Skyrim DLC wishlist

Post » Tue Jun 12, 2012 5:19 pm

A more in-depth arena then Oblivion had, but still an arena would be nice. Be able to fight enemies like, gladiators, beasts, and stuff like that
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james tait
 
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Post » Tue Jun 12, 2012 11:41 am

This is my dream for an epic DLC.

I want to become a Jarl and build my own city.

Kinda think Assassins Creed 2 with the whole "help restore the city" but much more complex.

I'd like to first buy some land. Then start farming to make money. Hire some people to gather resources. Build up a castle and walls around the city over time. Then attract bussness and tax them to help brind in money. And after things are build up start raising an army. Then, would have to repeal random attack from the various types of bad guys trying to raid us or even go to war with different Jarls. I would like to have to balance out having a large army with the ecomony. Then dispatch soliders to surrounding towns to take control over to help with the trade market.

Then, i'd like to take my armies and travel into morrowind, tamerial, and all the other lands to raid towns for some super duper super super rare loot. Then bring back the spoiles and use them to decorate my castel. I would like a ranking system for my soliders so i can raise different types of units. Then, when i become so freaking powerful fight a war on two fronts. I want to fight the imperials and the stormcloaks out of skyrim. Then, I would want to build my own empire and rule the world. Then, i plan on becoming a the 10th divine and become a god. Then, i want to go to war with all the other gods so i can rule the universe. After that, i'll quit.
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Esther Fernandez
 
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Post » Tue Jun 12, 2012 10:01 pm

I don't want no new land in DLC, not yet anyways.

Land of Skyrim has still much secrets and they are more intresting faction like forswron and viligant of stendarr that i am hopeing to i will be abel to join in the DLC.

And like many other, a better ending or continue the story, what happens whit the guilds your are in and whit the Empire as the Emperor died.

Add Werewolfs to the wild life.

I am the only one who thinks that vapmires should not have weapons only there hands and magic, feels dum that you get bitten by a sword and get vampirism

Some what bigger town and some random people that can be replaced by other people if they get killd. Want the land to be more alive.
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Nathan Barker
 
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Post » Tue Jun 12, 2012 10:14 pm

I'd like to see you and your faction (Empire or Stormcloaks) bring the fight to the Thalmor in several battles in other provenances (or scattered across Tamriel) after that you'd be able to go and have a "new" life in those provenances. Also mabye a new main quest with one of those new areas. When your talking to Paarthurnax after defeating Alduin he says something about more great deeds counted in history or something like that. Also visit or unlock Atmora so you can see the "motherland."

Speaking of ideas you mentioned now: I'd love to go back to Cyrodiil and visit the Imperial City (Especially the arena). Also, seeing the new Kvatch would be cool.

I think Skyrim could use an extra dose of monsters... Just not Oblivions zombies (Those things scared the crap out of me) but since we have Draugr I think we'll be fine.

Owning a city or helping rebuild it like the Assassins Creed games would be cool (IDEA! Make a house where ever you want ex. the snowy mountains of the north or peaceful fall forests of the Rift).

I'd also like to see new weapons (Like in the GameJam video Flails <--AWESUMSAUCE! spears, and others)

I like most ideas people have come up with so I guess we'll have to wait and see.
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JUan Martinez
 
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Post » Wed Jun 13, 2012 12:17 am

If they inject 2/3rds of what they demonstrated in the "GameJam" video inside of a DLC, then we're talkin'

In all seriousness, I'd like to see either an escallation or resolution to the Thalmor storyline. Let us either aid or thwart their plans inside Skyrim (and perhaps beyond).

Please and thank you.
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Liv Staff
 
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Post » Wed Jun 13, 2012 1:45 am

The only expansion I really want is a 2nd great war with the Thalmor. I really hate them, and I would like the chance to smash more faces in. Also, I supposed you could join the side of the Thalmor.. But who would want to. :yuck:

Anyhow, a 2nd great war would be great. Possibly a siege of The Imperial City(Yes, A return to Cyrodill) and some other more memorable battles. I would love that.
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Ronald
 
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Post » Wed Jun 13, 2012 1:17 am

The only expansion I really want is a 2nd great war with the Thalmor. I really hate them, and I would like the chance to smash more faces in. Also, I supposed you could join the side of the Thalmor.. But who would want to. :yuck:

Anyhow, a 2nd great war would be great. Possibly a siege of The Imperial City(Yes, A return to Cyrodill) and some other more memorable battles. I would love that.
I too wanna go to war against the Thalmor.
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Trent Theriot
 
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Post » Tue Jun 12, 2012 12:40 pm

-Mounted Combat.
- Craft able arrows
- being able to pretty much smith anything, i mean really whats with only smithing swords, I don't see how making an iron pot is so much harder to create with iron than an iron platebody or whatever.
-Make weight a little bit more realistic

