Skyrim no longer fun, skill 100

Post » Mon Jun 04, 2012 12:25 pm

Such is an RPG. When your skills max out and you're no longer improving, the game is no longer fun.

That's so far from the truth that it's laughable. Only a Sith deals in absolute.

Honestly Topic Creator, you should just play a Korean MMO if all you care about is pointless progression. The game doesn't stop once you've maxed out a particular skill. Or progression even. The game is also not about just progression. Progression is only a part of the pie.

To paint a picture, in Oblivion, I maxed out every single skill and attribute and continued playing the game, nearly completing every quest. In Skyrim, I'm headed down that same route. Your issue here is that you seem to be playing Skyrim for all the wrong reasons.

It seems like you would have everyone here believe that the only reason you play Skyrim is to progress. Like I said before, you might as well play Korean MMOs. There's no shortage of grinding and progression in such games. To each their own and what not, but your whining is without basis.

Nearly every single player RPG I know, progression stops at one point. Even online ones until they receive certain updates. So regardless of how the game is setup, you're bound to stop progressing at some point. To further narrow the window of progression on yourself and then cry about progression stopping is preposterous.

Furthermore, you pretend as though the leveling system makes absolutely no sense. Short of having absolutely no caps, it makes complete sense. Someone who only masters one area of expertise is not going to be of the same power as someone who comes much closer to mastering all areas of expertise. Henceforth someone who only masters Destruction is not going to be as powerful as someone who masters Destruction, Alteration, Conjuration, Restoration, Illusion, and Enchanting.

The TES series has never been about infinite character stat progression, so it should really come to no surprise that you can't infinitely character stat progress in Skyrim. o.O
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Scared humanity
 
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Post » Mon Jun 04, 2012 3:26 pm

Question why is everyone ignoring the fact that this issue was not present in fallout?????????????

Again u should be able to kill in yo desired way and it should last u to lvl cap.....

So instead of dont kill so much or go do something else u can actually kill in your desired way and lvl up all the way to lvl cap...

This is much better than oh u a lvl 30 ranger yo achery and dagger is @100 oh well start over or go do something else lol.....

The fact that that ranger has to stop using a bow in order to lvl is a problem...

But that archer can get loot and a stronger bow!!!

Mages don't even get that lol!!!

Simple solution
Future dlc raises the primary damage skills to around 250.

Problem solved u know longer [have to] stop using wat u specialize in to lvl...

But again y bother cause who wants to use they desired play style to lvl???????
Must be crazy :)
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Kevin S
 
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Post » Mon Jun 04, 2012 4:48 am

It sounds like you have been playing rpgs and mmorpgs for far too long. There is more to gaming than leveling up. If you've reached the point where you have to be leveling to have fun, then maybe you should take a break from gaming. :confused: For me open world games, whether its single player or an mmorpg, are about exploring, killing things, doing side quests, doing randon stuff, etc... Leveling (grinding) is one of the most annoying aspects of these games.

That's why I get so mad when I see leveling in FPS games now too.
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Dan Endacott
 
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Post » Mon Jun 04, 2012 12:38 am

@Alaric ive been doing quest, and im the arch mage the jarl of every city lol again the problem is I AM NO LONGER GAINING LVL UPS for being a black mage...

Honestly u guys are proving my point with statements like, Start over, Do some quest while achieving no skill ups or lvl ups..

I am not at end game only lvl 30 u make it seem like oh he rushed and got his skill up lol so now he complaining..

I simply played the game. but now doing any quest side quest will yield me no reward.. No new spell no new robes no skill ups or even lvl ups..

See a warrior doesnt have this problem because tge game provides them with new scaled and stronger weapons..

A mage does not get that...

My gf should stop using her trusty battle axe and do something else or use something else..

The fact that u [have to] in order to lvl is the issue...
Yes. You ARE complaining---unfortunately, all of your posts come across with a whiney sort of tone so far :lol:

It doesn't seem as though you're flexible enough to reconsider your gaming strategy. So then I highly recommend you do one---preferably ALL--- of the following:

1) Instead of complaining, design a mod that will do exactly what you're describing. Although I'm not sure how you're going to circumvent the fact your enemies are leveled towards your character. I'd be really curious as to how you re-wrote the game code to make this a possibility :lol:

2) Play an Orc Mage in Morrowind + all it's expansions WITHOUT CHEATS. If you're a console gamer, you should be able to pick up a super cheap legacy PC somewhere. Then buy Morrowind it's EPs and play it. After "beating the game" come back here and post. I'd love to hear what you have to say about leveling up then :lol:

3) If you've never played Oblivion, then I highly recommend playing this TES with its expansions (and no cheats). This should be more accessible as it was developed for the XBOX.

