Skyrim: New Vegas

Post » Wed Jun 13, 2012 2:46 am

Invisible walls? Really? All of the substantial contrast between the design philosophies used to create Skyrim and New Vegas and invisible walls dominates the thread?

Oooookay ...
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^_^
 
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Post » Wed Jun 13, 2012 5:19 am

Why on Nirn would Bethesda do that, allow some amateurs messing with their favorite toy. I doubt the New Vegas experience was pleasant for Bethesda as a publisher, the game sold well enough, but basically on the popularity of Bethesda, Bethesda marketing apparatus, Fallout 3 by Bethesda Game Studios and perhaps a little bit due to Obsidian and their fanbase. Bethesda gave them the tools to upgrade on Fallout 3 and they "upgraded" from a 90/91/93 metacritic product to a 82/84 one. If I were in charge at Bethesda I would never let those guys and girls anywhere near The Elder Scrolls. They may be good at classic rpg components, but they kinda svck at other components that make a game an overall high quality product.

:rofl: Heh, that's one of the silliest, most misguided and erroneous assessments I've ever seen. FO3 got high ratings because it was a brand new type of game, never before done like that, when they launched it. So of course it got all the oohs and aahs and raves from all the reviewers. And deservedly so. But the metacritic rating for NV is horsepuckey, when compared to that- for one thing, it had to use the older, outdated engine from the original game, warts and all, and it didn't have the brand-new wow factor FO3 got to bask in when it came out. If NV had come out first and FO3 two years later, I'm completely sure it would have been reversed with NV getting the 90's, and FO3 getting the 80's. Purely a timing and placement thing on that. And of course, NV got no where near the advertising weight behind it that Bethesda's flagship titles do, as usual. As for your last sentence, that is completely backwards as well. It is Obsidian that knows how to make good game elements, and NOT Bethesda. Unfortunately, Obsidian had to work with Beth's craptastic old game engine, for NV. Can't blame Obsidian for those limitations.
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Greg Swan
 
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Post » Wed Jun 13, 2012 1:41 pm

Invisible walls? Really? All of the substantial contrast between the design philosophies used to create Skyrim and New Vegas and invisible walls dominates the thread?

Oooookay ...

and, the argument-breaking fact that enemies didn't stop many of us from going anywhere in either game.
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Nancy RIP
 
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Post » Wed Jun 13, 2012 3:52 pm

Obsidian is a horrible development company. They seem like a bunch of college kids making their very first game each time they come out with a new game. New Vegas was buggy as hell even with all of the patches that they came out with, the game had bad graphics, and the story wasn't very good. Fallout 3 was a much better game with a real story, it was action packed (lots of fighting), better graphics and more original places to explore (not just cut and past dungeons), and once all of the patches were out it was a pretty perfect game.
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Dan Stevens
 
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Post » Wed Jun 13, 2012 4:20 am

again, I got out of the start town and wandered through most of the map randomly doing side quests and entered Freeside without problem. care to cite specific examples of railroading?

Between Goodsprings and, say, north of Novac.... every time I stepped too far off the True Path, I ran into something that would rip off my face (had damage and/or damage threshold beyond what my armor/weapons/skills could deal with). Cazadors, Deathclaws, Feral Ghoul Reavers, Giant Radscorps. A "meat wall" instead of a geographic one.
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Emilie M
 
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Post » Wed Jun 13, 2012 2:04 am

what does any of this have to do with skyrim
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Grace Francis
 
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Post » Wed Jun 13, 2012 4:02 am

Between Goodsprings and, say, north of Novac.... every time I stepped too far off the True Path, I ran into something that would rip off my face (had damage and/or damage threshold beyond what my armor/weapons/skills could deal with). Cazadors, Deathclaws, Feral Ghoul Reavers, Giant Radscorps. A "meat wall" instead of a geographic one.

ah. so you actually don't like being able to have your ass wiped off of an enemies butt.

though, with better skill you could have gotten around them. like i did. shoot, i go to vegas right out of the box.

what you are describing is not 'invisible walls' as i know it. i'm talking about the criers who [censored] about not being able to climb a pile of rubble or can't get to the capitol without going through the subways.

i'm also talking about railroaded (forced) gameplay. that's what i care about.

not, being able to go wherever i want is meaningless, since, i understand that being able to do it accomplishes nothing.
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Krista Belle Davis
 
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Post » Wed Jun 13, 2012 4:26 pm

what you are describing is not 'invisible walls' as i know it. i'm talking about the criers who [censored] about not being able to climb a pile of rubble or can't get to the capitol without going through the subways.

Right, which is why I said last page...

They reinforce this by putting very strong monsters in any other direction, to rip off your face if you deviate from The One True Path. Those are part of the "walls" that make the first half of the game "linear" for me. Personally, I never really noticed the invisible walls that caused so many complaints. It was the much more visible walls that I noticed.

The http://tvtropes.org/pmwiki/pmwiki.php/Main/BeefGate is just as much a wall as a pile of bricks or a forcefield.
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Sammi Jones
 
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Post » Wed Jun 13, 2012 10:03 am

...... alas my post was for nothing.... all this has become is a Beth vs Obsidian war!
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Mistress trades Melissa
 
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Post » Wed Jun 13, 2012 2:44 pm

The http://tvtropes.org/pmwiki/pmwiki.php/Main/BeefGate is just as much a wall as a pile of bricks or a forcefield.

ahhh hahahahaha, not what i was expecting with that word, but true none the less
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Jerry Cox
 
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Post » Wed Jun 13, 2012 9:05 am

The http://tvtropes.org/pmwiki/pmwiki.php/Main/BeefGate is just as much a wall as a pile of bricks or a forcefield.

It really isn't. Man up and take on the challenge! I've killed a whole cave of Falmer in Skyrim at level 2. It's hard but not impossible by any means
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Justin
 
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Post » Wed Jun 13, 2012 3:34 am

Right, which is why I said last page...



The http://tvtropes.org/pmwiki/pmwiki.php/Main/BeefGate is just as much a wall as a pile of bricks or a forcefield.

but, i got by the beef gate. i got to new vegas right out of the gate. i got by the enemies. and, besides, the beef gate guy doesn't equate to being a non-open world game,lol.

THAT is the point many people are trying to make and they are just wrong. not true. invalid.

even if it were, which i dont agree too, the argument is still one of the weaker available.

edit: like he said-- man the pluck up.
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Robert Devlin
 
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Post » Wed Jun 13, 2012 11:25 am

God the mods are getting slack, we're on the eigth page already ;) On topic I think Bethesda should stick to what they are doing. Although I think this is the right time to close this thread as it appears to have become a flame fest.
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Natalie J Webster
 
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Post » Wed Jun 13, 2012 6:12 am

I now want to make a video on how to properly go by a beef gate. Live action
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Dominic Vaughan
 
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Post » Wed Jun 13, 2012 3:13 pm

200+ posts, time to lock this.
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Monika
 
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