- as said earlier 200 years with no weapon advancement, pffft, more weapons
- Elements in this game are fire, storm, and water. Elements commonly used today are fire, water, ice... pretty much everything in pokemon.More spells please.
- Argonians are underpowered, theyd appeal to me more if they could fight underwater, cmon theyre a fricking reptile.
- Jumping effect, when you jump in the air im sick of seeing the guy go into a curl with an unrealistic jump, why cant any game just have the character lower the thights in a real jump like motion and then change to a landing motion while in air. Also the hands should be illustrated better perhaps as a tool for balance.
- In RPG's the creators have a difficult time incorporating the society of it with the society of ours. This is because our society has less action like killing, breaking out of jail, our society is a lot more monitored. Therefore the cities in these rpgs are smaller because nobody in the games care about normal people. In my opinion cities should be bigger, and have a ton of junk in order to make it more realistic and fun for RPG players, not adventurers.
- Pirates! Just like dragons, have random attacks to cities on the shores, rob most people, kill most guards, and instead of having a soul, the reward is a nice lovely chest.
- Owning a boat, its just like a horse. you can move it. if you want bigger boats you can hire a boatman, buy the boat, and he can fast travel you to a destination, or take you there manually (Optional).
- More conjuration options, and larger range of intelligence. Lets break it, some people are idiotic perverts while others are mature geniuses, theres a lack of culture and personality.
- Having a pet
- Medical station? What happens when someone gets cut, do they go to their home and go to bed in skyrim? It doesnt matter if they live in a medieval society they still were tended to despite their lack of knowledge in treating injuries. A faction like this could really make restorating cooler.
- Fires, lightning, floods, natural events would just make this game a winner for 20 years.

All the suggestions stated above are just hopes and shouldn't be thought of as rumors. I hope you can agree with me, though some seem quite hard to do and would required a huge amount of scripting and time, it is also true that some arent so challenging and should have been in the game anyhow. Please feel free to carry my ideas, adept them, or change them in any means, I'd love to know your feedback.
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Anthony Rand
 
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Post » Tue Jun 12, 2012 11:31 pm

A super rich traveling merchant (100K+) so I can unload most of the crap I've been stock piling that no vendor could buy.

Yeah I know about the Riverwood 10k glitch, but that's pretty slow when you have enchanted items at 6k-7k per item.
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Robert Jackson
 
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Post » Tue Jun 12, 2012 1:09 pm

Diffrent kind of bandits, in the game they are mixt between all races, but as many of this races hate ech other there should be some bandits that are just orcs/human/elves and so on. They should have there own hidouts xD

And when you exterminate a faction they should stay dead....(Silver Hand) Give Silver Hand at other sort of armor so they do not see like random bandits.
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Chris Johnston
 
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Post » Wed Jun 13, 2012 12:50 am

The ability to become a dragon. I mean, you're dragonborn<-----(dragon in a mortal body)

you should be able to somehow take your true form and have epic air battles with other dragons, have a cave or a mountain top all to yourself, snack on mamoths, send bandits into orbit with a flick of your tail and so on.
No, no. No snacking on Mammoths! Love them critters. I go out of my way to keep from killing them.
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Jaylene Brower
 
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Post » Tue Jun 12, 2012 12:38 pm

I want a massive city with an arena!!!!
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SiLa
 
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Post » Tue Jun 12, 2012 11:56 pm

Add Werewolfs to the wild life.

In think that they already are- they appear at night.

I wish that they added Pophyric Haemophilia again, so we could have more options when we decide to become vampires- weaker to sunlight and fire, in exchange for greater skill boosts?

I think that they should add the ability to become a werewolf again (as you can do this with vampirism). Solstheim is DEFINITELY the logical choice for a new lands-style expansion...lycanthropy could be expanded on in a lore-friendly way, as could vampirism (specific strains unique to Solstheim) and the thing which really got me going about the game jam was the possibility of very dark dungeons...I mean who wasn't creeped the hell out by how dark Blackreach was to most dungeons? (If I remember, Labyrinthian was pretty dark in places too.) You actually had to use light spells or torches there in most parts. Torches and light spells are still mainly useless, unless you want to make yourself obvious to Draugr or Falmer for some weird reason.

The ideas are flowing in! They could make a huge underground cave system with rockfalls, Chaurus, Falmer, Dwarven automatons, Dwemer ruins, underground rivers, lava pits, chasms, abysses, a Khazad-Dum style midget bridge across a lava sea, and horrible Daedra things crawling around due to an underground door to Oblivion. Obviously it would be pitch-dark. Warriors would use torches, Mages would use spells and Assassins would use the darkness to their advantage. There would be opportunities for loot and for discovering the mysteries of the Dwarves and Falmer. There would be Falmer Princes which are like bosses, and like a Falmer/Chaurus Queen who is giving birth all over the place. I like the idea of a huge Falmer city underground too. You get trapped in this underground labyrinth by a rockfall over a cave's mouth, a-la The Descent, and have to spelunk your way through.

