There was a reason why every MMO follows the same concept fo

Post » Tue May 22, 2012 9:07 pm

to the OP only one message Go back to WoW, where the Devs will hold your hand while you struggle up the ladder , if they didn't pretty sure 75% of WoW players will unsub

First this isn't a MMO
Second if there wasn't any lvl scaling , the game would be vvveerry linear and pretty easy after a certain lvl even on master lvl
Thirdly No MMO is the same , not counting the WoW clones they all work different , some of them don't even have a concept of lvls ( eveonline by example , one of the better known and my personal favorite , is using a complete different concept )

personally the whole concept of lvling for me is a bit weird ( ever imagined a lvl50 warrior commiting suicide with only a gagger ? guess how many stabs he need ) years of playing eveonline does that t you , but anyway the way how it works in skyrim works and keeps the game challenging , even all the way up

Anyway my first post on these forums and i had to post something
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Mashystar
 
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Post » Wed May 23, 2012 6:37 am

While I can see what you are saying, I haven't personally experienced it. I haven't gone out of my way to level anything, I just play the game and it seems to all balance ok. Some bosses kick my [censored] but I find ways to overcome it.

I do think it's harsh that you are punished for levelling crafting even though it's not something that will affect me as I do it as and when, not to specifically level it.

This also means that loot I find is useful to me. I think
I'm lucky I play this way, as it seems this fits in well with the design.
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Nikki Morse
 
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Post » Wed May 23, 2012 6:27 am

I completely understand and accept OP's opinion on how bad level scaling is, yet I don't feel that way. I like (so far, not much in the game with my two characters) the way it is made. But that is my opinion, just as valid as anyone's else. The thing is that no matter how Bethesda tries to reinvent the levelling, there allways will be myriads of people complaining. Static leveling as in Morrowind? Total scaling as in Oblivion? Randomized scaling in Skyrim? Everytime it is bad for a rather large group of people. i am afraid there is just one answer - you don't like it, wait for a mod. There are modders out there that share your opinion, practically any opinion. OOO was great and all, but if that was the way Skyrim would be done, I am perfectly sure, we would see hundreds of posts hating this and waiting for a mod with player-centric attitude. BTW: I like Skyrim and didn't like OOO. So don't stone me, which is a rather developed attitude of people on these forums.

EDIT: typos.
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Charlotte Lloyd-Jones
 
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Post » Wed May 23, 2012 1:19 am

maybe u just svck at skyrim there is always options mages are supposes to play smart now walk straight into the fray
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Anna Watts
 
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Post » Wed May 23, 2012 12:25 am

It's not accurate to oppose Mmo and computer rpg.
Mmo have to manage a lot of people. When it's about playing computer rpg, you have to give yourself some common sense and reasonnable limits.
Complaining while people break immersion with exploitation of glitch and bugs is not an excuse, it's only a weakness or a lack of self-esteem.

The Rpg term is still viable on ES. It's just about self-dedication. Don't expect everything from the game develloper.
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Alexandra Ryan
 
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Post » Wed May 23, 2012 9:59 am

It's not accurate to oppose Mmo and computer rpg.
Mmo have to manage a lot of people. When it's about playing computer rpg, you have to give yourself some common sense and reasonnable limits.
Complaining while people break immersion with exploitation of glitch and bugs is not an excuse, it's only a weakness or a lack of self-esteem.

The Rpg term is still viable on ES. It's just about self-dedication. Don't expect everything from the game develloper.
Well said, the complete lack of control of the very few shouldnt be what ruins ES for those who have enjoy the content for a long time now.
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Penny Wills
 
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Post » Wed May 23, 2012 9:28 am



News flash!
YES NEWS FLASH. THIS ISN'T AN MMO! IT'S A STANDARD ROLE-PLAYING GAME MADE BY BETHESDA GAME STUDIOS =D.

