Skyrim no longer fun, skill 100

Post » Mon Jun 04, 2012 2:16 am

I understand your plight op but thats how they made the game. Im level 35 on one of my characters and his 2 handed is maxed so I switched to sword and board and archery and alternate between the 3. There are so many different skills you could start working on but If thats not what you want to do...I get it. You may just have to start a new guy and take it slower and mix it up as not to level too fast.
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Cheryl Rice
 
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Post » Mon Jun 04, 2012 1:11 am

You know, playing Skyrim for the XP is a lot like marrying for the six. After a while you just have to find some other reason to play, thats just all there is to it. Try poppin a few destruction spells here and there, or summon something, or soul trap, or sneak around in your underwear...something... Fill your house up with loot. Finish every guild quest, earn all achievements, jeez, there is so much left to do besides sticking with your favorite playstyle, come on, experiment a little.
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Lakyn Ellery
 
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Post » Mon Jun 04, 2012 3:59 am

I would also like to slow the rate at which my skills go up. I always enjoy TES games when my level is under 20 the most. especially in Morrowind with less leveled opponents. I like being overmatched by a lot of the world. I'll probaby install a mod that slows skill gains and adds a lot more dangerous critters when they become available.
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Ashley Hill
 
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Post » Mon Jun 04, 2012 3:54 am

Apperently there has been a misunderstanding so i will clarify..

I KNOW THAT ONCE U HIT LVL 100 or 80 or watever the cap is that i will lose the sense of progress and getting stronger[it happens in every rpg]..

But im not lvl 100 or 80 im only 30 and i might as well be 100 because i can no longer lvl for being a mage...

I should not feel im at the end of the game right now..

I should not be punished for using my master destruction spells and no longer gain exp or lvl ups..

Im an not lvl 100 i am only 30, my destruction is 100..

I think you might be a bit confused as to the concept of the TES games, so Ill try and help to clarify....

There is xp, just not in the traditional sense of xp. You only gain experience in the things you use, for example, if you are constantly swinging a sword, you're going to get better and better at it. Swinging a sword is not going to help you be a better magic user.

You do not get more powerful as you gain levels. Yes, you gain one of three stats, be it health/magica/stamina, but your character doesn't get a bonus to damage or any "stats" for gaining a level. The enemies are scaled to your level, so even with that extra health/magica/stamina, the enemies take more damage, and have more health/magica/stamina themselves, so the gain is completely negligible. The stat increases come from leveling the individual skills, not your overall level. Technically, you and your girlfriend just hit the level cap for your style of play.

As I stated earlier, you can complete everything in the game with your iron sword/hammer/axe, and your imperial/stormcloak armor, while taking no perks or anything.

Your "level" is just an arbitrary number to keep the enemies and NPCs in the game scaled to you. It is not a measure of progress in this game. It really doesn't matter if you are level 1 or 80, your stats dont improve unless you improve the individual skills.

The thing with a sandbox type game, is that there is no set path for anything. You can play in one set style, or you can experiment with varying styles. You don't have to start over with a completely new character if you want to try something different, you can experiment with different things to maximize the entertainment value. Or you can play in one playstyle, and finish everything there is in the game, and enjoy yourself that way.
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Bird
 
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Post » Mon Jun 04, 2012 3:11 am

Everyone eventually realizes this and you find that here's no point to most of the game. The story is awful, the characters are awful and you can simply MAKE better gear than you will ever find. For some reason, though, it's a ton of fun to sit down and play; it's and extremely pretty world.

Plus, you still get more bang for your buck than most games deliver with some weak-ass 10 hour campaign mode.
Quoted for Truth.

Anyone who is claiming boredom with Skyrim clearly hasn't played a POS like SRTT. That game is easily the BIGGEST $60 rip off of a game which--after some 25-30 hours aka ONE WEEKEND--delivered exactly zero game play content and replay value. Then THQ made sure to rub even more salt in the wound. They're charging an extra eyeball and leg for all the DLC that should have been on the f@ cking $$$$ piece of software POO that came on that :swear: shrink wrapped CD. SRTT pretty much cured my addiction to the SR series as one of the best and funiest GTA satires of all time. At least someone's getting better value for their buck in terms of rental costs.