Wow, Bethesda should read this thread lmao
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Liv Staff
 
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Post » Tue Jun 12, 2012 11:02 pm

My wish list:

- Everything that was left out from previous games.


In all seriousness though, I like the idea of Rebuilding Winterhold.

i like this idea
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jessica sonny
 
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Post » Tue Jun 12, 2012 11:36 am

Your Hammerfell ideas sound good.

Now due the the high standards of this game, it would love to be able to visit ALL the continets of Tamriel. (especially since I was only introduced to Elder Scrolls by the way of Oblivion two years ago). But maybe Bethesda have this planned for their next Elder Scroll game in a few years time.

I'd like to see Griffins brought to life in this game in any DLC content.
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Jenna Fields
 
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Post » Wed Jun 13, 2012 12:35 am

Maybe we could have the introduction or re-introduction of Dwarves? (Only played Oblivion and Skyrim, so not sure if they were in the older games). Both as a player character and NPC's.
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m Gardner
 
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Post » Tue Jun 12, 2012 10:28 pm

Maybe we could have the introduction or re-introduction of Dwarves? (Only played Oblivion and Skyrim, so not sure if they were in the older games). Both as a player character and NPC's.
May I recommend you read http://www.imperial-library.info/content/final-report-trebonius and http://www.uesp.net/wiki/Lore:Dwemer?
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Heather Stewart
 
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Post » Tue Jun 12, 2012 4:08 pm

Ladies and gentlemen, these are all grand ideas, and I can wholeheartedly agree with most of them, would love to be able to revisit some places, and to see new places stretched out before me. Although, if I never see another oblivion gate or step foot into that accursed land again... my life will be complete. One of the biggest things I could hope for in Skyrim is story progression, every time I start a new guild and slowly work my way up the ladder, I'm in a constant state of excitement... Because let's face it, I AM DRAGON BORN! but.... after it's all said and done, and after a minuscule amount of fan fare, it seems everyone forgets, and I lose my elation.... I just saved everyone, from certain death and the end of the world at the hands of Alduin, the world eater... C'mon... at least make a few people love me.... I'd even take the hideously annoying cone head fan from my previously glorious arena days. . ..... ................. Nvm... no I wouldn't.
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Trish
 
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Post » Tue Jun 12, 2012 2:46 pm

  • New quest-lines
  • New Factions(Vigilants of Stendarr, Penitus Oculatus etc.)
  • New items(integrated in the larger DLCs or as small free ones)
  • More side-quests
  • New memorable NPCs
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Zualett
 
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Post » Tue Jun 12, 2012 4:32 pm

Hmmm. I gathered they had disappeared from the storyline of Markarth in Skyrim. Just not read the history you so kindly sent me :-)
OK, so I'd like to see a return of the Dwemer. Simply so that I could play as one or have one as a thane (or whatever the Dremer comparative is).
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candice keenan
 
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Post » Tue Jun 12, 2012 7:44 pm

May I recommend you read http://www.imperial-library.info/content/final-report-trebonius and http://www.uesp.net/wiki/Lore:Dwemer?

Hmmm. I gathered they had disappeared from the storyline of Markarth in Skyrim. Just not read the history you so kindly sent me :-)
OK, so I'd like to see a return of the Dwemer. Simply so that I could play as one or have one as a thane (or whatever the Dremer comparative is).
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Emma Parkinson
 
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Post » Tue Jun 12, 2012 7:51 pm

There was a Dwemer guy in Morrowind, if I recall. He survived the disappearance event because he was in Oblivion (I think) when it happened.

Even then, I'd like a flashbacky DLC too
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Rhysa Hughes
 
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Post » Wed Jun 13, 2012 1:05 am

id like to see some free dlc in small packs such as a magic pack that adds more spells and maybe a few side quests, same for weapons. maybe a perk tree for vampires and werewolves. maybe a small perk tree for a horse which could allow mounted combat. new shouts and types of dragon, new monsters. i


really would like to see though perk trees for vampire and werewolves
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WYatt REed
 
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Post » Tue Jun 12, 2012 1:53 pm

IMO a minor skill set would go well- Lycanthropy, Vampirism, Horses, Thu'Um and Cooking skills could be some.
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Matthew Aaron Evans
 
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Post » Tue Jun 12, 2012 8:27 pm

  • New quest-lines
  • New Factions(Vigilants of Stendarr, Penitus Oculatus etc.)
  • New items(integrated in the larger DLCs or as small free ones)
  • More side-quests
  • New memorable NPCs
This + some new gameplay improving things, like a new perk tree for something.
I hope they are still going to make more expansion type DLC than fallout 3s short DLCs.
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K J S
 
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