Am I the only one losing interest in FNV?

Post » Sat May 28, 2011 7:42 am

:sleep2: this thread/poll pretty much says what i've been saying for the last couple months, the environment is not very dynamic, there's no randomness to the game at all, not even one random encounter, no matter who's faction you side with, the game plays the same, many elements of the game is broken and thats too bad cause it had a lot going for it, there was a huge lack of explorable places, they needed to use far more artistic license to make the game environment fun, interesting and replayable, hardly any super mutants, hardly any human enemies to fight, no dungeons, the environment was boring as hell, no good places to battle or hide in my opinion, obsidian was so concerned about "believability" or "plausibility" that it basically stopped the creative process. video games need to be made in a way that uses a lot of creativity and imagination, too much "realism" isn't the winning formula for a game like fallout, or any game really. :geek:


Yes, the game is [censored], we know that already...
Now, tell me, what elements of the game are broken and how?

And also tell me, if the game really is so boring, why do you keep playing it - and if you don't play it anymore, why do you keep spamming and boring these discussions with your neverchanging monologue excrete? I mean Jesus Christ man, everybody here knows your stance on this from memory already, there's absolutely no need to repost the same [censored] lament in every thread you think it might fit (unless you're being an ass and do it on purpose...) - go ahead and ask people "What does westoftherockies think about Fallout New Vegas?" and you'll happily know that you've been heard. [censored], someone oughta start a thread on that with a poll on do people really know.

Thank you, come again.
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Joe Alvarado
 
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Post » Sat May 28, 2011 9:48 am

I mean Jesus Christ man, everybody here knows your stance on this from memory already, there's absolutely no need to repost the same [censored] lament in every thread you think it might fit

On the Skyrim forum I regularly post that I hope/wish/suggest to see more choices in quests (shades of gray) and real dialogue system. :(
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FoReVeR_Me_N
 
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Post » Sat May 28, 2011 8:28 am

On the Skyrim forum I regularly post that I hope/wish/suggest to see more choices in quests (shades of gray) and real dialogue system. :(


Skyrim is an upcoming game. It's reasonable to post your hopes when looking forward to something, it is also reasonable to post about your dislikes and criticisms and discuss them after you've got and experienced the product. But posting the same block of text over and over and over in every worthwhile thread without any attempt to discuss the matter despite counterpoints being thrown back at ya is just....

oh, well
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James Potter
 
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Post » Sat May 28, 2011 7:23 am

eh, whenever I get bored of NV, I just start a new F3 game. Alternating between the two is pretty fun.
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Ashley Hill
 
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Post » Sat May 28, 2011 1:50 am

I put more hours in FO3 than FONV for sure, not to detract from the great story and gameplay enhancements that the later version has brought to the table. I really think it's because FO3, much like Oblivion has elements similar to an MMORPG, such as areas to "farm" and "grind" and although there are level caps in place, with careful allocation of stats and the right gear you could build a "super" type character.

Although I'm sure there certain areas in FONV that are halfway decent for this type of gameplay, it is certainly not as prevalent as FO3. For instance, in FO3 once the Enclave started spawning, there were several Enclave camps I'd make my rounds with farming for XP and gear, and the stuff I didn't use I'd trade off to the Outcasts for ammo, then I'd go to the PITT ammo press and convert the ammo to magnum rounds for my Lincoln's Repeater, then it's lather, rinse, repeat. At the lower levels I was grinding the ant cave and the bethesda raider camp for the re-spawnning skill books and somehow it felt like I was going somewhere with it and never really got bored with it.

As for FONV, I sort of cooled off after I completed the game with the NCR faction. I revisited the game recently with the Dead Money DLC. I've been meaning to pick up the game and play the other faction endings and maybe roll a new character but I've been busy doing other things. I'll probably wait until all the DLCs are before I start a clean slate character, just to make sure I have the widest perk selection, highest level cap, etc. available.
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Mr.Broom30
 
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Post » Fri May 27, 2011 7:28 pm

Though it pains me to say it yes, I have become bored w/ it. I think it is because I thought the game would have more replay value and not leave the tray months.

I've gone back a few times making different styles of characters but ultimately, aside from major plot choice the game is just too static to significantly hold my attention.

The coffin nail was on my latest replay I finally attempted my explosives character. I was having a good time then encountered a game breaking bug, and can't play on that save file anymore. My alternate save was a couple hours old, and I could just not motivate myself to replay from my old save. My fault for not having multiple saves but if you want someone to keep playing your game, fix the bugs.

I'm hate to be a guy whining about bug issues, but it bothers me to know that they release and sell DLC long before they've fixed the bugs in the original game.
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Nathan Hunter
 
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Post » Sat May 28, 2011 12:16 am

I put more hours in FO3 than FONV for sure, not to detract from the great story and gameplay enhancements that the later version has brought to the table. I really think it's because FO3, much like Oblivion has elements similar to an MMORPG, such as areas to "farm" and "grind" and although there are level caps in place, with careful allocation of stats and the right gear you could build a "super" type character.

