@ Azrael - Of course you can quote from another thread, or anywhere else for that matter. Type [.quote]:Lalala I like donkey dookie[./quote] except without the periods in the brackets.
Lalala I like donkey dookie
I didn't make anyone's point except to say that Skyrim isn't 'stat heavy' at all because it has just as many or less stats than a completely non-stat heavy game, Call of Duty.
ooh, looks like I hit somebody hard

Ha, buddy, my assessment (opinion) was
obviously not directed at you but, to those who where in fact "yearning to the past". Although the extent of your retort would lead me to assume otherwise... But besides that, even if I my comment(s) supposedly did "demean" (or refute) your choice and or opinions I (and you) have all the right to do so... It's a simple "trivial" opinion

( so long as we stay within the boundaries of the rules of course... )Now, the nostalgia claim is far from a lazy or outlandish argument. It is completely valid.
I was more annoyed of the condescending attitude of your initial post 'tsk tsk tsk' and felt that I should strike back in an equally prissy way. I didn't actually think you were referring to just me in your comments, but at the same time in answering them I didn't want to put words in other people's mouths or speak for them, so I used my own personal experiences as an example for why you were wrong. As for whether or not nostalgia is a lazy argument.
of course it is. Your post dismissed two and half threads worth of arguments with the equivalent of 'Oh, silly boys! It's just nostalgia'. I already outlined why it was an outlandish claim to begin with - you may disagree with mine or other's opinions on where the Elder Scrolls series should be going but your initial post seemed to suggest that the opinions of myself and people like me simply weren't based on fact, or accurate 'recollections' of an old but beloved game. This is not true, we're still playing Morrowind, in some cases we've played it more recently than Skyrim.
I'm worried to wonder if the arguments in this thread closed it twice, and this is the third version... I won't go into detail, but damn. You guys have a lot of insecurity issues. I'm not saying I don't either, but jesus christ. Can't we all get along? Have constructive criticism instead of outright trash talk? It's a little ridiculous at this point. :l
First of all the previous threads weren't closed for any reason other than they reached the 200 post limit so, like any other thread, they were closed and members are encouraged to create new ones if they so desire. Secondly, I don't think there are any 'insecurity' issues and for the most part people aren't trash talking. If you feel that this is an unproductive, obnoxious, or unworthy thread then you're free to stop visiting it.
A path that is totally avoidable the moment you step out of the cavern, and on the other side of the mountain. Whoever you side with, the Stormcloak or the Imperial, even suggest splitting up, and possibly meeting again with them later. You wanna go your own way and avoid the "linear" path of the main story? You are so much as encouraged to do so!
Of course you technically have the option of avoiding the story (unless you sided with Hadvar and want to walk what amounts to twenty seconds to get to vendors to buy all of the 200-some pounds worth of crap before making a longer journey...) But it just isn't the same as Morrowind's non-fixed path. I shouldn't have to 'steer clear' of the main quest like a ship perilously circling a whirlpool, in danger of falling in at any time. Anytime I try and visit Whiterun it will pull me back in immediately, and if I want to do the golden claw quest then in all likelihood I'm stuck carrying a 25 pound deadweight around for forever unless I want to turn it into Farengar, thus released the fiasco we call 'Dragons' on the world.
Quests do have choice that didn't exist in Morrowind.
The Paarthurnax decision in the main quest, which will completely isolate you from one faction or another. The choice to side with Saadia and assist her, or the choice to side with the Alik'r and turn her in. In "A Night To Remember", do you investigate on your own to find out what happened, or do you intimidate your way through everyone to get what you want? In "Escape From Chidna Mine", do you side with the Forsworn leader, or do you kill him? During the main quest, you control ceasefire negotiations between the Imperial Legion and the Stormcloaks, your choices in the negotiations are up to you and based upon previous actions in the game, as well as having consequences with your civil war faction. That kind of choice did not exist in Morrowind
Choices like this existed in Morrowind completely. I spent yesterday doing the Imperial Legion quest line, so lets examine it: In the very first quest I'm being told to shake down a widow for the deed to her dead husband's land. I can either murder her and take the deed, I can beat her up and steal it, or I can listen to her version of events saying that a legionnaire murdered her husband and this turns out to be true. I can avenge the husband's death, save the widow's land, and then later donate a small amount of gold to a fund the legion is starting to help the widow. Later on I'm sent to rescue an Imperial missionary in the Ashlands who has been kidnapped. When I get there it turns out he's been taken by evil Ashlander witches, and once I find them they say that I can have the scholar back, but only if I bring them a substitute sacrifice instead. Or I can just kill them all to free him. In an earlier quest there was a similar rescue mission where I had the choice of paying an exorbitant ransom, or killing the kidnappers.
Ever played the Bloodmoon expansion? Oh ho ho! This has choices out the wazoo. You can decide which person in the East Empire company to support - the really greedy guy, or the more humane, good guy. This will lead to different quests and different outcomes. PLUS if I want to in the main quest, I can choose to either fight against the Daedra Hircine, or become his werewolf minion. So you see, we've returned to my last post where I said that basically the absolute best you can argue is that Skyrim does as good a job at quests as Morrowind (I argue worse but whatever), as if the only thing that should have been improved in the last ten years was graphics.