Skyrim world is very small!

Post » Sat Jun 16, 2012 10:42 am

Oblivion had hand-crafted areas, but the bulk of the work was procedurally generated (which is why trees are so far apart and rocks are just random) on a heightmap. The cities were handcrafted, the dungeons were hand-crafted (technically, a lot of C&P was done). Turning off grass can reveal a lot about it, and there's a good reason Unique Landscapes was made. It was large, but lack of obstacles and silly running speeds allowed you to cross it very quickly.

Morrowind was much smaller than either of the other two games, but its short draw distance and your character's low running speed/frailty made it seem larger. It was completely hand crafted, with the possible exception of an initial use of a heightmap.

Skyrim is entirely hand crafted too, apart from the heightmap. It's smaller than OB, bigger than MW. Horse running speed/WW running speed and restricted travel makes it feel smaller.
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Rachel Briere
 
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Post » Sat Jun 16, 2012 11:52 am

OP's mind is too small.
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matt white
 
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Post » Sat Jun 16, 2012 2:04 pm

OP's mind is too small.
We are intrinsically geared to only benefit ourselves and since the dawn of time, we are immersed into the rat race of a society that solely revolves around individual greed and collective corruption. Although we have advanced tens of thousands of years, we're still born to hurt others for our own carnal benefits. By the end of the world with death or new beginnings, all of our violent endeavors will? eventually yet inevitably reach it's end.

Made that up myself, if you're going to resort to petty insults, at least prove you have some intelligence yourself because I bet you can't say anything intelligent like that.


Anyway, I just wanted to see a world like the lore. Randomly generated areas would not be bad if a Total Conversion mod was made, they would just make each city larger, change the layouts of the interior buildings/names and maybe some colors to. As for the world, it would be loads of new areas with a new terrain layout along with new locations that could be distinct from the rest of the game world.
Skyrim itself has around 5-6.3 million people in the Lore but I don't think a mod like this will ever be made.
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Talitha Kukk
 
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Post » Sat Jun 16, 2012 1:54 pm

It definitely doesn't need to be any bigger. Every part of it is really defined, compared to the many barren parts of Cyrodiil and Morrowind.
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RaeAnne
 
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Post » Sat Jun 16, 2012 11:37 am

Have you ever played games with randomly generated land? Bleah. I'll take the smaller (But still huge...) hand crafted world over a giant generated world anyday.

Guessing your not a fan of minecraft huh?
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Jennifer May
 
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Post » Sat Jun 16, 2012 8:25 am

Guessing your not a fan of minecraft huh?
Minecraft works as randomly generated land because it's so simple. It's very easy to randomly generate blocks of only about 30 different types, that are all the exact same size, and not have it look half bad.

Now try generating a world with thousands of objects that are all completely different shapes and sizes.

Not exactly the same.
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james kite
 
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Post » Sat Jun 16, 2012 10:03 am

Hello there Garrison64.

OP's mind is too small.

This is the kind of rude reply that gives internet forums a bad name. Funny how a few indefectible fans sometimes assert how these forums are so negative, filled with complainers, yet fail to acknowledge the above kind of language, the above kind of lowly demeanour comes, much more often than not, from their ranks. The dichotomy between loyalists and complainers is mostly a fallacy, but once in a while there comes a post which perfectly fits the fanboyish mold.
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Anna Watts
 
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Post » Sat Jun 16, 2012 8:57 am

Hello there Garrison64.



This is the kind of rude reply that gives internet forums a bad name. Funny how a few indefectible fans sometimes assert how these forums are so negative, filled with complainers, yet fail to acknowledge the above kind of language, the above kind of lowly demeanour comes, much more often than not, from their ranks. The dichotomy between loyalists and complainers is mostly a fallacy, but once in a while there comes a post who perfectly fits the fanboyish mold.

