Skyrim Patch 1.6 Beta now out...

Post » Sun May 27, 2012 6:58 pm

Haven't seen one yet. But anything the player character is able to do, NPCs should be able to do too, technically (the way the game engine works). So even if there aren't fight-capable mounted NPCs yet, I imagine it would be easy to make a mod that adds them.

The hunters should be a good indicator; will they have to get off their horses anymore to chase down a vicious rabbit?
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Sun May 27, 2012 9:50 pm

Installed , Tried , Uninstalled

Because , doesn't work , introduce localization bugs , player get stuck on horse , bugs the extraction of weapon when unmounting .... Completely useless and not working ...
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Sun May 27, 2012 5:04 pm

Can anyone tell me if the patch makes NPCs able to fight while mounted as well?

They can't. I encountered an NPC riding a horse while I was riding mine. I struck the NPC with my sword and the horse he was riding took the full hit. The NPC stopped and got off the horse before doing the whole combat routine thing. So no NPCs do not have mounted combat, although I am sure that it wouldn't take much for modders to make it so.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Sun May 27, 2012 6:46 pm

Installed , Tried , Uninstalled

Because , doesn't work , introduce localization bugs , player get stuck on horse , bugs the extraction of weapon when unmounting .... Completely useless and not working ...
???? Weren't you recently complaining rather loudly about the the lack of a navmesh fix (which myself and others have confirmed as fixed)? Or that the LOD issue wasn't fixed (see Arthmor's posts on this, apparently it is as an undocumented fix)? Well, it seems both have been fixed by this patch.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Mon May 28, 2012 6:24 am

???? Weren't you recently complaining rather loudly about the the lack of a navmesh fix (which myself and others have confirmed as fixed)? Or that the LOD issue wasn't fixed (see Arthmor's posts on this, apparently it is as an undocumented fix)? Well, it seems both have been fixed by this patch.
If you call making a simple question like :

Any news on fixes for Lods and navmeshes?

"rather Loudly"

Then yes but doesn't look a complain to me , more like ... hum a question ... do you ever read posts or you just usually complain about people questions?

Anyway yes I did read the logs for the changes and it doesn't state anything about Navmesh but or Lod bug otherwise I woudln't have asked , don't you think?
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Sun May 27, 2012 11:05 pm

Ok. I checked your past posts. You were most definitely complaining about these two specific bugs in other threads. The navmesh bug was confirmed fixed as of yesterday. And yes, it is mentioned in the change log (the references to path-finding) The LOD fix is not documented but was picked up on by Arthmor, earlier in the thread.
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Mon May 28, 2012 4:55 am

Ok. I checked your past posts. You were most definitely complaining about these two specific bugs in other threads. The navmesh bug was confirmed fixed as of yesterday. And yes, it is mentioned in the change log (the references to path-finding) The LOD fix is not documented but was picked up on by Arthmor, earlier in the thread.
Everyone is complaining about those Two bugs , so ? What you want to say that we shouln't complain about the bugs and accept the game as is?
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Mon May 28, 2012 3:23 am

Everyone is complaining about those Two bugs , so ? What you want to say that we shouln't complain about the bugs and accept the game as is?

There is a difference between Arthmoor complaining and then finding solutions and you complaining and expecting people to find solutions for you.
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Mon May 28, 2012 3:11 am

There is a difference between Arthmoor complaining and then finding solutions and you complaining and expecting people to find solutions for you.

Is there anything wrong in asking solutions to who knows them already ? And what's with the comparing with Arthmoor now? So you want to suggest that we shoudl all shut up and find solutions by Ourselves even if they where already found by others rather than asking?


Perhaps you shoudl both focus on helping out more the people in solving problems and finding solutions too? instead of complaining of complainings about bugs and solutions to be found by modders?

Plus I hcomplained about Bigs that actually no one yet have spotted a solution for , unless Arthmoor could find a solution for Lods and navmesh bugs ...
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Sun May 27, 2012 11:17 pm

There is a difference between Arthmoor complaining and then finding solutions and you complaining and expecting people to find solutions for you.

:biggrin:
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Mon May 28, 2012 7:43 am

There is a difference between Arthmoor complaining and then finding solutions and you complaining and expecting people to find solutions for you.

:thumbsup:
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Sun May 27, 2012 10:40 pm



Is there anything wrong in asking solutions to who knows them already ? And what's with the comparing with Arthmoor now? So you want to suggest that we shoudl all shut up and find solutions by Ourselves even if they where already found by others rather than asking?


Perhaps you shoudl both focus on helping out more the people in solving problems and finding solutions too? instead of complaining of complainings about bugs and solutions to be found by modders?

Plus I hcomplained about Bigs that actually no one yet have spotted a solution for , unless Arthmoor could find a solution for Lods and navmesh bugs ...
I think, there is a search function built into the forum.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Sun May 27, 2012 10:11 pm

I think, there is a search function built into the forum.

There is a difference between an pertinent constructive comment and a simple imitation of a forum idiomatic sentence like ( google is your friend ) or ( search button is your friend ) and similar .... Used usually to veil an insult to smartness or intelligence of the targeted post author , assuming that he didn't even search for any previously similar already answered questions...
I take this kind of comment utterly stupid especially if done by people that do questions about how to solve problems as well on the forum ... and I find them pretty offensive ...
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Mon May 28, 2012 12:53 am

Add NPCs with mounted combat and we have ourselves a "Mount & Blade : Skyrim"
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Sun May 27, 2012 8:06 pm

Plus I hcomplained about Bigs that actually no one yet have spotted a solution for , unless Arthmoor could find a solution for Lods and navmesh bugs ...

