Skyrim: New Vegas

Post » Wed Jun 13, 2012 3:40 pm



Let Obsidian make their games their way, and Bethesda make their's.


But that's what FO3 vs FONV is. 2 different games.

Why let Obsidian use it? Because they get all the tech and the art, and then are given 2 years to make the game (usually less) instead of spending 5 years building art and tech.

Asking for Obsidian Skyrim New Vegas is because I want a new Skyrim game, but different, within 2 years instead of waiting another 5 for the next Beth style game.

More games with cool tech with different styles is good no?
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Peter lopez
 
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Post » Wed Jun 13, 2012 2:38 pm

I think the problem with game development today is that it's just that, GAME development. There's a complete lack of creative fantasy writers and authors and instead programmers take the front seat. They need to get a hold of some of the old table top RPG writers and pick up some of those old scenarios, not just develop for the game station generation. Now everybody wants a quick no-brain-needed fix of screen adventure. It's ok if there's more to it than that.

i will always advocate the fact that you, me and a couple others could get together for 30minutes and given a topic, come up with great creative gameplay.

writing is a talent. less is often more. mindplay doesn't translate to the paper.
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john page
 
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Post » Wed Jun 13, 2012 1:19 am

I can't believe that some people didn't enjoy exploring in NV as much as FO3. I'm the polar opposite. Exploring in FO3 svcked. I hated subway tunnels, by the end of that game. Seemed like you couldn't get very far before having to take one. I'd totally be up for an Obisidian TES, unless Bethesda changes the direction they're heading.

Exploring in FO3.... wander around, find an unmarked/no-map-marker building, go inside and find bunches of rooms with a funny/sad/interesting/whatever story told through debris arrangements and terminal text.
In FO:NV.... wander around, find an unmarked building, go inside and find a lobby and two collapsed hallways leading from it. Nearly everything that wasn't associated with some quest ended up being 2 rooms and a pile of nothing. Even some of the quest locations were pretty small.

Yes, NV's world made more "sense". (FO3 has so many logical inconsistancies, like how do all those people survive in their little enclaves, how do the raiders manage to keep going as cannibal psycopaths living in a pile of rotting guts, why has no-one swept the floor in 200 years), but the locations themselves were vastly more interesting than the ones in the Mojave.

And, honestly? Beyond the first playthrough (where I follow the plot), additional plays of Beth games, for me, are frequently just wandering around the map finding the nifty stuff that's hidden in corners. Stuff like the sewer near the Capitol where the guy tried to jump his motorcycle over a car. Told entirely in debris. Or any of the million other things you can find in FO3. (Grrr..... still trying to get that damn program to work with Win7. Haven't played it in way too long. And I'd love to see it on my better system.)
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Josh Dagreat
 
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Post » Wed Jun 13, 2012 8:31 am

I'm getting tired of all the "bring back morrowind hardcoe playstyle" [censored].
If you want morrowind, play morrowing. Times change and the games change as well.
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Steven Nicholson
 
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Post » Wed Jun 13, 2012 7:29 am

kiralyn-

in new vegas you won't EVER experience the 'full' content of the game unless you make different pc's.

that's just fact.
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Motionsharp
 
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Post » Wed Jun 13, 2012 10:23 am

I doubt Chris Avellone or anyone in Obsidian will ever do a Bethesda spin-off again. They got [censored] in their New Vegas deal, because of a [censored] +0.1 grade in metacritic. They were paid no royalties. http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/

If they have any shred of honor or self respect, they will avoid Bethesda.
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Chavala
 
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Post » Wed Jun 13, 2012 1:43 pm

The only thing I would be ok with is if they contracted Avellone to do some of the writing.
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Brooks Hardison
 
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Post » Wed Jun 13, 2012 6:55 am

I doubt Chris Avellone or anyone in Obsidian will ever do a Bethesda spin-off again. They got [censored] in their New Vegas deal, because of a [censored] +0.1 grade in metacritic. They were paid no royalties. http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/

If they have any shred of honor or self respect, they will avoid Bethesda. Way to go.

which goes back to kotor2 dominating kotor up to new vegas and it being one of the best ever games on the 360.

i'd pluck em also.
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Alyna
 
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Post » Wed Jun 13, 2012 5:08 am

I doubt Chris Avellone or anyone in Obsidian will ever do a Bethesda spin-off again. They got [censored] in their New Vegas deal, because of a [censored] +0.1 grade in metacritic. They were paid no royalties. http://www.joystiq.com/2012/03/15/obsidian-missed-fallout-new-vegas-metacritic-bonus-by-one-point/

If they have any shred of honor or self respect, they will avoid Bethesda.

They agreed to a deal and they did not make it. No use crying over it. It's a business not a charity.
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Lauren Dale
 
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Post » Wed Jun 13, 2012 10:59 am

I believe Obsidian will be helping out with Wasteland 2 (Wasteland being the game Fallout was based on). I think only Beth should work on TES - its their original series and they know all the associated lore which another studio likely wouldn't.
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Eileen Collinson
 
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Post » Wed Jun 13, 2012 8:11 am

I'm getting tired of all the "bring back morrowind hardcoe playstyle" [censored].
If you want morrowind, play morrowing. Times change and the games change as well.

of course, nobody wants a stagnant morrowind, nor, has anyone advocated it. yet, you have.

check your self.
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flora
 
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Post » Wed Jun 13, 2012 2:33 am

kiralyn-

in new vegas you won't EVER experience the 'full' content of the game unless you make different pc's.

that's just fact.

