A sneak attack with a bow should be an insta-kill. Always.

Post » Wed Jun 06, 2012 9:06 pm

Armour played an important part in protection against arrows.

Medieval knights sometimes looked like pincushions, from all the arrows sticking out, but were still fighting.
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RObert loVes MOmmy
 
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Post » Thu Jun 07, 2012 6:10 am

Well... no, actually.

http://www.youtube.com/watch?v=D3997HZuWjk

Depends on what http://www.youtube.com/watch?v=KCE40J93m5c&feature=related you watch it seems :P. A single shot is not a very good test.
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Benji
 
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Post » Wed Jun 06, 2012 11:45 pm

Well, I'll take a single shot in a controlled environment from a semi-reliable source than some bunch of dudes :tongue:
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teeny
 
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Post » Wed Jun 06, 2012 11:40 pm

If OPs demands were true, then we'd have no ex-adventurer city guards anymore.
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Paul Rice
 
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Post » Thu Jun 07, 2012 12:40 am

It shouldn't. If smithing or enchanting are mandatory to play without frustration at high levels, then I've yet more reasons to say that the gameplay mechanics are deeply flawed. Also, I don't have this problem with daggers or swords when I do stealth kills. It's the 3X multiplier that is too low! If you don't take the perks, the sneak damage for all weapons is 2X.

Bows 2X > 3X
1H 2X > 5X
Daggers 2x > 15X

Something is not right.

Upgrading your weapons is something you have to do in most RPGs... I will agree that the upgrading system does have it's flaws (it should allow for NPC smiths to upgrade your weapons, up to some extent, for a fee) but still, it's not really hard to put a couple perks in smithing so that you can have decent upgraded weapons. Just getting the perk to upgrade magic items i enough, since for a non-enchanter the best weapons are some special artifacts.
Besides, there would be no point to add enchantment and smithing if you could beat everything with unupgraded tuff, would it?

Now, as for the sneak perks: true, 3x is much less than the x6 of 1-h and x15 of daggers, BUT:

It's infinitely easier to sneak attack as an archer than as a melee. It's also infinitely easier to hide afterwards.
As a sneak archer, you can sneak attack someone among a group of people very easily. As a melee, it's much more difficult for the others to not spot you.
As an archer, you can chain up to 3-4 sneak attacks on the same target before they find you. As a melee, you can at most do one attack.
Daggers have no reason of existance except from that x15 sneak bonus, as they are pathetic otherwise.
Archers get slow motion, which let them sneak kill a whole group of enemies before being found out. Melee have to react in real time...
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Mylizards Dot com
 
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Post » Wed Jun 06, 2012 8:47 pm

If you want headshots to be instant kill, then you need to expect NPC's to kill u with a shot to the head. That will be amusing watching all the babies QQ
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Sabrina garzotto
 
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Post » Thu Jun 07, 2012 10:17 am

It is already very easy to kill someone as an archer. It usually is an instant kill and if you are unlucky you'll need a second arrow. A lot of perks can help with this. The fun is getting them. After that archery can become a little boring if "sneak/shoot/hide/rinse-and-repeat" gets repetive. ;)
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Jesus Sanchez
 
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Post » Thu Jun 07, 2012 7:53 am

I can't tell you how many perfectly good assassinations have been ruined because the stupid target WON'T DIE.

I'm in the perfect hiding spot, poisoned arrow at the ready, just waiting for the person to walk into view. Fnally they do, I let the arrow fly, watch it race towards them with bated breath... and it's a perfect shot!...


What makes you such a good shot anyway? Without localized damage (headshots and so on) the only way to guage your damage is you archery skills. Increase archery and the perks with it and see the improvements. the hight percentages substitute for local damage and you'll get your one shot kills.
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Ricky Rayner
 
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Post » Thu Jun 07, 2012 2:01 am

This is a dart, can you post a picture with an arrow? :smile:

It's close enough. :nod: A dart will have less energy behind it, but it's concentrated on a smaller area. My point was that you can sometimes survive for quite a while after injuries that penetrate the skull to some degree, even though sepsis will likely kill you eventually without modern medicine.

Most wounds sustained in battle won't kill straight away anyway. IIRC, research done on remains found around medieval battlefields seems to indicate that the legs were the most vulnerable and often-hit part in a fight, while many people seem to have survived previous serious injuries, even to the head, before dying in that particular battle.