If #2 in particular fails because you either lack a legacy PC (or the patience to play an true rpg with dated graphics), then you can always go back to WoW or Warhammer online....... :lol:
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Jynx Anthropic
 
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Post » Mon Jun 04, 2012 2:19 pm

Question why is everyone ignoring the fact that this issue was not present in fallout?????????????

Well lets see... It might be because Skyrim is an ELDER SCROLLS game and not a FALLOUT game? Makes sense, no? Just because Bethesda made Fallout 3 doesn't mean that every Elder Scrolls player played it. I'm a fan of The Elder Scrolls series, not Fallout. Simple enough, no?

To be truthful, I think that the Topic Creator is either really young or just trolling. There's no point in giving him well thought out constructive thoughts if he's just going to ignore them and then continue on spewing his same narrow minded views.
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Blaine
 
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Post » Mon Jun 04, 2012 8:11 am

It sounds like you have been playing rpgs and mmorpgs for far too long. There is more to gaming than leveling up. If you've reached the point where you have to be leveling to have fun, then maybe you should take a break from gaming. :confused: For me open world games, whether its single player or an mmorpg, are about exploring, killing things, doing side quests, doing randon stuff, etc... Leveling (grinding) is one of the most annoying aspects of these games.

That's why I get so mad when I see leveling in FPS games now too.

There is more to it than just progression, unfortunately that is WHAT MAKES THE GAME. Everything else, the sandbox is just there for you to more or less create your own content and dilly dally around. Without core mechanics, the game is not a game but a shell. It isn't like you have to pick one or the other. Games should have both. The fact that progression stops before content is completed is a problem. It is the same filler crap they are trying to put in other games, trying to say that "achievements" are content. No, that is not content. Playing the game over should be a choice, not a requisite.

To put it this way, if Skyrim decided to take out all equipment except for Iron and only the beginning ranks of spells, and your skills never move up and you never level - how many people do you think would honestly purchase and continue to play the series? It ceases to be an RPG without progression. It is just another sandbox action adventure game. This is the same freaking argument that is rehashed for every game, and there will always be this ridiculously stupid group that somehow magically thinks that an RPG without levels or itemization would work out well...
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Nice one
 
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Post » Mon Jun 04, 2012 1:06 am

There is more to it than just progression, unfortunately that is WHAT MAKES THE GAME.

I disagree. Character stat progression (Which is what is being discussed in this thread) doesn't make the game. It's part of the game. Part of the whole. But it is not the whole. Not that difficult of a concept to grasp. :smile:
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renee Duhamel
 
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Post » Mon Jun 04, 2012 10:47 am

The point of RPGs is NOT levelling. If that's all you're in it for, save your $60 on any RPG that interests you.

Surely you can see beyond such a single faceted character as a mage who uses Destruction and NOTHING else?

Seriously... if all your character does is ONE thing over and over and over again, and you're married to that, well, then your character should, at some point, reach stagnation and be easily wiped up by a more diversified baddy. That's not logic making excuses, that's just plain and simple fact. You SHOULD stagnate if you learn all there is to know about a single subject and refuse to learn anything else at all. In your case, your mage is going to eventually start taking some serious whuppings. Wouldn't a REASONABLE character, after fleeing one such beating, say to himself, "Gee, I think I need to start carrying WAY more potions. But, wait, the stores only ever have one or two made, and I'm running out of gold here. Maybe I need to start brewing my own, gathering my own ingredients, test them out, etc." Congratulations, you've just branched out into Alchemy. Or, maybe you decided that those robes just were NOT cutting it and you tried on some leathers or hides... same thing. To specialize in only one single skill tree and then complain about being bored, well, that's fairly ridiculous.
Precisely. RPGing is ALL about character development--not leveling up. A point which I think the OP may never get.
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Liii BLATES
 
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Post » Mon Jun 04, 2012 7:49 am

Lol not a fps fan...
Have played many rpgs...
I am patient have not even touched the main quest aside from unlocking dragons....

Lol again if it will make u feel better to label me as a generic gamer or wat have u go on ahead..

The fact that a ranger has to stop using a bow in order to lvl makes me think u ARE NOT A RPG FAN..

See wat i did there???

There should be strategy but it sounds like u dont want that u want everyone to play the same and be a jack of all trades...

U want a war to use magic..
Want a ranger to use a great axe..

U want everyone to have the same character at the end...

Now again i play a mage..

After u get incenerate, thunderbolt, and ice spear u do not even get stronger spells..

