There was never anything wrong with the `Class System`.

Post » Fri Jun 08, 2012 9:22 am

This sound like some kind of social class essay...

But really why did Bethesda have to remove classes, because it was too spreadsheety? Or too limiting perhaps.

I don`t think they were at all. I believe as long as you have plenty of skills and abilities `classes` need never be as restrictive as some think.

Also, you never were forced into a `class`, you could always make your own personal character or `class` of your own.


In reality we class everything. It`s how we are for good or bad. Being a Policeman is a class, he doesn`t put out fires like a Fireman and a Fireman does not fight battles like a Soldier.

Then you get subclasses Soldier> Artillery> Medical> pioneer> special forces.

Then these `classes` are simply broken down into personal tastes depending on skills, ie the Special forces soldier might prefer a shotgun as opposed to an MP5.

In my opinion, the lack of classes (or ability to make a class to help set a character) in Skyrim blows roleplay quite a lot as Bethesda seems to think we want to do EVERYTHING from being the Swordsman to the wizard to the Enchanter. Which means we can`t make a character that`s actually restricted due to his profession due to the physical or even mental ethos of the profession.

It `s the kid thing of wanting to be good at EVERYTHING.

It doesn`t work like that at all. But I guess Bethesda wanted to get what they perceived was the widest audience that don`t really know what to be so want to be all.

meh.
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Miss K
 
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Post » Fri Jun 08, 2012 12:28 am

Todd didn't like it. He asked the crew. The crew decided not to argue with the general producer and art director.

http://www.youtube.com/watch?v=FrriBr-46_I#t=5m2s.
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Jamie Moysey
 
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Post » Fri Jun 08, 2012 7:11 am

We form our own classes. Not the other way round.
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DeeD
 
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Post » Fri Jun 08, 2012 5:40 am

Classes are still in the game. You just don't label and name your class.

The effect is literally the same exact thing. The difference is you define your class by investing skill points throughout the game, instead of labeling a group of skills before the game.
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Kira! :)))
 
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Post » Thu Jun 07, 2012 9:20 pm

I didn't mind the class system in Oblivion, though it was confusing at first until I realized the pre-made classes were useless. So if I'm making my own anyway, I might as well just play the way I want to play and have the game recognize it rather than me telling the game ahead of time what I'm going to specialize in. The Skyrim system is intuitive and makes the prologue less fussy. I'm all for it.
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Mélida Brunet
 
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Post » Fri Jun 08, 2012 8:51 am

My personal preference is for advancement to be class-independant (Like Skyrim).

However, classes still have a place through a loose system (that is, one where you can have multiple classes based solely on how you have played the character).
Imagine rolling a character in Skyrim, and deciding to use only the magic skills until you hit level 10. Now imagine going into a menu and seeing that you're a level 10 adventurer, but a level 3 mage. (assuming a 1-10 for non-adventurer classes). Imagine if there were quests that required you to be a level 50 adventurer to open, or a level 3 mage. That would not work for everyone, because some people want the strict rules, but it gives them a sort of meter for how well they're actually sticking to their guns, which would be "good", and it gives the rest of us our own kind of reward by seeing that goofing around with fire spells in that dungeon actually made us an L1 Mage (which probably doesn't open up any new quests for us, on account of our overall level already did that).

Of course, it works even better with a reputation system of some sort. Do noteworthy things, and people will take you on for a job, even if they want a mage, and you're a mace and shield fighter. Just be really experienced (adventurer/character level), and they'll likewise give you a chance. Or, you know, be a mage of sufficient skill.
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Chloe Yarnall
 
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Post » Thu Jun 07, 2012 7:56 pm

A class system where a "class" only defines your starting stats/skills is not a class system.

Besides, couldn't you make your own custom class anyway?
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Jesus Duran
 
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Post » Fri Jun 08, 2012 6:46 am

A class system where a "class" only defines your starting stats/skills is not a class system.

Besides, couldn't you make your own custom class anyway?
It defined what skills are the major ones and which ones are the lesser ones.
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Allison Sizemore
 
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Post » Fri Jun 08, 2012 3:37 am

So? You still can max everything, can't you? In a way isn't this exactly like Skryim with Standing Stones?
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keri seymour
 
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Post » Thu Jun 07, 2012 5:31 pm

I prefer it this way. The more freedom the better. It could defiantly use some improvement but I still like it much more.
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Courtney Foren
 
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Post » Thu Jun 07, 2012 7:21 pm

So? You still can max everything, can't you? In a way isn't this exactly like Skryim with Standing Stones?
Yes, but your stats were affected by how and when you level your skills. It was possible to recieve an unplayable character by level 20 just because you didn't think things out in advance. Now the system is mostly foolproof, which is boring. Everything I do - I win :confused:
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Bonnie Clyde
 
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Post » Fri Jun 08, 2012 5:48 am

It `s the kid thing of wanting to be good at EVERYTHING.
Not only being good at everything, but being perfect at everything, is exactly what classes allowed. Skyrim's system disallows being master of everything.
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sara OMAR
 
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Post » Fri Jun 08, 2012 1:29 am

Not only being good at everything, but being perfect at everything, is exactly what classes allowed. Skyrim's system disallows being masters of everything.

