Skyrim world is very small!

Post » Sat Jun 16, 2012 8:37 am

I don't think Cyrodiil was dull and uninteresting at all.

I do, so much so that OOO and MMM were neccessities.
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Philip Rua
 
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Post » Sat Jun 16, 2012 12:02 pm

Hi there youp1one1!

It's not that the size is too small but like it has been mentionned by others, that places of interest are too close and unrealistic. It would make for more interesting exploration if finding a cave, a fort etc was less frequent.
IMHO the future of sandboxed games like Sjyrim is a mix of handcrafted + procedurally generated landmass to overcome the issue of finding a cave or dungeon every 100m.
I believe that with the advance of technology it will be possible to make interesting generated content.

Good point. Yup, running into a cave or ruin once every five steps ends up lessening the joy of exploration. Buy when you say procedural generation, do you mean real time generated landscape or one which is generated beforehand and then placed set and locked into the gameworld, so that designers are relieved from the time consuming obligation to handcraft every single inch of the terrain?
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Jarrett Willis
 
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Post » Sat Jun 16, 2012 3:04 am

Morrowind seemed bigger to me (I don't know if it actually was)... but Oblvion definitely wasn't. It was pretty much contructed in two corridors in a T-shape. It only seemed larger to you probably because of that design. To walk from the Westernmost spot on the map to the Southernmost, you had to travel all the way East first, then travel due South. Skyrim is basically an open map shaped as a square with mountain ranges throughout (that are not impossible to traverse, but can be difficult). It could be that it is objectively smaller than Oblivion, but the design (square vs. cross) at least logically seems to contain more area.

Oblivion was huge but lets forget it was extremely dull and unintereting and you can walk for minutes upon minutes in one direction and not see any other life. No sorry ill take skyrims world over oblivion any day.

Hmm... well, that's your opinion. It definitely wasn't dull. It was actually pretty cool hunting deer in the woods. Oblivion gates ruined the beautiful landscape though.
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Jason White
 
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Post » Sat Jun 16, 2012 5:27 pm

so you think skyrim has a large playing surface?

I definitely know its too small

Oblivion notwithstanding, how many games have a larger play area?

Fable is too small.

Give your 'point' some substance or cease your trolling, rapscallion!
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elliot mudd
 
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Post » Sat Jun 16, 2012 6:13 am

No. I am a critic of MANY things about this game, but its size is not one of them.


This.
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Danel
 
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Post » Sat Jun 16, 2012 9:56 am

I don't think Cyrodiil was dull and uninteresting at all.

Because it isn't dull and uninteresting. For those that approach Oblivion with an open mind.

It's amazing and hand crafted.

If anything I find it annoying that in Oblivion you can walk more than a few steps without tripping over some dungeon, shrine, easter egg, etc.

Actually Skyrim is, I think, more sparse. Pparticularly in the tundra area.
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rae.x
 
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Post » Sat Jun 16, 2012 5:51 am

Hi there Savlian! Hope you're doing great.


Because it isn't dull and uninteresting. For those that approach Oblivion with an open mind.

It's amazing and hand crafted.

If anything I find it annoying that in Oblivion you can walk more than a few steps without tripping over some dungeon, shrine, easter egg, etc.

Actually Skyrim is, I think, more sparse. Pparticularly in the tundra area.

Well, I think you've hit the nail on the head. The problem, I think, lies with the notion that in order for forests to be interesting there has to be some point of interest around the corner. Real life forests are fascinating by themselves. They don't need a ruin or a cave once every few steps. It is because Bethesda got self-conscious about how bland and stale their forests are that they felt compelled to catch up and stuff them up with loads of POI. I'm sure there are a lot of tech limitations that inhibit progress in thgis area but I'm confident next gen consoles will push the current limits of what you can do.
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Lily Something
 
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Post » Sat Jun 16, 2012 7:22 am

I agree, it does feel a bit smaller, and you can traverse it pretty quickly. I walked from the original Dark Brotherhood Sanctuary to the new one near Dawnstar in about 15 minutes, on the map it looks really far away. But I don't think the size matters all that much, as it's so rich with detail. I think they went for a more dense map, rather than a larger one.

Overall, I think the Skyrim map is pretty amazing.
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Fam Mughal
 
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Post » Sat Jun 16, 2012 4:52 am

Isn't a problem of size of the world, but of things like cave or fort, in skyrim are too similar each other making game boring after 4-5 forts.
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Harry Leon
 
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Post » Sat Jun 16, 2012 5:29 pm

Isn't a problem of size of the world, but of things like cave or fort, in skyrim are too similar each other making game boring after 4-5 forts.

Yeah, they kind of get repetitive, but I prefer them way more than Oblivion's caves.
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gandalf
 
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Post » Sat Jun 16, 2012 11:06 am

The guy who started his forum is totally right oblivion and skyrim are sooooooo small take morrowind for example i played that game for years without finishing all the quests mostly because It took so long to get to other places. I've actually looked it up and oblivion was like .0001 the scale of morrowind and I know bethseda is so concerned about microdetail but they dfont understand that graphics aren't important whats important is making the game feel real and when I can run to Whiterun from riverwood in 2 min thats not realistic plus the cities have like 12 people not realistic and i think the dungeons and bandit camps are very much improved but when you find one every 10 ft its just lame When it takes months in game and weeks real time to travel across the province your in then i will be satisfied with area.
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Smokey
 
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Post » Sat Jun 16, 2012 6:57 am

Isn't a problem of size of the world, but of things like cave or fort, in skyrim are too similar each other making game boring after 4-5 forts.
very true
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Facebook me
 
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Post » Sat Jun 16, 2012 3:00 am

Agreed. It feels like Morrowind and Oblivion were bigger for me.

