Skyrim Patch 1.6 Beta now out...

Post » Mon May 28, 2012 3:35 am

Not trying to be a crybaby, but what about fixing the very COMMON navmesh issue.

It's been fixed.
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quinnnn
 
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Post » Sun May 27, 2012 10:23 pm

Not trying to be a crybaby, but what about fixing the very COMMON navmesh issue.

Umm...it does appear to have been fixed, which makes Arthmoor a much less grumpy lizard.
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Oceavision
 
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Post » Mon May 28, 2012 2:18 am

Not trying to be a crybaby, but what about fixing the very COMMON navmesh issue.
Umm, it's fixed........
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krystal sowten
 
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Post » Mon May 28, 2012 4:19 am

Not trying to be a crybaby, but what about fixing the very COMMON navmesh issue.
:mellow:

:lmao:

EDIT: My apologies, heh. Yes, it's been fixed.
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~Amy~
 
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Post » Sun May 27, 2012 10:23 pm

I'm guessing that the LOD fix might have been included in the general memory optimization fixes. i suspect it was an issue loading and and rendering changed or added mesh objects. smooth that out and display of objects would be better .
if so, thank you, seriously, Bethesda !!
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Cheville Thompson
 
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Post » Mon May 28, 2012 4:45 am

Umm, not to keep repeating the obviou, butt he navesh fix is mentioned in the change log. See the part about pathfinding.............

Wich again implies that it was not mentioned by Bethesda to have fixed the Navmesh , according to them ....

From 1.5.26 patch
  • Fixed issue where sun would not appear properly after fast travel
Note: As we recently said in the latest Bethesda Podcast, the latest Creation Kit update resolves reported issues with navmeshing. Recently we’ve discovered a change made to 1.5’s executable for support of the navmesh fix caused CTDs for users loading mods. As a result, we’ve removed the executable change in this beta update.

Because for them it was "Already Fixed" so , returning to my previous post in this Thread , I asked " any news on the fix of navmesh and lod problems?" Arthmoor did answer it , point closed from my point of view , then a lot on nonsense , offtopic , flaming , insulting and "complaining on false complaining posts started .... honestly I am deserving even too much time and attention , I prefer to mod and ask questions rather than spend time complaining of complaining and find other quite irrelevant posts to complain about just for the sake of it ...
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Eileen Collinson
 
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Post » Sun May 27, 2012 5:54 pm

I think the reason you caught flak for asking is because back on page 2, the question had already been answered, and by the time you asked, several people in the thread had confirmed it as fixed. Which indicates you didn't bother to read the thread, which I'm sure you know is something folks find irritating around here. Just saying.
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Sarah Bishop
 
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Post » Mon May 28, 2012 5:53 am

ANYWAY...

I am delighted with this new patch. I was getting tired of reading all the whining about navmesh bug so that can go away now. Then I check here expecting a whole lot of celebration, only to be met with more whining about the patch itself. I love that they keep pushing out awesome new content that excites me and makes me want to play. I will throw my money at them for as long as they keep updating this game, as I only get to play it a couple of hours a week anyway so I don't have the chance to get tired of it before new features show up.

I love this game and I thank Bethesda for doing their best to support it across 3 platforms simultaneously. Kudos to them I say. :banana:
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christelle047
 
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Post » Sun May 27, 2012 4:36 pm

ANYWAY...
This.
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Dalia
 
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Post » Mon May 28, 2012 7:40 am

SKSE has been updated to support Skyrim 1.6.87.0: http://skse.silverlock.org/beta/skse_1_05_07.7z
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Jordan Moreno
 
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Post » Sun May 27, 2012 11:41 pm

Umm, it's fixed........

Well, I was at work when I posted that and had no idea it was fixed because it was not listed in the list they released. Had I known it was fixed, I certainly would have celebrated and heaped lavish thanks upon Bethesda for doing so. So hopefully it IS fixed!

:banana: :run: :bunny: :foodndrink:
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R.I.p MOmmy
 
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Post » Sun May 27, 2012 5:14 pm

SKSE has been updated to support Skyrim 1.6.87.0: http://skse.silverlock.org/beta/skse_1_05_07.7z

You guys are absolutely fantastic! Thank you so much for your hard work!
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lucile
 
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Post » Mon May 28, 2012 2:05 am

Well, I was at work when I posted that and had no idea it was fixed because it was not listed in the list they released. Had I known it was fixed, I certainly would have celebrated and heaped lavish thanks upon Bethesda for doing so. So hopefully it IS fixed!

