The only change I don't like from Oblivion to Skyrim is the exclusion of many spell effects. Most specifically, the summonables (Skeletons, Ghosts, Wraiths, Liches), and the Command spells.
Spellmaking I was a huge fan of in Morrowind and Oblivion, but I don't particularly miss it. It's importance to magic is greatly exaggerated around here. I also don't think it'd work with the new spell mechanics, at least not as we've known Spellmaking in the past. If they can implement it properly, I'll be all about seeing it in a DLC, but outside of that it's not an issue.
I just want the missing spell effects to come back, and the spells that we do have to scale better.
Virtually every other change from Oblivion to Skyrim, outside of missing spell effects, I feel is for the better of the series. It adds more than what we had before.
Spellmaking I was a huge fan of in Morrowind and Oblivion, but I don't particularly miss it. It's importance to magic is greatly exaggerated around here. I also don't think it'd work with the new spell mechanics, at least not as we've known Spellmaking in the past. If they can implement it properly, I'll be all about seeing it in a DLC, but outside of that it's not an issue.
I just want the missing spell effects to come back, and the spells that we do have to scale better.
Virtually every other change from Oblivion to Skyrim, outside of missing spell effects, I feel is for the better of the series. It adds more than what we had before.