*presses Z*

I've wanted to do that for bloody ages
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KiiSsez jdgaf Benzler
 
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Post » Sat Jun 16, 2012 5:18 am

The world seems smaller then it is because every 15 seconds a new black icon is popping up on your compass so its like you're not far away from anything. Would be nice if they would remove those icons from your compass unless you actually heard from someone or saw on a map its existence. Would take a little more skill to explore and you'd be more likely to "stumble into" something new.
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TASTY TRACY
 
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Post » Sat Jun 16, 2012 1:40 pm

Hi there For_Valgoria. How are you doing?

It definitely doesn't need to be any bigger. Every part of it is really defined, compared to the many barren parts of Cyrodiil and Morrowind.

So you would actually oppose a bigger landmass? I guess, then, I'm glad SKyrim was my first TES, as this has allowed me to see it for what it is without the perhaps unnecessary burden of perspective. The game world has a lot going for it, it's handcrafted, with at times spectacular vistas, but it's also a bit stale at places, overcrowded with points of interest and not particularly exciting nor vivid besides them.
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Sxc-Mary
 
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Post » Sat Jun 16, 2012 4:02 am

Myrhn, hi!

The world seems smaller then it is because every 15 seconds a new black icon is popping up on your compass so its like you're not far away from anything. Would be nice if they would remove those icons from your compass unless you actually heard from someone or saw on a map its existence. Would take a little more skill to explore and you'd be more likely to "stumble into" something new.

That sounds like a good idea. Another good one would be, of course, to have those icons be toggle-able. But I like that idea; it's the equivalent of marking locations on your map.
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BEl J
 
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Post » Sat Jun 16, 2012 4:45 pm

Even though it's smaller in size, it's still a beautiful creation. If it was bleak and smaller, then it would be a big deal. But the environments are amazing.
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Trey Johnson
 
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Post » Sat Jun 16, 2012 4:47 am

Have you ever played games with randomly generated land? Bleah. I'll take the smaller (But still huge...) hand crafted world over a giant generated world anyday.
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koumba
 
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Post » Sat Jun 16, 2012 5:57 am

Bethesda needs to integrate future Elder Scrolls games so that they can be played collectively or independently or in any combination. It's the obvious solution to most of their problems...of course I don't anticipate it ever happening. Don't get me wrong, I love their games and wouldn't waste time being critical if I didn't.
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Kayla Bee
 
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Post » Sat Jun 16, 2012 5:31 am

Bethesda needs to integrate future Elder Scrolls games so that they can be played collectively or independently or in any combination. It's the obvious solution to most of their problems...of course I don't anticipate it ever happening. Don't get me wrong, I love their games and wouldn't waste time being critical if I didn't.
That thing is already in the making it is called TES online :D
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TWITTER.COM
 
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Post » Sat Jun 16, 2012 6:06 pm

That thing is already in the making it is called TES online :biggrin:

Admittedly, I haven't really looked at that...but the rumblings on this forum make it sound like a mmo wannabe..so that's probably of no interest to me.
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yermom
 
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Post » Sat Jun 16, 2012 6:32 pm

It depends how you play the game. PC mostly, sorry console users.

If you want skyrim to feel large (including both interiors and exteriors here), there are several things you can do.

You can disable the compass, and/ or dont use map either. No map is a little too much though, personal preference. Dont fast travel, ever. Do not use any mods to tweak running speed or horse running speed. Download large quest mods (several good ones already), or dungeons, or new skyrim areas. Use hardcoe survival mods,

Skyrim will feel bigger. By quite a bit.

If you think skyrim is small its probably because you fast travel. Or dont/ cant use mods.
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GabiiE Liiziiouz
 
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Post » Sat Jun 16, 2012 10:53 am

For the most part, Skyrim feels massive due to just how much there is in the game world. So in that sense it doesn't need to be any bigger, but in future I wouldn't turn down a larger game world. I also don't think it was possible with the current gen of consoles - it was a miracle that Bethesda was able to get Skyrim onto one Xbox disc when other RPGs with comparatively less gameplay required two discs (Mass Effect 3, as an example).

