Some new gameplay footage...

Post » Fri Feb 18, 2011 10:23 pm

Yes, it's the (soft) skill requirement for the weapon. Early weapons have no numeric skill requirement even though they are (obviously) tied to a specific skill. More powerful weapons have higher skill requirements. If you don't meet the requirements, the weapon will either be less accurate or your attacks will be slower. The top-tier weapons in the game have a 100 skill requirement (e.g. the AMR, Gatling Laser).

So if you neglect Energy Weapons for half the game and pick up a Gauss Rifle, you will have some pretty swervy aim. As with STR requirements, you can still use the weapon if you don't meet the requirement, but you're really ineffective with it.

That is excellent. That is a much better way to prevent low level characters from using over-powered weapons than Fallout 3's condition scaling. It felt really artificial...like the much hated loot scaling from Oblivion.

This is the first I've heard that there will be skill requirements for weapons as well as attribute requirements. Now, if weapon skill also affected how quickly you can reload a weapon I'd be really happy...;)
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Emilie M
 
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Post » Sat Feb 19, 2011 2:46 am

That is excellent. That is a much better way to prevent low level characters from using over-powered weapons than Fallout 3's condition scaling. It felt really artificial...like the much hated loot scaling from Oblivion.

This is the first I've heard that there will be skill requirements for weapons as well as attribute requirements. Now, if weapon skill also affected how quickly you can reload a weapon I'd be really happy...;)

Attribute requirements?
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CYCO JO-NATE
 
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Post » Sat Feb 19, 2011 4:54 am

Yes, it's the (soft) skill requirement for the weapon. Early weapons have no numeric skill requirement even though they are (obviously) tied to a specific skill. More powerful weapons have higher skill requirements. If you don't meet the requirements, the weapon will either be less accurate or your attacks will be slower. The top-tier weapons in the game have a 100 skill requirement (e.g. the AMR, Gatling Laser).

So if you neglect Energy Weapons for half the game and pick up a Gauss Rifle, you will have some pretty swervy aim. As with STR requirements, you can still use the weapon if you don't meet the requirement, but you're really ineffective with it.

I noticed there was a pistol that had a 0 next to it's icon.
Does that mean there are low-tier weapons that doesn't really require you to have a high skill (or even 30 in it's combat skill) in it's area for proper use?
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ZANEY82
 
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Post » Sat Feb 19, 2011 10:32 am

Attribute requirements?

Yeah, also known as S.P.E.C.I.A.L.

Sounds like some very powerful weapons will have skill requirements. We've already known for quite a while that large, heavy weapons will have STR requirements...I don't know if any items will have any attribute requirements except STR, but I'm really glad that's making a comeback.
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Daniel Lozano
 
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Post » Sat Feb 19, 2011 12:22 am

Yeah, also known as S.P.E.C.I.A.L.

Sounds like some very powerful weapons will have skill requirements. We've already known for quite a while that large, heavy weapons will have STR requirements...I don't know if any items will have any attribute requirements except STR, but I'm really glad that's making a comeback.

What powerful weapons will have skill requirements?
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marie breen
 
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Post » Sat Feb 19, 2011 1:28 pm

What powerful weapons will have skill requirements?

Hey buddy, if you read the thread you know as much as I do. ;)
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Elina
 
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Post » Sat Feb 19, 2011 1:55 pm

If I have 7 strength and the strength requirement for the Light Machine Gun is 8, How much can I expect my effectiveness to go down with that weapon? Will I still be pretty decent? :tops:

Yes. You will be less accurate with an already kind of inaccurate weapon.

I noticed there was a pistol that had a 0 next to it's icon.
Does that mean there are low-tier weapons that doesn't really require you to have a high skill (or even 30 in it's combat skill) in it's area for proper use?

Yes. Weapons on par with the 9mm Pistol, Varmint Rifle, Laser Pistol, etc. do not require any given skill to use it without penalty. You will still not be using it to full potential because skill affects weapon damage, but you will attack at normal accuracy as long as you meet the STR requirement/don't have crippled arms.
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Adriana Lenzo
 
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Post » Sat Feb 19, 2011 7:26 am

Wait weapons have a number ranging from 0-100 next to it showing where your skill should be to be most effective AND a number from 0-10 for strength indicating where you should be for best accuracy? So there's two numbers we have to be aware of?
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Charlotte Buckley
 
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Post » Sat Feb 19, 2011 8:04 am

Yes.
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Guinevere Wood
 
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Post » Sat Feb 19, 2011 4:54 am

Oh I can't wait to try out the GMG with 1 STR and 100 Explosives.
It's gonna rain down hellfire on all the lesser beings! :sinister laughter:
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Connie Thomas
 
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Post » Sat Feb 19, 2011 11:59 am

Yes.

Love it.
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Christina Trayler
 
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Post » Sat Feb 19, 2011 1:43 am

So my 3 STR pacifist character won't be able to use the World Destroying Machine O' Death? Damn.
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BRAD MONTGOMERY
 
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Post » Sat Feb 19, 2011 4:50 am

Good thing I focus on strength.I won't have any drawbacks when wielding guns.
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lauren cleaves
 
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Post » Sat Feb 19, 2011 10:24 am

So my 3 STR pacifist character won't be able to use the World Destroying Machine O' Death? Damn.

