Skyrim wins!... nothing at the BAFTAs

Post » Fri Jun 22, 2012 1:32 am

So people who have played this game, love the franchise or both but are no longer playing have no place here? I think you need help. I love this franchise and played it's previous installments, I have every right to be here.

Answer my question or don't respond to my reply. I have no use for people telling me where I don't belong or those that give me irrelevant crap as a reply.
I didn't say you couldn't like the franchise, but the "better" games have their own forums. I just don't get why people come here if they don't like the game anyway. It's sh*t no matter what, right?
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Marie Maillos
 
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Post » Fri Jun 22, 2012 1:57 am

Skyrim gives you a sandbox and a shovel, then leaves you to your own devices. What you do with that shovel and sand is entirely up to you. My evil character doesn't even do any quests; he makes up his own. Of course, if you have no imagination and expect the game to be spoon-fed to you like the vast majority of games these days, you will be disappointed. Your small list of complaints tells me that this is exactly the case (other than repetitive dungeons, which I and even most haters will disagree with).

I don't mind using my imagination. To bad Skyrim requires to much of it. Do I really need to imagine that there is more to a quest then a fetch this or kill that? Thats not what I am used to. Perhaps I am to spoiled because of all those previous Elderscrolls games, but I am used to having more. I am used to getting more out of an Elderscrolls game.

Do I really need my imagination to make quests feel important and interesting? Hell no, the game should provide that.
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Siidney
 
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Post » Fri Jun 22, 2012 9:43 am

I just don't get why people come here if they don't like the game anyway. It's sh*t no matter what, right?


Todd told us to complain here.


http://kotaku.com/todd-howard/

"'We want to make the game better after it's out.' We don't know what that means yet. People will tell us. But maybe we want to rebalance it. Maybe we want to add some features and patch them in"
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Danel
 
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Post » Thu Jun 21, 2012 9:11 pm

I don't mind a using my imagination. To bad Skyrim requires to much of it. Do I really need to imagine that there is more to a quest then a fetch this or kill that? Thats not what I am used to. Perhaps I am to spoiled because of all those previous Elderscrolls games, but I am used to having more. I am used to getting more out of an Elderscrolls game.

Do I really need my imagination to make quests feel important and interesting? That's not what I am used to.
That's nothing you should used to, it's just not your style of game. Skyrim's set up differs heavily from MW, little les from OB. Although I personally still think most of MW's quests were dull search and destroy tasks. Skyrim is more rough, the whole story involves basically killing off an entire species and its leader, the nation is in a constant state of war, liefe & death is more important than politics like in MW, where even the villain was carefully preparing his plan and did not want to launch a full scale assault like Alduin does, at least not until the crazy robot was finished.
The games stick pretty good to their set up honestly, because MW's MQ was basically unclear until you learned about the whole culture, while in OB everybody suddenly realized half way through that sh*t's going down. In Skyrim, everybody knows that dragons have returned and will kill everything. So it makes sense to me that Skyrim is more about killing and MW more about backstabbing politics, but not every type of game has to appeal to everybody.


Todd told us to complain here.
And there are enough threads around to know what's wrong, I think Beth got the message after the first two weeks. On a side note: Todd should talk less. Really.
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Alan Cutler
 
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Post » Fri Jun 22, 2012 1:15 am

I didn't say you couldn't like the franchise, but the "better" games have their own forums. I just don't get why people come here if they don't like the game anyway. It's sh*t no matter what, right?