World of Warcraft and Blizzard is down the hall to the right!
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james tait
 
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Post » Wed May 23, 2012 6:52 am

Ugh. I wish Wow players would just stick to the WoW forums. YOU DONT PAY A SUBSCRIPTION FOR THIS GAME, SELL IT FOR MOST OF YOUR MONEY BACK BECAUSE YOURE AN IDIOT FOR BUYING IT IF YOU DIDN'T KNOW WHAT IT WOULD BE LIKE
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Trish
 
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Post » Wed May 23, 2012 3:28 am

I think there is no place for "Zandali" here. Back to the portal... :obliviongate:
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Captian Caveman
 
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Post » Tue May 22, 2012 9:19 pm

let's talk about WoW again since it probably was the best designed game of all time with years of balance changes.


Hahaha, made my day. WoW the best designed game of all time? EPIC FAIL!
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JUDY FIGHTS
 
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Post » Wed May 23, 2012 9:44 am

I can not believe that I read threw all this drivel, but now when I did, I feel the need to comment...
First of all, about all those flaming him for comparing an rpg to an mmo... It is just incredible stupid, the comparison is valid, even if they are different types of games. It is like saying you can not compare this game to the real world, because one is a computer game and the other is not... there is still similarities duh....

Secondly, to those saying that the level scaling only works for pure fighters, and that training the non combat skills breaks the balance... Smithing is the most OP skills fighting-wise. You can get the best possible armor for your current level, you can also improve it to about double (yes double! :o ) the stats of their normal version. That is a 2x in your fighting prowess right there. As for enchanting, it is even more op, 0 cost destruction spells? :/
On the other hand, skills like lockpicking, speach and alchemy is less useful in combat situations, but they are also much harder to power lvl. And if you really do sit down and break off 200 lockpicks in one lock to up your skill, then don't go around complaining about the game being unbalanced, because grinding one skill like that is not how this game was meant to be played.

Now to the issue at hand, the level scaling. I for one think it works quite well as it is, my only problem with the current game (apart from the crashes and occasional texture crash) is the difficulty of dragons. Their power is sufficient, but their terrible tactics make them super easy. Flying away after each blast of ice lets you recover way to easy, and why they are nibbling at you instead of just eating your face in melee combat, i do not know...
the level scaling is so that you can enjoy the whole world, throughout the game. If there where no level scaling, later in the game, you would have to go threw dozens of level 10 scaled dungeons to find one that is actually changeling for your level, and vise versa. No thanks!

If you really are so stupid to max smithing, but since you made nothing but iron daggers have no gear to put on, then go out and complain about the world not being to scale, then you deserve it. The game scales as if you actually have the armor that you now can make...And if all els fails, you can always turn down the dificulty if you want to role-play and only focus on non-combat skills. But where is the realism in being able to slay a dragon with no combat training what so ever?

/toggle.idioticrant

Do you kids read? you guys keep talking about dagger spamming when i said specifically i am not abusing the broken mechanic of dagger spamming. MEANING i make gear i can use to level smithing. Not spam daggers to power level. You can max smithing before you ever go on a quest if you hope frm town to town buying ore. I specifically said that if you do it like it SHOULD be done, you would get punished. So you either leave it completely alone of dagger spam till u got th best gear in the game. The median just makes the world around you way strongerthen your current power level.
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JUDY FIGHTS
 
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Post » Tue May 22, 2012 8:35 pm

Sounds like someone needs to go back to MMOs.
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Racheal Robertson
 
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Post » Tue May 22, 2012 10:03 pm

One of the interesting things I've been seeing about those supporting Bethesda's particular take on level scaling in Skyrim is that it's "realistic". Well after a fashion at any rate. Indeed, if one did spend 20 levels gaining skill in pickpocketing, alchemy and enchanting one could reasonably expect to not be up to par with the various and sundry monsters of the countryside. After all, this person has not really done anything to improve their combat viability. On the other hand, someone who avoids power leveling non-combat skills by focusing squarely on defeating bandits and bears in the wilds will likely be better off as things progress. Ultimately the issue is Skyrim can not be "won" through any other means than violence, and as such anyone who spends a whole lot of time failing to build up those essential combat quotas (be they melee or magic oriented) will be sorely unprepared to progress further in the game. Now we can argue about whether there should be other avenues to victory than this, but that's the way things are, and as such it does make logical and reasonable sense that people who neglect to build up those essential combat quotas (be they melee or magic oriented) would suffer the consequences. I would not even seek to argue this with anyone, who would ever ask for things to be more -unrealistic- anyway?

The problem is, this doesn't necessarily make for a good game mechanic. Particularly when making full use of a skill like smithing requires gaining many levels, apart from any power leveling with iron daggers. Indeed, if you want to craft Daedric armor, you're going to spend a lot of time doing things other than stabbing or magicking people (or beasts) to death. This is unavoidable, yet if one wishes to go down this path (as others have said) it's an all or nothing proposition. Trying to do it piecemeal is a recipe for disaster. This is because in Skyrim when you put 5 levels into, say, alchemy, that's 5 levels that your opponents put into getting to be stronger with sword and shield. Each time you gain any sort of increase in your non-combat stats, your competition does just the opposite. So as you sprinkle in speachcraft and enchanting and lockpicking you're slowly but surely making yourself unfit for duty in the field. I should point out further that no unnatural level grinding is required here, just the consistent and pragmatic use of skills other than the deadly arts. Now, since Skyrim's leveling system is not absolute (as Oblivion's was) some of these issues can be masked, that doesn't mean that they aren't there however. In my case, I got my first character to level 15 before realizing my large mix of skill levels had made me too weak to go anywhere or do anything meaningful. Sure, I could kill bandits, but anything above that would slaughter me easily. When I restarted, I made it to level 17 before touching anything other than combat-oriented or combat-related skill sets. I am of course doing better given the new strategy, but the restrictions on what I could do and wanted to do were purely artificial. It may have been quite realistic, but having to put off making potions didn't add anything to my enjoyment of the game. If anything it's a detraction.

Now I think some of this is due to Skyrim being a new game with systems and complexities that have never been field tested. Perhaps things can be tweaked and adjusted so that some of the more egregious stuff gets handled and remedied. So long as a person is avoiding exploitative grinding of levels, then they shouldn't be punished for pursuing a well rounded skill set that's in keeping with a proper RP of their particular character. I shouldn't have to worry that if I barter too much, I'll gain too many levels and thus be too weak against the next bandit outlaw that I see. Particularly so if I really -am- going out and fighting mobs and honing my fighting skills as well. It appears that at least in one sense Bethesda has not learned from Oblivion, because if what I'm hearing is accurate, the enemies you face in the province gain combat stat increases at every turn, even when you do not. I thought surely they would have found a way to moderate that problem from TES IV but perhaps not. And that really is too bad, because it does impose an artificial restriction in one progresses with a character, all the more so now because there are no minor skills and one can't level, say, sneak without worrying about imminent death. Not everyone who finds level scaling problematic is complaining over their failure to exploit a game mechanic without consequence.

So, I guess I've said my peace. Realism does not always equate to fun, and what's logical doesn't always match what's desirable gameplay wise. Who knows if it can be fixed, fortunately what we have now is better than what we got with Oblivion so if nothing else we're moving forward instead of backward. I just want to be able to RP a character with a reasonable mix of skills without fear that in the end I'll be so far behind my enemies that I'll have to quit. A rational and well thought out game plan shouldn't automatically result in failure under any circumstance. And for the record, I do know there is a difficulty slider, I'd prefer not to turn it up or down as I'm not really looking for more or less challenge, just the freedom to do what I'd like to do. In that sense I can identify with the OP and what he's trying to say. Things could be done better, it's all a question of how to proceed and what to fix. I guess we'll see what happens soon enough.