Thankfully, I also bought AC Revelations and Skyrim in that same week. In Skyrim, I've become TG and DB master and at master level for the majority of my stealth based, archery, and smithing skills. I'm just now starting to improve my Nord Battlemage's skill as a Mage. So I'm now starting on the more magical quest line for the Mage faction and doing Daedric quests. And so far, I'm over 90+ hours into the game and have yet to beging the MQ line So I've yet to scratch the surface in playing Skyrim and definately got my money's worth---especially when you compare Skyrim to rubbish games like SRTT

This is why---regardless of what the game critics might say--I will always :tes:
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Anna Beattie
 
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Post » Mon Jun 04, 2012 3:21 am

Don't all Bethesda sandbox games basically have a hard skill level cap? I remember maxing out several different skills in Fallout 3/NV and Oblivion.
They do. And i've never had a problem with it. Calling bethesda "fail" because you don't like the system is, well, stupid to say the least.
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Shelby Huffman
 
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Post » Mon Jun 04, 2012 1:31 am

I kind of get the feeling this is about people wanting to "feel like" they are improving because the numbers keep going up, even though either 1. it won't have any practical effect since balance will keep pace or 2. that will make them overpowered if balance doesn't keep pace.

In a way RPGs are always about this because you start off killing rats and end up killing demons. But there comes a point where if you want to keep going, it goes from rats to demons to demons with 100 more health points, because there are only so many foes the designers can put in.

I think almost all RPGs have an "end game" phase where you don't really increase in power, out of necessity. In TES games you can hit that faster than some games because there is more freedom to do what you want. In Baldur's Gate, you couldn't really hit the XP cap without questing, but in Skyrim you could just shoot deer for 30 levels if you wanted to.

it is a matter of opinion, but I think getting one combat skill to 100 at level 30 and then not wanting to do anything else is not the case for the average TES player, and I sincerely doubt Beth will balance for that. Minority playstyles are what mods are for, that is where TES has an ace in the hole. If on console then it's not the game you want, such is life, take it back to the store.
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Angela
 
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Post » Mon Jun 04, 2012 9:46 am

So playing a class no longer matters and is actually punished.

And lvling up also no longer matters????

I apologize i was under the impression we where discussing a [rpg] game i must have been mistaken???

Wtf was i thinking saying a warrior should be able to lvl up by being a warrior.>_<

How dare i claim a ranger should be able to still get exp and lvl ups for,...wait for it.....BEING A RANGER.

I was under the impression that everything u did contributes to you lvling, i didn't know it was Once yo primary way of doing damage hits 100, u can no longer lvl, unless u umm stop playing how u have been playing and start using things u are not even interested in...:)

The problem is can no longer lvl using wat i prefer and have worked on...

Never thought i'd see the day when a mage is told to stop being a mage or start over...

ELDER SCROLLS V SKYRIM the game where u can do watever u wanna do but not really because if u do u will no longer lvl...

U better be a jack of all trades or smith or use alchemy or enchant weapons because simply blowing off yo enemies will put a stop to you lvling as mage...

But then again who cares about classes or lving anymore right???

So to every melee warrior thf ranger watever you are fine with the fact that if u do not take up,smithing yo lvling stops???

As soon as your primary skill hits 100.

You [have to] smith. You [have to] use alchemy..

Or u have to be a mage warroir hybrid because a axe to the face won't get u any lvls after that skill hits 100...

Again a simple solution is to have mobs give exp too and or u obtain exp for completing quest.

Sound much better for a lvl 30 warrior to not [have to] use magic or an entire different skill tree than the one they prefer [which is why it is @100]

That way u can be rewarded for being wat u are and using wat u have worked on.....

Pretty simple really i mean mobs should give experience and the stronger a mob the more exp u get...

Which encourages u to use yo desired playstyle and fight tougher opponents..

Why is this actually beinb debated???
I mean aside from the fact that bethesda made this game that is >_>
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NIloufar Emporio
 
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Post » Mon Jun 04, 2012 2:47 pm

Ok so i pre-order 2 copys of this game(1for me and 1 for gf) and have waited on patch 1.3

I play a mage and my gf plays a warrior.

Alright my destruction is @100 and for sum reason i lost my drive to play but i didnt say anything to my gf because i thought maybe i just needed a break from the game or something.

Well my gf continued to play till her 2handed skill hit 100.

She stopped playing and i was like why are we not playing skyrim anymore???

Then it hit me.

(Everything u do helps u lvl) one of the selling points of this game but is also a double edged sword..