I will say though that the cities and towns are disappointingly small.
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stephanie eastwood
 
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Post » Sat Jun 16, 2012 11:54 am

Hi there DeanG!

For the most part, Skyrim feels massive due to just how much there is in the game world. So in that sense it doesn't need to be any bigger, but in future I wouldn't turn down a larger game world. I also don't think it was possible with the current gen of consoles - it was a miracle that Bethesda was able to get Skyrim onto one Xbox disc when other RPGs with comparatively less gameplay required two discs (Mass Effect 3, as an example).

I will say though that the cities and towns are disappointingly small.


That's how I feel, for the most part. I wouldn't particularly mind a game world as big as Skyrim's in the next instalment. What would disappoint me would be cities and towns as small as those we got. I'm left wondering whether there is a relationship between the size of the game world and the average size of the cities. I am aware of the limitations current consoles impose upon TES. Since we'll be having next gen ones by the time TES VI, or even Fallout 4, comes out there's a fair chance some of those constraints will be somewhat lifted. Bigger cities is a prime directive, I think.
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Hilm Music
 
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Post » Sat Jun 16, 2012 3:21 pm

Frankly, I've never seen any gameworld bigger than Skyrim that had such a level of details and character. I'd rather have a smaller Skyrim world than a very large ES:IV:Oblivion like world.
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Kayleigh Mcneil
 
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Post » Sat Jun 16, 2012 6:56 am

And to be honest, in each gameplay true skyrim, there are still place i discover, that i didn't saw before.

That's what i like with the elder scrolls and fallout franchise, you can play it over and over and still se things that you didn't see before.

lolololololol #grammar
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naome duncan
 
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Post » Sat Jun 16, 2012 5:55 am

Yes, but, in my opinion, random encounters make up for it. Oblivion-walking to town...fight wolf...walking to town...fight bear. Skyrim-walking to town...meet drug dealer and buy sleeping tree sap (one of the best items in the game)...walking to town...assassination attempt number 7...walking to town...
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Samantha Mitchell
 
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Post » Sat Jun 16, 2012 3:08 pm

Myrhn, hi!

Um, hello. :)

Anyways, to build on my point, because of those icons (and yes that should be toggleable) it never really feels like your far away from anything, there's always a bandit hideout, or a cave, or a tower not far off.
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Jonny
 
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Post » Sat Jun 16, 2012 2:55 pm



Yeah I know, Ivarstead isn't actually a minor city though, it's just a town. But Winterhold was a real disappointment, I suppose with the College being there it adds to it's size if you join it.
I'd have liked to see more major cities as well though. I did enjoy the fact that they were SO much more diverse than the cities in Oblivion. Markarth blew my mind when I first entered it.
Yeah I know I was just giving references to cities that I feel are so underwhelming, Winterhold and Solitude are my two biggest disappointments, the rest of the cities are lacking too, to me they feel like glorified villages.

The cities are diverse yes more so than Oblivions in terms of design, but they are just so small.

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Dewayne Quattlebaum
 
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Post » Sat Jun 16, 2012 1:41 pm



I'm playing Oblivion at this very moment and can't notice it, despite it being so 'blantantly obvious'. As I've said previously, I find Cyrodiil to be a beautiful province - its green forests, autumn trees, snowy mountains, grassy plains and swamp areas make for some stunning scenery.

And also, they did stick to lore. I remember reading that Tiber Septim somehow changed Cyrodiil's climate from a rainforest to the forest we know and (at least in my case) love.
You cannot notice the copy pasted trees, plants, dungeons, buildings, templates, and the pasted colors of the world? This was one of the few faults I found with the game the art style of the game is fine don't get me wrong here but yes its blatantly obvious that the world is copy pasted thus there is repetition all over the place.
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clelia vega
 
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