Skyrim: The game of fetch quest

Post » Wed Jun 06, 2012 3:38 pm

Of all people on this forum I thought I would be the last person to come on the forums and say something negative about Skyrim. But this is something I really couldnt resist because its annoying the crap out of me! I love Skyrim I really do but so far I've put tons of hours into this game and the fetch quest is really getting to me. " I need this claw." "I need this sword" "I need this vial" "I need this person". If I'm not mistaken both Fallout and Oblivion had back stories to the quest, or had a very interesting twist at the end. Is it me or is it that Skyrim has a lot of quest of literally "go get this and bring it back". No interesting characters a long the way, no sadistic villains, not even an adoring fan lol. But all jokes aside I dont think I've even played a quest where it really stuck with me. In Oblivion we had quest where you could create a naked party, there were quest where you sneak onto a ship and assassinate someone, and the main quest actually was interesting from beginning to end. Fallout 3 had some very good quest that had amazing back stories that stay in your mind, like wow I cant believe that just happened. I'm sorry but I've yet to see a quest like that in Skyrim. There were some quest that had the potential but seemed rushed. So I'm posting here to see if anyone feels the same.
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Alex [AK]
 
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Post » Wed Jun 06, 2012 6:43 am

RPGs in general: The games of fetch quests.
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Jack Moves
 
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Post » Wed Jun 06, 2012 4:20 pm

RPGs in general: The games of fetch quests.

Sure, but Skyrim takes it to a new level.
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sally coker
 
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Post » Wed Jun 06, 2012 12:03 pm

RPGs in general: The games of fetch quests.

But the way it was done in both fallout and Oblivion was great because you might of had quest givers with personalities or just some crazy things that happen a long the way.
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Lyndsey Bird
 
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Post » Wed Jun 06, 2012 7:27 am

Find Sam Guevenne, nuff said! ^^

But yeah, true, there's a lot of fetch quests in the game, but these have also been in all Beth's previous games as well. I don't really think that there's less of the non-fetch quests than previous installments, it's just that the huge amount of fetch-quests they added as filler made it feel that way.
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Marcia Renton
 
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Post » Wed Jun 06, 2012 11:46 am

Hey hey, there is a Skyrim quest where you sneak onto a boat and kill someone toooooooo
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Alex Blacke
 
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Post » Wed Jun 06, 2012 6:20 pm

Agreed, but I suspect this is because of how NPC disposition works now. There's no persuasion mini-game, nor do you always have bribe/admire options available in dialogue. The simple fetch-quest is the quick way to improve your disposition with NPCs.
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Connor Wing
 
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Post » Wed Jun 06, 2012 7:26 pm

I have mentioned this elsewhere, but I’ll do it here as well :P. The first quest for the Bards College is an amazing fetch quest. There is a clear reason for why you are doing this and the quest is presented as being important to the bards college. During the quest, interesting things happen. After the fetch quest is finished, again interesting things happen. I am purposefully being vague here because I don’t want spoilers. The rest of the quests for the bards college are also fetch quests, but they are not presented as important and nothing interesting ever happens. It is literally, go there, get that, bring it here, the end. BORING
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I love YOu
 
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Post » Wed Jun 06, 2012 7:12 am

They probably just wanted to show off their new radiant story system, which lets them automate quests instead of individually crafting them. It's a neat system, but as usual...they overdo the reliance on their newest thing.
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FABIAN RUIZ
 
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Post » Wed Jun 06, 2012 8:03 am

The most ridiculous thing is that the civil war questline is an entire string of fetch quests. Most of it anyway.
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Nikki Hype
 
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Post » Wed Jun 06, 2012 8:42 am

Sure, but Skyrim takes it to a new level.

You don't know what it means to take fetch quests to a whole new level if you haven't played quest-based MMORPGs...

Might I suggest Forsaken World... where your average day consists of going back and forth between NPCs for like a couple of hours or so... (the devs there have implemented autowalking in every npc/location/enemy/item to alleviate the pain...). It's an awsome game aside from that btw.
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Nichola Haynes
 
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Post » Wed Jun 06, 2012 8:31 pm

You don't know what it means to take fetch quests to a whole new level if you haven't played quest-based MMORPGs...

I dislike MMO's so no I haven't.
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Far'ed K.G.h.m
 
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Post » Wed Jun 06, 2012 6:19 am

RPGs in general: The games of fetch quests.

Yet somehow Skyrim manages to stand out as particularly bad in this aspect.
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Manuela Ribeiro Pereira
 
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Post » Wed Jun 06, 2012 11:28 am

Well, like the enemy used to say in Morrowind when chasing you, "You fetcher!".
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Laura Richards
 
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Post » Wed Jun 06, 2012 7:13 pm

Find Sam Guevenne, nuff said! ^^

This was an OK quest, somewhat memorable but

Spoiler
it was more "Don't you remember that crazy good time you just had?! you did this, this and this!" whereas Sanguines OB quest was the crazy good time, I mean, who doesn't remember their first naked party?