Being hit with an arrow and instantly dropping to the ground stone-cold dead is for Cowboy & Indian movies. Though we probably wouldn't want realism in the game to a degree where the enemies writhe around in pain for 3 days before expiring, begging for help from their mother and the gods the whole time... :mellow:
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Andres Lechuga
 
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Post » Wed Jun 06, 2012 8:02 pm

I like killing enemies with the bow from sneak attacks, but i did get bored of it. Which is why i've added Sword & Board to my charatcers skills, so i can mix up the styles of combat. I've never played S&B before, it makes for very interesting & longer battles, albeit, it is also quite easy.

If you cant 1 shot enemies with the bow on assanation missions, from sneak with x3 damage, then you need to upgrade your gear or skills first. So much is in you advantage, Enchanted gear for added damage & weapons, Poisons amd sneak bonus, what more do you want ?! lol!
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Paul Rice
 
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Post » Thu Jun 07, 2012 2:28 am

A guy in 1850 took a 2 inch steel drill bit through his head and lived for years with a hole you could see through. He was drilling a hole for railroad dynamite and the powder went off and shot the rod through his head, and out the other side. He lived. The human body is an amazing thing.
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Connor Wing
 
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Post » Wed Jun 06, 2012 8:19 pm

I can't tell you how many perfectly good assassinations have been ruined because the stupid target WON'T DIE.

I'm in the perfect hiding spot, poisoned arrow at the ready, just waiting for the person to walk into view. Fnally they do, I let the arrow fly, watch it race towards them with bated breath... and it's a perfect shot!...



And then they yell, draw their weapon, and come sprinting towards me with an arrow sticking out of their throat, with every guard in the city right behind them. :facepalm:

Am I the only person who thinks this is ridiculous? You're ability to assassinate someone should be based on how well you can sneak, you shouldn't have to worry if your arrow is going to do enough damage to kill the guy. That's what the sneak bonus is for. I think if you shoot someone, and stay undetected, it should be an automatic kill. Unless it's a dragon or giant or something. What's so hard about that?

I guess what I'm trying to say in this rant that you've been kind enough to listen to is that even though Bethesda has done a great job of improving the stealth system from game to game, it's still far from perfect.

I strongly disagree. If this was a FPS game I would agree but its not, its a skill based RPG. If you could inta-kill regardless of your archery skill level that would be ridiculous and extremely unbalanced. The archery in Skyrim is done great in my opinion.

"you shouldn't have to worry if your arrow is going to do enough damage to kill the guy" - I dont even know how to respond to that.
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FLYBOYLEAK
 
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Post » Thu Jun 07, 2012 4:51 am

I have done enough bow hunting deer and hogs to tell you that the dang things can still run off 1/4 mile away with a arrow thru the heart and lungs or behind the ear into the brain. My buddy hit one behind the left ear and the arrow was sticking out the right eye. It ran 500yds and jumped three fences. Thats with a 80 pound compound shot at 30yds and a 1.5" broadhead.
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Add Meeh
 
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Post » Wed Jun 06, 2012 11:37 pm

Um, OP? I can one-shot just about any NPC or creature, save for dragons, frost trolls and the odd levelled target. Dark Brotherhood cowl helps, but I got high archery and perks in the archery tree. If you don't have any perks in archery, that might help.
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SaVino GοΜ
 
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Post » Thu Jun 07, 2012 9:52 am

Why would sneak attack with a bow instant kill targets? Infact if it was realistic why would an arrow deal more damage when the target doesnt detect you? If you get shot in the head with an arrow it shouldnt really matter if you saw the guy shooting at you or not, you should die into it anyways. But I guess that would make the game too easy if you could kill everybody 1 shot arrow in the head, but it would be more realistic though
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natalie mccormick
 
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Post » Thu Jun 07, 2012 12:16 am

It shouldn't. If smithing or enchanting are mandatory to play without frustration at high levels, then I've yet more reasons to say that the gameplay mechanics are deeply flawed. Also, I don't have this problem with daggers or swords when I do stealth kills. It's the 3X multiplier that is too low! If you don't take the perks, the sneak damage for all weapons is 2X.

Bows 2X > 3X
1H 2X > 5X
Daggers 2x > 15X

Something is not right.
We all know smithing is what it is. That doesn't mean bows are weak just because you don't use smithing. You have the potential to double your damage with smithing, but if you don't do tha then your bow isn't as powerful as it could be.
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Dalia
 
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Post » Wed Jun 06, 2012 10:17 pm

It's a bow, not a sniper rifle.
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Jessica Nash
 
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Post » Thu Jun 07, 2012 10:35 am



Putting an arrow directly through someone's skull?

The skull is thick and hard, I doubt this was ever a common way of dying.

Not that I care that much about realism in my fantasy game..but seriously shooting an arrow directly through one of the thickest, hardest parts of the human body is actually a little silly for me, I don't think anything should be insta-death, bows or otherwise.

