Steelforged: Your explanation is fine, I think people can understand now what the OP meant when he compared Skyrim with WoW. And once again, my eyes hurt because of people's stupidness, because they can not understand that the OP doesn't want Skyrim to be WoW, he wants a well functioning basic "feature", that works in WoW, in Skyrim because the level scaling in Skyrim should get some tweaks.
People, you know the three discussion thingies?
Assertions (don't know if this is the right word), arguments and EXAMPLES.
Assumption is the word you're looking for I think.
To be honest, I see the point in the argument, but to dismiss level scaling for that argument alone is pointless. To me level scaling works, it takes discipline to get the best out of it (i.e, NOT power levelling Smithing, how tempting it might be to do so) and getting out there and slaying Dragons, Trolls and Bandits (and kill a few Elves while you're at it) instead of hanging around villages and towns with your Amulet of Mara on display and finding out which NPC's are gay or not.
The archetype MMO levelling system (WoW for examples) works to keep balance in a community of players (So that the Pallys can't spank the Warlocks too easily and so on). But Skyrim is not, never has been or ever will be an MMO, so it doesn't matter if there are a few little balance issues that can me ignored without breaking the game through disciplined playing.
The problem with some gamers these days is that they've spent years playing RPG's which level up you character for you, now we have a game that lets you do develop you character how you want to develop it in your own way, and where you can travel to anywhere within the game world and come across enemies they SHOULD be able to defeat if they've been levelling correctly, and they start whining because they either don't understand how it works, or they're just to lazy to make the decisions themselves and wants the computer to do it for them.