I've had tentative success testing my LOD tester plugin as well. All 8 of the objects are visible up close, where prior to 1.6, 5 of them would go missing, leaving the 3 smaller ones behind. I haven't tried testing a wider variety of stuff yet so I'm not calling that one fixed.

Assuming of course that's the LOD's that were being mentioned. I'm talking about the bug where you have to use the "is full LOD" box to make stuff show up when you shouldn't have to do that.
It appears this is Bethesda's extremely subtle way of saying "The navemesh bug is fixed"

Now, before you all begin celebrating, I'd suggest confirming it with other stuff, but I've just run fast travel testing on Open Cities and none of the NPCs are getting stuck in the usual places they were getting stuck. All guard patrols appear to be working. Walking out of Riften to Fort Greenwall and back also appears to be working. No balcony parties. I was even able to go back to Whiterun and run through Dragonsreach into and out of the various interiors there and emerge back into the city without the CTD that was being generated before.

So get crackin folks, this needs more eyes on it before being called as fixed.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Mon May 28, 2012 2:58 am

Personally I dont mind if the mounted combat is a bit buggy aslong as navmesh-fix goes live the way I feel right now, so I'm quite happy with the current state of 1.6
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Sun May 27, 2012 6:16 pm

Plus I hcomplained about Bigs that actually no one yet have spotted a solution for , unless Arthmoor could find a solution for Lods and navmesh bugs ...
I'm not even sure anymore what you're talking about.

I've tested the navmeshes with 1.6. Everything is working fine. Other people have confirmed this.

I've also tested the "is full LOD" problem and found my own test plugin now works. I haven't seen other people confirm this yet, so who knows if they fixed it or not.

Bethesda has a bad habit of not listing everything they DO fix, and even when they do, wording it in ways people aren't entirely sure of. Which leads to having to test a range of things that have been bothering people for some time now to see if they got stealth fixed. I'm not saying stealth fixes are bad either. I'd certainly rather have that than no fix at all. It's just difficult to know when something has been fixed or not if it's not in the changelog.
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Sun May 27, 2012 9:03 pm

I've also tested the "is full LOD" problem and found my own test plugin now works. I haven't seen other people confirm this yet, so who knows if they fixed it or not.

To clarify: does this mean that it appears that we DON'T need to select is full LOD to have LOD display properly now?
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Mon May 28, 2012 1:27 am

I'm not even sure anymore what you're talking about.

I've tested the navmeshes with 1.6. Everything is working fine. Other people have confirmed this.

I've also tested the "is full LOD" problem and found my own test plugin now works. I haven't seen other people confirm this yet, so who knows if they fixed it or not.

Bethesda has a bad habit of not listing everything they DO fix, and even when they do, wording it in ways people aren't entirely sure of. Which leads to having to test a range of things that have been bothering people for some time now to see if they got stealth fixed. I'm not saying stealth fixes are bad either. I'd certainly rather have that than no fix at all. It's just difficult to know when something has been fixed or not if it's not in the changelog.
Its an answer to the previous quoting of you beeing fixing problems ... wich is different by testing functionality and testing ...

Anyway The LOD problem I am referringis not the one you tested but the LOD generation problems ....
Also It is true Bethesda did not state the fixing of the Navmesh but but if not wrong they tested the fixing of it in previous patch wich is obviously not ...
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Sun May 27, 2012 9:58 pm

Anyway The LOD problem I am referringis not the one you tested but the LOD generation problems ....
The patch's for the game, not the CK - What would you expect? :confused:
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Sun May 27, 2012 9:05 pm

Umm, not to keep repeating the obviou, butt he navesh fix is mentioned in the change log. See the part about pathfinding.............

BUG FIXES
  • General AI pathfinding optimizations and bug fixes
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Mon May 28, 2012 2:43 am

Ok. I checked your past posts. You were most definitely complaining about these two specific bugs in other threads. The navmesh bug was confirmed fixed as of yesterday. And yes, it is mentioned in the change log (the references to path-finding) The LOD fix is not documented but was picked up on by Arthmor, earlier in the thread.
LOD fix? I'm off to read this entire thread for his posts on it!

EDIT: Oh, the disappearing objects. Any news on the wonky Object LOD?
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Mon May 28, 2012 4:47 am

To clarify: does this mean that it appears that we DON'T need to select is full LOD to have LOD display properly now?
So far as I can tell, yes. I'll be adding a bunch more huge objects to that file to see the results, but 8/8 so far whereas before it was 3/8 visible without the flag.
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Sun May 27, 2012 9:06 pm

So far as I can tell, yes. I'll be adding a bunch more huge objects to that file to see the results, but 8/8 so far whereas before it was 3/8 visible without the flag.


excellent news!
User avatar
Danii Brown
 
Posts: 3337
Joined: Tue Aug 22, 2006 7:13 am

Post » Mon May 28, 2012 12:02 am

"Fixed rare issue, fixed rare issue, fixed rare issue, fixed rare issue!" lol. so many RARE issues!!!
Not trying to be a crybaby, but what about fixing the very COMMON navmesh issue.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

PreviousNext

Return to V - Skyrim