Concept of perks is awesome, but they are just badly executed.
I'm currently playing FO1 and think that that game did a much better job when it comes to perks (they should not be just copy/pasted though).
For now, I find lack of attributes to be a main flaw in Skyrim system.
Also, I find it stupid that you reach max level in Skyrim when you increase all the skills to 100.
There should be a hard level cap instead.
I agree with this. The perks should be unique skills and abilities, not stupid stuff like more basic damage with ____ weapon. I find that I waste perks a lot on increasing damage with my weapons than actually gaining new abilities.
Not to mention, say you reach level 81 and you've used a sword the whole game, and you put all your remaining points into using swords (hack and slash). Then you decide "Hey, swords are old, I wan't to try something else. So I'll use a mace!" Well, now you can't do as much damage because all your perks went into swords, not maces. So if you want to use a weapon to it's full power, it'd better be a sword. So then you'll have to make a mace-specialized character. There should be sub classes in one and two handed weapons, that determine weapon type effectiveness, not perks.