I like to shoot bolts of lightning at peoples face.(don't u dare judge me >_>)

And now whenever i do a quest or simply just explore my entire playstyle no longer rewards me!!

In fact i know longer gain exp and i will not lvl anymore from playing that way :(

Im lvl 38 and it just feels weird to know that my desired play style will know longer contribute to me lvling...

My gf likes to swing her 2handed battle axe and cut off ppl heads but now since that is @100 she will know longer get exp from clearing out a bandit cave (unless) she does something else???

I told her maybe u should use a dagger or magic and she was like why should i have to play as a thief or mage when im a warrior??

I couldnt answer her question :(
Have you ever considered the reason why you're at this point is because of the way you play the game? Did you ever consider just playing for FUN in the open sand box world that Skyrim offers---instead of just playing a specific race/class which will let you optimize leveling up to complete the MQ and achievements? For your gf--how about she plays a different race that ISN"T aligned with being a warrior like a bosmer? Getting a Bosmer to level up in heavy armor and 2 hand weaponry might be a real challenge. Or you could play an Orc who is a pure Mage with zero fighting skills. Or play any non steatlthy race (in terms of physical build like Orc, Nord etc) who become level 4 vampires. Then make a challenge out of sneaking around town holds like Whiterun to feed in the dead of night. etc etc. There's a lot of open ended stuff you can do in Skyrim that's NOT affiliated with the questlines. It's just a matter of getting creative and catering to the sandbox aspects of the game. As a final note, there's always mods---so perhaps consider creating some your own? :wink: That would go a long way in helping out us folks here in the community.... :biggrin:
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Barbequtie
 
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Post » Mon Jun 04, 2012 11:17 am

Fallout NV if u find a new area u get experience..
If u use a pereferred gun u get better at it and experience for killing mobs..

U actually get bonus experience for killing 1000 mobs using your preferred weapon..

completing any quest will net u more experience...

Here as soon as skill hit 100. Do something else stop using wat u having worked on or start over *facepalm*
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Claudia Cook
 
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Post » Mon Jun 04, 2012 10:43 am

You know, playing Skyrim for the XP is a lot like marrying for the six. After a while you just have to find some other reason to play, thats just all there is to it. Try poppin a few destruction spells here and there, or summon something, or soul trap, or sneak around in your underwear...something... Fill your house up with loot. Finish every guild quest, earn all achievements, jeez, there is so much left to do besides sticking with your favorite playstyle, come on, experiment a little.

WOW LOL.

I just spit water all over my monitor. That is a great quote. Thank you!
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Sara Johanna Scenariste
 
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Post » Mon Jun 04, 2012 1:50 am

Simple solutions:
(1). The main damage trees should last u till lvl cap.

If u want to be a bad [censored] orc using a great axe that skill should take u to lvl cap.

I feared black mage destruction skill should take u all the way to lvl cap.[ It does not in fact u use flame 1-10, firebolt 10-20, fireball 20-30, incinerate, 30-80or 100 watever the cap is u no longer get stronger spells but thats a whole nother issue]

(2). There should be a experience (skill) lol it sound crazy but u should get experience for killing mobs and more of it for killing stronger mobs...or

(3). Take the fallout approach which had experience for completing quest and experience for kill 100 mobs. Then kill 300. Then 1000.

The point is u should be encouraged to keep killing in yo desired way and u should be able to do this all the way up to lvl cap (Fallout achieved this..)

You guys answer is to
A. Start over lol

B. stop being watever class u are.

C. Start using smithing and enchanting or alchemy..

To be blunt the fact that the primary damage skill won't last u till lvl cap and destruction spells never get stronger and after u get incinerate u are supposed to use that same lvl 30 spell at lvl 100 and yo spelks dont scale like weapons, just gives off a really wrong impression that this game was rushed..
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Mélida Brunet
 
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Post » Mon Jun 04, 2012 3:27 am

Edit: I wanted to add to what you said here:

My gf likes to swing her 2handed battle axe and cut off ppl heads but now since that is @100 she will know longer get exp from clearing out a bandit cave (unless) she does something else???

