I never said I wanted a "true class" system though. I don't see why it should effect the maximum skill; although, I always thought they should've done that with attributes. Applying racial bonus/malus to the maximum and not the current. The only purpose really is immersion. It would give the illusion that your character had a life and did stuff before the start of the game instead of just throwing a blank slate identical to the other blank slates at you.
For starters, don't use "immersion". It's become, by far and away, the most overused word on these forums, and a buzzword for "I don't like it so it;s rooned my immershuns". I see it, my eyes tend to glaze over.
Secondly, the reason I bring up maximums is because that WOULD truly define your char. A warrior, for example, may get 120 max in weapons and armour skills, whereas a mage would get a similar bonus towards mage skills. See? True character distinction, albeit not a true class system, so really, a bit half assed.
If you're going to call for a class system, don't do it half cocked. Go all the way.
True classes. Based on races and alignments. Otherwise, I just consider it a not serious request.
You say you don't want a true class system, I just think... what's the point? Your way, zero effect on my gameplay because my character ends up no different.
You might be interested in a little game called Postal

Just heading out into the desert to have a drink. They should have implemented this into FO:NV.