Someone confirm I'm not crazy..

Post » Tue Jun 12, 2012 5:44 am

You've got that ass backwards dude... crazy people never wander if they are crazy, they have much better things to do.




Yea like I said, the thing I did seemed to help a majority of the graphics/textures problems, but I'm still noticing small things here and there... am glad it helped you a little bit if nothing else. Just cross your fingers and have faith in Bethesda and 1.5 mate.
It's actually not, study what I just said. Come back to me, until you ask me a question I cannot provide the message. You have to take the leap of Faith.
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Ladymorphine
 
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Post » Tue Jun 12, 2012 4:03 am

Hippnotic. I also ran into the issue with water overlapping and looking really really bad. On that note since 1.4 I have not seen giant holes in the water where you can see the sea floor.

And when walking up to Windhelm today the steps up to the bridge didn't become detailed until I was touching them. It looked like a giant white block of horrible graphics until I ran into it and it turned into steps. Waterfalls do the same. Never happened prior to 1.4

I think it is safe to say this is a 1.4 issue, not an issue with just 1 or 2 gamers.
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Toby Green
 
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Post » Mon Jun 11, 2012 9:19 pm

Why are people turning this into a PC VS XBOX thread? it's just gonna get locked like all the others.. The OP said he didnt want to talk about the PC settings in the first place.. >.>

Anyhow i've noticed this issue while playing skyrim to, before the 1.5 patch everything seemed to look better up close but now they seem to all blend into one big blob...but it depends what texture, like the OP said dragons tend to look like a muddy blob. The is another issue and that is that everything takes a long time to render, that might be a memory issue though.
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kennedy
 
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Post » Mon Jun 11, 2012 5:44 pm

While most of my textures seem to be fixed, which is an exceptional achievement in my eyes... I still see little problems here and there but a fix is a fix =P I am not very happy with the decreased viewing distance... used to be able to see a waterfall from long ways away... and I watch the plants and trees appear out of thin air in front of me... Also used to be able to snipe enemies from great distances with my bow, now I can't even see them till I'm much closer... sad days my friends.
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Louise Dennis
 
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Post » Mon Jun 11, 2012 9:48 pm

Hippnotic. I also ran into the issue with water overlapping and looking really really bad. On that note since 1.4 I have not seen giant holes in the water where you can see the sea floor.

And when walking up to Windhelm today the steps up to the bridge didn't become detailed until I was touching them. It looked like a giant white block of horrible graphics until I ran into it and it turned into steps. Waterfalls do the same. Never happened prior to 1.4

I think it is safe to say this is a 1.4 issue, not an issue with just 1 or 2 gamers.

THIS is exactly the reasoning for this topic. I need actual eyewitnesses besides myself to actually PROVE to them that there is a newly arisen texture issue from 1.4. IT MAY NOT BE HAPPENING TO PS3, but it is certainly happening to X360. To ignore it just because it's only happening to 1 console, with only 3-5 eyewitnesses is absurd.

Sorry we can't provide video proof like PC's can (or screenies), but our words are the best tool we have.

@Jack - Yeah trust me I know. I just started a Khajiit Archer.. going to be rough. I too have the same thing with bushes/trees. I've even had wildlife spawn all funky RIGHT in front of me as I'm sprinting as well.

Had that happen with a Goat and a Fox now.. I was running then all of a sudden stop.. like WTH? (look down).. OH! where the hell did you come from?

-.-
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Krystal Wilson
 
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Post » Mon Jun 11, 2012 11:56 pm

Oh I see. Have you tried routing the flux capacitor to the giga-membrane of the sparkle rotator? That might fix the problem with the dilithium capacitors overloading.
The sub-dermal neurophone. It's hooked up to the exterior rotators drive and sometimes it causes the inner flux engine to overheat.

Hahahahahaha +1
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Kellymarie Heppell
 
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Post » Tue Jun 12, 2012 6:20 am

It amazes me that people who spend $300 on a console expect them to run like a $3000 Alienware.

