even though we fight FPS or 3RD style the game is, in essence, an rpg, and not our own aim (the player) should matter, but the char's abilities.
the sneak bonus, as i try to explain it to myself is the headshot, or vital shot. why?
because if an enemy is unaware of your presence it will go on with is regular business, and thus expose his vital areas to the unknown. that is how you get the sneak bonus in the calculation.
the killing dragon in the tail is the same. because they wanted it to be controlled by skill not by our aim, left it like that.
imagine playing diablo rpg. the first diablo. holding shif and unleashing a storm of arrows at the direction of one enemy, because the skill wasn's sufficient to enable the character to hit the enemy. the isometric view made it posible for the player to understand that it doesn't take into acount my aiming, but the game char's.
in skyrim i try to improve my (personal) aim in fps style shyping enemies at the end of the fov. sometimes i manage to hit a moving target by shooting at it's preticted path, and sometimes the aim is off and i just startle them.
PS: sneak vs on guard enemies
a mage that isn't aware of you will not have active any "flesh" magics and go down even with wooden arrows (even if just the stunning part (u know, when they have only a point of health and beg for their lives.
if they sense you, they instantly activate their wards and this way you shoudn't be able to score a sneak attack
but this will not mean that your possition should be revealed. remember arrows are silenced weapons and there is just a shoosh sound for a miss, and for a hit a veeeery wide area of probable locations. this has been programed correctly.
any rational enemy with an arrow sticking out of him will have to concentrate really hard not be able to fight efectively, and even see clearly. any lower animal would just run.
i'm not a hunter myself but would be interested from big cat hunters (regarding the sabertooth actions) how they react. not with guns but with hunting bows and crossbows.
PPS: arrow vs armor
we have some levels of the ores in the game
fur, leather...iron steel, studed, etc dragon...
this should be translated into DMG vs DR as in fallout. the iron arrow or falmer should do sqat dmg to daedric, elven, orchish armor (there are enough enemies that are using advanced armors) and the daedric arrow, shoud destroy any leather armors, and do bonus dmg against ebony armor
so a steel tip arrow should pierce iron armor
steel vs steel shoud be on par
iron tip vs steel armor sholud bounce
yes it will complicate the calculations, but, hey, we are using top end computers that are able to calculate billions of variations very fast.
this calculation in simple, with a excel macro. at the fallout forum there is a member that cracked the vats, and the calculation of damage done by each weapon and ammo.
sorry for this extra long post, but instead of making several post with all the ideas

