Skyrim: New Vegas

Post » Wed Jun 13, 2012 4:20 am

Have Beth design the open world, dungeons and art design. Obsidian does the rest. In a perfect world that happens, sadly we don't live in a perfect world and we just have Skyrim for what it is. A great game but a terrible shallow RPG and it's also terrible when compared to the previous Elder Scrolls.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Wed Jun 13, 2012 7:15 am

Obsidian is dying, they'd better take the best people on board @ Bethesda
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Wed Jun 13, 2012 11:17 am

Exactly what hardcoe RPG are you talking about?

like all the elements that could possibly be labeled 'rpg' mechanics. all of the false rationales that say these rpg mechanics are hidden within the perks and m/h/s. not only are they NOT in them, even if they tried, they wouldn't replace CORE rpg mechanics.

i don't feel like getting into another argument along these lines, but, skyrim obviously lacks core 'classic rpg' mechanics.

skyrim is a fun roleplaying sim that gives you lots of things to do and see.

my personal rules i create for my strict DiD games have more core rpg mechanics in them than the actual game.
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Wed Jun 13, 2012 1:49 pm

when someone plays new vegas it should be absolutely clear that it contains some very important core rpg mechanics that fallout3 doesn't come close to having.

only the blatant apologist can deny it.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Wed Jun 13, 2012 3:53 pm

New Vegas was RPG first, open world second, whch is why it's world design was poorer than in Beth's games.

Skyrim is open world first, RPG.... well, RPGs are too spreadsheety, let's cut it off.
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Wed Jun 13, 2012 11:24 am

That likely won't happen. Given Skyrim's size and amount of NPCs, it would take much longer to develop a spin-off game with NV's depth, dialogue and choices.
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Wed Jun 13, 2012 11:20 am

Well, if the ones who created TES can't make a good TES game (according to some people, but not me) then what makes you think Obsidian could?

Results

FONV was more RPG and deeper than FO3, also had a much better story

KOTOR II was deeper, more RPG and had better gameplay and story than KOTOR 1 (except for the chopped ending)

Obsidian before they got destroyed, got results. On INSULTINGLY SHORT timelines given to them.

They basically got hosed over a 1pt Metacritic score re: FONV.


Also, to whoever said Skyrim wasn't buggy... i mean WHAT??
User avatar
Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Wed Jun 13, 2012 1:07 am

I dont want anyone besides Bethesda only, to work on the TES series.


But I do want Obsidian to create a whole new rpg series set in medieval times. Open world or not.
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Wed Jun 13, 2012 12:45 pm

There's a reason why that worked with Fallout. If Bethesda, a team that makes TES since forever, can't nail the TESest TESish TES in a 5 year cycle, I doubt another team who has no idea how to TES can TES it for us right.

If anyone other than Bethesda comes out with a TES, I''ll cry

for years
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Wed Jun 13, 2012 4:19 pm


Results

FONV was more RPG and deeper than FO3, also had a much better story

KOTOR II was deeper, more RPG and had better gameplay and story than KOTOR 1 (except for the chopped ending)

Obsidian before they got destroyed, got results. On INSULTINGLY SHORT timelines given to them.

They basically got hosed over a 1pt Metacritic score re: FONV.


Also, to whoever said Skyrim wasn't buggy... i mean WHAT??

i love to see another person realize how dominant kotor2 was over the first. i don't use nostalgia arguments ever, except, for the kotor2 vs 1 debate.

i try and go replay kotor and can't get off freakin taris. it is a boring crapfest.

i replayed kotor2 every year it was released until just a couple years ago. and, that was only due to all the great new 360 games.
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Wed Jun 13, 2012 2:12 pm


Results

FONV was more RPG and deeper than FO3, also had a much better story

KOTOR II was deeper, more RPG and had better gameplay and story than KOTOR 1 (except for the chopped ending)

Obsidian before they got destroyed, got results. On INSULTINGLY SHORT timelines given to them.

They basically got hosed over a 1pt Metacritic score re: FONV.


Also, to whoever said Skyrim wasn't buggy... i mean WHAT??

KOTOR II's story is worse then KOTOR1 and the characters are worse. Everything else though, I agree especially the gameplay.
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Wed Jun 13, 2012 12:52 pm

when someone plays new vegas it should be absolutely clear that it contains some very important core rpg mechanics that fallout3 doesn't come close to having.


Perhaps. I agree, Obsidian does certain things (like quests & quest structure) better. But they do "world" worse.

I play different games for different things. I don't expect the same from a Beth game, or a Bioware game, or a JRPG. I know that they have different strengths, weaknesses, and focuses. I know this going into them, so I don't get disappointed when I play, say, a Beth game and don't get Bioware-style character interactions. And I'm fine with different games being different - I think the whole "I wish X's games were more like Y, because I like game mechanic Z" is a stupid argument - I wouldn't want everything to be the same, variety's a nice thing to have.

