Skyrim needed more time

Post » Mon Jun 11, 2012 8:42 pm

The point is, you have to draw the line somewhere.
That line is where you have had time to finish intended features without cutting back on anything. And if Skyrim has all it's intended features finished... :eek:

There is no such thing as a perfect game, nor will there ever be

Boy you are late, Classic Doom did that back in '93 :hehe:
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Benji
 
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Post » Tue Jun 12, 2012 5:28 am

That line is where you have had time to finish intended features without cutting back on anything. And if Skyrim has all it's intended features finished... :eek:


Every game cuts back on something deadlines and needing to get the game out to make some $$$ see to that.
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Bethany Short
 
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Post » Tue Jun 12, 2012 1:13 am

this could be said for everyother game too. Im glad they realesed it when they did :) if we waited another year would be very :(
+ bugs are one of the parts i love with this game haha.
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Trevi
 
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Post » Tue Jun 12, 2012 7:17 am

But prepare for a wave of die hard fanboyism

Oh goodie. I love you guys - the guys say that any kind of support or love for Skyrim is "die hard fanboyism." Yeah, you guys are a hoot.

On topic: I disagree with the OP. The game hasn't given me any serious problems and I'm quite happy that it came out when it did.
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Epul Kedah
 
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Post » Mon Jun 11, 2012 11:33 pm

Would they have been able to fix more bugs? Sure.

Would it have changed the problems a few people have with the design? Not even a little.
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Soku Nyorah
 
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Post » Mon Jun 11, 2012 5:40 pm

A year could just as easily added more bugs than removed them. I have yet to see any that ruin my game play. There's glitches, and there's problems with some textures. Some of the design choices seem wrong. But an extra year would likely just add more problems.
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Janette Segura
 
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Post » Tue Jun 12, 2012 4:08 am

Is that right..? I'm pretty sure it went exactly like http://s3.amazonaws.com/files.posterous.com/temp-2011-02-23/vAmxpDgxxEiEmhwptxlJeJywvosDuofckJJbcFFacBpdfGhcbGcaItCbdydJ/mr-burns-wallpaper.gif.scaled1000.gif?AWSAccessKeyId=AKIAJFZAE65UYRT34AOQ&Expires=1331615489&Signature=nC%2BYsYc2X5Nlb5r0NPVgsz99zDY%3D all the way to the bank.

Yes, that is right. You overestimate yourself.
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Alkira rose Nankivell
 
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Post » Tue Jun 12, 2012 1:12 am

Beth had plenty of time to get their act together. It had been 5 years since Oblivion when Skyrim came out. Beth should forget about a DLC and better start putting some ideas on the blackboard for TES6 instead.
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Jennifer May
 
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Post » Tue Jun 12, 2012 1:53 am

Every game cuts back on something deadlines and needing to get the game out to make some $$$ see to that.

Of course. No game ends up as originally planned. But it seems in Skyrim some features were left in it half-finished, that would suggest they were in hurry to get it to releasable condition by the set date.

Though if they live up to their promise of free content updates, maybe that'll improve over time.


Oh goodie. I love you guys - the guys say that any kind of support or love for Skyrim is "die hard fanboyism." Yeah, you guys are a hoot.

Well, it works the other way too. Anyone who critises the game is a hater :lmao:

Extremes of both sides are bad, okay? :)
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lolli
 
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Post » Mon Jun 11, 2012 7:32 pm

Human beings needs deadlines; being capable of understand when you have to stop is a rare gift.

Don't pretend such a thing from a simple game company,even a genius like Bruckner had his problems to bring to an end his symphonies after all :biggrin:

To lorca :
Bethesda thoughts don't concern only Skyrim from then...and the Dlc is a "necessary evil" how things are these days,you've to deal with it unfortunately.
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Emma Copeland
 
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Post » Tue Jun 12, 2012 6:03 am

Yes, that is right. You overestimate yourself.

Feel any better now, bud?
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Hazel Sian ogden
 
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Post » Tue Jun 12, 2012 8:03 am

I agree with the OP.
I have encountered so many bugs and have so many broken quests in my quest diary (thieves guild, forsworn, shadowmere not appearing...) that it's really not funny anymore.
I laughed about some of the glitches initially, like cloned people or rapidly spinning horses, but the broken quest lines really bother me.
It completely ruins the game, if you roleplay a specific character.

