Skyrim no longer fun, skill 100

Post » Mon Jun 04, 2012 1:40 am

Ok so i pre-order 2 copys of this game(1for me and 1 for gf) and have waited on patch 1.3

I play a mage and my gf plays a warrior.

Alright my destruction is @100 and for sum reason i lost my drive to play but i didnt say anything to my gf because i thought maybe i just needed a break from the game or something.

Well my gf continued to play till her 2handed skill hit 100.

She stopped playing and i was like why are we not playing skyrim anymore???

Then it hit me.

(Everything u do helps u lvl) one of the selling points of this game but is also a double edged sword..

I like to shoot bolts of lightning at peoples face.(don't u dare judge me >_>)

And now whenever i do a quest or simply just explore my entire playstyle no longer rewards me!!

In fact i know longer gain exp and i will not lvl anymore from playing that way :(

Im lvl 38 and it just feels weird to know that my desired play style will know longer contribute to me lvling...

My gf likes to swing her 2handed battle axe and cut off ppl heads but now since that is @100 she will know longer get exp from clearing out a bandit cave (unless) she does something else???

I told her maybe u should use a dagger or magic and she was like why should i have to play as a thief or mage when im a warrior??

I couldnt answer her question :(
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Mon Jun 04, 2012 4:23 pm

go to the main menu
hit new game
problem solved
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Mon Jun 04, 2012 5:51 am

Everyone eventually realizes this and you find that here's no point to most of the game. The story is awful, the characters are awful and you can simply MAKE better gear than you will ever find. For some reason, though, it's a ton of fun to sit down and play; it's and extremely pretty world.

Plus, you still get more bang for your buck than most games deliver with some weak-ass 10 hour campaign mode.
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Mon Jun 04, 2012 3:30 pm

So the ...Story, exploration, seeing new places, becoming leaders of numerous guilds, does nothing for you?

Its only about using one Ability?

You do not have to level, You can use the same abilities and just go have fun.
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Mon Jun 04, 2012 2:50 pm

You didn't say what difficulty you played on but maybe you need to increase that. I'm at that same level and my major skills are in the 60s. I don't use a single skill. I have some down in the teens, 20s and 30s because I use them rarely. I've been playing for 200+ hours. I think when someone concentrates on a single skill, it levels a lot but then they aren't happy they did it...I've seen posts about smithing like this. All I can say is try something new. It's a huge game with lots of features.

:tes:
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Mon Jun 04, 2012 8:32 am

In fallout u gained exp for simply completing a quest...

Any1 else feel its kinda i don't know odd?? that a ranger will no longer lvl up for completing quest or anything by using the technique they specialize in???

Or a sword and shield war will just stop gaining lvls as soon as their sword and skill hit 100??

From that moment on just no more experience or lvls no matter how many dragons they kill????

I don't know i really think we need sum type of experience just for killing mobs or completing quests.
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Mon Jun 04, 2012 7:13 am

Use a one handed weapon?
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Mon Jun 04, 2012 7:05 am

If it is no longer fun, uninstall it and move on...
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Mon Jun 04, 2012 2:53 pm

OK lets think about what you are saying...the only thing a 'level" gives you is a perk and 10 points in the 3 majors.

You state:

I don't want to use any other abilities other than my main (which I am sure if that is true then you have used all of your perks in that ability)

Then you do not need perks to use in other trees...you said you do not want to use them.

sooo you do not need levels either as thats all you get from leveling.

Your logic is sorta confusing.
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Mon Jun 04, 2012 4:08 am

@samy Yes exploring joining guilds and completing quest is fun till u stop lvling from it..

I mean i was having the time of my life then bam no more exp.
I'm surprised ppl are saying start a new game or stop being wat u are, i mean defending this gameplay mechanic is crazy...

I should still gain exp i should not [have to] pick up a sword all of a sudden to lvl up.

Really a mage has to stop being a mage to lvl up???

And that is a good idea?????
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Mon Jun 04, 2012 12:07 am

It is inevitable. On one hand you want to become the best there is at some point, on the other you don't want the fun to stop. Making it a softcap and allowing you to go beyond 100 (unless with less effectiveness) wouldn't solve it. You would just find that leveling becomes pointless anyway as you're already able to kill everything in a few blows, one blow less wouldn't make you feel stronger. You just hit the max for this character, you either stop or you start over. I usually am able to do one more playthrough before I have to take a break (when a game is fun) after that I switch to another game or a good book (currently reading The world according to Garp, while I'm waiting for my Skyrim desirability meter to increase).

