Skyrim: The game of fetch quest

Post » Wed Jun 06, 2012 5:03 pm

Any quest in any game ever can be boiled down to something so simple as "fetch" or "kill x number of badguys" or [the bane of my existence] "escort this person that dies in one sneeze" quest.
As I said in another thread. the difference is outstanding because you remember the characters and who they are/what they do.

Do you remember the character? No, you remember the quest, you have no clue (without looking it up) who the guy was.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Wed Jun 06, 2012 7:16 pm

yeah not only that but guild quests are really short and you feel unfulfilled doing them but skyrim seriously took fetch quests to a new level practically 3/4ths of the quests are fetch quests and there's not really many memorable quests I think they should make fallout 4 then so well have the next Tes for next gen and we can start fresh with a new engine
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Wed Jun 06, 2012 8:00 pm

It has jumped on the fetch quest band wagon that RPGs have a lot of. I have fetched so many swords and heir looms over the years.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Wed Jun 06, 2012 5:14 am

i agree ive done did so many quests that are go here and get that type quests its getting old. im not even really exploring dungeons no more im just getting the quests and running through them hardly ever picking up anything anymore just trying to get all the trophies hoping my ps3 wont lock up every 5 minutes so i can move on to the next game. i hate to complain about a long game but after so many quests of random npc's trying to tell me why they need a sword or a book for some reason its just got old. great game but my interest in it has depleted i think and its time to move on soon.
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Wed Jun 06, 2012 6:24 pm

Now that I have my system set up with voice commands, in full 3d (with 3d vision), upped the difficulty with mods, and got rid of most of the horrible textures, I don't mind the fetch quests since I'm enjoying the action game part of it. Combats actually fun.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Wed Jun 06, 2012 7:02 am

RPGs in general: The games of fetch quests.
Wisdom.

Cheers
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Wed Jun 06, 2012 3:04 pm

I see your point, but I like it anyway. I am all about dungeon dwellin.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Wed Jun 06, 2012 10:49 am

Any quest in any game ever can be boiled down to something so simple as "fetch" or "kill x number of badguys" or [the bane of my existence] "escort this person that dies in one sneeze" quest.


Do you remember the character? No, you remember the quest, you have no clue (without looking it up) who the guy was.

No you had to help Rythe (or however you spell it) out of the the painted world while aquiring the "key". It's defined as a rescue mission. And this is off the top of my head and I can't remember his surname, no but I remember him because his name makes me sound like I have a lisp. Also he is an awesome painter obviously.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Wed Jun 06, 2012 5:32 am

There really aren't that many RPG's nowadays where you aren't just an adventurer, but a hero...
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Wed Jun 06, 2012 6:13 am

deal with it, fetcher
I dont have a problem with it. I can just make my own quests and stories up.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Wed Jun 06, 2012 3:15 pm

I bet the original recipe for this game was on the countertop, but someone forgot to add main ingredient (variety) to the Skyrim soup.

Bethesda may have depended way too much upon the player and their ability to tell his or her own mental story while playing this game. Perhaps that's why a good portion of the quest-related content is bland and uninspired. Or perhaps it's that they were so concerned about packing so much content inside the game data, that it left little time for creative thinking?

Who knows? But I'd prefer have 50 chain quests that last hours on end rather than 500 "Fed-ex" quests that last 10 minutes a piece.
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Wed Jun 06, 2012 6:00 am

If I'm not mistaken both Fallout and Oblivion had back stories to the quest, or had a very interesting twist at the end.

If I'm not mistaken both "Fallout"(It's called "Fallout 3" because there were two before it, kid) and Oblivion's quests weren't repeatable.

EOT.
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Wed Jun 06, 2012 8:24 am

i dont mind fetch quests per se and im glad they give you something to do after you complete the guild questlines (college of winterhold actually has a lot of unmarked quests). my problem is that you have no impact on the game world at all compared to fallout 3 and fallout NV.
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Wed Jun 06, 2012 8:08 pm

Sure, but Skyrim takes it to a new level.

