» Wed Jun 06, 2012 8:53 am
This is a consistent problem with RPG's; it's fine if we need to fetch something once in a while, but, when it becomes a consistent part of quests, these quests start to feel less like pieces of a story and more like filler content.
That being said, this isn't as grave an issue in Skyrim, IMO. In the main questline, there are only three of these "find x item in dungeon" quests, right? (Bleak Falls Barrow, Windcaller Horn, and Elder Scroll). It's rare in the Civil War questlines (granted, I've only completed the Stormcloak one entirely).
Compare this with the MMORPG WoW, where literally every quest is a "retrieve x amount of y" mission (though I also liked WoW... until pandas), and Skyrim looks original, creative, and great.