You will also come to the conclusion that gaming is entirely pointless. At some point you will start a new playthrough and realize you already know all that you're going to do. You will join that guild, but before that youll go there and do this and that. Only thing left to do is actually do it. The adventure will be gone. At this point you are simply done with the game. It can happen after 50 hours, but also after 500 hours, depending how much you enjoy small quests and dungeon exploring. I saw my friend playthrough the mage guild and I found it hard to play as a mage myself for this very reason. But I got over it and found other things to do with my mage beside the mage guild. But if you can't find any motivation to play, then do yourself a favor and stop playing (atleast for a while)
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Mon Jun 04, 2012 3:45 pm

go to the main menu
hit new game
problem solved
This

Cheers
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Post » Mon Jun 04, 2012 4:51 am

My two handed just hit 99 and i was like oh wow, didnt even notice and continued on playing. If you feel the only enjoyment you get out of the game is lvling then this probably isnt the right game for you.
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Mon Jun 04, 2012 9:21 am

Blizzard discovered this issue with various of their games and hit on an important truth: The game lasts longer when you provide multiple independent forms of progression.

Unfortunately, streamlining removes alternate progression mechanics and thus reduces gameplay.

People who really 'get' TES tho usually compensate by developing their own internal alternative progression schema, such as collecting stuff, or deciding to play a certain way that ups the challenge, etc.
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Mon Jun 04, 2012 10:37 am

Level your other magic skills? I don't want to sound rude, but Destruction isn't the only magic skill. O:
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Mon Jun 04, 2012 1:16 pm

@samy Yes exploring joining guilds and completing quest is fun till u stop lvling from it..

I mean i was having the time of my life then bam no more exp.
I'm surprised ppl are saying start a new game or stop being wat u are, i mean defending this gameplay mechanic is crazy...

I should still gain exp i should not [have to] pick up a sword all of a sudden to lvl up.

Really a mage has to stop being a mage to lvl up???

And that is a good idea?????


Nah you can always stay with your main "battle mode" and still level.

Try differnt armors-if you wear heavy-switch to light and vise-versa
Picking locks is a breeze :)
Use sneak attack on the first hit to raise your sneak skill
Crafting skills can blast your levels up fast.

Even staying with 1 main attack you can level pretty easily.

Now you are correct you will get less levels sticking to one, but hey it's what you like :)
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Mon Jun 04, 2012 5:46 am

The idea of skill caps is confusing when your game is so open ended.

The idea that leveling, gear, and skills are all independent from one another is also a very bizarre concept. Essentially what happens in Skyrim is that you hit a cap on one of those three things before the others and almost always not all three simultaneously. What this means is that you are probably going to have the best items available early on, way before you hit the level or soft level cap and skill cap. You are going to obviously hit Skill caps well before the level or soft level cap.

Not saying this is the wrong concept, but it does make game balance and progression really awkward. The more you level up, the less progression options you have available. Once you get the best gear, the only thing you can level are skills. Once your primary skills and gear is leveled up and you have the best items, you use skills that you otherwise WOULD NOT use in order to level up, which only adds Magicka, Health, or Stamina.

This is very backwards to how this process usually works. Traditionally, you tie all 3 together so when you hit level or soft level cap, your skills cap out. Gear usually does not cap out very easily and you always have a carrot on a stick. Skyrim, has no carrots. Major problem.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Mon Jun 04, 2012 12:42 am

@samy Lvling up gives u more health, [magic], or stamina.

Its a simple carrot on a string mechanic that gives u a drive to want more...

Except now when i accept a mission i [have to] do anything but wat i [like] doing to lvl up????

The game is great but wat is the point of having a class or mage stone, warrior stone, thf stone, if once your skill reaches 100 u are now punished for using that desired play style and will not lvl up anymore for doing so????
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Mon Jun 04, 2012 6:41 am

In fallout u gained exp for simply completing a quest...

