I understand quite clearly what is being said in this thread. What we have hear is a suggestion being given about having racial differences being more significant. Okay, nothing wrong with that. However, you then proceed to blabber your suggestion under the guise that it's not so different from what vanilla already does. It took you a while to realize that you were herp derp and that what vanilla does is nothing too significant in comparison to what you described for your suggestion.
You then flip flopped and stated that vanilla doesn't have significant racial/stat/ability differences between races so therefore your suggestion has even more merit. In how you word this you make it sound like vanilla Skyrim was trying to achieve big racial differences, however, in reality it was not.
Your suggestion goes against the spirit of Skyrim which is why some people don't agree with it or like it for that matter. This has been pointed out many times but has only fallen on deaf ears.
And if the time comes that a suggestion made by you is implemented into The Elder Scrolls series and I don't particularly agree with it, I may or may not make a thread. However, what I will not do is flip flop in the thread and try to guise my opinions under something that it isn't.
How many times do I have to explain this?
Adding things such as what I suggested does not make end game significantly different because an Orc who becomes a Mage won't have used Berserk in the first place and thus the racial trait/ability they have makes no significant difference. By end game, while there is no significant difference, there is still a difference and it's not significant enough.
Currently there are differences, but because they are so small, they are insignificant.
Currently, if you pick an archetype that is anti- to your chosen race, their differences (i.e. Berserk or +50% Fire Resist) won't be used or can be easily replicated later, thus again making the differences insignificant.
Proposed in the OP there are differences that are
not so small and thus not insignificant.
Proposed in the OP is that
if the player runs the archetype that the race is "suited for," they will notice this difference because it is significant.
Proposed in the OP is that
if the player
does not run the archetype that the race is "suited for," i.e. an Orc Mage, they will not notice the differences anyway because, like current differences, they had no bearing on the player to begin with.
So, to re~state so you understand:
Current = insignificant whether you choose the "suited for" archetype or not because they are too weak or because they are easily replicated by other races, i.e. a Dunmer having 50% Fire Resist is meaningless because an Orc can get the same easily.
Proposed = significant if you choose the "suited for" archetype; insignificant if you don't because it is then just like if you had played prior to the proposed change. A full blown High Elf Warrior is not going to notice the +50 Magicka bonus because they don't use Magic in the first place.
I did not flip flop; races are different at end game but those differences are insignificant, which is what people (such as myself) do not agree with.