I love this franchise. Grew up with it and I can honestly say that this is my favorite franchise of all time. Just because I have things to complain about does not mean I have no right to be here, that's just Bull. You want me gone because I am disappointed with this game? Woah.
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Nana Samboy
 
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Post » Thu Jun 21, 2012 9:00 pm

I love this franchise. Grew up with it and I can honestly say that this is my favorite franchise of all time. Just because I have things to complain about does not mean I have no right to be here, that's just Bull. You want me gone because I am disappointed with this game? Woah.
No, I just don't get the point of people, who have the right to not like the game btw, just writing "Skyrim is bad" in every thread without suggestions how to improve it in this state. Like I said, I'm pretty sure everyone knows by now that it's not the holy grail. Constructive criticism is always good, just calling BS on something doesn't really improve the game or helps for future titles.
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sharon
 
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Post » Thu Jun 21, 2012 9:28 pm

No, I just don't get the point of people, who have the right to not like the game btw, just writing "Skyrim is bad" in every thread without suggestions how to improve it in this state. Like I said, I'm pretty sure everyone knows by now that it's not the holy grail. Constructive criticism is always good, just calling BS on something doesn't really improve the game or helps for future titles.

Surely my post was not as simple as ''Skyrim is bad'' was it? I asked a question about how someone was still able to get gameplay out of Skyrim. I also told him why I could not. Nothing wrong with that is there?
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Invasion's
 
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Post » Fri Jun 22, 2012 8:29 am

Surely my post was not as simple as ''Skyrim is bad'' was it? I asked a question about how someone was still able to get gameplay out of Skyrim. I also told him why I could not. Nothing wrong with that is there?
"Not interesting" quests, would be nice to know why not interesting. Was the quest giver not fleshed out, was it too easy, too hard, was it because there was no choice in it? That would be information to improve the game / future games.

What you can do to enjoy Skyrim? Same as in every TES title, go exploring. Find new dungeons, look for the different Landmarks, make a pilgrimage to the shrines, find your enemies (Thalmor, Stormcloaks, Imperials, Kahjiit carriages) and hunt them down. Get married, decorade your home, get every shout, bring the Thieves Guild back to it's former glory. Create a new character, try to RP your char, go mental and worship Sheogorath by throwing cheese at people, complete your library, or just go for a walk and get eaten by a cave bear.
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Miragel Ginza
 
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Post » Thu Jun 21, 2012 6:14 pm

And there are enough threads around to know what's wrong, I think Beth got the message after the first two weeks. On a side note: Todd should talk less. Really.

I don't see any evidence that Bethesda got the message on Spellmaking. When I see spellmaking in the game, then I'll know. Until then, I will continue to complain and I hope others continue to as well.

The same goes for the rest of it. I'll believe Bethesda got the message when I see that Bethesda got the message.
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Miguel
 
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Post » Thu Jun 21, 2012 7:51 pm

I don't see any evidence that Bethesda got the message on Spellmaking. When I see spellmaking in the game, then I'll know. Until then, I will continue to complain and I hope others continue to as well.

The same goes for the rest of it. I'll believe Bethesda got the message when I see that Bethesda got the message.
They are not obligated to put something into the game they don't want. If they don't do it, don't buy it (or the next game). If it's getting in, it will probably come with the DLC since patches are more for bug fixing. And I'm pretty sure that putting spell making with a patch in brings more bugs, it's still Bethesda.
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Jeffrey Lawson
 
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Post » Fri Jun 22, 2012 5:00 am

Surely my post was not as simple as ''Skyrim is bad'' was it? I asked a question about how someone was still able to get gameplay out of Skyrim. I also told him why I could not. Nothing wrong with that is there?
I don't think wheter is was wrong or not is the point. I think the point is that there is no need to constantly point out what is flawed with the game in threads were it doesn't belong. I am not saying anything against your post(I haven't read it) or wheter it is valid, but I think StrelokCh's point is: Keep criticism constructive and in the threads it belongs.
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Alister Scott
 
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Post » Thu Jun 21, 2012 9:34 pm

For me, having a pretty world (Skyrim) is not enough to keep me hooked.

I couldn't care less that I could spend 100 hours just looking for things; looking for things is arbitrary, looking for things is just a fetch quest.

What is important to me is that the world has a weight to it, is believable, one that makes me feel like being this character is something "true."