Any1 else feel its kinda i don't know odd?? that a ranger will no longer lvl up for completing quest or anything by using the technique they specialize in???

Or a sword and shield war will just stop gaining lvls as soon as their sword and skill hit 100??

From that moment on just no more experience or lvls no matter how many dragons they kill????

I don't know i really think we need sum type of experience just for killing mobs or completing quests.
personaly ive alway felt lvling say a magic skill should increase it by say 10% and increase all other mage skills 1% magic is magic, casting, consetration and willpower, dont change. same with warrior swinging a weapon will help you swing that weapon best but those thing can be appilied to any weapon. armour to, if your wearing it when u do other skills your getting better at useing the armour imo.
lvl maybe a little flat. i am the happy with 100% stop when ur at the top of your game how much better can you get, ive done somethings all my life in the last ten years i think im as good as ill ever be, thats just the way things are itsnot odd its a fact of life.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Mon Jun 04, 2012 12:21 pm

personaly ive alway felt lvling say a magic skill should increase it by say 10% and increase all other mage skills 1% magic is magic, casting, consetration and willpower, dont change. same with warrior swinging a weapon will help you swing that weapon best but those thing can be appilied to any weapon. armour to, if your wearing it when u do other skills your getting better at useing the armour imo.
lvl maybe a little flat. i am the happy with 100% stop when ur at the top of your game how much better can you get, ive done somethings all my life in the last ten years i think im as good as ill ever be, thats just the way things are itsnot odd its a fact of life.

if you want to argue skill caps based on logic, there should be none. The rate that you gain skill levels should slow down considerably however the higher you get. No true cap.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Mon Jun 04, 2012 3:47 am

Alteration, destruction, are @100. I like to buff my self up then blow my enemy away, now i [have to] play another way or i will not lvl???

Fine if im the only one that will have to say this is not right, i'll be that guy..

Just so hopefully maybe the next elder scrolls won't be this way,
i'll gladly be the 1 and only stormcloak.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Mon Jun 04, 2012 11:31 am

Alteration, destruction, are @100. I like to buff my self up then blow my enemy away, now i [have to] play another way or i will not lvl???

Fine if im the only one that will have to say this is not right, i'll be that guy..

Just so hopefully maybe the next elder scrolls won't be this way,
i'll gladly be the 1 and only stormcloak.

Uh I agree with you. The leveling system is wonky. I am a fan of no true skill cap. Skill gain should slow down considerably after 100.
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Mon Jun 04, 2012 9:59 am

It's the sense of progression being lost. Happened to me as well when I hit 100 sneak/100 bow. I'm playing the same character but using blade + shield instead, and that sense of progression is back. Quests are fine, but you want to get better. It can effect you more than you think it will. That's why the last perks are pretty useless as well, because why keep using a weapon when you can't get better using it? Maybe the post-100 progression should open up new tree-specific perks or something. Like a master's perk tree.
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Mon Jun 04, 2012 2:20 am

Nah you are not alone...I don't think it is a perfect system.

But I do like the fact that I do not have to wait until an arbitrary level to get certain skills as in other games.

It has its pros and cons.
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Mon Jun 04, 2012 1:36 am

As was already stated, you do not have to keep leveling up. You can continue to experience the content without gaining new levels. Skyrim doesn't stop if you stop leveling.

If you want to keep leveling, you're going to have to take on other skills. For me, I was archery / sneak / light armor / one-handed / block / lockpick. When archery reached max, I focused on just one-handed attacks. When that maxed, I started using bound bows and swords, and eventually the bound two-hander. I now use bound weapons exclusively, raising my conjuration skill.

When light armor maxed out, I put on heavy armor. That was a challenge as I began to take a lot of damage - and I therefore used restoration a lot more.

Once my heavy armor was maxed, I put my light armor back on (since that's where I put the perks), but I'm still using the bound battle axe as my primary weapon. However, I've started using destruction spells for ranged baddies, and I summon the occasional atronach.

You have 5 schools of magic to use - why just destruction? You can still be a mage and use illusion, conjuration, restoration and alteration magic. Plus, you gain levels by selling loot (speechcraft), enchanting robes and whatnot (and recharging staffs), alchemy, picking the locks in dungeons, etc., all while still being a mage.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Next

Return to V - Skyrim