Unless u wana count the slow casting master spells which i have which cannot be duel casted for extra damage.

Incenerate does 90 damage. Lol fire storm does 120 they will never do more not even @lvl 80 as they do not scale..

@lvl 30 i will never get a stronger spell, my damage does not scale...

I complete a quest gain no exp, find loot that does not give me a stronger spell, robes that are not better that master robes, and a bunch of armor and axes and swords...

I cannot even lvl up for using my spells...

Lol again there is a simple solution, which would be to increase the skill damage trees to 250 which would allow rangers to use their bow all the way to lvl cap... instead of do something else and stop being a ranger lmfao..
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Carys
 
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Post » Mon Jun 04, 2012 12:39 pm

Stop thinking about levels and caps. Just play the game. Who cares if you complete the game at lv 20?
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Shannon Marie Jones
 
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Post » Mon Jun 04, 2012 11:43 am

If you on PC, this is all you need. Elyss Uncapper mod

http://www.skyrimnexus.com/downloads/file.php?id=1175

The default settings of this plugin will unlock the skill level caps of 100 and push them to 300. This allows you character to potentially reach level 252.
You will also get benefits from skills above level 100, up to level 400 including enchantement bonuses.
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Leticia Hernandez
 
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Post » Mon Jun 04, 2012 8:16 am



Are you reading what other people are posting or are you just rehashing your posts over and over again? I'd go with the latter.
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Laura Samson
 
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Post » Mon Jun 04, 2012 3:42 am

Question why is everyone ignoring the fact that this issue was not present in fallout?????????????

Again u should be able to kill in yo desired way and it should last u to lvl cap.....

So instead of dont kill so much or go do something else u can actually kill in your desired way and lvl up all the way to lvl cap...

This is much better than oh u a lvl 30 ranger yo achery and dagger is @100 oh well start over or go do something else lol.....

The fact that that ranger has to stop using a bow in order to lvl is a problem...

But that archer can get loot and a stronger bow!!!

Mages don't even get that lol!!!

Simple solution
Future dlc raises the primary damage skills to around 250.

Problem solved u know longer [have to] stop using wat u specialize in to lvl...

But again y bother cause who wants to use they desired play style to lvl???????
Must be crazy :smile:

So, because Bethesda made both games, they need to have exactly the same elements?

Fallout is a completely different style of game than TES. It follows a completely different progression path. Some of the same features exist, such as the ability to fully customize your character, and the open world exploration.

But the difference is that Fallout uses an xp system and a hard level cap. TES doesn't. I don't know how many more times I have to say it before it sticks...


YOU DON'T HAVE TO LEVEL IN SKYRIM!!!!


Levels are not the standard of progression. There isn't a hard level cap. You don't get stronger as you gain levels. You don't get stronger spells when you gain levels. You don't get better weapons when you gain levels. Everything is based off of the individual skills, not your overall level. your destruction skill determines what spells are available to you. Your 1 handed weapons skills determine what 1 handed weapons are available. Your 2 handed weapon skill determines what 2 handed weapons are available, and so on, and so on.

I don't know how to explain it any better.


Again, a TLDR: The individual skill determines availability and power of spells, not the overall level. Stop comparing this to Fallout, cause its not the same.

EDIT: Your solution fixes nothing, because increasing the skill cap increases the level cap. The "level cap" is what you achieve when you get every skill to 100. Increasing the skills to over 100, increases the level cap, and you'll be back complaining again that you can't level to cap. If you want to play your specific style, you will never be able to play to the level cap in any Elder Scrolls game ever.
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Heather Kush
 
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Post » Mon Jun 04, 2012 7:41 am

Well, if leveling up your skills is your bag, then you still have a long way to go before your character can really be considered a "master" mage. There are four more magic schools to grind. Right now your character is more of a "one trick pony".
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Beulah Bell
 
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Post » Mon Jun 04, 2012 1:34 am

@earho I play on xbox 360 :(

That mod would allow me to enjoy skyrim as a [mage] and i'd actually not be [forced] to drop my playstyle to lvl...
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Eve Booker
 
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Post » Mon Jun 04, 2012 1:11 pm

I must ask

Why are people

posting like this

nowadays?

Its annoying as all hell

Did no one

pay attention

in english comprehension class?
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Kelvin Diaz
 
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Post » Mon Jun 04, 2012 3:10 am

Sounds like the issue are the words "Level Cap"

The only true Level Cap is only reachable by doing "Every Skill"

If you choose to do only one skill or "style" then you greatly reduce your Level Cap. This is not the game's fault or issue, it is the way you choose to play it.

