieves guild questline. Maven Blackbriar is getting suspicious about the guild and she starts hireing mercaneries to attack thieves guild members. it is your job to stop her and help the guild survive.

I also think that as guildmaster you should be able to hire new members or the guild,send members to do jobs buy new bases in Skrim and other provinces, and make allies with merchants and nobles from all over Tamriel. Some of the same gameplay elements could also be addad to the Dark Brotherhood


this would also involve the dark brotherhood because htey would have to choose who to side with and since
Spoiler
your their leader...i mean listener
idk how thatd pan out.... and i think that the getting allies with merchants nad nobles is more fo a job for ppl like brynjolf and delvin mallory (<3).
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Marina Leigh
 
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Post » Fri Jun 22, 2012 10:16 am

Spoiler
but the Dragon Priest, Nahkriin made a portal.

Spoiler
we need a hercine cult then that you would have to attempt to stop, and they would open a portal between the two worlds and get you svcked in, there are other ways too of course...
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Monika Fiolek
 
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Post » Fri Jun 22, 2012 8:51 am

this would also involve the dark brotherhood because htey would have to choose who to side with and since
Spoiler
your their leader...i mean listener
idk how thatd pan out....

I didn't think maven really liked the brotherhood but i guess since
Spoiler
your the listener the brotherhood would have to support you. plus delvin has connections to the brotherhood so he could make a deal with them.

i think that the getting allies with merchants nad nobles is more fo a job for ppl like brynjolf and delvin mallory (<3).

ok but you could help out
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STEVI INQUE
 
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Post » Fri Jun 22, 2012 11:13 am

I didn't think maven really liked the brotherhood but i guess since
Spoiler
your the listener the brotherhood would have to support you. plus delvin has connections to the brotherhood so he could make a deal with them.



ok but you could help out


Spoiler
delvin is a connection, not really a friend, and that might've died out with astrid, as the only thing he does for the DB afterward is sell you stuff that might be over priced...
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M!KkI
 
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Post » Fri Jun 22, 2012 10:45 am

Spoiler


Thieves' Guild: Tracking down and reclaiming all the gold/jewels/plans that Mercer Frey made off with. You could then do the missions that Gallus had planned before he died. I'd also like to see something that leads to the Guild breaking away from Maven's influence and becoming its own thing.

College of Winterhold: Something involving the Psijic Order and perhaps the Synod. Lots of stuff there left unfinished that I'd like to see play out more.

Dark Brotherhood: Expanding the Dark Brotherhood's members and more contracts. Can't really think of a new storyline at the moment, especially not one that would be better than the original.

Companions: I'd like to see something around the lines of the Companions going to war with the Falmer to try and finish off what they started millennia ago.

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Add Me
 
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Post » Fri Jun 22, 2012 4:43 am

Spoiler
delvin is a connection, not really a friend, and that might've died out with astrid, as the only thing he does for the DB afterward is sell you stuff that might be over priced...

Spoiler
true but he still did something for the brotherhood
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Jade Barnes-Mackey
 
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Post » Thu Jun 21, 2012 10:57 pm

Spoiler


Thieves' Guild: Tracking down and reclaiming all the gold/jewels/plans that Mercer Frey made off with. You could then do the missions that Gallus had planned before he died. I'd also like to see something that leads to the Guild breaking away from Maven's influence and becoming its own thing.

College of Winterhold: Something involving the Psijic Order and perhaps the Synod. Lots of stuff there left unfinished that I'd like to see play out more.

Dark Brotherhood: Expanding the Dark Brotherhood's members and more contracts. Can't really think of a new storyline at the moment, especially not one that would be better than the original.

Companions: I'd like to see something around the lines of the Companions going to war with the Falmer to try and finish off what they started millennia ago.

I like your ideas for extending the guilds, for the Db we could possibly find new places to start a new sanctuary and rebuild the DB to be big again. Maybe try to get some political influence in each Hold.
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Jason King
 
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Post » Fri Jun 22, 2012 2:30 am

Spoiler


Thieves' Guild: Tracking down and reclaiming all the gold/jewels/plans that Mercer Frey made off with. You could then do the missions that Gallus had planned before he died. I'd also like to see something that leads to the Guild breaking away from Maven's influence and becoming its own thing.

College of Winterhold: Something involving the Psijic Order and perhaps the Synod. Lots of stuff there left unfinished that I'd like to see play out more.

Dark Brotherhood: Expanding the Dark Brotherhood's members and more contracts. Can't really think of a new storyline at the moment, especially not one that would be better than the original.

Companions: I'd like to see something around the lines of the Companions going to war with the Falmer to try and finish off what they started millennia ago.

[spoiler]the college of whispers could go to war with the synod, while the psijic order goes to war with the... who si it... been a while... king of worms?
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A Boy called Marilyn
 
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Post » Fri Jun 22, 2012 6:19 am

Spoiler
true but he still did something for the brotherhood

assassins havent been known to treasure friendship too deeply. its all buisness...
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Robyn Howlett
 
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Post » Fri Jun 22, 2012 1:19 am

If you want to make up ideas for questlines, you may want to ACTUALLY KNOW SOMETHING ABOUT THE LORE BEFORE POSTING.

Just a hint.
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mike
 
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Post » Fri Jun 22, 2012 2:11 am

assassins havent been known to treasure friendship too deeply. its all buisness...

The Dark Brotherhood takes its whole "Family" idea very seriously, though Delvin does say something about it being "like the Dark Brotherhood all over again" after a certain betrayal.
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Georgia Fullalove
 
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Post » Fri Jun 22, 2012 2:55 am

The Dark Brotherhood takes its whole "Family" idea very seriously, though Delvin does say something about it being "like the Dark Brotherhood all over again" after a certain betrayal.

it takes it's family seriously, treasuring all within.
but the people they know outside of the fmaily, their friends, are betrayable.
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Hannah Barnard
 
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Post » Fri Jun 22, 2012 8:24 am

it takes it's family seriously, treasuring all within.
but the people they know outside of the fmaily, their friends, are betrayable.
They can't take their family but so seriously since in the last two games they have been killed off and betrayed.
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Fluffer
 
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Post » Fri Jun 22, 2012 10:30 am

http://www.youtube.com/watch?v=RA06Z5e1ZFc

This is all of the forums reaction to number 3....

Minus the crappy music.
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Abi Emily
 
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Post » Fri Jun 22, 2012 5:55 am

http://www.gamesas.com/topic/1362988-the-dovahkiin-needs-to-have-a-vacation/
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OnlyDumazzapplyhere
 
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Post » Fri Jun 22, 2012 7:53 am

Post your ideas for skyrim dlc here.

I would just like to be able to join the Vigilants of Stendarr and see additions to guild questlines.

Same here. Would love to see the rise of Vigilants Of Stendarr into a very powerful force for good. They could be the new Blades of a new age. It would also be cool to see alot of enemies rise up against them. Some working in secret like witch and daedra cults. Others more openly like power grabbing politicians etc.
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Toby Green
 
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