There was never anything wrong with the `Class System`.

Post » Fri Jun 08, 2012 12:06 am



:facepalm:

You do realize that in past games, even if your character "spent his whole life studying magic", he still started at level 1, and was totally incompetent in his skills, correct???

Just another baseless complaint about Skyrim that has no actual validity in reality.

Except I remember that my race gave bonuses to certain skills and that my major and minor skills also gave bonuses.

Just so you know that means I didn't start at "level 1" and lent itself to my character having backstory making it easier to RP.
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Natalie J Webster
 
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Post » Fri Jun 08, 2012 7:12 am

Well there′s your problem right there: you always want to play the exact same characters because you have grown attached to the characters themselves and when the game changes and you can′t recreate those exact same characters in the exact same way, you believe that there is something wrong with the game. The problem lies with you, not the game. I always make a completely new and different character to whatever game I approach, that way my experience does not get distracted by some rosy notalgic attachment I may have for a previous character.

I make lots of new characters too. I'm quite adept at figuring out RPG systems. I just have some that kind of make new incarnations in each TES. Also your logic is total donkey. By using similar archetypes I can examine similarities and differences in the system with a good frame of refernce for comparison.

In conclusion, I've played TES games a LOT. There really aren't many character concepts I haven't tired and Skyrim didn't change that. Perhaps the newest archetype that feels the most different is the Illusion Chaos Creator type character. There really isn't much that is new, just changed and altered.
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Laura-Lee Gerwing
 
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Post » Thu Jun 07, 2012 5:47 pm

I am not saying that the Skyrim system is worse, I am saying that it still does not address the issue the person I quoted says the Skyrim system fixes, which was that they believe the Skyrim system where everyone starts as a blank canvas allows players to play the game and get a sense of what kind of character they want to make and define their class along the way rather than select Primary/Major/Minor skills at the onset, which makes players choose what kind of character or what "class" they want to make before they start playing. I like the Skyrim approach, I think it does help players, however it is just as unforgiving as the old system was. Once I make my Perk investments, there is no going back. I can play around and level my skills up, but Skills have such a minor impact on your character until you have made deep investments in the Perk tree, you really do not know how it will be.

Further, as my previous post was discussing, I think there are things left out that would not "pigeonhole" the player that you could choose as part of the Origin of your character. Really and truly ANY system can be implemented even one that forces you to choose at the beginning - as long as you can change it LATER. Really and truly, this should be an option to players. I myself do not really care as I am always careful to plan my classes. People call us "min/maxers" like this is some new phenomenon, but I have been doing this since pen & paper and Ultima for Apple II. Because people like myself exist, we are able to provide insight to others so they do not exhaust 60 hours into the game and come to the realization they have to reroll because they are unhappy with how their character is performing.
One perk spent in the wrong place is as bad as 7 skills that determine if your character will evel up ever again in the game? No it's not. As for the power of the skill.. that argument is unmeasurable and honestly, it's easy to tell the difference in power between two-handed, one-handed and archery even at level 1.
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Monika Fiolek
 
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Post » Fri Jun 08, 2012 4:59 am

This is at the end of the day an RPG. Instead of a 100% limiting class, Skyrim has perks, which do not limit the character in the beginning at all. As for solving "the problem", I'm not sure we agree with what the problem even is. The problem is you creating a character that you do not want to play with, although it sounded good at first. If you spend over 50 of the 80 perks available on something you do not like, then you've spent them poorly. However, in oblivion, the choice you make in the beginning is made without any knowledge of the game. The chance of you creating a character you don't like in oblivion is a lot bigger than it is in Skyrim. Thus, Skyrim solves "the problem", while oblivion causes it.

I am not arguing that Skyrim's system is not superior currently. I agree, with Oblivion's system it requires a huge commitment up front. However, because of this you learn early on if you like your character as you can gauge its effectiveness better so you do not sink many hours in before a potential reroll. With Skyrim's system, you have to spend a lot of time to gauge how your character is. It is still just as unforgiving. For example, a player who wants to use Light Armor might choose the Light Armor route under Smithing to get the Dragon, until they realize that Glass is not comparable to Daedric when it comes to weapons and they would have been better off going the Heavy route, even for light to get the best weapons and armor. There is no going back, and in order to correct this, you have to expend Perk points, that are limited. This leaves players with the choice of being disatisfied with performance, or re-roll after they are umpteen hours into the game.

It does not matter what system you choose, the fact is if they had a Reperking option, this would be a moot point. That is what I am arguing for. Without that ability, the old TES system of picking skills I would argue is superior BECAUSE you will expend less time to gauge how your "class" performs.
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Calum Campbell
 
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Post » Fri Jun 08, 2012 12:44 am

Post limit.
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Zualett
 
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