Skyrims Perk flaws

Post » Tue Jun 12, 2012 9:07 am

Let's see... how WOULD it balance the game?

First off, it isn't overpowered. From level 1-81, you can max MAYBE 3 and a half classes by getting every perk affiliated with that class. With 2 perk points, there's a substantial increase, but without being overpowered.

I could max Heavy Armor, Destruction, and Blocking with full perk points, which is sort of a good 'goal' to have when using a Spell-Sword character. Otherwise, I wouldn't be able to, which would limit me.

I know spending points on things like Blacksmithing, and Lockpicking would be less helpful than that of spending the points on combat-related inquiries, but WHO doesn't like variety in a video game?


I don't want my character to be full-blown combat-oriented. I want my character to have a little variety with the other skills you can do ingame. The only problem is that if I DO that sort of thing, then I ruin my combat-experience.

Let's face it. It's UNDERpowered, and maybe that alone is an understatement. I want to skill in the game, but I also don't want to get torn apart by enemies. There's not a lot of variety that Bethesda is offering.

Now you explain to me. Unless you are a stubborn and die-hard combat person, then what part of what I just suggested makes the game too easy? If it's too easy for you, then it generally implies that you only care about combat, which can't make a valid counter-argument. There's too much variety.

It is grinding to level up to Lv81, I am only able to level up to soft cap and play my quest, otherwise i will be bored to death.

But if your about to max everything and make lv81 and want to play with 1 character only, why don't you grind your way to all max without level up, believe me it is just one go, save a master file.

Learn perk and play, when you want to play another play style, load your master file and learn some other perks.

Oh, what am i saying, of coz you don't need grinding, you can always use mod to gain all level and all perks to make yourself god.
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Hannah Barnard
 
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Post » Tue Jun 12, 2012 8:29 am

It is grinding to level up to Lv81, I am only able to level up to soft cap and play my quest, otherwise i will be bored to death.

But if your about to max everything and make lv81 and want to play with 1 character only, why don't you grind your way to all max without level up, believe me it is just one go, save a master file.

Learn perk and play, when you want to play another play style, load your master file and learn some other perks.

Oh, what am i saying, of coz you don't need grinding, you can always use mod to gain all level and all perks to make yourself god.


I don't own Skyrim for the PC, first off.

But yeah, I guess it's a good idea to make another save file with different perks. The only downside is that I have to start from scratch, and repeat all the quests I did. Not very fun, unless I'm taking a long break from the game.
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quinnnn
 
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Post » Tue Jun 12, 2012 11:28 am

feel the new perk system is way better then previous games simply because it is no longer possible to become a master in every art by simply learning a skill. Previous TES games have suffered under the fact that attributes and skill have made each character at endgame similar to eachother, why starta thief if you already have a mage at endlevel who can simply put a new outfit on and be just as good at sneaking and backstabbing as the best thief in the game?

The perk system and no classes was the right move for Bethesda, finally I can make a thief that is a thief and a mage that is a mage and those 2 characters will be totally different to play.

the problem with this, however, which many have already discussed is the fact that you don't actually become that "thief" character you planned until so late in the game that you are already a god and are ready to make another character.

you miss playing the game with any actual difficulty while playing your desired character.

thus, the broken difficulty system needs a lot of improvement.
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Adrian Morales
 
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Post » Tue Jun 12, 2012 11:34 am

Let's see... how WOULD it balance the game?

First off, it isn't overpowered. From level 1-81, you can max MAYBE 3 and a half classes by getting every perk affiliated with that class. With 2 perk points, there's a substantial increase, but without being overpowered.

I could max Heavy Armor, Destruction, and Blocking with full perk points, which is sort of a good 'goal' to have when using a Spell-Sword character. Otherwise, I wouldn't be able to, which would limit me.

I know spending points on things like Blacksmithing, and Lockpicking would be less helpful than that of spending the points on combat-related inquiries, but WHO doesn't like variety in a video game?


I don't want my character to be full-blown combat-oriented. I want my character to have a little variety with the other skills you can do ingame. The only problem is that if I DO that sort of thing, then I ruin my combat-experience.

Let's face it. It's UNDERpowered, and maybe that alone is an understatement. I want to skill in the game, but I also don't want to get torn apart by enemies. There's not a lot of variety that Bethesda is offering.

Now you explain to me. Unless you are a stubborn and die-hard combat person, then what part of what I just suggested makes the game too easy? If it's too easy for you, then it generally implies that you only care about combat, which can't make a valid counter-argument. There's too much variety.

Well, contrary to popular belief, using a lot of capital letters doesn't actually make your point stronger.

The game becomes quite easy (for most players) after they've leveled up enough to be considered "specialists" in a few skills. But honestly, I'm not sure what you're trying to say, because it's not at all clear. Are you saying that the game is unbalanced for you because you can't invest perks in every skill equally? Are you saying it's unbalanced because you have to pick areas to specialize in? Is it unbalanced because you find it too hard or too easy?
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nath
 
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Post » Mon Jun 11, 2012 11:53 pm

I prefer the perk system in Skyrim to the previous leveling systems, however it does have some issues:

1) Too many skills have as their opening choice a 5-rank perk that is virtually mandatory to take all of and serves only to soak up perk points
2) Lockpick and Speech perks are almost completely useless, and the latter have far too few opportunities for use outside selling loot
3) Specialization perks in One-Handed and Two-Handed are entirely useless, for various reasons
4) Top-tier perks in some skills are not worth taking, while others are ridiculously overpowered

#1 I fixed in my perk overhaul mod, and #3 I am still working on (it's proving to be a pain to fix), while #2 and #4 require developer intervention to repair; the first is due to poor implementation and the second is due to crappy AI, neither of which can be fixed in mods.
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Anne marie
 
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Post » Tue Jun 12, 2012 6:28 am

All I can say is that, exactly what you are complaining about, is what the system was intended to do. To force players to make a choice, while still giving them rather open options. I can certainly see where it gets annoying sometimes, but on the other hand I can see where it's rather cool too. Personally I like the perks overall, it's the only way to keep characters specific when they keep taking away skills
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Romy Welsch
 
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