I play a thief for example, but Brynjolf is bugged and refuses to talk to me so I will never be able to become master of the thieves guild. It was an important goal for my character and there is absolutely nothing I can do to fix this unless you count starting from scratch with a new character as a solution.

The sheer number of bugs in Skyrim is unbelievable. There are so many bugs in fact, that I'm enclined to suspect that the actual ingame enemies are vastly outnumbered.
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SUck MYdIck
 
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Post » Tue Jun 12, 2012 1:02 am

Imagine what skyrim could have been if it had lets say an extra year to be tested and more features added in...the game is just good..it could of been amazing if Bethesda would of just took the extra year to polish this game and fix some bugs...who else agrees with me

Hi Tinz3455! How's your day shaping up to be?

Yes, a one year, two year, four, seven, twenty year delay would have probably made the game better. BGS is a company out to make money, pay salaries, pay providers, distribute profits, all of which require certain deadlines to be met. You should also consider the other side of the coin. There is only so much time one can spend on any given project before feeling burnt out. And no matter how long it takes for a game to be published it is bound to have its burden of flaws. So in my opinion this is not the real issue here. For example, Todd Howard has said that though very easy to implement they didn't have horses carrying items for you for it would make them overpowered. Does this decision make sense? No, it does not. Horses are just another type of follower and followers currently have their own inventory, which you can access and use to your convenience. So this appears to be a flawed decision. I think meaningful discussion of what the game could have been needs to stay grounded on reality and not venture into speculation.
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Destinyscharm
 
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Post » Mon Jun 11, 2012 10:47 pm

Meh, for me most of Skyrim's shortcomings are due to design direction. I don't think an extra year would have resulted in a significantly better game...

I remember a lot of what you posted during the Summer sheogorath88. I remember disagreeing with most everything you posted (Because I thought Skyrim was going to be the second coming of Jesus for video games). And now after I've played Skyrim, I can't stop agreeing with most everything you post.
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Kit Marsden
 
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Post » Tue Jun 12, 2012 3:50 am

Time (or the 11-11-11 deadline) was not the main problem. What was missing in the development of Skyrim was a competent team of beta-testers (20-25), beyond the wonderful 100 people working in BGS.

EDIT: Hopefully, with the money they earned with Skyrim, they will correct this situation with the next TES or FO.
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Daniel Holgate
 
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Post » Tue Jun 12, 2012 3:33 am

No it didint...
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Sandeep Khatkar
 
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Post » Mon Jun 11, 2012 7:29 pm

it would probably be the same game with the same problems, just one year later
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Avril Louise
 
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Post » Mon Jun 11, 2012 7:03 pm

ゼルダの伝説 時のオカリナ :biggrin: The Legend of Zelda: Ocarina of Time :ph34r:
Ocarina of Time is SO NOT the best game ever. It is good, but not nearly that good. Majora is better and even it is not the best game ever.

OT: Every game ever made could have had more time added to its development cycle, but the question the developer is always asking himself is not "when will we be finished" but "when should we stop."
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CHARLODDE
 
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Post » Tue Jun 12, 2012 2:10 am

Lets not kid ourselves. If they had put another year of development time into the game, this forum would have been an unmitigated inferno with "just release it already!!!" and "OMG! Beth broke a solemn oath to their clients to give me exactly what I want because I want this now!".

And in the end, there would STILL be threads saying how much more awesome the game would have been if they had just taken 1 more year.
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vanuza
 
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Post » Tue Jun 12, 2012 3:40 am

Ocarina of Time is SO NOT the best game ever. It is good, but not nearly that good. Majora is better and even it is not the best game ever.

Ok Captain Paperclip, how about both of them try to do with LttP already did.
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Elea Rossi
 
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Post » Tue Jun 12, 2012 5:19 am

Time (or the 11-11-11 deadline) was not the main problem. What was missing in the Skyrim was a competent team of beta-testers (20-25), beyond the wonderful 100 people working in BGS.

EDIT: Hopefully, with the money they earned with Skyrim, they will correct this situation with the next TES or FO.