In a world like Skyrim, that claims Khajiit aren't allowed in cities or towns (even if they just mean Khajiit merchants) but just let me stroll on by, having never seen me before, shows me the environment is lacking weight and is not believable.

They don't even stop to ask me who I am or what I am doing, even though I am a race that, in lore, is notorious for theft, smuggling, etc.

In a world like Skyrim, in Windhelm, that seems anti- or at least disliking of, Dark Elves, they barely treat a Dark Elf (mine) differently. I walk into the Inn, ask for a room and the Innkeeper says "great... another Dark Elf, just what we need" in a sarcastic tone but then happily only charges me 10 gold (like everywhere else in the world) means the atmosphere the game has provided is useless.

In a world like Skyrim where I can make Heavy Armor effing weightless, thus negating one of its biggest weaknesses, then the choice between Light Armor and Heavy Armor is meaningless in the first place.

If Skyrim was 100% exploration, no combat, no people, nothing, then the weight of the world would hook me because the weight would come from the expansive landscape alone.

While I agree with what you say, I think you're taking a game too seriously. It is a game, not a simulator. No game will ever be perfect

Bethesda have put an absolutely huge amount of content and work into skyrim, and you just have to let some things go that you would expect to be included. So what if there's sometimes no consequence to an action or a khajit lets you pass by, there's enough good things in the game where you should be able to overlook it's flaws. I also questioned certain things in the game where certain NPC's should haven't let me do something because of skyrim lore. But there were plenty of other circumstances I encountered in the game which gave weight and believability. They made a game and spent years on it, and did an amazing job. It's impossible to get everything right unless they spend another 6 years and a bucketload more money on the product, and even then, people still wouldn't suspend their disbelief and would still find the imperfections.
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oliver klosoff
 
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Post » Fri Jun 22, 2012 6:09 am

They are not obligated to put something into the game they don't want. If they don't do it, don't buy it (or the next game). If it's getting in, it will probably come with the DLC since patches are more for bug fixing. And I'm pretty sure that putting spell making with a patch in brings more bugs, it's still Bethesda.

Of course they're not obligated, but if their initial choices brings critical design flaws, then I'm going to continue to complain about that until it's fixed...even if that is for years. Even if people complaining doesn't convince Bethesda to restore the missing features in this game, maybe 4-5 years of people complaining can at least affect the decisions in these areas for the next game.

Hell if I'm going away quietly. I paid full price for Skyrim expecting the same 2-3 years out of it as I had with Oblivion... and I'm going to get it here on the forums if need be.
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Lexy Corpsey
 
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Post » Fri Jun 22, 2012 1:28 am

Of course they're not obligated, but if their initial choices brings critical design flaws, then I'm going to continue to complain about that until it's fixed...even if that is for years. Even if people complaining doesn't convince Bethesda to restore the missing features in this game, maybe 4-5 years of people complaining can at least affect the decisions in these areas for the next game.
There are many complain gathering threads around, there's even one where a user gathers material for an interview with Beth, that's better for reaching Beth. But...

Hell if I'm going away quietly. I paid full price for Skyrim expecting the same 2-3 years out of it as I had with Oblivion... and I'm going to get it here on the forums if need be.
This is exactly what I wanted to read. When I said "I don't get it" I meant that quite literally. I don't understand it because I'm hardly long on boards for complains, that's why I did not quite understand it. It's absolutly acceptabable if you want to complain to let off some steam, I just didn't "get it".
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xx_Jess_xx
 
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Post » Fri Jun 22, 2012 5:36 am

"Not interesting" quests, would be nice to know why not interesting. Was the quest giver not fleshed out, was it too easy, too hard, was it because there was no choice in it? That would be information to improve the game / future games.

What you can do to enjoy Skyrim? Same as in every TES title, go exploring. Find new dungeons, look for the different Landmarks, make a pilgrimage to the shrines, find your enemies (Thalmor, Stormcloaks, Imperials, Kahjiit carriages) and hunt them down. Get married, decorade your home, get every shout, bring the Thieves Guild back to it's former glory. Create a new character, try to RP your char, go mental and worship Sheogorath by throwing cheese at people, complete your library, or just go for a walk and get eaten by a cave bear.