You can still use it to your hearts content you just won't be as effective.
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Ian White
 
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Post » Fri Feb 18, 2011 11:07 pm

So my 3 STR pacifist character won't be able to use the World Destroying Machine O' Death? Damn.

You can use it but it's best suggested to be in shotgun range for you to be able to hit properly with it.
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Steven Nicholson
 
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Post » Sat Feb 19, 2011 10:05 am

Yes, it's the (soft) skill requirement for the weapon. Early weapons have no numeric skill requirement even though they are (obviously) tied to a specific skill. More powerful weapons have higher skill requirements. If you don't meet the requirements, the weapon will either be less accurate or your attacks will be slower. The top-tier weapons in the game have a 100 skill requirement (e.g. the AMR, Gatling Laser).

So if you neglect Energy Weapons for half the game and pick up a Gauss Rifle, you will have some pretty swervy aim. As with STR requirements, you can still use the weapon if you don't meet the requirement, but you're really ineffective with it.

Are skill and attribute requirements going to apply to NPCs and creatures also? I'm not sure if I understand this correctly, but NPCs and creatures have SPECIAL stats and a "combat skill". Is this correct? If these requirements apply to, say, a Super Mutant, when I shoot the rifle out of his hands, can he pick up an energy weapon and use it with the same effeciency? Or would he be penealized like my PC would?
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Dagan Wilkin
 
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Post » Sat Feb 19, 2011 7:20 am

Yes, it's the (soft) skill requirement for the weapon. Early weapons have no numeric skill requirement even though they are (obviously) tied to a specific skill. More powerful weapons have higher skill requirements. If you don't meet the requirements, the weapon will either be less accurate or your attacks will be slower. The top-tier weapons in the game have a 100 skill requirement (e.g. the AMR, Gatling Laser).

So if you neglect Energy Weapons for half the game and pick up a Gauss Rifle, you will have some pretty swervy aim. As with STR requirements, you can still use the weapon if you don't meet the requirement, but you're really ineffective with it.


I love all of this, but I'm curious, will there be any other SPECIAL requirements? For example, will perception effect Sniper Rifles at all?
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kat no x
 
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Post » Sat Feb 19, 2011 1:17 pm

So I have to wait till my skill is at 100 to use a gatling laser normally?
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Laura
 
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Post » Sat Feb 19, 2011 8:39 am

Yes, it's the (soft) skill requirement for the weapon. Early weapons have no numeric skill requirement even though they are (obviously) tied to a specific skill. More powerful weapons have higher skill requirements. If you don't meet the requirements, the weapon will either be less accurate or your attacks will be slower. The top-tier weapons in the game have a 100 skill requirement (e.g. the AMR, Gatling Laser).

So if you neglect Energy Weapons for half the game and pick up a Gauss Rifle, you will have some pretty swervy aim. As with STR requirements, you can still use the weapon if you don't meet the requirement, but you're really ineffective with it.


so it basicly adds a tangible feel that improving your skills rewards you with better weapon use. Aww man this is gonna be so sweet :3
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MARLON JOHNSON
 
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Post » Fri Feb 18, 2011 11:10 pm

This man is peaking italian for sure, because i'm italian :laugh:
However, there are a lot of new weapons; very nice...
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ANaIs GRelot
 
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Post » Fri Feb 18, 2011 10:54 pm

The later part of this thread is just chockfull of good news from Josh. The new combatskillmechanics sound really good, with skill and strength affecting accuracy. I had some worries about the combat, but this new corrective info just makes one happy coffeeaddict. :D
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Leilene Nessel
 
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Post » Sat Feb 19, 2011 1:34 pm

So my 3 STR pacifist character won't be able to use the World Destroying Machine O' Death? Damn.


You can use it but it will only destroy half the world and you night not hit the half you're aiming at. :gun: :nuke:
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ImmaTakeYour
 
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Post » Sat Feb 19, 2011 7:15 am

Pacifists don't typically use World Destroying Machines O' Death, being pacifists and all... so it shouldn't be a problem. :P

I really like the sound of the reworked gun usage--STR and skill thresholds affecting accuracy, and skill level affecting damage. Can't wait to try it out!
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Tammie Flint
 
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Post » Sat Feb 19, 2011 2:19 am

Hgu you should edit your post cause otherwise there's going to be like 30 posts telling you it's Italian. (Some people just reply to the first thing they see without reading further).



One would've thought the .it in the url would've given people a clue.
... and yes, I replied to the first thing I saw :)
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Sarah Bishop
 
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Post » Sat Feb 19, 2011 12:51 pm

THAT is awesome. Thanks Joshua !

That's what I call a true role playing game. Actions are determined by the character's skills, not the player ones. (abitlity to aim).

Of course, there's still an FPS dimension... You still have to aim properly. But it's a great improvement from Fallout 3. New Vegas characters will have to be highly specialized in order to fight decently. No more omnipotent characters !
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~Amy~
 
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