And like I said - maybe that's part of why I was disappointed by FO:NV. Incorrect expectations - I went into it thinking that it would be Beth/FO3-style open world exploration. Instead I got something different.... Obsidian's semi-linear, complex-quest-web, faction thing. Set in a much less open and exploration-friendly world that just happened to use the same engine as FO3. So yeah, some of it is the fault of having false expectations. But I still don't enjoy the game, at a basic level, as much as FO3. And it still wasn't a game "in the Beth style". :shrug:


I expect Obsidian doing a TES game would end up kind of like Oblivion running one of those "level via XP" mods.... kind of a generic fantasy RPG that has the trappings of another series. (i.e, Obsidian could make a fantasy RPG with Beth's "level by using skills" mechanic.... but it could be any random RPG, it wouldn't be a Beth/TES game. So why not make up their own original setting?)
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Wed Jun 13, 2012 2:03 pm

kiralyn-

your post did a great job of showing the difference between those aspects of tes games that you like and, i agree, they excel at.

the true open world that you can explore with a multitude of pc's is their calling card. however, they used to also include more rpg mechanics.

i guess, i want it all, seriously. i want a hardcoe rpg-character based game that requires thought, management and depth and has all the fluff trappings, as well.

especially, when i don't see any reason not too and when their own past games included more 'hardcoe' elements. i expect greatness from tes. not 'streamlined and accessible.' not less.
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Wed Jun 13, 2012 5:15 am

Crafting, cooking, weapon design/mods is just one area Skyrim: New Vegas by Obsidian could really add something to the game.

Obsidian also seemed to nail balance a little better and Perks were handled in a more complex way than FO3

Listen FO3, Oblivion, Skyrim, all great stuff. I played each of them for hours on end.

But what makes FONV so great is it's NOT just FO3 - Vegas. It's actually a very different game, different structure, different gameplay, balance, quests, story everything.

Imagine Skyrim that had a more strict, and lengthy faction/quest system that all interlinked and made you really choose? Thieves vs. Mages... instead of being king of all guilds? Imagine a Skyrim where there were FONV style Dragons/Deathclaws that didn't scale down to your level but just ate you for lunch until you got strong enough.

Imagine 20+ different weapon types, spell crafting, deeper enchanting etc...

Just something different, using Skyrim base tech.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Wed Jun 13, 2012 9:10 am

like all the elements that could possibly be labeled 'rpg' mechanics. all of the false rationales that say these rpg mechanics are hidden within the perks and m/h/s. not only are they NOT in them, even if they tried, they wouldn't replace CORE rpg mechanics.

i don't feel like getting into another argument along these lines, but, skyrim obviously lacks core 'classic rpg' mechanics.

skyrim is a fun roleplaying sim that gives you lots of things to do and see.

my personal rules i create for my strict DiD games have more core rpg mechanics in them than the actual game.

I was just wondering which features made it an RPG for you.

For me it's mostly the interaction with other characters, which is superficial at best. I would love waaaay more dialogue options and better personalities for NPCs.

I've added a few mods that add the need for hunger/thirst/sleep and also heat/cold exposure. That helps a bit in that I have to consider my character's well being all the time, consider what I actually eat, take time out of my day to cook, etc., and I also have to wear appropriate clothing. I wish those things had been included by Beth so it would be more streamlined and fit better into the game than those mods do, but it's a step in the right direction.

I guess more consequence of my action and better NPCs would be my biggest wishes at this point. FONV was slightly better in that respect, but not to a point where I felt it added to the RPG feel.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Wed Jun 13, 2012 9:17 am

KOTOR II's story is worse then KOTOR1 and the characters are worse. Everything else though, I agree especially the gameplay.

Stories are debatable, as to which one you like more, or which characters you prefer over others. But ..dude, CARTH? (KOTOR1) Jolee?
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Wed Jun 13, 2012 12:23 pm

Lol. Obsidian makes Bethesda games better than Bethesda? :facepalm:

They certainly do interesting RPG's better. Would be nice to add that sweetness into the 'Bethesda game' recipe.
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Wed Jun 13, 2012 1:35 am



And like I said - maybe that's part of why I was disappointed by FO:NV. Incorrect expectations - I went into it thinking that it would be Beth/FO3-style open world exploration. Instead I got something different.... Obsidian's semi-linear, complex-quest-web, faction thing. Set in a much less open and exploration-friendly world that just happened to use the same engine as FO3. So yeah, some of it is the fault of having false expectations. But I still don't enjoy the game, at a basic level, as much as FO3. And it still wasn't a game "in the Beth style". :shrug:



The Irony is of course Fallout 3 is LESS like Fallout games than Fallout New Vegas. So imagine the expectations of Fallout 1, 2 players going into FO3 and getting Oblivion with Guns instead of a Fallout game :)

Again, I loved FO3 but I went in knowing it would not be like Fallout 1. Others felt robbed.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Wed Jun 13, 2012 2:28 am