No you do not have less powerful spells...Eveything in "Your world" has stopped leveling too.

You may continue playing the way you wish, and fighting in the style you want, but the only thing left is to experience the game. Unless you change your mind and use other skills.

Now if they took your idea and gave you XP for "Killing the way you want or completing quests" then everything else would level above your perks and Yes you would be underpowered. Levels mean nothing without places to put the perks in the skills you use.

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naana
 
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Post » Mon Jun 04, 2012 6:34 am

Well lets see... It might be because Skyrim is an ELDER SCROLLS game and not a FALLOUT game? Makes sense, no? Just because Bethesda made Fallout 3 doesn't mean that every Elder Scrolls player played it. I'm a fan of The Elder Scrolls series, not Fallout. Simple enough, no? To be truthful, I think that the Topic Creator is either really young or just trolling. There's no point in giving him well thought out constructive thoughts if he's just going to ignore them and then continue on spewing his same narrow minded views.
At this point I'm inclined to believe both. And all the chatspeak doesn't dissuade me of this prejudicial notion either.... :lol:
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Heather beauchamp
 
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Post » Mon Jun 04, 2012 10:04 am

I must ask

Why are people

posting like this

nowadays?

Its annoying as all hell

Did no one

pay attention

in english comprehension class?

I'd say that the Topic Creator is either young or trolling. I'd say it's very telling considering his grammar, spelling, and post format. That and the fact that he ignores everything that is said to him and just reiterates what he's previously said.
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Penny Wills
 
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Post » Mon Jun 04, 2012 3:49 pm

@samy Lvling up gives u more health, [magic], or stamina.

Its a simple carrot on a string mechanic that gives u a drive to want more...

Except now when i accept a mission i [have to] do anything but wat i [like] doing to lvl up????

The game is great but wat is the point of having a class or mage stone, warrior stone, thf stone, if once your skill reaches 100 u are now punished for using that desired play style and will not lvl up anymore for doing so????

Stop, and explain how its punishment.

After your fireball kills a guy in one hit and nearly kills his buddy with the splash, what exactly do you need to improve. You want to continuously level up forever, for what purpose? Do you want your mage to be so powerful that he doesn't even need to finish casting before his spells kill the target?

Not leveling up isn't keeping you out of any content in this game, so why do you feel you have to keep leveling up. What exactly would it provide if your skill suddenly advanced to 101??
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Nuno Castro
 
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Post » Mon Jun 04, 2012 3:02 pm

@bloodhound nice caps i know u dont have to lvl lol [perhaps u wanna stay lvl 1 lol?]



I want to lvl...
I want to throw a lightning bolt @sum1 face and lvl the same way i been doing before i hit lvl 30...

I actually like my playstyle and would like to keep using it not abandon it...

Lol i cant open a treasure chest and find a stronger means of attack like a war or ranger or thf..

There are no stronger spells..
There are no better robes..
I do not even lvl for killing ppl with my magic...

I thought that everyone would agree that the fact that u [have to] drop your playstyle in order to lvl is a problem and a simple fix can be provided with dlc...

But y bother because who cares about playstyle, who cares about leveling, who cares about any actually rpg aspect...

Because according to u guys start over and or just stop being a ranger :], that makes perfect sense.
@sam the fact that u said i would be underpowered while the other classes are not further proves that new spells and or perks are needed and the skill should be higer than 100.

Thank u for proving my point.
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Laura Wilson
 
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Post » Mon Jun 04, 2012 2:58 pm

Why limit oneself to lvl 101? Hey OP, what if you could XP level up to 1,000,000? Would you be a happier Skyrim f.a.n.b.o.y then? :lol:

edit: why the fack is that word suddenly censored?? :dry: Oh lawd. :pinch:
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Josee Leach
 
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Post » Mon Jun 04, 2012 2:54 pm

If I were you, I'd wait for Diablo 3 to be released. Sounds like your cuppa.
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Amy Smith
 
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Post » Mon Jun 04, 2012 4:17 am

I think that this actually illustrates an interesting paradox inherent in open world games. The content outlasts your character’s development. You could argue that it takes multiple characters to experience all the content on offer, but that denies the entire point of a sandbox game, which you are by design entitled to play however you please. I have no idea how to design a game with infinite character progression and infinite content that is both rewarding and engrossing. It seems like at least one aspect has to be finite for the other to have any meaning
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Robert DeLarosa
 
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Post » Mon Jun 04, 2012 6:31 am

I think Im done feeding the troll now...

If you're gonna try and argue with me, you can at least get my name right...
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Jessica White
 
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