To that end I agree with the OP, I'm still playing but it just seems like there were more unique, memorable quests in OB, another one that sticks with me is being shrunk down and playing D&D with the pop-ups and those 3 strange dudes in the hoods, I think I already beat the game twice before I found that quest and I couldn't stop laughing at all the unexpectedness and silliness of it
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tegan fiamengo
 
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Post » Wed Jun 06, 2012 10:58 am

Fetch Quests are fine and give good rewards for turning them in.
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Veronica Flores
 
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Post » Wed Jun 06, 2012 5:54 am

You forgot "Go to this Draugr infested tomb that looks like the rest, then kill this ancient priest before he becomes too powerful."

Seriously... the quests are just boring and uninspired. Oblivion: "Go into a painting and rescue my husband while retrieving a magical brush from a thief!" Skyrim "Go here fetch my sword from [generic cave] I dropped it in a fight with the worlds smallest skeever!"

I love Skyrim, but after a while it grates and there's nothing to do if I get sick of doing menial tasks for morons.
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lydia nekongo
 
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Post » Wed Jun 06, 2012 8:53 am

This is a consistent problem with RPG's; it's fine if we need to fetch something once in a while, but, when it becomes a consistent part of quests, these quests start to feel less like pieces of a story and more like filler content.

That being said, this isn't as grave an issue in Skyrim, IMO. In the main questline, there are only three of these "find x item in dungeon" quests, right? (Bleak Falls Barrow, Windcaller Horn, and Elder Scroll). It's rare in the Civil War questlines (granted, I've only completed the Stormcloak one entirely).

Compare this with the MMORPG WoW, where literally every quest is a "retrieve x amount of y" mission (though I also liked WoW... until pandas), and Skyrim looks original, creative, and great.
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KRistina Karlsson
 
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Post » Wed Jun 06, 2012 6:47 am

The "fetch quests" in Skyrim is your day job. I just find it ludicrous that i'm the only person in Skyrim they'll trust on a sacred mission, and they hardly know me. LOL
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lexy
 
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Post » Wed Jun 06, 2012 1:55 pm

You forgot "Go to this Draugr infested tomb that looks like the rest, then kill this ancient priest before he becomes too powerful."

Seriously... the quests are just boring and uninspired. Oblivion: "Go into a painting and rescue my husband while retrieving a magical brush from a thief!" Skyrim "Go here fetch my sword from [generic cave] I dropped it in a fight with the worlds smallest skeever!"

I love Skyrim, but after a while it grates and there's nothing to do if I get sick of doing menial tasks for morons.

Honestly, with your Oblivion example it was: "Go to this exotic locale and kill x number of trolls to fetch this item... but we'll use a painterly texture pack of the same meadow you've seen umpteen trillion times already."

It's no worse in Skyrim than it was in Oblivion... the only difference I have really seen, is that Oblivion had more focus for magic than Skyrim does, and that the stiff and uninspired conversation trees from both games are seeming awfully quaint comparatively to some Bioware titles that have come out in recent years.
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Anthony Diaz
 
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Post » Wed Jun 06, 2012 4:34 pm

I liked fetching Mehrune's razor because there were several pieces and then at the end where the pieces are assembled there is an interesting turn of events.

I tend to like kill quests, and going to find new word walls because the reward is always epic.

DB kill quests are always good. Thieves guild fetching is always fun because you can't kill or be caught. I think they just need to spice up the fetch quests more like the ones I listed, then they are fine.

I liked Oblivion's spy missions. Why Skyrim excluded these simple types of missions is beyond me. Like the rats quest for the fighters guild where you follow the argonian and then can turn her in, or not, which varies your quest reward. Then the one where you follow that guy who sells Thorinor the cheap stolen goods from local corpses was fun, and breaking into his house when he's gone. Stuff like that adds a lot of flavor to simple quests that make them enjoyable.

So they hand crafted the world this time, and computer generated the a lot of the quests. Is it worth it? Yeah Skyrim looks great but the quests kind of svck. There are no choices/consequences and too much fetching with no feeling of accomplishment.
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Joanne
 
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Post » Wed Jun 06, 2012 12:17 pm

Eh, fetching would be much more interesting if you didn't fast travel. (making an assumption here.)
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Amy Smith
 
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Post » Wed Jun 06, 2012 6:09 pm

Honestly, with your Oblivion example it was: "Go to this exotic locale and kill x number of trolls to fetch this item... but we'll use a painterly texture pack of the same meadow you've seen umpteen trillion times already."

It's no worse in Skyrim than it was in Oblivion... the only difference I have really seen, is that Oblivion had more focus for magic than Skyrim does, and that the stiff and uninspired conversation trees from both games are seeming awfully quaint comparatively to some Bioware titles that have come out in recent years.

As I said in another thread. the difference is outstanding because you remember the characters and who they are/what they do. Skyrim has a problem of failing in all respect to this. Where was the special area in Skyrim that wasn't main quest, which had it's own texture pack? It's not about that anyway, it's what I said above. Also you cannot in no way argue that quest wasnt so imaginative that there must have been skooma involved. If you are happy with fetching crap from from the same old dragon crypts then I can't argue with you.
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Dan Wright
 
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Post » Wed Jun 06, 2012 5:08 am

RPGs in general: The games of fetch quests.
deal with it, fetcher
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Prohibited
 
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Post » Wed Jun 06, 2012 1:00 pm

in truth dovakhiin is dragon tounge for "lassie"
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Johanna Van Drunick
 
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