Fyi...you can shoot an arrow into a skull. Even in real life. An arrow's tip is made of metal. This, coupled with velocity could put an arrow into the hardest part of a skull. When I shoot an arrow through someone's eye (in game) and they start looking for me and find me I say to myself "yea right". Who would be able to do that in real life? I know its a game but if you have low sneak then you are much easier to detect. If you can land a nicely placed arrow to the head without being seen then it should be no brainer.
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Daniel Brown
 
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Post » Thu Jun 07, 2012 7:10 am

Right now, the game doesn't recognize the difference between an arrow to the knee and an arrow to the eye.

Well, one of those puts you on permanent guard duty...
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Elina
 
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Post » Thu Jun 07, 2012 1:57 am

I think you are ridiiculous and a poor assassin

I just took out the whole hiiden valley redoubt on master difficulty yesterday

a good assassin know how to step back in the shadows. It s not bethesda s fault if you svck.

( That's what the sneak bonus is for)

no ! especially not if your prey is a pack of ancient dragons !!!
I am sorry, I cannot agree with you !
And taking down that pack was awesome .... for me anyway, you would probably be dead facing a pack of skeevers

Anyway, you made me laught a lot ! Everyone complain that stealth is overpowered , and you complain because you can t hit your mark, don t know how to brew poison or whatever

Oh and, yes, in morrowind you could fight vivec, a GOD. and YOU want to one-hit-kill a GOD !!!!!!! How ridiculous !!!!
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Chris Duncan
 
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Post » Wed Jun 06, 2012 8:54 pm

Dagger 30x dmg is enough of an assasination
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Lewis Morel
 
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Post » Wed Jun 06, 2012 7:05 pm

You should add a deadly poison to your arrow first if you want a clean kill like any good assassin would do.
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Marie
 
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Post » Thu Jun 07, 2012 2:17 am

It's a bow, not a sniper rifle.

The way I use my bow, it might as well be. :P

I'm also probably pretty lucky, since most of my shots ends up being in the shoulder, neck or head.

I think you are ridiiculous and a poor assassin

I just took out the whole hiiden valley redoubt on master difficulty yesterday

a good assassin know how to step back in the shadows. It s not bethesda s fault if you svck.

( That's what the sneak bonus is for)

no ! especially not if your prey is a pack of ancient dragons !!!
I am sorry, I cannot agree with you !
And taking down that pack was awesome .... for me anyway, you would probably be dead facing a pack of skeevers

Anyway, you made me laught a lot ! Everyone complain that stealth is overpowered , and you complain because you can t hit your mark, don t know how to brew poison or whatever

Oh and, yes, in morrowind you could fight vivec, a GOD. and YOU want to one-hit-kill a GOD !!!!!!! How ridiculous !!!!

Such constructive criticism.
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Nikki Lawrence
 
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Post » Wed Jun 06, 2012 11:37 pm

I can't tell you how many perfectly good assassinations have been ruined because the stupid target WON'T DIE.

I'm in the perfect hiding spot, poisoned arrow at the ready, just waiting for the person to walk into view. Fnally they do, I let the arrow fly, watch it race towards them with bated breath... and it's a perfect shot!...



And then they yell, draw their weapon, and come sprinting towards me with an arrow sticking out of their throat, with every guard in the city right behind them. :facepalm:

Am I the only person who thinks this is ridiculous? You're ability to assassinate someone should be based on how well you can sneak, you shouldn't have to worry if your arrow is going to do enough damage to kill the guy. That's what the sneak bonus is for. I think if you shoot someone, and stay undetected, it should be an automatic kill. Unless it's a dragon or giant or something. What's so hard about that?

I guess what I'm trying to say in this rant that you've been kind enough to listen to is that even though Bethesda has done a great job of improving the stealth system from game to game, it's still far from perfect.

i disagree. in a game where you can not specify which part of a target you are aiming for (i wish you could and am surprised and disappointed you can't) it is, imo, false to say that instakillz should always occur.
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Shelby McDonald
 
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Post » Thu Jun 07, 2012 2:51 am

ummmm, get your sneak and archery up, if you dont have the perks in them, and you want every shot to a be a one hit, then each enemy would only have a mere 50 health or so, how fun would that be? Its a fantasy RPG, not a simulator.

It doesn't need to be a simulator have instant kill. Especially if you are limited to 50 health as well having both you and NPC have low health and die quickly actually adds more to the game then what is currently in. Sadly such is not in game or won't be added unless mods come with it.
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carrie roche
 
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