Pretty much my sentiments as well. IMO Bethesda wanted to make as big and expansive game as they could within a set production time parameter, but still ended up "rushing" a few things, possibly even removing, or at least minimizing content that they didn't have time to fully flesh out. Also it seems likely the shortened questlines are the result of a late determination that a major reliance on the auto quest generation feature wasn't working , as it made for pretty boring game play. Best evidence of this can be seen in doing all the generated quests Vex and Delvin give you for the thieves guild. Wash , rinse , repeat......

Skyrim is still, depite its shortfalls, an excellent gaming experience, but there's no denying there's a certain hollowness / lack of character depth etc. to it. A game this size really requires a producer and director, just like cinema, to mold it into a cohesive entertainment experience. I was surprised to find the game to be pretty disjointed at times. We do BIG things, but the "Why?" is lacking much of the time, and often very little changes afterwards. One example. I recently completed the civil war questlines as an victorious Imperial Legionaire , and I'm constantly finding references to Ulfric , as if he is still in power and as big a threat as ever. There's no substantial acknowledgement of whats transpired, by most (tho' not all) of the populance in each hold. It's as if there's no consideration being made to the plotholes events like this might create. In Cyrodil, your accomplishments are acknowledged by the general populance. You're the "Hero of Kvatch", "Champion of Cyrodil", or "Devine Crusader". Nothing like this occurs in Skyrim, other than some jibes by the guards, and a escalation of your promotional path to be a Thane of each hold. You'd think as a Thane that comments such as "MY Favorite Drinking buddy - Lets go get some Mead" from the town lowlifes just might go away, but nope, they've nothing else to say!

The biggest flaw with the game release though, was that not enough time was allowed for coding/ conversion of the finished product to the PS3 platform. Hopefully BGS will not put themselves in the unenviable postion of releasing a gimped platform vs. delaying a release date for all platforms again. As a PS3 player, it feels terribly unfair. And before someone sez "but that was patched!", let me say it again. The base coding is terribly flawed, the patches, even 1.4, only delay the onset of severe Frame lag and control function failure, which was the initial problem they DO NOT eliminate/fix it.
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leigh stewart
 
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Post » Tue Jun 12, 2012 4:09 am

There's no point talking about what could have been. :(

We can only hope they're not rushed to hell in the next one, eh?
I wonder where we will go next. It took them a little over 6 yrs from release date to release date. So if they keep the TES going, it might be another 6 yrs before we see a new story.
So who has any ideas as to what they might be working on?
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vanuza
 
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Post » Tue Jun 12, 2012 6:29 am

Meh, for me most of Skyrim's shortcomings are due to design direction. I don't think an extra year would have resulted in a significantly better game...
Exactly, a year wouldn't have changed the design. Todd Howard wanted simple as he mentioned in the DICE vid and that is what the company conceived from his direction...... :facepalm:
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Dylan Markese
 
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Post » Tue Jun 12, 2012 2:18 am

I wonder where we will go next. It took them a little over 6 yrs from release date to release date. So if they keep the TES going, it might be another 6 yrs before we see a new story.
So who has any ideas as to what they might be working on?
As I have always said, From the direction BGS is taking on TES. The game will soon consist of nothing but a blank map and construction kit and the player will make their own games and lore......LOL Sorry but IMHO game companies in general recently have gotten lazier on story and design, so just give us the games and we will make them and mod them ourselves.... :P
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Tinkerbells
 
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Post » Mon Jun 11, 2012 8:34 pm

Oh yeah, Todd Howard with another year to f* this up:

We would combine one- and two-handed because they both are just weapons, right?

Merging light and heavy armor would allow users to focus on just playing the game.

Lets just remove the quest logs entirely - who needs em anyway? - we have floating quest markers and stuff is shown on the map.

Alteration magic? wtf is that, thats like mysticism or something we can scrap that. People can just enchant items.

Wait, lets get rid of enchanting too, they can just forage for loot.

Ya know three factions that have no political interactions are just pointless, lets combine them into the 'Dark Magical Companions Guild' and just have some radiant AI side quests..

I think its too complicated having these three bar thingies... Lets just do 'health' and no more magicka and stamina.

Actually all our stories kind of svck and playing as anything but a humanoid is non-sensical, I mean Khajiit can't enter towns and who wants to look like a lizard. Elves and Orc's are too tolkienish..

Ok, Bretons, Imperials, Redgaurds and Nords are pretty much all human-type protagonists so if we just have one race it would fit better wiht the stories AND we could cut development time.. Lets just have Nords.
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lisa nuttall
 
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