So what if she's up to lvl 100 2-handed?? Who cares?? I don't think the NPCs do TBH :lol: If this is the strategy that both of you adopt toward playing this game (aka doing it for the end result of lightning fast quest completion, achievements and maxing skills) then YOU WILL BE BORED. And the rate at which this happens is proportional to your game addicition level (e.g. the number of non stop hours like some 25-20 hrs invested in gameplay over a single weekend) :lol: So consider returning to real life for a while---then after A WEEK OF REAL TIME---revist Skyrim as a totally different character. Try doing other faction quests besides the MQ. If you want the added variety of dragons appearing in the game, then do the MQ only up to the Bleak Falls quest. Remember this when rpging: it's not always necessarily the destination that counts, but what happens on the journey :lol:
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Josh Trembly
 
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Post » Mon Jun 04, 2012 2:16 am

So playing a class no longer matters and is actually punished.

And lvling up also no longer matters????

I apologize i was under the impression we where discussing a [rpg] game i must have been mistaken???

Wtf was i thinking saying a warrior should be able to lvl up by being a warrior.>_<

How dare i claim a ranger should be able to still get exp and lvl ups for,...wait for it.....BEING A RANGER.

I was under the impression that everything u did contributes to you lvling, i didn't know it was Once yo primary way of doing damage hits 100, u can no longer lvl, unless u umm stop playing how u have been playing and start using things u are not even interested in... :smile:

The problem is can no longer lvl using wat i prefer and have worked on...

Never thought i'd see the day when a mage is told to stop being a mage or start over...

ELDER SCROLLS V SKYRIM the game where u can do watever u wanna do but not really because if u do u will no longer lvl...

U better be a jack of all trades or smith or use alchemy or enchant weapons because simply blowing off yo enemies will put a stop to you lvling as mage...

But then again who cares about classes or lving anymore right???

So to every melee warrior thf ranger watever you are fine with the fact that if u do not take up,smithing yo lvling stops???

As soon as your primary skill hits 100.

You [have to] smith. You [have to] use alchemy..

Or u have to be a mage warroir hybrid because a axe to the face won't get u any lvls after that skill hits 100...

Again a simple solution is to have mobs give exp too and or u obtain exp for completing quest.

Sound much better for a lvl 30 warrior to not [have to] use magic or an entire different skill tree than the one they prefer [which is why it is @100]

That way u can be rewarded for being wat u are and using wat u have worked on.....

Pretty simple really i mean mobs should give experience and the stronger a mob the more exp u get...

Which encourages u to use yo desired playstyle and fight tougher opponents..

Why is this actually beinb debated???
I mean aside from the fact that bethesda made this game that is >_>

Seriously, why do you want to level?

You don't get stronger because you have a higher level. Anything to do with getting stronger is in the individual skill ups, not in the overall level.

You get 10 extra health/magic/stamina, but that doesn't help you, because the enemies you fight gain that same health/magic/stamina, and they get base stat increases, so the health/magic/stamina bonus you get for the level is pretty much negligible.

You do get a perk, but the perks are designed to make the things you use better, so if you have totally perked out the skill trees you have, and have no interest in doing any of the other skills, why worry about more perks?

There are no xp points awarded in this game period. You don't get xp for completing quests, everything is based on what you do. You improve your skills by using them, and then after a certain amount of skill ups, you gain a level. There are no base stat increases with a level up, there are no harder monsters to fight, cause everything is scaled to you, meaning that enemies really don't get tougher to fight, because they base the enemy level on your own level.

If its about the achievements, then you'll have to pick up something else in your style of play to level up. They figure that a mage consists of more than just destruction. There's alteration, conjuration, restoration, illusion, and destruction. Not to mention enchanting and alchemy.

EDIT: One thing to note: 85 ( I think its 85, it might be a little higher or a little lower depending on race, or some other factors) isn't the level cap. It's the actual point when you can't gain any more individual skills, meaning every skill in the game is at 100. Your individual level cap is when all the skills you want to use are at 100.



TLDR: For your style of play, you have hit the level cap. But don't worry about it, cause levels don't really mean much anyway.
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Chloé
 
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Post » Mon Jun 04, 2012 7:59 am

@Alaric ive been doing quest, and im the arch mage the jarl of every city lol again the problem is I AM NO LONGER GAINING LVL UPS for being a black mage...

Honestly u guys are proving my point with statements like, Start over, Do some quest while achieving no skill ups or lvl ups..

I am not at end game only lvl 30 u make it seem like oh he rushed and got his skill up lol so now he complaining..

I simply played the game. but now doing any quest side quest will yield me no reward.. No new spell no new robes no skill ups or even lvl ups..