:banana: :run: :bunny: :foodndrink:

They did mention it, but the wording they used for it didn't include "navmesh" so left a lot of people confused until tested. It was mentioned MANY times in this thread already though. ;)
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Becky Cox
 
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Post » Mon May 28, 2012 5:08 am

Fair warning: Wrye Bash is NOT compatible with this beta update. DO NOT start it, it will declare Update.esm to be corrupt.

Thanks for the warning.

How big is this patch?

Because I have my wing clipped by downloading too much of the 12 GB limit I have. Sometimes Steam is a bit slow when everybody download from it.

I just wait this out for two weeks when everything settles and when I get unclipped.
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Ruben Bernal
 
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Post » Sun May 27, 2012 9:45 pm

Thanks for the warning.

How big is this patch?

Because I have my wing clipped by downloading too much of the 12 GB limit I have. Sometimes Steam is a bit slow when everybody download from it.

I just wait this out for two weeks when everything settles and when I get unclipped.
If you check the Wrye Bash thread (a few topics down) I believe Arthmoor's uploaded a new, fixed version of Bash that works. Isn't it great how quickly things get sorted out?
caveat: I haven't tried it yet.
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Crystal Clarke
 
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Post » Mon May 28, 2012 4:45 am

Hey they just pulled the Beta. I wonder why?

Either they are going to roll it out as an update or it made some bad bug they had to squash...

I was enjoying my mounted combat!
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Hannah Whitlock
 
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Post » Sun May 27, 2012 4:41 pm

Hey they just pulled the Beta. I wonder why?

Either they are going to roll it out as an update or it made some bad bug they had to squash...

I was enjoying my mounted combat!
It's still available to me.


Thanks for the warning.

How big is this patch?
The beta patch was around 200 MB, the final patch will probably be the same.
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Undisclosed Desires
 
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Post » Mon May 28, 2012 2:24 am

Thanks. six hours clipped. thirty minutes unclipped. I wait.
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Kayla Oatney
 
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Post » Mon May 28, 2012 7:35 am

Oh boy, if they add verlet physics next... I'm imagining the Cloaks of Skyrim mod with cloth physics now. And it is glorious. If it even works that way. I sure hope it does.

EDIT: I was actually thinking of "Winter is Coming" at the time and wrote the wrong mod. But they would both be awesome.
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Kayleigh Williams
 
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Post » Mon May 28, 2012 1:20 am

This is excellent news! I hope they tweak the horse combat a bit before the patch is finalised. Would be good if they decide to add first person on horses, because fighting in 3rd on horsebacl makes archery useless.. I'd rather the horse controls be more like Oblivion. Then I could ride circles around my enemies and fill them with arrows! >=D

I'm also hoping they let NPC's fight from horseback too. It will realy add a lot to the game IMO
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Neliel Kudoh
 
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Post » Mon May 28, 2012 5:13 am

Does anybody else have the thing where they remove your ability to participate in the Beta, leaving you automatically rolling back to 1.5.26?

:swear:
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Madison Poo
 
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Post » Sun May 27, 2012 9:44 pm

Oh boy, if they add verlet physics next... I'm imagining the Cloaks of Skyrim mod with cloth physics now. And it is glorious. If it even works that way. I sure hope it does.

An Elder Scrolls game... with a fully fleshed-out physics system? Madness!

But yes, animated cloaks would be fantastic. But why stop there, clothes/robes and hair physics too!
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Siobhan Thompson
 
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Post » Sun May 27, 2012 10:40 pm

Mounted Combat: So, Riders of the Riddermark v. Mongolian Horde v. Comanche, numbers being equal, who would win? Being an American, I'd say the Comanche.







Sorry, momentarily got my tribes confused.
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marie breen
 
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Post » Sun May 27, 2012 9:15 pm

Well, I was at work when I posted that and had no idea it was fixed because it was not listed in the list they released. Had I known it was fixed, I certainly would have celebrated and heaped lavish thanks upon Bethesda for doing so. So hopefully it IS fixed!

:banana: :run: :bunny: :foodndrink:
Well, actually it was. This part -
General AI pathfinding optimizations and bug fixes

edit - I will stop posting this now. Not sure why this wording confuses people, though. :shrug:
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Dorian Cozens
 
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Post » Mon May 28, 2012 3:47 am

Probably because it was vague? I would have thought confirmations of testing that had been repeated several times now would have made up for that though. Perhaps not.
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SUck MYdIck
 
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