Do I really need to explain every time I disagree or complain? Quests in this game are not fleshed out, nor are the npc that hand them out. You have probably seen allot of threads about it explaining why people feel this way. Do I need to again? Same goes for dialogue, choice, consequence and level scaling. I gave these reasons as to why I can't bring myself to play this game again and I asked why he still could. Throwing cheese at people, completing a library or pretending to worship a deity is none rewarding. No one will be in awe if I got every book ever written in my house, or react to a cheese wheel to the face. It sounds like making stuff up to fill a void.
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Petr Jordy Zugar
 
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Post » Thu Jun 21, 2012 6:56 pm

Do I really need to explain every time I disagree or complain? Quests in this game are not fleshed out, nor are the npc that hand them out. You have probably seen allot of threads about it explaining why people feel this way. Do I need to again? Same goes for dialogue, choice, consequence and level scaling. I gave these reasons as to why I can't bring myself to play this game again and I asked why he still could. Throwing cheese at people, completing a library or pretending to worship a deity is none rewarding. No one will be in awe if I got every book ever written in my house, or react to a cheese wheel to the face. It sounds like making stuff up to fill a void.
Gaming is time killing essentially, you're always filling up a void. If you don't like throwing cheese into other peoples faces, then you don't have to, play another game or try to replay quests you did like, if there are any. Like I told thegreatsquare, I literally did not understand why people keep complaining although they know the forums are full of it, now I do know.

The more you know. G.I. JOOOOOEEE. :banana:
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Celestine Stardust
 
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Post » Thu Jun 21, 2012 10:14 pm

Gaming is time killing essentially, you're always filling up a void. If you don't like throwing cheese into other peoples faces, then you don't have to, play another game or try to replay quests you did like, if there are any. Like I told thegreatsquare, I literally did not understand why people keep complaining although they know the forums are full of it, now I do know.

The more you know. G.I. JOOOOOEEE. :banana:

Throwing cheese around or collecting stuff is nothing more then lying to yourself. It means that the game has already run out of juice. Which means starting over again with a new character. Making a new build, joining another short guild experience, picking up the same loot, and killing the same level scaled bandits. Nothing will change no matter what I accomplish. Guilds should offer a clear and lasting experience that should define your character but it does not. Making room for fetch quests and hack & Slash.

I complain because I hate this sudden change. Perhaps I am the only one experiencing it, but damn do I got the right to complain about it.
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Prohibited
 
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Post » Fri Jun 22, 2012 5:03 am

Throwing cheese around or collecting stuff is nothing more then lying to yourself. It means that the game has already run out of juice. Which means starting over again with a new character. Making a new build, joining another short guild experience, picking up the same loot, and killing the same level scaled bandits. Nothing will change no matter what I accomplish. Guilds should offer a clear and lasting experience that should define your character but it does not. Making room for fetch quests and hack & Slash.

I complain because I hate this sudden change. Perhaps I am the only one experiencing it, but damn do I got the right to complain about it.

Sure you have the right to complain, as I said, I now understand why. But what's the difference between guild questing and messing around? It's both killing time, as is creating a new character. I know no game where you have really endless "written" quests, the radiant quests are more messing around than guild questing. But even the guild quests in OB for the DB (the best one so far imho) do end at some point.
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Joey Avelar
 
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Post » Fri Jun 22, 2012 12:44 am

Throwing cheese around or collecting stuff is nothing more then lying to yourself. It means that the game has already run out of juice. Which means starting over again with a new character. Making a new build, joining another short guild experience, picking up the same loot, and killing the same level scaled bandits. Nothing will change no matter what I accomplish. Guilds should offer a clear and lasting experience that should define your character but it does not. Making room for fetch quests and hack & Slash.

