In the end, all I'm trying to say is sometimes nostalgia runs a little thick here. Doesn't mean people can't take the goggles off and make a logical arguement.
And yet you preach this while responding to posts explaining WHY Skyrim falls short that provide FACTS and logical statements, and your response is "that's just nostalgia talking?"
If you want logical arguments, provide them.
The fact is that both Morrowind's and New Vegas' main storylines feel better written because they encompass more literary tools. Foreshadowing is a big one, which Skyrim completely lacks. Pacing is another, where New Vegas and Morrowind ease you into the plot, Skyrim says "get this stone, k thanks OH MY GOD UR JESUS" or "can you pick up those research notes for me? Thanks. Oh and btw grats: you're archmage." Skyrim's Thieves' Guild also isn't a plot, but rather one giant plot hole. Hell, Skyrim's Thieves' Guild deserves a Nobel Prize for managing to be the first story that actually has more plot holes than plot...it'd be impressive if it weren't so embarrassing.
Voice acting feels awkward (at least to some, probably to those with experience with languages) for the reason I mentioned above.
Game mechanics are weak. None of it feels tweaked or beta tested, but rather they just picked numbers that sounded good (start with 100 of each stat, increase by 20%). Light armor and Heavy armor are functionally the same 95% of the time, as are one-handed (without shield perks) and two-handed.
I could go on. None of this is nostalgia, it's basic compare and contrast.