I know I am not the first to point out the shortcomings of the destruction skill tree, but as a console player (Xbox 360) I lack the ability to use mods to correct the issue and I feel rather alienated as an important aspect in my favorite pillar of gameplay has been seemingly neglected. The primary offensive skill in the mage gameplay style, destruction, lacks the amount damage perks available to other offense skills and damage boosting enchantments are completely non-existent. After adept level spells are available to the player the corresponding damage to magicka cost discrepancy becomes jarring and irrational. The fact is, higher level spells never make Destruction more efficient and this is a serious problem. Another painful realization this design choice throws upon us is that the various spells effects (sparks,fireball, cloaks, runes, ect.) are merely outgrown instead of bolstered and some are not effected by the associated perks at all! It saddens me that the robust spellmaking system of previous installments has been removed in favor of a few novelty spells whose usefulness rapidly diminishes. In actuality, I would glad sacrifice spellmaking for these unique spell effects if it meant my level 50 mage could effectively slaughter town guards with the impressive looking concentration spells. You see, for me balance isn't the issue, I don't care that warrior or thieves can reach insane levels of damage through smithing and enchanting, it only gives more room for roleplaying, which is the reason I play a roleplaying game. If mages are forced into a certain playstyle, no matter how "balanced" it is, the entire experience is compromised. For an Elder Scrolls game to function within reason, skills should essentially be able to excel in the area for which they are seemingly designed. Right now one-handed kills, illusion controls, sneak allows subterfuge (duh), but destruction (especially at higher levels) is just kind of "there". It has no real niche, but there is clearly one available for it to fulfill. Again, as I am restricted to the Xbox version of the game I can only hope that a future update or patch addresses this issue. In truth, it doesn't seem a resolution would be hard to achieve with a few variable and data changes.