No, it really doesn't.
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Benjamin Holz
 
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Post » Thu Jun 07, 2012 5:28 pm

I can assure you, classes and ANYTHING in Skyrim are nothing alike.

I never gained a level in Oblivion from wearing light armor. What skill can I say that about in Skyrim?

Big difference between class controlling advancement and there being no classes outside of the CK.
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Baby K(:
 
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Post » Fri Jun 08, 2012 2:50 am

Why do people continue to post this crap.

"Classes" still exist in the game. You just don't click a box that says Nightblade.

If you say you're a Nightblade, use skills that a Nightblade would use.... you're a freekin Nightblade.

Why are you so hung up on clicking a tab making you a class.

Why do so many people want the same game with the same system using the same ruleset that we've already played.

Appreciate change people!
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Kaley X
 
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Post » Fri Jun 08, 2012 7:33 am

you can't play a Nightblade. Nightblades need Athletics.
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electro_fantics
 
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Post » Fri Jun 08, 2012 4:12 am

Not only being good at everything, but being perfect at everything, is exactly what classes allowed. Skyrim's system disallows being master of everything.

Which is exactly why the old system was better as far as Im concerned. Thankfully mods have alredy largely fixed these shortcomings.
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Sweet Blighty
 
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Post » Fri Jun 08, 2012 6:22 am

Why do people continue to post this crap.

"Classes" still exist in the game. You just don't click a box that says Nightblade.

If you say you're a Nightblade, use skills that a Nightblade would use.... you're a freekin Nightblade.

Why are you so hung up on clicking a tab making you a class.

Why do so many people want the same game with the same system using the same ruleset that we've already played.

Appreciate change people!

Because my nightblade became one step closer to levelling up because I sold a necklace, which shouldn't make my chosen class stronger because that skill has nothing to do with my class
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CArla HOlbert
 
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Post » Thu Jun 07, 2012 6:47 pm

And yes Mr OP... The cool thing about Skyrim and "classes".... you can be restrictive in using your skills or you can chose not to.

See... that's the magical thing about this game. It's your choice... you're not locked into anything... unless you want to be.

It's your choice.

Maybe you just lack the ability to control the growth of your character. Is it that you need the game's mechanics to control what your character can do because you can't?

Wow... that sorta sux
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Kat Ives
 
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Post » Fri Jun 08, 2012 3:41 am



Because my nightblade became one step closer to levelling up because I sold a necklace, which shouldn't make my chosen class stronger because that skill has nothing to do with my class

Then stop selling so much worthless crap.

Everything your character does has an affect on their development. That's the way it should be.

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Kelsey Hall
 
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Post » Fri Jun 08, 2012 4:42 am

Because my nightblade became one step closer to levelling up because I sold a necklace, which shouldn't make my chosen class stronger because that skill has nothing to do with my class

Except you put your perks into your nightblade skills, thus solidifying and defining who you are as a nightblade.
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Brian LeHury
 
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Post » Fri Jun 08, 2012 6:25 am

you can't play a Nightblade. Nightblades need Athletics.

Put more points in stamina and you can run non-stop from Riften to Whiterun.

Sounds like an athletic character to me.
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brandon frier
 
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Post » Fri Jun 08, 2012 5:35 am

No, it really doesn't.
Doesn't it? You cannot master a skill (i.e., acquire all of the abilities and powers that a skill allows) in Skyrim without taking all of its perks. In the previous two games, there is no such restriction, despite the existence of classes. "Bethesda seems to think we want to do EVERYTHING" demonstrates a lack of understanding of Skyrim's -- and Morrowind's and Oblivion's -- basics.
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Ludivine Dupuy
 
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Post » Thu Jun 07, 2012 6:36 pm

Doesn't it? You cannot master a skill (i.e., acquire all of the abilities and powers that a skill allows) in Skyrim without taking all of its perks. "Bethesda seems to think we want to do EVERYTHING" shows that the OP does not understand even the basics of Skyrim.

This.

But to be honest, I've found a good chunk of the complaints on this forum don't understand even the basics of the game. It's just a whole lot of whining because things are different from the past, so they call it "dumbed down".
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Lauren Dale
 
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Post » Thu Jun 07, 2012 8:18 pm

What is this obsession with "character"? It was never anything except a name, and block of abilities which always included at least one useless one and one which leveled up too easily. I like the new system: just do what you want and don't worry about what other stats it might affect.
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Gill Mackin
 
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