Didn't say you could. I never try to do "100% completion" in these games, even the Beth ones. I love making more characters and trying different builds/different paths and finding new places. I have a harder time with NV, though, which is ironic considering that it's branching storyline would seem to allow more of that. But no matter what, I'll have to trudge my way through the linear beginning (Goodsprings, Primm, Nipton, Novac, etc... through to the Vegas suburbs). That damps down my enthusiasm a bit.
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Jesus Duran
 
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Post » Wed Jun 13, 2012 12:32 am

Didn't say you could. I never try to do "100% completion" in these games, even the Beth ones. I love making more characters and trying different builds/different paths and finding new places. I have a harder time with NV, though, which is ironic considering that it's branching storyline would seem to allow more of that. But no matter what, I'll have to trudge my way through the linear beginning (Goodsprings, Primm, Nipton, Novac, etc... through to the Vegas suburbs). That damps down my enthusiasm a bit.
You could always go north if you want......... if you can sneak past the Deathclaws.
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sas
 
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Post » Wed Jun 13, 2012 12:06 pm

Didn't say you could. I never try to do "100% completion" in these games, even the Beth ones. I love making more characters and trying different builds/different paths and finding new places. I have a harder time with NV, though, which is ironic considering that it's branching storyline would seem to allow more of that. But no matter what, I'll have to trudge my way through the linear beginning (Goodsprings, Primm, Nipton, Novac, etc... through to the Vegas suburbs). That damps down my enthusiasm a bit.

i think i gotcha. as in, i understand what you're saying.
hmm.
if i changed skyrim i'm probs pissing you off.
i hate to give all answers to this: buy a pc.
are there not rpg sims somewhere else?

why tes. why shoud tes go down the route of, forgive me, streamlined?
money was a thing with morrowind. not now.
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Jeneene Hunte
 
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Post » Wed Jun 13, 2012 2:55 pm

I think the Elder Scrolls would benefit from Obsidian doing a side project much like Fallout benefited from New Vegas. I mean we can't do worse then Skyrim.

Didn't say you could. I never try to do "100% completion" in these games, even the Beth ones. I love making more characters and trying different builds/different paths and finding new places. I have a harder time with NV, though, which is ironic considering that it's branching storyline would seem to allow more of that. But no matter what, I'll have to trudge my way through the linear beginning (Goodsprings, Primm, Nipton, Novac, etc... through to the Vegas suburbs). That damps down my enthusiasm a bit.

The beginning to New Vegas may be linear, at least for the 1st 10 hours but only if you choose to go that route, you could head north and sneak past the Deathclaws or kill the cazadors from the ridge above Tribal camp.

That's probably one of the reasons why I like Fallout 3's open world over New Vegas, the ability to go in whatever direction you want, within reason of course.
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Kerri Lee
 
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Post » Wed Jun 13, 2012 4:07 pm

That would be the best of all worlds, yes. But it would annoy the folks who just want an empty, mindless nature sim where they can wander around and play with their sock puppets. And after all, the game has to stay the way it is to keep them happy, ya know.
Ooh that's so harsh.
I feel burnt by you, really I do.
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hannaH
 
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Post » Wed Jun 13, 2012 1:16 pm

If bethesda takes a few tips on writing,skyrim would be perfect.The only thing skyrim lacks is meaningful companions/npcs,hardcoe mode,and good story writing(enough to kill any other game).Thankfuly,we have a cool map to explore.

I say give obsidian fallout 4.Hope bethesda redeams itself in these aspects with skyrims dlc(that we still dont know about yet :dry: )
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Gavin boyce
 
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Post » Wed Jun 13, 2012 12:21 am

Ooh that's so harsh.
I feel burnt by you, really I do.

but, without actual base characteristics governing your character how can you be attached?

they were created with lacking data.

they weren't actually your creation. the game gave it.
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Christine Pane
 
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Post » Wed Jun 13, 2012 2:00 am

I wouldn't say the design is poorer, NV just had to work with an antique, ugly, crappy old game/graphics engine from way back in the dark ages of the past decade.

Yet Bethesda did their open world dungeon crawling thing just fine with the same engine in Fallout 3.

It's a case of different focus, and i believe New Vegas would have benefitted if it could have been made without usign Fallout 3's engine and assets.
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James Baldwin
 
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Post » Wed Jun 13, 2012 9:00 am

All Bethesda needs to do is steal Chris Avellone and his narrative team away from Obsidian. Then we'd have an epic TES game.
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Daniel Holgate
 
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Post » Wed Jun 13, 2012 10:02 am

but, without actual base characteristics governing your character how can you be attached?

they were created with lacking data.

they weren't actually your creation. the game gave it.
That's where you're wrong.
I think that you're missing the point, and it's not something that can be explained if you fundamentally don't get it.
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carrie roche
 
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Post » Wed Jun 13, 2012 6:40 am

actual, functioning IN-GAME mechanics vs. freakin mindplay.

Oh, come now- surely you prefer inventing all your own roleplaying experiences from scratch in an 'RPG' game... don't you?? Why ask for well-made, functional and interesting in-game RPG mechanics, when you can just use your own imagination instead???

Besides, it's so much quicker and easier for a dev to make games that way...



...sarcasm alert...
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April D. F
 
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Post » Wed Jun 13, 2012 9:26 am

Ooh that's so harsh.
I feel burnt by you, really I do.

Just stating my opinion. Whether you feel 'burned' or not, is no concern of mine.
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Killah Bee
 
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Post » Wed Jun 13, 2012 1:28 pm

Just stating my opinion. Whether you feel 'burned' or not, is no concern of mine.
...sarcasm alert...

Ring any bells?
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suniti
 
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Post » Wed Jun 13, 2012 5:22 am

No. Keep those guys away from my TES.

I would plus one that post if I could.Whatever you do NEVER let Obsidian or ANY other game development team work on TES PLEASE!!!*gets on both knees*PLEASE!!! PLEASE!*begins crying and making rapid hand gestures*PLEASE!!!
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Kitana Lucas
 
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