Well , I guess now I've communicated with someone who actually liked League of Legends, We obviously notice and like and ignore the exact opposite things in games. I disagree about you earlier your tech demo commen but the 2nd is obviously preference.
For me, having a pretty world (Skyrim) is not enough to keep me hooked.
I couldn't care less that I could spend 100 hours just looking for things; looking for things is arbitrary, looking for things is just a fetch quest.
What is important to me is that the world has a weight to it, is believable, one that makes me feel like being this character is something "true."
In a world like Skyrim, that claims Khajiit aren't allowed in cities or towns (even if they just mean Khajiit merchants) but just let me stroll on by, having never seen me before, shows me the environment is lacking weight and is not believable.
They don't even stop to ask me who I am or what I am doing, even though I am a race that, in lore, is notorious for theft, smuggling, etc.
In a world like Skyrim, in Windhelm, that seems anti- or at least disliking of, Dark Elves, they barely treat a Dark Elf (mine) differently. I walk into the Inn, ask for a room and the Innkeeper says "great...
another Dark Elf, just what we need" in a sarcastic tone but then happily only charges me 10 gold (like everywhere else in the world) means the atmosphere the game has provided is useless.
In a world like Skyrim where I can make Heavy Armor
effing weightless, thus negating one of its biggest weaknesses, then the choice between Light Armor and Heavy Armor is meaningless in the first place.
If Skyrim was 100% exploration, no combat, no people, nothing, then the weight of the world would hook me because the weight would come from the expansive landscape alone.