I'm in the perfect hiding spot, poisoned arrow at the ready, just waiting for the person to walk into view. Fnally they do, I let the arrow fly, watch it race towards them with bated breath... and it's a perfect shot!...
And then they yell, draw their weapon, and come sprinting towards me with an arrow sticking out of their throat, with every guard in the city right behind them.

Am I the only person who thinks this is ridiculous? You're ability to assassinate someone should be based on how well you can sneak, you shouldn't have to worry if your arrow is going to do enough damage to kill the guy. That's what the sneak bonus is for. I think if you shoot someone, and stay undetected, it should be an automatic kill. Unless it's a dragon or giant or something. What's so hard about that?
I guess what I'm trying to say in this rant that you've been kind enough to listen to is that even though Bethesda has done a great job of improving the stealth system from game to game, it's still far from perfect.
Edit:
So I seem to be hearing a lot of the same things.
1. Better gear/skill will in time make most things a one hit kill.
I guess I don't think one shotting everyting at level one makes sense, but I also don't think you should have to be a god before that starts happening.
2. Location damage is what should happen, not insta kills.
I definitely agree with this, I wasn't really being very reasonable with saying everything should be a one hit kill. Getting hit in the foot obviously never killed anyone outright. Location damage is indeed what I want, getting shot in the head or chest should have a very high chance of a kill.
3. One shotting dragons, giants, mammoths, etc would be stupid.
Yes, I know. I said already that I'm not talking about large creatures that could obviously withstand much more damage than humans.

