But the question remains: what would you guys like to see in said DLC packs?
I for one would like to see some or all of the following things appear;
-Hammerfell! It is only across the border and could possibly be accessed through a mountain pass or something similar. Of course this brings with it numerous possibilities story-wise, i.e fighting the Thalmor or the Legion in Hammerfell itself. Potential for monsters is huge- Golems, Jinn, Scorpions, Rocs could feature as well as elephants (Hammerfell is a desert FYI) and I'd love to see the cities also.
-Solstheim! Could easily be recreated from Bloodmoon and isn't too far away from Skyrim plus is small. I'd like the idea of stowing away on a ship to the place, or the inclusion of sea monsters around the island such as the Norse-lore friendly Kraken.
-Oblivion! I'd like to see the ability to travel to Oblivion just as in TESIV. This naturally would bring back stuff like sigil stones. It also would add the monsters we love like the Xivilai, Daedroth, Clannfear, Spider Momma et al, which I think are sorely missing from Conjuration (I enjoyed Conjuration better in Oblivion cause it had more choice).
-Morrowind! Not Vvardenfell now, just the mainland. Am I the only one who'd like to explore the ashen wasteland of Morrowind, devoid of hope, following the eruption of Red Mountain? Of course Dunmer refugees and the Dwemer would be significant influences here, and the many creatures in TESIII could make a return (Cliff Racers!.....no). Some of mainland Morrowind also appeared in Tribunal.
-Arena! How about if you travel to the rebuilt city of Kvatch to fight in the arena, either voluntarily for glory or by force. You build a reputation for yourself, choose a name, gather riches and fame etc. and are confined to the city of Kvatch, which is highly detailed and large (think much larger than Kvatch itself as portrayed in TESIV, as it is 200 years in the future- think slums and suburbs, and very impoverished due to the many wars in Cyrodiil) the is potential there for quests involving the Thalmor also.
Most of the above are pretty far fetched but the ones below, IMO are realistic enough.
Mini-hopes:
-More monsters (Broken Steel did this for FO3 without breaking the game) I want Minotaurs, Goblins, Ogres and Land Dreughs!
-Expansion of Bards College
-Expansion of marriage (only one wife?)
-Ability to become a Lich would be great
-Werewolves need a lot of expansion
-hardcoe mode
-Ability to set up businesses (I know this is sort of in the game with regard to the marriages); I'm thinking of buying mines or farms (considering there seem to be a lot of them pointlessly about) meaderies or camps to act as hunting businesses. Mercantile-slanted characters need a bit of expansion. I remember drooling at the resource (stock) exchange mod for Oblivion back in the day.
-More rare artefacts (not Daedric) that take a huge deal of spelunking and killing to get.
-Am I the only one who wants to see Daedric Lava Whiskey make a return?
-More spells, particularly in Destruction and the summoning part of Conjuration.
-New weaponry (I mean, two hundred years of war since Oblivion and no advancement in weapons?)
-Guild quests after you become leader (I'm thinking leadership struggles between you and other members who don't want you to become guild master)
So what would you guys like to see?







