But really why did Bethesda have to remove classes, because it was too spreadsheety? Or too limiting perhaps.
I don`t think they were at all. I believe as long as you have plenty of skills and abilities `classes` need never be as restrictive as some think.
Also, you never were forced into a `class`, you could always make your own personal character or `class` of your own.
In reality we class everything. It`s how we are for good or bad. Being a Policeman is a class, he doesn`t put out fires like a Fireman and a Fireman does not fight battles like a Soldier.
Then you get subclasses Soldier> Artillery> Medical> pioneer> special forces.
Then these `classes` are simply broken down into personal tastes depending on skills, ie the Special forces soldier might prefer a shotgun as opposed to an MP5.
In my opinion, the lack of classes (or ability to make a class to help set a character) in Skyrim blows roleplay quite a lot as Bethesda seems to think we want to do EVERYTHING from being the Swordsman to the wizard to the Enchanter. Which means we can`t make a character that`s actually restricted due to his profession due to the physical or even mental ethos of the profession.
It `s the kid thing of wanting to be good at EVERYTHING.
It doesn`t work like that at all. But I guess Bethesda wanted to get what they perceived was the widest audience that don`t really know what to be so want to be all.
meh.