I thought World of Warcraft took that to a new level? :P
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Wed Jun 06, 2012 10:00 am

If you deicide to not help anyone, this game would hardly have any gameplay. LOL. To be fair, a lot of RPGs are like that, either that or clear out some cave or mine.

I like to help everyone though and it seems to be a bit more rewarding in Skyrim as you see changes of your actions take place in real time, which I like.
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Wed Jun 06, 2012 2:19 pm

I thought World of Warcraft took that to a new level? :tongue:

WoW is an mmo that needs to provide a huge load of quests. Do you really want to compare a singleplayer game to a mmo? Skyrim indeed takes it on a new level in regards of singleplayer games. All thanks to the great radient story system.
Why have so many unique dungeons crafted by the army of dungeon designers, if the quests always send you to the same places instead of guiding you through a randomly chosen dungeon.
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Wed Jun 06, 2012 8:03 pm

I personally love the fetch quests cause they give me an excuse to do what i love to do in these games. Going into dangerous ruins and caves and killing everything and bringing out lots of loot to sell. My first play through i did that alot with out even caring about quests, but I'm doing a second play through right now and i'm currently trying to wait on quests for the dungeons and caves before i raid them.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Wed Jun 06, 2012 9:18 am

Find Sam Guevenne, nuff said! ^^

But yeah, true, there's a lot of fetch quests in the game, but these have also been in all Beth's previous games as well. I don't really think that there's less of the non-fetch quests than previous installments, it's just that the huge amount of fetch-quests they added as filler made it feel that way.

Most of the random radiant quests is fetch or kill quests as they are easy to randomize, however because of this they should have less of them in the scripted quests,
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Post » Wed Jun 06, 2012 4:39 pm

The fetch-quest are mostly just excuses for exploring the many dungeons. You can explore them without one of course but many people like having a purpose however minor.
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Wed Jun 06, 2012 3:11 pm

To the OP: I actually like fetch quests......so.....svcks to be you I guess?
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Wed Jun 06, 2012 7:01 pm

Most of the Dark Brotherhood is not fetch. And I disagree that the civil war was more action than fetch. There are a lot of fetch quests, but that is the point of going into these creepy places. Too get rich. People need stuff, and you get it. If it isn't fetch, then it's murder. What else would it be? Either you need to find something, or you need to kill someone. Or you need to find something so you can kill someone. And you need to kill everyone who stands in your way.
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Wed Jun 06, 2012 5:25 pm

Exactly what were you expecting? Better yet, do you actually have any creative ideas that could be implemented? I'm guessing you don't, or your ideas are rehashes of stuff from other games.

I fail to see the problem with fetch quests. A guy wants me to go into a dungeon and get a claw? He'll pay me for doing it? Count me in. If I get to fight and kill [censored] along the way, all the better.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Wed Jun 06, 2012 11:12 am

You may want to avoid Riften. Riften is the City of Fetch Quests (and Obnoxious NPC's). And they're not of the 'go into this dungeon to retrieve something for me' variety. They're of the 'bring me 10 of something' variety. I find it bizarre that Riften has so many of those ...
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Wed Jun 06, 2012 8:49 pm

You may want to avoid Riften. Riften is the City of Fetch Quests (and Obnoxious NPC's). And they're not of the 'go into this dungeon to retrieve something for me' variety. They're of the 'bring me 10 of something' variety. I find it bizarre that Riften has so many of those ...
i too noticed this, really svcks considering the guild connected is just full of dem damn fetchin quests.
That said there is limited formats for quests. more notes/book quests as they have room for information and story telling, as all the dialogue is pants, and is no longer stored in your menu.
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Wed Jun 06, 2012 2:40 pm

I'm kinda disppointed with the lack of varitaion with questing too but am expecting this to be adressed with the DLC.

