http://www.gamesas.com/topic/1366003-why-skyrim-isnt-a-great-rpg-or-tes-game-part-2/
Continuing from the last post:
I mean, if it was possible they would find a way to make both civil war questlines doable at the same time. I am 100% sure, they did brainstorming on this, tried to defeat logic, anywhere possible. Their direction is wrong, that's what I am saying. We are literally going backwards, so much time is lost.
http://youtu.be/3Bd4I0Wu3Ss
I want her to be a real person with a real family. I don't want these abstracted, staged encounters. These are so immersion breaking. I mean, this is the good part of the game. Where I encounter a captive which is amazing, my most immersed moment in the game. But I learned the truth that captives are random generation without a beginning and an end. It is an illusion. The potentially best part of the game is a cheap mechanic to adjust your morality, metagaming at its best. Skyrim is even more oblivious, it is not even trying hiding its railroading. It is just linear.
What I am saying is these parts should be integrated into the world mechanics. Actual NPCs capturing actual NPCs and these having actual consequences in the world. That would be a world. Being able to try bribing every single NPC in the world, or taunting them. That's a mechanic. For example, reporting a crime. Can we do that? With pure mechanics. Can we make a false report? The possibilities are endless.
I go on and on about Morrowind not because I suffer from nostalgia and stuck in the past but because I think it is the one that shows the spark, the ambition towards these ideals. It makes me think about a sequel with all the cool possibilities. It is amazing that ten years later, from that dream inducing poor Morrowind we came to this brilliant arcade game. A brilliant game but it must be understandable why I am pissed here.
This stuff is too important to be discussed under this stagnated RPG genre. Maybe immersive sim would be a better title to talk about progression. I don't trust RPGs to be RPGs.