I complain because I hate this sudden change. Perhaps I am the only one experiencing it, but damn do I got the right to complain about it.

Have you tried role-playing? I can spend hundreds of hours on TES games when I create a character and actually become that character whatever he may be. It's what allows me to play TES games for years, I did the exact same thing with Oblivion.

But I do agree with you on how guilds should be a more lasting experience. I mean, I'm a wizard at heart; and when I first joined the college and that first quest was a lesson of you listening to your tutor. I was getting so pumped, I felt like an actual student studying the arcane arts. Then what? you never experience something like that again and 4-5 quests later the storyline is over for that guild? That was a big disappointment for me on Skyrim. Oblivion's guilds actually felt like they lasted longer than Skyrim's in my opinion. But I still love Skyrim, don't get me wrong. I just feel as if they could of done a bit more with the guilds.

Every now and then an eager pupil will come to me and ask if I can help with him/her training in magic, but that rarely happens and doesn't compare to you actually being in a class. I was seriously looking forward to more lessons and stuff in the college after that first quest, and because I thought like that; I ended up being disappointed.
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Jennifer May
 
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Post » Thu Jun 21, 2012 10:40 pm

Sure you have the right to complain, as I said, I now understand why. But what's the difference between guild questing and messing around? It's both killing time, as is creating a new character. I know no game where you have really endless "written" quests, the radiant quests are more messing around than guild questing. But even the guild quests in OB for the DB (the best one so far imho) do end at some point.

The difference between guild questing and messing around? Do I really need to explain that one?
I am aware that there are no games with endless written quests, but I am also aware that it is not an excuse for the abundance of meager fetch quests. Guild quest did ofcourse end in OB but took allot more time to finish them. All the other quests at least had a story to them. Making them feel more alive and thus enjoyable.

Have you tried role-playing? I can spend hundreds of hours on TES games when I create a character and actually become that character whatever he may be. It's what allows me to play TES games for years, I did the exact same thing with Oblivion.

But I do agree with you on how guilds should be a more lasting experience. I mean, I'm a wizard at heart; and when I first joined the college and that first quest was a lesson of you listening to your tutor. I was getting so pumped, I felt like an actual student studying the arcane arts. Then what? you never experience something like that again and 4-5 quests later the storyline is over for that guild? That was a big disappointment for me on Skyrim. Oblivion's guilds actually felt like they lasted longer than Skyrim's in my opinion. But I still love Skyrim, don't get me wrong. I just feel as if they could of done a bit more with the guilds.

Every now and then an eager pupil will come to me and ask if I can help with him/her training in magic, but that rarely happens and doesn't compare to you actually being in a class. I was seriously looking forward to more lessons and stuff in the college after that first quest, and because I thought like that; I ended up being disappointed.

I felt the same way when I first joined Winterhold, but what a disappointing pay off.
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Charlotte Buckley
 
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Post » Thu Jun 21, 2012 6:47 pm

The difference between guild questing and messing around? Do I really need to explain that one?
I am aware that there are no games with endless written quests, but I am also aware that it is not an excuse for the abundance of meager fetch quests. Guild quest did ofcourse end in OB but took allot more time to finish them. All the other quests at least had a story to them. Making them feel more alive and thus enjoyable.
There's a difference in content of guild questing and messing around, but if you want the right to complain, I have the right to like messing around. It's not filling a void for me, I just have fun f'ing with the world and sometimes like a total [censored]. After all, Sandboxes are so fun for me because I'm supposed to be the good guy and everyone tells me this but I still keep messing with stuff that belongs to somebody else, try to kill peaceful creatures and behave like the ponciest ponce who ever life in poncy town.
So basically the game is too short for you, or let's better say the game does not offer enough type of quests you like. So that's clear, but no patch will fix this, DLC maybe, probably not since Beth took another path for this game. And again, all TES games differ, they are different games in the same universe, not sequels like CoD MW3.
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Angelina Mayo
 
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