Is Skyrim a good RPG or TES game? Thread #3

Post » Fri Jun 22, 2012 5:51 am

http://www.gamesas.com/topic/1365497-why-is-skyrim-a-great-rpg-a-not-so-great-tes-game/page__st__270
http://www.gamesas.com/topic/1366003-why-skyrim-isnt-a-great-rpg-or-tes-game-part-2/

Continuing from the last post:

Bethesda tries to make things as oblivious to each other as possible while they should be going the other way, making the world interconnected as possible. Lobotomizing RAI to avoid chaos, making factions unaware of each others and now, whole disposition system is gone. No one is aware about each other in Skyrim. RS is about expanding on a base(of zero), it is designed to avoid the consequences of an interconnected world. The consequences must be embraced. That is a good thing, Bethesda must trust the maturity of the players, if it is not railroading but my choice to piss off a group and that closes doors to me, that's OK. Failure is a big part of the experience. We value the accomplishments by comparing them to our failures. Why do we fall? So we can rise again.

I mean, if it was possible they would find a way to make both civil war questlines doable at the same time. I am 100% sure, they did brainstorming on this, tried to defeat logic, anywhere possible. Their direction is wrong, that's what I am saying. We are literally going backwards, so much time is lost.

http://youtu.be/3Bd4I0Wu3Ss

I want her to be a real person with a real family. I don't want these abstracted, staged encounters. These are so immersion breaking. I mean, this is the good part of the game. Where I encounter a captive which is amazing, my most immersed moment in the game. But I learned the truth that captives are random generation without a beginning and an end. It is an illusion. The potentially best part of the game is a cheap mechanic to adjust your morality, metagaming at its best. Skyrim is even more oblivious, it is not even trying hiding its railroading. It is just linear.

What I am saying is these parts should be integrated into the world mechanics. Actual NPCs capturing actual NPCs and these having actual consequences in the world. That would be a world. Being able to try bribing every single NPC in the world, or taunting them. That's a mechanic. For example, reporting a crime. Can we do that? With pure mechanics. Can we make a false report? The possibilities are endless.

I go on and on about Morrowind not because I suffer from nostalgia and stuck in the past but because I think it is the one that shows the spark, the ambition towards these ideals. It makes me think about a sequel with all the cool possibilities. It is amazing that ten years later, from that dream inducing poor Morrowind we came to this brilliant arcade game. A brilliant game but it must be understandable why I am pissed here.

This stuff is too important to be discussed under this stagnated RPG genre. Maybe immersive sim would be a better title to talk about progression. I don't trust RPGs to be RPGs. :tongue:
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Fri Jun 22, 2012 8:50 am

So this is where the cool people hang out?
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Fri Jun 22, 2012 9:19 am

Shallow RPG.

Shallower TES game.

It only holds to a few standards of the RPG genre and only barely at that.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Fri Jun 22, 2012 10:26 am

I've been thinking long and hard about these two questions: Is Skyrim a good RPG and is it a good TES game.

For "is it a good RPG" I think I'll agree with the general consensus here and say no. It has without a doubt been stripped down of RPG elements. The player is given less choice overall, and what choices you do make do not have much of an impact. I think the game is more of an action/adventure game. I think Bethesda consciously chose to make it this way in order to appeal to a larger audience, which is not necessarily a bad thing.

As for "is it a good TES game", that is a much tougher question to answer. First off, nowhere is it defined what a "TES game" is or should be. In the first thread somebody addressed this well by saying that "The Elder Scrolls" is not truly a series, but more of a "marketing franchise". I think most people have the mindset that a "good TES game" is one that follows the model of the previous games and improves upon them. With that definition I would have to say Skyrim is not a good TES game. It has gone in a completely different direction and while many gameplay elements are the same as Oblivion and Morrowind (like an open world, quests, etc.) too many core elements have been stripped from the game to be considered following the same model. If we define a "good TES game" in a different way, however, we can argue Skyrim does fit that description. This is mostly opinion, but I have found myself having a lot more fun with Skyrim so far than most other recent games. In things like combat, I have been having more fun than in Oblivion and Morrowind. And most importantly, I am a firm believer that when a good overhaul mod comes out that turns Skyrim into more of a "traditional TES game" I will be having more fun than Oblivion and maybe even Morrowind.

Overall, I believe Skyrim is not a RPG, but in some respects is a solid TES game and has lots of modding potential.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Thu Jun 21, 2012 11:09 pm

Overall, I believe Skyrim is not a RPG, but in some respects is a solid TES game and has lots of modding potential.

I find it quite sad that in order for Skyrim to reach the same bar that prior games have it is the community that has to do it, not the developers.
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Fri Jun 22, 2012 6:28 am

I find it quite sad that in order for Skyrim to reach the same bar that prior games have it is the community that has to do it, not the developers.

I agree. If Skyrim didn't have modding capablility, they'd be doomed.
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Fri Jun 22, 2012 11:54 am

Skyrim is a great game, average to below average TES and a terrible RPG.

I find it quite sad that in order for Skyrim to reach the same bar that prior games have it is the community that has to do it, not the developers.

I agree, the game shouldn't need mods in order to rectify the problems that the game has.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Fri Jun 22, 2012 2:44 am

Skyrim is a great game, average to below average TES and a terrible RPG.

After playing Morrowind, this.
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Fri Jun 22, 2012 7:01 am

Skyrim is a great game, average to below average TES and a terrible RPG.
After playing Morrowind, this.