Okay I don't hate skyrim i played 137 hours in it and 323 hours in NV.. Skyrim was just well BORING.. the story is boring.. the game play is boring.... the world is boring ( for the exception of black reach ) Skyrim could of been much better.. But after oblivion and fallout 3 i should of realized all they can do is craft a world with a pretty [censored] story-line.. There was no complexity to any of the characters.. hell i only beat the main story-line once because i got sick of being Dovakinn..... 3 hours after i started the game. Fallout New Vegas had the most interesting story ever published by Bethesda although dagger falls's story does intrigue me at least what i read of it in the in-game books. I really hope Fallout 4 is developed by Obsidian if not... well at least i have Wasteland 2.
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Wed Jun 13, 2012 12:06 am

Obsidian is dying, they'd better take the best people on board @ Bethesda

Dunno if they're dying or not, but that scenario would certainly be the culmination of my highest hopes for a better TES gaming future.
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Wed Jun 13, 2012 9:26 am

I have no clue what exactly the argument is here since I have not played any Fallouts,
but you no touch me TES D:

:tes:
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Wed Jun 13, 2012 12:58 pm

After playing a lot of New Vegas recently, please hire the Obsidian guys back and make a Skyrim spin off crafted like New Vegas.

Skyrim is great for what it is, like FO3 was great for what it was.

but the New Vegas approach, going old school and bringing back the full hardcoe RPG tricks is something that just needs to happen
Oh gawd I disagree. New vegas was great mechanic and engine wise (An improvement over Fo3 at least), but the stories, people, places, quests, and all that were absolute garbage. The main quest went so many directions that I stopped caring and lost interest. I understand that they want more talking, but some quests were 100% talking, and the dialogue wasn't very good, so I lost interest.

Not to mention half the quests were just time sinks. Like the outpost in the SW. The lady says 'Go look at the town', you walk to town, go inside, objective complete, walk back. Cool? It had little to no purpose other than waste the players time.

I did not like New Vegas at all and very quickly got bored of it, the only fun part were the improved gun mechanics. I don't really want Obsidian touching our Elder Scrolls.

But we all have our opinions, dont we?
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Wed Jun 13, 2012 3:55 pm

New Vegas was RPG first, open world second, whch is why it's world design was poorer than in Beth's games.

I wouldn't say the design is poorer, NV just had to work with an antique, ugly, crappy old game/graphics engine from way back in the dark ages of the past decade.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Wed Jun 13, 2012 4:26 am

I was just wondering which features made it an RPG for you.

For me it's mostly the interaction with other characters, which is superficial at best. I would love waaaay more dialogue options and better personalities for NPCs.

I've added a few mods that add the need for hunger/thirst/sleep and also heat/cold exposure. That helps a bit in that I have to consider my character's well being all the time, consider what I actually eat, take time out of my day to cook, etc., and I also have to wear appropriate clothing. I wish those things had been included by Beth so it would be more streamlined and fit better into the game than those mods do, but it's a step in the right direction.

I guess more consequence of my action and better NPCs would be my biggest wishes at this point. FONV was slightly better in that respect, but not to a point where I felt it added to the RPG feel.

for me, your last line hits it right out of the park: consequence to YOUR (pc) action. a world that revolves and evolves around your in-game decisions. as a counterpoint, i'll say that mass effect story, dialogue and 'choice/consequence' is horrid rpg material for me. talk about a lack of advancement and innovative gameplay. good/bad, left/right. characters and story, in and of themselves, mean nothing to me, as far as, rpg-mechanics is concerned.

those should be staple parts of every game.

it's becoming very clear that this rpg genre has been divided absolutely with skyrim. we have fps/action-adventure games that are very light rpg's and we have rpg-character based games. i want depth, complexity, difficulty, management, evolving worlds around my pc AND good graphics and other fluff.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Wed Jun 13, 2012 11:58 am

Oh gawd I disagree. New vegas was great mechanic and engine wise (An improvement over Fo3 at least), but the stories, people, places, quests, and all that were absolute garbage. The main quest went so many directions that I stopped caring and lost interest. I understand that they want more talking, but some quests were 100% talking, and the dialogue wasn't very good, so I lost interest.

Not to mention half the quests were just time sinks. Like the outpost in the SW. The lady says 'Go look at the town', you walk to town, go inside, objective complete, walk back. Cool? It had little to no purpose other than waste the players time.

I did not like New Vegas at all and very quickly got bored of it, the only fun part were the improved gun mechanics. I don't really want Obsidian touching our Elder Scrolls.

But we all have our opinions, dont we?

great mechanics vs story, quests and people. lol!

i'll take mechanics everyday.

they actually, you know, effect the gameplay.

it's this simple: any game can have great mechanics AND add the fluff. a game without great mechanics can have great fluff and never be a great game.

hyperbole for emphasis.
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

PreviousNext

Return to V - Skyrim