Lots of comments here about this being standard for RPG but the OOO mod for Oblivion shows it can be done. These were complicated quests which most of the time didn't get journal entries until you hit key points in the quest and most of the time you never knew you started until the pieces start to come together.

Here is a rough guide to one of the quests, Shadows in a Struggle for Power, that was posted on Filefront as there is no official guide to completing them.

As you can see the first journal entry doesn't happen until the 5th paragraph and it's scope is varied an story driven.

Shadows in a Struggle for Power

I'm not sure who Jephre is, but I know that he is "one with nature", leader of the Sylvan Rangers, and has recently experienced problems with corrupted followers of him. These Corrupted followers are searching for armor known as "Dread Armor", which, when the full set is worn, the wearer is said to be in contact with both the Netherworld and the real world.

In various Ayleid Ruins in the Gold Coast Southern Colovian Highlands, and western West Weald, you may have come across these Corrupted followers in braided armor and using braided weapons. You can't put on the armor, since you have to prove yourself worth to Jephre in the depths of Narind.

Narind is an OOO installed Ayleid ruin in the area in the Gold Coast east of Anvil, or in the western West Weald. I forgot which one, but it is most likely the first one. Deep in Narind, you will find a green stone. Take it and you will receive the power to summon the guardians of Jephre (animals like boars, wolves, bears) about 8 spells in all, the power to wear braided armor, and you will no longer be attacked by the animals of the wild. This includes Spriggans, you know, those women made of wood. And when you exit the ruin, the stone will turn into the "Spirit of the Wild" and run off in a certain direction. That direction is a hint. The wolf spirit is trying to lead you somewhere.

In the westernmost part of Cyrodill by the Abecean Sea, is an Ayleid ruin called Beldaburo. Right next door is another OOO installed ruin called Yeleri. Inside is the leader of the corrupted followers wearing 4/5 of the Dread Armor, minus the helmet. Kill him and take the Dread Armor. You now have the boots, greaves, gauntlets, and cuirass of the Dread Armor. So where's the helmet? It's in Fort Facian. Actually, I'm not sure. It's most likely that fort. If not, try these: Fort Sejanus, (probably not) Fort Cedrian, (good chance) Fort Flecia (good chance) Fort Entius (maybe). It's most likely Fort Facian, that should be your first stop.

Inside you'll find the helmet. Put it on, along with the other pieces, and you'll get a journal entry saying you feel like you're here, but then again your not. Notice how when you move, dark green clouds come off of the armor. How cool is that! But sometimes this will stop if you enter or exit something. Just take a piece of the armor of and put it back on to get it going again.

Now that you have the full set of Dread Armor, (there's no shield) head into the upper part of Cyrodiil where all the snow is. I forgot exactly where it was, but somewhere up there is an Ayleid ruin that you can't enter unless you are wearing the full set of Dread Armor. This Ayleid ruin is, on the outside, just a stone door. It has nothing on the outside. The door is on the side of a mountain, so search snow covered mountains.

When you find it, put on the full set of Dread Armor and enter. Inside are spectral warriors and a boss. This boss has a weapon that you can only wield while wearing the full set of Dread Armor. This goes the same for the ghostly weapons the spectral warriors use. The boss has a sword called Icxth or something like that. It's an enchanted weapon from the Netherworld that has an infinite charge. The ghostly weapons the spectral warriors uses have an infinite charge like Light of Dawn, but they do 1pt of frost on strike instead of shock like Light of Dawn does.

When you have Icxth or any other ghostly weapon in your inventory and you unequip your Dread Armor, those weapons will be removed too since they require the Dread Armor in order for you to use them. In some other Ayleid ruin in eastern Cyrodiil is some mage that has been searching for the Dread Armor. In the room where you find him is a note describing his search for the Dread Armor. Finding this mage is optional though.
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

PreviousNext

Return to V - Skyrim