AlienWare is just an overpriced Dell...You might as well buy a Mac as your gaming rig...

OT, I would post this at the "Skyrim Hardware and Software Issues Subforums " instead of the General discussions subforums
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Mistress trades Melissa
 
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Post » Mon Jun 11, 2012 7:13 pm

Oh come on. How did you post this, with magic? If you have a PC then you have those parts, just buy what you need and take whatever you can from your old system. Key board, mouse, really?

It doesn't take much money to build a PC if you already have your basic components (case, PSU, KB/M, etc). Most people think it's super expensive because they look at pre made PCs like alienware which charge insane amounts of money and take advantage of people's lack of PC knowledge.

If you want a gaming PC, read up on it, look at some guides, and buy the parts you need.

It isn't difficult.

I'm plenty familiar with porting parts from other pcs. But for many people (most?) that isn't a feasible idea. First comes the knowledge to do so (maybe not so much an issue with input devices or monitor). And the expectation that someone should spend the time/effort to acquire such knowledge simply to play a game is ridiculous.

Second, even if you have the knowledge, is the availability of parts to scavenge. Unless you are single, or the only one in the household who uses the current computer**, then the only place to scavenge is acquiring second-hand parts (again, time and expense, albeit the expense would be less).

** Most people I know who share a pc with others wouldn't benefit from transforming it into a gaming pc anyway since its availability for lengthy gaming sessions would be quite limited (or lead to ill will with those they're supposed to be sharing it with).
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Elizabeth Davis
 
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Post » Mon Jun 11, 2012 10:26 pm

Why are people turning this into a PC VS XBOX thread? it's just gonna get locked like all the others.. The OP said he didnt want to talk about the PC settings in the first place.. >.>

Anyhow i've noticed this issue while playing skyrim to, before the 1.5 patch everything seemed to look better up close but now they seem to all blend into one big blob...but it depends what texture, like the OP said dragons tend to look like a muddy blob. The is another issue and that is that everything takes a long time to render, that might be a memory issue though.
The interesting input from an pc player is that this look a lot like an GPU trying desperately to cope, however in my experience it usually result in mesh bugs or bluescreen, one problem might be that the system has not enough memory to load all textures, it might also be that the harddrive copy/cache has problems.

Unlike PS3, xbox chares memory between CPU and GPU and the CPU has first right as the game crashes if it don't get enough memory, result might be that it don't have enough memory left for all textures.
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Laura Hicks
 
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Post » Mon Jun 11, 2012 11:01 pm

Ok this is a different context, and appears to describes bugs. Seek the relative platform (360) http://www.gamesas.com/forum/181-xbox-360/ and search for similar issues and ways (if any found) to resolve it. Maybe a patch applied badly / incomplete.
Dude really? I might as well be KING of the Issues Forum so many people have seen me post there it's redonkulous! Don't believe me go look..

Do you honestly think BGS pays attention to those forums? NOPE.

If they did there would've been TWICE the bugs fixed by now...
Take a chill pill. I'm on PC. I have exactly the same issue. I've put it down to savegame bloating.
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Elizabeth Davis
 
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Post » Tue Jun 12, 2012 4:41 am

this game looks great on the console for me, and rubbish on my pc because my pc isn't a gaming pc so everything has to be on low and off!
so for me and im sure many others the game looks beautiful on consoles :trophy:
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luke trodden
 
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Post » Mon Jun 11, 2012 10:54 pm

I'm sorry, but there's no way a 360 could run Skyrim on Ultra settings on its own scaled down (and then upscaped) console resolution, let alone 1080p. Skyrim never ran with anything near 'PC quality graphics/textures' on consoles. I got Skyrim on release for PC and almost all of my friends got it for xbox, and I honestly don't see how you think the xbox version looks good. I guess you're just used to low resolution and graphical capabilities. Not saying that you weren't struck with WORSE resolution and graphical capabilities, but there's no way your 360 could dream of running any modern PC game on max, or even come close for that matter.




