There are only two real-life "lesser" calibers in F:NV: 9mm (x19 Para) and .22LR. .357 Magnum is considered a ballistic twin to 10mm Auto in real life and only has a damage boost to offset the revolver's slow rate of fire and capacity. 9mm and .22LR weapons in F:NV both do significantly less damage than the 10mm. .44 Mag, .45-70 Gov't, and .50 Action Express (the round upon which 12.7mm is based) are all much more powerful than 10mm in even modest loadings.
Game-wise, yes, for the most part. That being said, in most of its intended loadings, a 10mm auto will out-perform a .357mag , over a bigger range of weight/speed ratios nearly every time. 10mms got neutered when the FBI tried to adapt them as a service weapon with guns that were basically unmanageable for people with small (or even "average") hands, resulting in the .40 S&W, which, as is seen in any store that sells ammo today, has become far more popular, and
seems to be what the game calls 10mm is duplicating... :thumbsup:
Gold was never particularly useful in antiquity. It had (and continues to have) value because it's rare and hard to counterfeit.
That is fine, except that there is no precedent in the game(s) for anyone to even look for, let alone
lust after gold. "Wow! It's rare, so I need to over-encumber myself with it it, just to decorate a rented motel room, since NOBODY else in the whole game can afford even 1 piece of it. Yup, I think I'll leave all these cool guns and stuff that I CAN actually use behind just for some shiny stuff!!!"
If the world as presented were farther along, and items that constituted "luxury" weren't items that also meant "utility" (other than toy cars, toy dinos, or garden gnomes, especially pristine ones!), but instead displays of wealth and abundance, then yes, it makes sense, but otherwise... :down: