I am going to be explaining things that piss me off about skyrim that was completely avoidable.
misconception 1. (level scaling is needed in an open world game)
WTF is an open world game? Is that like LA? Does that mean because i did some matches of mma at the local gym, i should be talking [censored] in compton?
News flash! open world is balanced by the fact you CAN go anywhere. It doesn't mean everything should be your level AND that everything should scale up to your level.
What is WoW do? Ever see a level 1 gnome race to gadgetzan? Them fools die left and right. Are they closed though? Can they simply not make the trip? Ofcourse not. WoW is a huge open world. MUCH bigger then Skyrim. Yet they keep everything in ranges so the players have adequate challenges and if things are too hard for THEIR SPECIFIC CLASS, they can level up, come back, and do it much easier.
This however brings me to misconception 2.
(Regular trash mobs need to scale up to your level)
Now this is a huge problem. Why? Let me tell you why. WHAT THE HELL IF YOUR LEVEL IN SKYRIM? I can be level 15 in skyrim with 100 smithing and have 0 combat perks or even worse, be a mage with no access to high level spells. Now I go into the world doing a basic quest i got at level 5. Somehow these bandits now become super gods making entire walkways into towering fires and 2 shotting me with lightning while I am wielding apprentice spells or using swords with no perks or enchants?
Do you see what I am getting at here? There is no power level for level 5. Level 5 strength is completely random for the player. However, the enemy doesn't play by your decisions If you get forced to level while doing non combat tasks, the enemy will be ready for a level 15 WARRIOR with full warrior perks while all you got is some smithing perks and speech..... This is why there needs to be hard caps on level scaling. The leveling system is so punishing for anyone not focusing entirely on one combat tree. If you spread yourself out and try to do everything, you will notice by around level 25 that the most basic mobs will beat you and a 3v1 is absolutely impossible.
The power level of a player's level is a non fixed thing. How can you justify fixed scaling for enemies?
Misconception 3. (Warriors don't have to be as powerful as mages. Just lower the difficulty if your a mage or use broken mechanics)
This one is silly. Do you know how many MMOs that were completely destroyed simply due to leveling difference between classes. If a warrior can faceroll through every quest while a mage has to drink after every 2 mobs and if they get caught in melee at all, they insta die, NO ONE WOULD PLAY MAGES. This is what makes games linear.
If you play a certain style, you are completely unviable and miserable all the time. If you play this way though, everything is too ez. 2 extremes and the only way to get the median is to follow a specific set of rules you have to make for yourself.
Misconception 4. (Don't max smithing/enchanting/alch if you want to enjoy the game.)
This is [censored]. You should want to max everything. But the system itself should set clear limitations on how you achieve this. For instance, let's talk about WoW again since it probably was the best designed game of all time with years of balance changes. In WoW, smithing could be powerleveled as it is in skyrim but unlike skyrim, there literally was a level cap that you had to exceed before you could craft anything that is actually equippable. For instance, you can not equip god sword of the divine +5 if you do not exceed level 55. You can not learn expert smithing until level 35. ETC. Another thing is that dagger you made at 1 smithing will give you no skill past 10 smithing. O_O. What? I have to spend gold to make smithing good O_O. Improbable.
This was limitations they put on the game to help deal with balancing the jobs in the game WITH the leveling and overall progression feeling of the game. Even heirloom itmes you get with end game currency scale appropriately with your level so you don't completely 1 shot everything. Sure you will be crazy strong if you stack it up, but even with all that, your not walking up to a boss and soloing it with 1 hit like that level 20 warrior in skyrim smacking the dragon once and gibbing it.
These are my gripes. Feel free to comment.
Edit: This is for clarification so the troll posts stop. I am complaining about casually leveling up trade skills will actually hurt your character significantly so playing the game as it should be done is impossible. You must either go all in and smith to 100 and stack it up OR don't touch it at all. If you do the median, you will be severely underpowered because the enemy will out level your ACTUAL power level. Especially is you are a mage. So stop trolling me saying "you complain about exploiting smithing then getting owned because you didn't fight." I never said that anywhere in this entire post. "This isn't an MMO" No [censored]. I didn't say it was nor want it to be. But I feel a game should be relatively challenging. Not super impossible hard OR super [censored] easy. It is so rare to have a balanced playthrough because of level scaling. But by all means, if you have anything to say that isn't these common troll responses, shoot away!
These experiences have made me reroll so many times simply because i hit a punishment curve I knew nothing about and felt stuck. IE level 24 mage that focused on nothing, just did all my jobs and tried to use every magic. Then bandits from the beginning quests have master level spells while I am still running around with apprentice spells doing 1/15th their hp with double charged fist and watching my summons get 2 shotted.... I didn't know if I tried to be well rounded i would only end up well pounded.