Although I'm sure there certain areas in FONV that are halfway decent for this type of gameplay, it is certainly not as prevalent as FO3. For instance, in FO3 once the Enclave started spawning, there were several Enclave camps I'd make my rounds with farming for XP and gear, and the stuff I didn't use I'd trade off to the Outcasts for ammo, then I'd go to the PITT ammo press and convert the ammo to magnum rounds for my Lincoln's Repeater, then it's lather, rinse, repeat. At the lower levels I was grinding the ant cave and the bethesda raider camp for the re-spawnning skill books and somehow it felt like I was going somewhere with it and never really got bored with it.

As for FONV, I sort of cooled off after I completed the game with the NCR faction. I revisited the game recently with the Dead Money DLC. I've been meaning to pick up the game and play the other faction endings and maybe roll a new character but I've been busy doing other things. I'll probably wait until all the DLCs are before I start a clean slate character, just to make sure I have the widest perk selection, highest level cap, etc. available.


fallout 3 better game play lets just hope bathesda dont let obsidion get there hands on fallout 4 they tryed to hard to make nv feel to much like 1 and 2 but forgot the fun
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butterfly
 
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Post » Sat May 28, 2011 3:12 am

I have played this game constantly for two weeks without even touching another game, and I aint bored yet. I see so many possible characters I can create and play with. So many diferent endings and things altenatives I can choose.
One problem is that man people tend to try to do it all under one playthrough, and therefore they have already seen everything with their first character. I played one fast playthrough on House, NCR and Legion just to see how it ended.
But now, I gonna RP a bit, take it slow, test alternative endings and jsut explore the world.
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NO suckers In Here
 
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Post » Fri May 27, 2011 11:36 pm

fallout 3 better game play lets just hope bathesda dont let obsidion get there hands on fallout 4 they tryed to hard to make nv feel to much like 1 and 2 but forgot the fun


and Bethesda forgot to Fallout while making Fallout 3 :P I find New Vegas fun and I found Fallout 3 fun but I like that New Vegas has better writing and closer to the Originals :fallout:

I hope Bethesda consults Obsidian for the writing of Fallout 4. This way hopefully bothsides can finally be happy :foodndrink:
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sarah taylor
 
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Post » Sat May 28, 2011 9:47 am

I hope Bethesda consults Obsidian for the writing of Fallout 4. This way hopefully bothsides can finally be happy :foodndrink:


Writing and RPG mechanics. :foodndrink:
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D IV
 
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Post » Fri May 27, 2011 7:42 pm

Yes, sadly. I just think there's not enough going on in the world and not enough variety between factions. I played as a good guns character, now I'm a neutral melee character, and both playthroughs are too similar. :(
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glot
 
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Post » Fri May 27, 2011 6:21 pm

I held fast to playing, but now I've kinda drifted off to my other games. Discounting the fact that my internet has also been out, of course.
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anna ley
 
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Post » Sat May 28, 2011 1:02 am

I have played it 8 times already and just got done playing the first 11 min of it just right now, I cant do it anymore, I been telling myself it a good game but, it feels like once you played it twice theirs really not that much to it. I just needed to get on the forms to see if people felt the same way I did. It really feels like its missing a big peace to it. And please don't say just play the dlc because it really isn't going to help.:banghead:
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Esther Fernandez
 
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Post » Sat May 28, 2011 2:44 am

im not losing interest, im just getting bored, im level 35, with nothing to do, bethesda is making a HUGE mistake taking this long to release dlcs, cuz now every1 is getting bored, but u all know as soon as the dlc comes out well be all over it, and they should release another 1 as soon as were done with the next one. and well all be all over it especially if they raise the lever cap to 40 :D (i mean if u already have dead money)
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Josephine Gowing
 
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Post » Fri May 27, 2011 6:47 pm

I have played it 8 times already and just got done playing the first 11 min of it just right now, I cant do it anymore, I been telling myself it a good game but, it feels like once you played it twice theirs really not that much to it. I just needed to get on the forms to see if people felt the same way I did. It really feels like its missing a big peace to it. And please don't say just play the dlc because it really isn't going to help.:banghead:


it would, dead money is extremely refreshing, trust me, ones u play it, you wont get bored for about 2 weeks, even after your done with it, the regular game play feels new again....
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Chelsea Head
 
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Post » Fri May 27, 2011 9:28 pm

I have played it 8 times already and just got done playing the first 11 min of it just right now, I cant do it anymore, I been telling myself it a good game but, it feels like once you played it twice theirs really not that much to it. I just needed to get on the forms to see if people felt the same way I did. It really feels like its missing a big peace to it. And please don't say just play the dlc because it really isn't going to help.:banghead:

dlc isn't gonna help i agree, the base game needed to have a far more dynamic gameworld, obsidian put a lot of effort into "believability" and "plausibility" etc and a few people like that i guess, but that does lead to a somewhat bland environment.. realism isn't the way to go for a game, real life is generally predictable and not all that exciting for the average person, you wake up, go to work, get home, watch some tv or maybe go walk your dog etc, thats not exactly how i want my games to be like, i want cool places to explore, some danger, adventure and fantasy..."believability" and "plausibility" needs to take a back seat to creativity and imagination and not the main element.
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Bonnie Clyde
 
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Post » Sat May 28, 2011 6:06 am

it would, dead money is extremely refreshing, trust me, ones u play it, you wont get bored for about 2 weeks, even after your done with it, the regular game play feels new again....

honestly, dead money wasn't any fun for me.
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Bloomer
 
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Post » Sat May 28, 2011 7:41 am

honestly, dead money wasn't any fun for me.