good read. helps explain my concept of self set rules to ENJOY the game in it's balanced state.
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Tyrone Haywood
 
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Post » Tue May 22, 2012 10:30 pm

Am I the only one that didn't have a problem with the leveling system? I mean really was the game that hard for you?
It's not the best but it's not the worst. I just don't understand the hate.
with the level scaling as it stands, at lvl 30, 2 mudcrabs made lunch out of an atronach. I want them as my companion now
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Terry
 
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Post » Wed May 23, 2012 1:08 am

Yeah, play a human thief and then a warrior in BG II. BALANCED AS [censored]. Also, I prefer MW and even Skyrim to BG. Deal with It.

Also, why is that skyrim is attracting a never before seen amount of non RPG players? Sure, every companie's goal is to make money, but MMO players looking for an MMO should play an MMO... I won't go to CoD forums and say "HURR, NOT INMERSIVE", nor I'd dare to say "Morrowind is a bad game 'cause It's got exploits!!!11"


Because it is 2011. Not because it is the most amazing game ever. It is called hype. Once a game gets enough hype, nothing stops it. Modern warfare 3 got the biggest sales yet again. why? Because of hype and nothing else.


Just look at modern warfare. It is 2011, people advertise their asses off, people banwagon more, games are more acceptable, You don't have to release quality anymore.

Modern warfare 2 was an expension pack of MW1. MW3 is an expansion pack of MW1. Same maps, same pvp, same weapons. God those idiots are dumb for paying them so much money to release the same game. Even halo changes things up more then MW series.
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Stephanie Nieves
 
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Post » Wed May 23, 2012 5:38 am

with the level scaling as it stands, at lvl 30, 2 mudcrabs made lunch out of an atronach. I want them as my companion now


lol. Isn't that [censored]. Like wth.


Or the cave with regular bandits now have highwaymen and lords with mages spamming master level spells at level 24 O_O. That ruined my day. I was doing a winterrun quest that I did on an alt no problem. I couldn't evn get to the boss because no matter how much strategy i used, the would 2 shot my companion and summoning while KILLING my companion with passive aoe giant fire walls and i am using apprentice spells doing 10% of a person's hp per 3 second charge....
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Andres Lechuga
 
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Post » Wed May 23, 2012 12:39 am

lol. Isn't that [censored]. Like wth.


Or the cave with regular bandits now have highwaymen and lords with mages spamming master level spells at level 24 O_O. That ruined my day. I was doing a winterrun quest that I did on an alt no problem. I couldn't evn get to the boss because no matter how much strategy i used, the would 2 shot my companion and summoning while KILLING my companion with passive aoe giant fire walls and i am using apprentice spells doing 10% of a person's hp per 3 second charge....

Durr the cave was too high for your level, most enemies don't scale. They have a range.
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lolli
 
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Post » Wed May 23, 2012 9:10 am

Dear lord, I hate the stupidity of mankind.

Regardless of whether you agree with the opinion of the OP, there is no excuse for completely ignoring all of his points and going ape s.hit because he put the terms "MMO" and "WoW" in his OP.

Morons. Almost all of you.


This *1 000 000 000
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Sasha Brown
 
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Post » Wed May 23, 2012 6:32 am

Er, Skyrim isn't an MMO?

Simply ^^^^^^^this,

as soon as I saw the first 'MMO' comment I stopped reading
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Charlotte Lloyd-Jones
 
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Post » Wed May 23, 2012 7:35 am

Did you guys even read what the OP wrote? He isn't saying Skyrim is an MMO. He is just saying that it could have done it's skills better. He is using examples like WoW because the smithing and leveling is BETTER. It doesn't matter if its Single Player or not, it COULD have been better.

