» Sat Jun 09, 2012 9:09 pm
I agree that destruction can't hold it's own by itself...now, anyone who thinks it should perhaps should try playing the game with an unimproved iron sword while only wearing a set of street clothes, because one-handed skill, on it's own, is no different.
The very simple basis of Skyrim is that NO skill, by itself, will get you through the game....you need to develop a range of skills, both offensive and defensive, for any character to be workable.
There is no need to compare destruction spells to melee weapons or bows, simply because this game is not a competition. If the argument is that someone can pump out more damage from a sword than a spell, well, the sword needs to actually be beside the opponent to do so, but the spell can pump out damage at range, and lock the target in place to do so. anolysis of the math is also pointless, because it essentially is meaningless in the greater scheme of things, because it's not a competition...cost effectiveness is only relevant if the player wants to go down that path...and if a mage player is so concerned that X spell costs proportionally more to use than a sword or a different spell, then perhaps they should use that different spell or the sword, because it ultimately doesn't matter...Looking at this another way, what do the people who use this argument do when they go to the greengrocers? Do they limit themselves to only buying apples, because oranges cost 20.8% more per kilogram, and that means that apples and oranges aren't balanced? It doesn't matter, if you want oranges, have oranges, and the same applies to spells and swords.
It's a non-argument to state that improved and enchanted melee weapons are substantially more powerful than destruction spells, when those improved and enchanted weapons require perks and levelling across three skills, while the comparitor, destruction, only requires them across one...which begs the question as to what the player has done with other skills and perks.
We should also understand that if a mage character chooses not to use enchantments to reduce the cost of spell casting, then they are nerfing themselves. Forget about what you have done in other games, because in THIS game your individual spells don't get stronger as you level...you have a couple of perks to boost them (same as melee weapons and bows), but the focus of the magick system is to decrease the cost of casting spells, and to provide you with stronger spells as you level up. If you choose not to work within the system, hanging onto concepts from previous games and complaining that it's no longer the same, then that is your problem...and the solution is simply to use enchantments to reduce the spell cost.
Arguing that melee characters can pick up a staff or a spell tome and that gives them an advantage is also a non-argument....because the other side of the coin is that spell casters can pick up a melee weapon or bow, and has access to the same range of skills as any other player.
The other non-argument is that repetitively casting the same spell at an opponent is boring...well, bashing something with a sword repetitively is no different.
Skyrim, like all Beth's RPG's, is about choices...how you play the game, within the parameters provided by Beth, is up to you. If you choose to gimp yourself by not wanting to use the enhancements provided for you, such as enchanting, that is your choice...but it does not mean that the game is broken, nor that the system is weak. If you choose to limit yourself to only one offensive skill, when the game is structured to rely on a skill set of multiple skills, then that is your choice as well. However, it isn't logical to then argue that your 'one' skill is weak or imbalanced in comparison with a melee weapon or bow that requires 3 skills to achieve the power that you are comparing your one skill to.
The thing that should be kept in mind is that in Skyrim there is NO class of character...you are not disadvantaged or limited to choosing a character that only does magic, or only does melee...it's up to you how your character interacts in the game, and it's up to you which skills you use and which you don't...but by the same token, your choices are yours alone, if you choose to put self-imposed boundaries on your character or playing style, then the consequences of that only apply to you, not anyone else, and it's certainly not Beth's problem if you choose to do so.