EDIT: talking about the outside area, not including dungeons.


Man, I know what you are talking about!

But the world isn't really smaller! maybe by a bit... It feels smaller because in Morrowind and Oblivion most of the world looked the same, in Oblivion it was all foresty so you would not recognize each area... And in Skyrim, every single spot has a unique look, which makes you remember it very well, and because you remember so many of the places, it looks like the game is smaller, plus Skyrim is much more open than Oblivion, so you can actually see most of the world.

Think about it...
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Jodie Bardgett
 
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Post » Sat Jun 16, 2012 1:21 pm

It is a small world. But it's not that the world is geographically small.

It's that theres far too little in it. Only enough to get to level 40, in fact. If you play properly, just go at it, like you're meant to, you run out of stuff to do by level 40.
A world is'nt actually big because of it's size. It's what's in it, how interesting it is and how much of it there is.

The world is too big, with the same 6 things copy pasted repeadedly.
There is'nt vast tracts of unspoilt wilderness, even. You go for some wilderness wandering, and you end up seeing people again soon.
The forests, you expect big trees and vast forests. And there is'nt. It's just some trees dotted around.
There is'nt some places full of vicious enemies to tear you up to liven it up. Nope, because theres nothing like deathclaws or cazadores in skyrim.
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Chris Jones
 
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Post » Sat Jun 16, 2012 5:17 am

50-60km? It's a hell of a lot smaller than that, but the game world is still massive. What are you comparing it to? Not many games have even a 10th of the size Skyrim does and I can think of only a handful that have somthing bigger.
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Laura
 
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Post » Sat Jun 16, 2012 5:29 am

Doubling the game world would ruin Skyrim.

It often takes me half an hour to travel (no fast runs) from a city to a dungeon, possible longer depending on the events I encounter on route. If you factor in the dungeon and a return journey could easily be 2-3hrs real time to finish one quest.

Doubling the game world would only mean longer journeys.

No thanks, think the developers sized this perfectly. If you want adventure turn off the compass makes traveling so much harder.
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megan gleeson
 
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Post » Sat Jun 16, 2012 5:45 am

Have you ever played games with randomly generated land? Bleah. I'll take the smaller (But still huge...) hand crafted world over a giant generated world anyday.

This
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RaeAnne
 
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Post » Sat Jun 16, 2012 4:35 pm

Also, with the addition of new Dawnguard caves, ruins, etc. to the Skyrim map, there will be even more exploring for us to do. :)
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lydia nekongo
 
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Post » Sat Jun 16, 2012 11:18 am

Yeah, the randomly generated terrain of Daggerfall was the best.

I mean, all the empty landscape, all the completely bleak fields, all the mountains you can see in the background but never reach because the game cannot render mountains...
And yet it's still fun :D
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Darlene Delk
 
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Post » Sat Jun 16, 2012 3:06 am

Skyrim does feel small. The next Elder Scrolls and Fallout games really need to upscale the landmass.

Still, after playing lots of Minecraft, I have to say, I'll take Skyrim to randomly generated crap any day. Minecraft gets away with it because it's visuals lack detail, so the eye doesn't percieve repetition as much(Oversaturated already with it). But seeing 800M of featureless flat grass isn't exactly my idea of great content.

I'd love to see an Elder Scrolls or Fallout game the size of Just Cause 2. That's like 93SQMiles. Maybe as the tools evolve, we'll be able to get stuff like that while still keeping the human touch of the artists involved.
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Emmanuel Morales
 
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Post » Sat Jun 16, 2012 1:24 pm

the mountains make up most of the game world. skyrim is small.
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Daddy Cool!
 
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Post » Sat Jun 16, 2012 7:02 pm

Skyrim does feel small. The next Elder Scrolls and Fallout games really need to upscale the landmass.

Still, after playing lots of Minecraft, I have to say, I'll take Skyrim to randomly generated crap any day. Minecraft gets away with it because it's visuals lack detail, so the eye doesn't percieve repetition as much(Oversaturated already with it). But seeing 800M of featureless flat grass isn't exactly my idea of great content.

I'd love to see an Elder Scrolls or Fallout game the size of Just Cause 2. That's like 93SQMiles. Maybe as the tools evolve, we'll be able to get stuff like that while still keeping the human touch of the artists involved.

Oh yeah, baby. Just Cause 2 is one of my favorite open-world games... a massive beautiful world with no loading screens.
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katie TWAVA
 
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Post » Sat Jun 16, 2012 4:57 am

Really? It seems a lot bigger to me. Nearing 1000 hours and I've still hardly touched areas of The Reach The Pale and Winterhold.

I'm not being mean, I'm genuinely curious, how did you manage to play 1000 hours and not explore those areas? Did you replay a bunch of quests with different characters or something. I've not played anyway near 1000 hours and I've explored pretty much everywhere.
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No Name
 
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Post » Sat Jun 16, 2012 3:17 pm

Even though it may feel big, that is only because of the new running system and slow horses. It is only about 40-50km squared(It's not that big). I wish there was some new mod, that would randomly generate new areas and make Skyrim feel like how big it really is in the Lore.
Play Daggerfall. Also size isn't really the main issue. It is what you do with the size that matters. There are so many things to do!
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Jeremy Kenney
 
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Post » Sat Jun 16, 2012 7:18 pm

Skyrim feels massive to me.
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Chenae Butler
 
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