When the 360 was first released, mid-end gaming PCs were superior. The 360 has 512mb of RAM, a 3-core processor, and other laughable hardware. The PS3 has half of the RAM of the 360.

The PS3 was released Nov 11th, 2006.

Now look at the minimum specs for GRAW (released May 2, 2006; the PC version, completely different from the console version):

Supported OS: Windows 2000/XP (only)
Processor: 2 GHz Pentium IV or equivalent (2.8 GHz recommended)
RAM: 1024 MB
Video Card: DirectX 9-compliant Shader 2.0 card with 128 MB of VRAM (256 MB recommended) (see supported list*)
Sound Card: DirectX 9-compliant sound card (PC audio solution containing Dolby Digital Live required for Dolby Digital audio)
DirectX Version: DirectX 9.0c (included on disc)
CD-ROM: 12x or faster CD-ROM or 2x or faster DVD-ROM
Hard Drive Space: 5 GB
Multiplay: 64 Kbps upstream or faster broadband connection

Consoles were outdated before they were released. They were subject to jokes back then when people would compare them to the (obviously better) PC as a gaming platform. It's not elitism or ignorance, it's just pure facts and comparing information.
please dude, dont talk what you dont know, the 360 and the ps3 have the exact ram, the PS3 have 256 for system and 256 for video, the 360 have 512 for everything so they both have 512, the 360 have a 3 core processor the ps3 have a 7 core cell processor, they both run exactly the same, with the ps3 being slightly better on processor speed (you can see that comparing exclusives). so please im not trying to be rude but please dont be ridiculous and as for why the PCs ask for more specs its because those re PCs. i dont know if u know but the pcs re not just for games, meanwhile the consoles re for just games so they dont need so much memory or video or processor because they just use it 100% on the game while the pc use about 50% or 60% on the game the other goes to the system, so yeah get some info dude before talking what you dont know
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mike
 
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Post » Tue Jun 12, 2012 3:54 am

Just wanted to say that I used to get slower frames on all my games for my old white xbox for a little while, then bam, RROD. I was pretty worried at first obviously but after checking the internet for a bit I found out the RROD I was getting was easily caused by overheating. I just took my xbox outside, opened it up and used compressed air to get out the dust. This fixed the RROD AND also my framerate problems in games. Dunno if this would work for the slim consoles though because I moved onto PC gaming a while ago. :confused:

PS: I also had longer texture load times, not just worse framerates.
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Angel Torres
 
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Post » Mon Jun 11, 2012 7:55 pm

ummm... UI? PC doesn't have it ALL the best you know

Yes we do SkyUI for example... man i love my PC.. i never touched my X-Block for a year and a half now, selling it to donate $150 for the wasteland 2 kick starter..
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Jessica Thomson
 
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Post » Tue Jun 12, 2012 3:20 am

Take a chill pill. I'm on PC. I have exactly the same issue. I've put it down to savegame bloating.
I've also got the pc issues of my framerate dropping a bit and frozen waterfalls from a smaller distance since 1.4, but I can't really blame it on savegame bloating. I've been cleaning up old savegames since I started playing Skyrim! :confused: And my computer is fairly new because it just so happened my old desktop computer died on me right before I bought Skyrim. So no fragmented harddisk space either.

I really hope they get it somehow fixed with 1.5.
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Marine Arrègle
 
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Post » Tue Jun 12, 2012 5:43 am

A massive game has to sacrifice some graphics to keep such content because the consoles can't handle it all...wait til xbox 720 or buy a pc if you want all the meat and potatoes to be served on a pretty plate

Why do you think games like l.a. noire require multiple discs? They could do that for skyrim but it would be ridiculous to switch discs everytime you travel past a certain point...it doesn't work with open world games so graphics and some content has to suffer a little to keep the game world open
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An Lor
 
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Post » Tue Jun 12, 2012 6:19 am

they can't, the consoles are at their maximum as far as textures and resolutions. there is no way to get higher.
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Cesar Gomez
 
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