See a warrior doesnt have this problem because tge game provides them with new scaled and stronger weapons..

A mage does not get that...

My gf should stop using her trusty battle axe and do something else or use something else..

The fact that u [have to] in order to lvl is the issue...
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Chenae Butler
 
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Post » Mon Jun 04, 2012 7:20 am

Its simple balance, its in every game there is.

You cannot have open ended skills or ranks because you would need open ended equipment and mobiles to go with it, just doesn't make much sense in a game like TES where you are supposed to make multiple characters to experience everything.

The cap is 81 and 100 for all skills, by using one skill or playset... you have given yourself a lower cap.

It is sort of unreasonable to think that a person having all those skills at disposal would never use them in their entire life, or to think that you can't learn everything there is to learn about something.

If you don't want to use the other skills/spells... well thats the end of that character's progression. You set that for them, and thankfully the game scales to your rank to allow for such a playstyle.

Don't bring a knife to a gunfight and then complain you got shot, get me?
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Everardo Montano
 
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Post » Mon Jun 04, 2012 4:05 pm

The point of RPGs is NOT levelling. If that's all you're in it for, save your $60 on any RPG that interests you.

Surely you can see beyond such a single faceted character as a mage who uses Destruction and NOTHING else?

Seriously... if all your character does is ONE thing over and over and over again, and you're married to that, well, then your character should, at some point, reach stagnation and be easily wiped up by a more diversified baddy. That's not logic making excuses, that's just plain and simple fact. You SHOULD stagnate if you learn all there is to know about a single subject and refuse to learn anything else at all. In your case, your mage is going to eventually start taking some serious whuppings. Wouldn't a REASONABLE character, after fleeing one such beating, say to himself, "Gee, I think I need to start carrying WAY more potions. But, wait, the stores only ever have one or two made, and I'm running out of gold here. Maybe I need to start brewing my own, gathering my own ingredients, test them out, etc." Congratulations, you've just branched out into Alchemy. Or, maybe you decided that those robes just were NOT cutting it and you tried on some leathers or hides... same thing. To specialize in only one single skill tree and then complain about being bored, well, that's fairly ridiculous.
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Heather Stewart
 
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Post » Mon Jun 04, 2012 6:13 am

No stronger, spells...
No stronger robes...
Now no lvling for being a mage...

I realize there is more to a game then lvling but when i do a quest im know longer entitled to any rewards at all????

@ lvl 30 again a simple solution would be to raise lvl cap and have primary damage [skills] actually last u till lvl cap this came be added with dlc...

But judging by u guys bethesda shouldn't even do that because why would u want to lvl in a rpg game?? lol
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Vicki Gunn
 
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Post » Mon Jun 04, 2012 6:50 am

Don't think about rewards in terms of skills. There are millions of other rewards in Skyrim.
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Jarrett Willis
 
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Post » Mon Jun 04, 2012 12:12 pm

Do everything, be everyone, become nothing. Story of every Bethesda game I've played from Morrowind on.

Don't get me wrong; I've put hundreds upon hundreds of hours into the games, and they're well worth it, but eventually the 'go here, do this, return with this item' thing gets old, and as varied as the dungeons are, they're all essentially a->b linear.

My advice: Try a dead-is-dead playthrough, or put the game down and wait for the creation kit and subsequent mods. Or maybe a succession game where you alternate play on the same save every day or so.
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Dean Brown
 
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Post » Mon Jun 04, 2012 4:28 am

LOL here is wat u guys are saying...

(Example) im a warrior and after i hit 30 i get no stronger weapons.... I no longer lvl for using my weapon...

Start over or go do something else :)



(I know this is not the case for warriors because they actually get a stronger means of attacking but that was a example)
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neil slattery
 
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Post » Mon Jun 04, 2012 1:50 pm

I don't get where the confusion is coming from.

Skill level isn't just a a simple number. It represents the mastery of the skill. 0-100. Novice to Master. Fairly easy concept right? Okay. So you reach 100. You've become a Master of the skill. Masters are called that because they know all there is and have reached the peak of skill, so how can you think they should still gain exp for it anymore? Defeats the very concept of Mastery, doesn't it?

Leveling up is more than just boosting stats. It represents growth, the total growth of all skills to be exact, note the ALL skills part. So no, you don't deserve to keep leveling up after Mastering a skill because your not growing by using them. You have to use something else.

