The biggest problem I see with this is that if you make a racial perk tree that says as you suggested with Orc Berserk, how do you apply it to all possible builds so that people won't get shafted, which is apparently one of the angles the anti-difference side has on this subject.
You would need to be able to tie all the racial perks into many, many things.
Well, my idea takes something that already exists in the game (racial abilities) and extends it so that it applies to
more builds. People complaining about racial differences 'compelling' them to chose a specific build should have more of a problem with vanilla racial abilities than the racial perk trees I'm suggesting, which are entirely optional and customizable to different builds.
In vanilla, all Orcs have Berserker Rage. That's a clear impetus to build an Orc warrior character. In my mechanic, Berserker Rage wouldn't be an automatic ability, but a perk that could be purchased. Alternately, one could purchase a perk that allows them to apply Berserker Rage to the damage inflicted by Destruction magic
instead of melee combat. In other words: I've made the racial ability more flexible
and optional. Later, as the player progresses, they could purchase the perk they didn't purchase the first time
if they wanted to. No one is being limited or channeled down a specific build path. This embryonic tree already applies to warrior, mage, and battlemage builds, which is more than you can say for the vanilla ability.
More importantly, by making the perks optional, and by using the same pool of perk points, one could opt to play an Orc who
doesn't have Berserker Rage (maybe they were just born 'different' or refuse to indulge in it) and instead spend the perk on something else.
My argument isn't "that's just the way it is", far from it. I just thought the reasons were obvious from what's been stated about Skyrim and character creation plus what Skyrim actually does in those regards. If you think you have the be-end all solution to end all discussion with no objections, I salute your ego sir.
In any case, it's obvious to me that Skyrim did not want to overload the player with choices at the beginning of the game. They did not want the player to be stuck with choices they made at the beginning of the game simply because at the beginning of the game one is not well informed about everything. They wanted a mold your character as you go type of play style. Having a front heavy character creation system goes against this philosophy.
They've mentioned countless times that any race can become who they want to be, it just might take slightly longer for an Orc to become a Mage but just merely due to do some minor skill allocations in the beginning. I agree with this ideal. I'm not a fan of racial separation. If I want to play as a certain race I would like it to be for role playing reasons as opposed to game-play and combat build reasons.
You say you want to add all this exclusive game-play and combat build options for specific races, and I say why? All that creativity could easily be applied to every single race and it doesn't need to be racially exclusive. If you apply specific options for specific races that open up specific play styles for specific races then you're just creating racial separation for the sake of racial separation. I shouldn't have to pick a specific race to play a certain way from a game-play perspective excluding dialogue related role-playing options (And other role-playing scenarios). Fortunately for me Bethesda also feels this way as is shown by Skyrim.
I'd like to add that just because I say that Bethesda agrees with me doesn't mean that it's a "that's just the way it is" argument. Far from it. If you don't bother to read between the lines that's on you, not me. I'm not here to hand hold anyone through a discussion.
The reasons aren't at all obvious unless you refuse to examine them. And I don't think I have the 'be all and end all' solution, though I'm far more interested in working toward a solution than rejecting every suggested solution out of hand.
I understand that the design is to allow the player to develop their character naturally through play. I have no interest in changing this, as I like it myself. But the solution I proposed isn't 'front heavy' at all, which should have been clear from my post. How is having a racial perk tree that gives each race different but equally useful perks for both combat and magic any more 'front heavy' than the existing perk system? It's less front heavy than vanilla Skyrim, which gives you a racial ability which isn't optional and which can't be extended to support different builds. I didn't say: "Give Orcs a whole bunch of perks which makes them better at combat but nothing else" and "Give Altmer a whole bunch of perks that makes them better at magic but nothing else", I said: "Give Orcs perks which can make them better at combat in specific ways, and perks which make them better at magic in specific ways and do this for all the races so that they are all equally good at combat or magic but for different reasons". This is all flavor, but of a stronger variety than currently exists.
Every race can still be an equally powerful warrior or mage, but now they will all be slightly different, with a little more character that better embodies our understanding of what it means to be an Orc or an Altmer. This isn't creating racial separation for the sake of separation, but for RP reasons. If you want to play a peaceful Orc healer, don't spend any perks on Berserker Rage, spend them on Restoration instead. The extra points you would get to spend on racial perks could be invested in other perk trees. I don't see any reason for anyone to feel compelled to play a certain race/class combo. And applying 'all this creativity' to everyone doesn't make sense. Should everyone have Eye of Night, Ancestor's Wrath, and Histskin if they want it? Racial abilities only make sense in the context of races. As far as I can see, the only build that would suffer from this mechanic are builds like: "I want to play a Bosmer that has Berserker Rage" or "I want to play a Breton that has Claws" or "I want to play an Imperial with Fire Resistance". You can't do any of those things as it is.
And JB, just to reassure you: there is no one here who needs you to hold their hand. Now
that's ego I can salute.