If you people are still hyping the hell out of this game without acknowledging the PROBLEMS at hand, then you will be deemed an ignorant and troll. By the way, who says he doesn't appreciate the game? The game is good and everyone knows this, there is no need to get insecure because someone has problems with it. The OP is right, I am playing on master and I have 80 smithing with two Enchanted Ebony axes that do 120 each, I am literally cutting through everything with little problem.

I HIGHLY DOUBT BETHESDA THOUGHT WE WOULD HAVE TO PUT OUR SELVES AT A DISADVANTAGE IN ORDER TO PLAY THE GAME AND HAVE A CHALLENGE AT THE SAME TIME. If I want to have really strong armor, with really strong weapons, I should be able to find enemies that have the same. Not some lame Bandit Outlaw that dies from a single power attack.

I'm done here, you people to get that TL;DR mentality out, and if you can't, simply don't comment and keep yourself from trolling. God, the internet has turned into a huge cesspool of [censored].
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sarah simon-rogaume
 
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Post » Wed May 23, 2012 8:38 am

I'm not playing a MMO so I expect my character to be really unbalanced in the end and God-like.
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FITTAS
 
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Post » Wed May 23, 2012 8:13 am

Did you guys even read what the OP wrote? He isn't saying Skyrim is an MMO. He is just saying that it could have done it's skills better. He is using examples like WoW because the smithing and leveling is BETTER. It doesn't matter if its Single Player or not, it COULD have been better.

If you people are still hyping the hell out of this game without acknowledging the PROBLEMS at hand, then you will be deemed an ignorant and troll. By the way, who says he doesn't appreciate the game? The game is good and everyone knows this, there is no need to get insecure because someone has problems with it. The OP is right, I am playing on master and I have 80 smithing with two Enchanted Ebony axes that do 120 each, I am literally cutting through everything with little problem.

I HIGHLY DOUBT BETHESDA THOUGHT WE WOULD HAVE TO PUT OUR SELVES AT A DISADVANTAGE IN ORDER TO PLAY THE GAME AND HAVE A CHALLENGE AT THE SAME TIME. If I want to have really strong armor, with really strong weapons, I should be able to find enemies that have the same. Not some lame Bandit Outlaw that dies from a single power attack.

I'm done here, you people to get that TL;DR mentality out, and if you can't, simply don't comment and keep yourself from trolling. God, the internet has turned into a huge cesspool of [censored].


looks like a troll post to me.
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krystal sowten
 
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Post » Wed May 23, 2012 1:44 am

How dare you have opinions against the almighty Bethesda.

But yeah, I do agree with a lot of your points. What people seem to forget is that "MMO" usually has the suffix "RPG".


However, I like being mega-strong later in the game. But Not until LATE. I would love more level based areas. Morrowind was the closest we had. Bitter coast was low end, West Gash was next up, then Ascadian Isles, then The Ashlands/Sheogorad and then Red mountain (Azura's Coast was pretty empty). However, significantly later in the game, I would be kick-ass wherever I am.

I liked that. It all flowed well, too. It wasn't like WoW, where if you go too far south in Elwynn Forest, you got killed by new wolves. I like that there was a higher chance of Daedra or what-not in the higher areas, yet Guars and Nix Hounds could still spawn.
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Cathrine Jack
 
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Post » Tue May 22, 2012 9:15 pm

Skyrim isn't a MMORPG. The gameplay doesn't involve standing still and rinse repeating a list of buttons. Mmos don't have level scaling because they need different leveld areas to keep people playing because the gameplay itself isn't good. Skyrim gameplay is good so level scaling works. Infact mmos would be better with level scaling.
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Catharine Krupinski
 
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Post » Wed May 23, 2012 6:48 am

Great an MMO player wanting to completely destroy traditional Elder Scrolls (with all its flaws, if you want to call them that way) leveling just for balance. Stop using OP stuff / gliches, this game isn't about how well did you kill your last dragon, its about immersion.
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Lucky Boy
 
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