» Tue Jun 12, 2012 5:00 pm
I have only 2 desires:
1. An expanded journal. Not the grocery list we have now, but a full-fledged in-character journal describing what needs to be done, where to go, why to do it and who said what. It needs to contain personal notes from the player character, such as "I should talk to X at the Y stables before I head out" etc. Yes I know, it limits roleplaying because your character is doing something on his own you're not really ordering him to do, but a story-driven proper journal takes away from the utterly dull, repetitive fetch-quests we have to suffer now.
2.Expanded faction questlines. They are a joke right now. The quality is acceptable, but the quests for every faction are just too short, it lacks the creative awesomeness we got to see in Oblivion, it lacks the quantity we saw in Morrowind. This is not a case of quality over quantity, it's a case of sufficient quantity at high quality. 6 Companion Main Quests? Sorry, not nearly enough. Oblivion had 20 Fighters Guild quests, Morrowind had 31. Aside from the fact that Morrowind had a truckload of different, interesting factions.
I'd also love to see the icon-based rank system return. I liked the artwork, liked the visual representation of the different ranks one can hold in the different factions.
Personal things ofcourse, but the factions have always been one of the main reasons I keep playing Elder Scrolls. They are an immersive tool, giving you the idea that you're performing a 'job' in the world.