After playing Dragon Age: Origins, Mass Effect, Kingdom Hearts, Final Fantasy Tactics, Contact, Mario & Luigi, this. (bolded part)
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Fri Jun 22, 2012 12:36 am

http://www.escapistmagazine.com/articles/view/columns/experienced-points/7588-Voice-vs-Choice

This is one view.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Fri Jun 22, 2012 5:18 am

I find it quite sad that in order for Skyrim to reach the same bar that prior games have it is the community that has to do it, not the developers.

Well, a lot of folks used to say the same thing about Oblivion -- that it was a totally flawed game that was only worth playing if it was completely overhauled by someone like Obscuro. The degree to which TES relies on the modding community is nothing new.
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Fri Jun 22, 2012 4:07 am

Well, a lot of folks used to say the same thing about Oblivion -- that it was a totally flawed game that was only worth playing if it was completely overhauled by someone like Obscuro. The degree to which TES relies on the modding community is nothing new.

Yeah... that's kind of the elephant in the room now isn't it?
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Fri Jun 22, 2012 1:18 am

One mild thing that vtastek mentioned that I just picked up on;

Morrowind was marketed with the "Assassin's Guild" thing but oddly enough this doesn't actually happen in Morrowind. It does however, sort of happen in Skyrim.

I agree there's a problem with world impact. Ever get the feeling that, when you start a new character in Skyrim the world feels alive? Immediately, and so immersive... and then... nothing happens. It's great to see the first time, but it becomes bland afterwards as nothing actually changes. Which, to be fair to it, is no different to past games, just more noticeable because of how active the world seems at first. Morrowind started out static and stayed static. Same with Oblivion mostly, but Skyrim starts out alive then goes static, which makes it feel worse unfortunately. It's a shame because quite clearly a lot of effort was put in to make it seem alive, it just doesn't keep up.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Fri Jun 22, 2012 2:55 am

One mild thing that vtastek mentioned that I just picked up on;

Morrowind was marketed with the "Assassin's Guild" thing but oddly enough this doesn't actually happen in Morrowind. It does however, sort of happen in Skyrim.
...
Hahaha, I was actually checking that. I never found a way to join Morag Tong. Suspiciously, Morag Tong is the only overly natural joinable faction in the game. It could be a bug, needs further investigation.
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Fri Jun 22, 2012 11:38 am

No you can join, I meant they don't take hits out on you. Though, joining them is harder than most factions.
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Fri Jun 22, 2012 3:35 am

Look at all the posts so far,

Notice whether good or Bad, peeps still say its an RPG

GET THAT IN YOUR SKULL

ok is it in? alright, repeat after me, Skyrim as a Game is Awesome, Skyrim as a TES game is reduced, significantly. Skyrim as an RPG svcks.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Fri Jun 22, 2012 5:58 am

Look at all the posts so far,

Notice whether good or Bad, peeps still say its an RPG

GET THAT IN YOUR SKULL

ok is it in? alright, repeat after me, Skyrim as a Game is Awesome, Skyrim as a TES game is reduced, significantly. Skyrim as an RPG svcks.

Skyrim is doing a great job of evolving from an RPG into an action/adventure.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Thu Jun 21, 2012 8:40 pm

Skyrim is doing a great job of evolving from an RPG into an action/adventure.

Or "devolving."
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Fri Jun 22, 2012 1:59 am

Skyrim is doing a great job of evolving from an RPG into an action/adventure.

I agree with your comment. It reminds me a lot like Fable. Sure it's more Open world than Fable. But it's quest, go kill this, you may have a secondary option after this.

But not the choices of the past.
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Fri Jun 22, 2012 5:23 am

Or "devolving."

I would never say "devolve" because Zelda is a fantastic action/adventure game.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Fri Jun 22, 2012 2:18 am

http://www.escapistmagazine.com/articles/view/columns/experienced-points/7588-Voice-vs-Choice

This is one view.

An interesting theory and a very logical one. One could add to all this that there isn't such a thing as a free lunch. The sad thing about the voice in Skyrim is not only it takes a great chunk of memory in the game but also the quality is not that great. The Dunmer voice is just downright hideous. Beth destroyed the Dunmer personality after Morrowind.
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Fri Jun 22, 2012 4:23 am

I agree with your comment. It reminds me a lot like Fable. Sure it's more Open world than Fable. But it's quest, go kill this, you may have a secondary option after this.

But not the choices of the past.

To me, Fable feels like the turning point when the genre as a whole turned away from its D&D roots. I'm just saying that because I was pretty young when it came out and it felt a lot more accessible to met than my older brother's RPGs.

I would never say "devolve" because Zelda is a fantastic action/adventure game.
True, but Skyrim is nothing like it. Skyrim's puzzles, for instance, are pretty much a joke.
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Fri Jun 22, 2012 12:04 pm

No you can join, I meant they don't take hits out on you. Though, joining them is harder than most factions.
I mean I just never stumbled into them or a way to join them in the game. Maybe Morrowind needs Skyrim way of forcing faction quests. :biggrin:
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Thu Jun 21, 2012 11:30 pm

1Skyrim
2Oblivion
3Morrowind
Dragon Age Origins better than all three .
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Fri Jun 22, 2012 7:18 am

True, but Skyrim is nothing like it. Skyrim's puzzles, for instance, are pretty much a joke.

I'm not comparing it to Zelda mind you, it's rather that I can't say action/adventure is a "lesser" genre, i.e. devolved, than the RPG genre.
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Next

Return to V - Skyrim