Now you people who intentionally limit the skills you use. Unless you are completely ignorant of how the leveling mechanics work, and none of you are, you are KNOWINGLY limiting your leveling ability. Stop your complaining. You did it to yourself and if you couldn't put two and two together you deserve it for having absolutely no foresight.

There isn't anything wrong with how this game scales. You people just expect to be able to whatever you want and the game will compensate. It doesn't. It follows a simple to understand formula. Pay attention and adapt to it and you'll find you get alot more mileage out of the game while still playing the kind of character you want.

A two handed warrior his 100 in Two Hand. Awesome, great job! Now switch to One Hand and Shield, or Dual One Hand. Guess what, still a freaking warrior. Switch armor and bam, even more room for growth.

Destruction Mage hits 100. Awesome great job. Now that you've master Destruction, branch out. Use the other schools in a support function or as primary with Destruction as secondary.

Look people, you have options. You don't want to take them, your limiting yourself. You know it so stop complaining.

I also think the start the new character idea shouldn't be done until you think your current character is done. Whether its at level 18 or 81, its up to you.
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Loane
 
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Post » Mon Jun 04, 2012 12:06 pm

Look at it this way... your "rewards" are the items and loot. You are a mage who spams chain lightning as a resolution to every problem. Great. Boring, but great (if that's what you like). How can you ever hope to be something MORE than you are if you keep repeating the same thing over and over? How can you complete the same thing over and over and then complain that you're "not getting better"? It makes perfect sense to me. And the game is still eminently playable if you like the stories and quests, et. al. BUT, if you're playing a RPG simply to level up and NOT levelling up is an egregious error to you, then you're playing the total wrong game, and the total wrong genre. Actioners with RPG elements and < 20 hour gameplay stories are probably more up your alley. Have you tried Dungeon Siege III? Dark Souls?
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Chloé
 
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Post » Mon Jun 04, 2012 5:07 am

Seriously, why do you want to level?

You don't get stronger because you have a higher level. Anything to do with getting stronger is in the individual skill ups, not in the overall level.

Agreed. Bloodguard, unfortunately you and the OP are having a lively debate from two completely different wavelengths. You're an in depth game/immersion player who probably favors high quality game content over "pretty graphics" with no game content. The OP however, strikes me as the new breed of impatient gamer who I've stereotypically designated as mindless FPS console button mashers :lol: Odds are he'll most likely consider classic D&D board games (from which TES and other early rpgs evolved) something Neathandrals did back in the Ice Age. :lol: Simply because 1) they're not digital and 2) they require ACTUAL THINKING PROCESS which is LARGELY CREATIVE and PROBLEM SOLVING in nature.

So gamers like the OP are most likely FPS, achievement oriented console players who are obsessed with bean counting their stats as they level up--as the OP has so clearly indicated so many times in each of his posts. Gamers like the OP are easily gratified by the zero game content of pretty (and increasingly superficial) game play mechanics/content in POS like SRTT.

Their entire game play strategy is devoted toward game play not based on creative exploration of the game content. Rather, their sole purpose is a mad Olympian dash to be the first to "beat the game" and get all the "achievements". Just so they can brag about it in excessive chat speak in forums like this and the spoilers forum :lol: Never mind the fact their definition of "beating the game" most likely involves "beating" the MQ only. Unless the side/miscellaneous/favor quests are actually a part of the MQ, odds are, they'll never consider these a factor as they brag about how they "beat the game" :lol:

Based on what he's posted so far, I'd think it's safe to say this may be his first TES rpg. And if he's actually played Oblivion, that he's NEVER played any of the TES legacy games prior to that--especially Morrowind (since all TES games up to Morrowind were made only for the PC). Morrowind and all its EPs was the best in magic superiority "leveling" IMO. And if that's the case, then my stereotypical presumption will have proven correct---he IS one of an increasing new breed of console XBOX/PS3 gamers that rpg devs are now catering to.... :lol:

But despite being the superior game platform, the reign of the PC appears to be over in the gaming industry. Too much profit to be lost from not porting out classic rpgs to the console gaming market I guess.
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El Khatiri
 
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Post » Mon Jun 04, 2012 1:30 pm

It does not in fact u use flame 1-10, firebolt 10-20, fireball 20-30, incinerate, 30-80or 100 watever the cap is u no longer get stronger spells but thats a whole nother issue]
You do realize there are about 25 different Destruction spells...
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Laura Elizabeth
 
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