May I ask why you felt this way?
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Angus Poole
 
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Post » Fri May 27, 2011 9:30 pm

May I ask why you felt this way?

a little heavy on the puzzlesolving side, plus the poison gas was annoying and the collar beeping. the companions were cool and the setting was ok, obviously the story part was good cause obsidian is good in that area.
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renee Duhamel
 
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Post » Fri May 27, 2011 7:53 pm

a little heavy on the puzzlesolving side, plus the poison gas was annoying and the collar beeping. the companions were cool and the setting was ok, obviously the story part was good cause obsidian is good in that area.

But it's SUPPOSED to be puzzle solving. Dead Money isn't meant to be a shooter with a linear route as you kill anything that moves. It's meant to be hell, because it's providing, whether you are willing to admit it or not, a challenge. See, the problem is, people say 'I WANT CHALLENGE' but when faced with that challenge, people are mad because they aren't used to using their brain to survive a game. Dead Money makes you appreciate everything you find. When you play New Vegas, you go, 'Oh, a stim, radaway, whatever item' But in Dead Money, you'll likely go 'YES! I FOUND A STIM!' or any other healing item. Dead Money makes you appreciate what is over abundant in the regular world.
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Lizbeth Ruiz
 
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Post » Fri May 27, 2011 10:09 pm

But it's SUPPOSED to be puzzle solving. Dead Money isn't meant to be a shooter with a linear route as you kill anything that moves. It's meant to be hell, because it's providing, whether you are willing to admit it or not, a challenge. See, the problem is, people say 'I WANT CHALLENGE' but when faced with that challenge, people are mad because they aren't used to using their brain to survive a game. Dead Money makes you appreciate everything you find. When you play New Vegas, you go, 'Oh, a stim, radaway, whatever item' But in Dead Money, you'll likely go 'YES! I FOUND A STIM!' or any other healing item. Dead Money makes you appreciate what is over abundant in the regular world.


100% agreement. You don't know how [censored] happy I was when I found a stimpack or ammo.
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Nicole Coucopoulos
 
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Post » Sat May 28, 2011 7:56 am

100% agreement. You don't know how [censored] happy I was when I found a stimpack or ammo.


Ditto, I cried manly tears... since my character wasn't built for melee Dead Money was a great challenge.

I actually didn't have many problems with the speakers or toxic gas. You could run past or shoot most speakers with little effort, and the toxic gas wasn't that prominent.
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BRIANNA
 
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Post » Sat May 28, 2011 3:52 am

Ditto, I cried manly tears... since my character wasn't built for melee Dead Money was a great challenge.

I actually didn't have many problems with the speakers or toxic gas. You could run past or shoot most speakers with little effort, and the toxic gas wasn't that prominent.


Its even harder for an Energy Weapons character like me :D Especially when the Holorifle's ammo was all gone.
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Rob
 
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Post » Sat May 28, 2011 6:18 am

But it's SUPPOSED to be puzzle solving. Dead Money isn't meant to be a shooter with a linear route as you kill anything that moves. It's meant to be hell, because it's providing, whether you are willing to admit it or not, a challenge. See, the problem is, people say 'I WANT CHALLENGE' but when faced with that challenge, people are mad because they aren't used to using their brain to survive a game. Dead Money makes you appreciate everything you find. When you play New Vegas, you go, 'Oh, a stim, radaway, whatever item' But in Dead Money, you'll likely go 'YES! I FOUND A STIM!' or any other healing item. Dead Money makes you appreciate what is over abundant in the regular world.

for people into puzzlesolving i'm sure it was fun, i like the challenge of a complex dungeon or building to explore and sneak around in, or having to use tactics to deal with enemies, i don't mind some minor puzzlesolving but it was really heavy on puzzlesolving and puzzles just aren't my thing, but the holorifle was cool.
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Jack
 
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Post » Sat May 28, 2011 10:31 am

for people into puzzlesolving i'm sure it was fun, i like the challenge of a complex dungeon or building to explore and sneak around in, or having to use tactics to deal with enemies, i don't mind some minor puzzlesolving but it was really heavy on puzzlesolving and puzzles just aren't my thing, but the holorifle was cool.

So? The point of a video game shouldnt be mindless yawp, it should be about expanding your horizons. You may not be good at puzzles, but whether you realize it or not, you've expanded your world of expertise, even if by only 1%
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Roy Harris
 
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