Things we've found in Dead Money.

Post » Fri May 27, 2011 8:59 am

any idea how many mods exist for auto rifle so far found one
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Louise Dennis
 
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Post » Fri May 27, 2011 2:06 pm

In "game lore", gold, in all its various guises, would be absolutely USELESS to the majority of, well, ANYONE, except maybe the more "tech-savvy" constituents. I mean seriously, flippin' bottle caps are the medium of exchange for the game, except for NCR bucks and Legionnaires' Disease.

Gold would only be (even marginally) useful, let alone valuable, to wastelanders that had the know-how to use it, and the equipment to do so.

I guess it could be used, (because of its weight) as fishing sinkers or bullet components, much like lead, or scrap metal, but as for value, given how the game presents "current" tech and understanding of such, it is pretty much "window dressing"...

Hey Veronica, here's this "gangsta rappa bling" I crafted for you. Are you hetero yet?"
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Jessica Stokes
 
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Post » Fri May 27, 2011 2:33 pm

You're not allowed to take the gold bars out of the vault until Elijah comes down himself ( which doesn't give nearly enough time to walk towards the exit. Before then the vault doors are closed.
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gemma
 
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Post » Fri May 27, 2011 12:39 am

There is Away to get them all out

http://fallout.wikia.com/wiki/Gold_Bar

Method 3

go up to the gate with Lots of Gasbombs

and keep walking backwards where Elder is And keep shotting the turrets while walking back, when you get in The elder will be out, just wait until he is near the Window And through them out ' They Go through when he is there for some reason' And wallah you have 37 goldbars
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kirsty williams
 
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Post » Fri May 27, 2011 6:48 am

Hell, if I were to really nitpick, I'd be griping about the relative weakness of the 10mm compared to other, lesser "real life" calibers. That one really gets the shaft!

There are only two real-life "lesser" calibers in F:NV: 9mm (x19 Para) and .22LR. .357 Magnum is considered a ballistic twin to 10mm Auto in real life and only has a damage boost to offset the revolver's slow rate of fire and capacity. 9mm and .22LR weapons in F:NV both do significantly less damage than the 10mm. .44 Mag, .45-70 Gov't, and .50 Action Express (the round upon which 12.7mm is based) are all much more powerful than 10mm in even modest loadings.

In "game lore", gold, in all its various guises, would be absolutely USELESS to the majority of, well, ANYONE, except maybe the more "tech-savvy" constituents. I mean seriously, flippin' bottle caps are the medium of exchange for the game, except for NCR bucks and Legionnaires' Disease.

Gold would only be (even marginally) useful, let alone valuable, to wastelanders that had the know-how to use it, and the equipment to do so.

Gold was never particularly useful in antiquity. It had (and continues to have) value because it's rare and hard to counterfeit.
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Nichola Haynes
 
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Post » Fri May 27, 2011 12:57 am

Isn't all that called cheating?
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XPidgex Jefferson
 
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Post » Fri May 27, 2011 8:58 am

Isn't all that called cheating?

Glitching gold out ? No, its... Well you went there to rob the place, your just finding a way to pull it off... Not cheating, just... RPing... Yeah thats it.

Sawyer seeing as your a dev would you know the location of the weapon repair kit code ? If so can you please say where ? I cant find it anywhere and the wiki isnt updated.
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Melanie
 
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Post » Fri May 27, 2011 5:09 am

Isn't all that called cheating?


im not doing it for the caps though, i can get enough of thoose by earning it and playing casinos

But im collected them hopeing to build a tower of them But i can't :(

So i just dropped them in the lucky 38 Presidintal Suite Bed ;D
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meghan lock
 
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Post » Fri May 27, 2011 8:22 am

There are only two real-life "lesser" calibers in F:NV: 9mm (x19 Para) and .22LR. .357 Magnum is considered a ballistic twin to 10mm Auto in real life and only has a damage boost to offset the revolver's slow rate of fire and capacity. 9mm and .22LR weapons in F:NV both do significantly less damage than the 10mm. .44 Mag, .45-70 Gov't, and .50 Action Express (the round upon which 12.7mm is based) are all much more powerful than 10mm in even modest loadings.


Game-wise, yes, for the most part. That being said, in most of its intended loadings, a 10mm auto will out-perform a .357mag , over a bigger range of weight/speed ratios nearly every time. 10mms got neutered when the FBI tried to adapt them as a service weapon with guns that were basically unmanageable for people with small (or even "average") hands, resulting in the .40 S&W, which, as is seen in any store that sells ammo today, has become far more popular, and seems to be what the game calls 10mm is duplicating... :thumbsup:


Gold was never particularly useful in antiquity. It had (and continues to have) value because it's rare and hard to counterfeit.


That is fine, except that there is no precedent in the game(s) for anyone to even look for, let alone lust after gold. "Wow! It's rare, so I need to over-encumber myself with it it, just to decorate a rented motel room, since NOBODY else in the whole game can afford even 1 piece of it. Yup, I think I'll leave all these cool guns and stuff that I CAN actually use behind just for some shiny stuff!!!"

If the world as presented were farther along, and items that constituted "luxury" weren't items that also meant "utility" (other than toy cars, toy dinos, or garden gnomes, especially pristine ones!), but instead displays of wealth and abundance, then yes, it makes sense, but otherwise... :down:
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Kelli Wolfe
 
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Post » Fri May 27, 2011 3:23 pm

I only Really wanted the gold bars To make a 37 bar Pryamid

But seeing as you cant grab them, ive dropped them all over my bed, - they are my Char's prized Posestion
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Dan Scott
 
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Post » Fri May 27, 2011 10:31 am

Yup, I think I'll leave all these cool guns and stuff that I CAN actually use behind just for some shiny stuff!!!"

Thats pretty much my logic. If it's pretty, I take it and put it on display in my L38 Suite :spotted owl:
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Jenna Fields
 
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Post » Thu May 26, 2011 11:58 pm





That is fine, except that there is no precedent in the game(s) for anyone to even look for, let alone lust after gold. "Wow! It's rare, so I need to over-encumber myself with it it, just to decorate a rented motel room, since NOBODY else in the whole game can afford even 1 piece of it. Yup, I think I'll leave all these cool guns and stuff that I CAN actually use behind just for some shiny stuff!!!"


I only left things that were copies, I still had 2 BARs, the unique armours, and atleast 2 of each unique weapon, except holo rifle. I wuld say it was damn good loot.
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Zoe Ratcliffe
 
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Post » Fri May 27, 2011 10:02 am

Game-wise, yes, for the most part. That being said, in most of its intended loadings, a 10mm auto will out-perform a .357mag , over a bigger range of weight/speed ratios nearly every time.

You're probably not going to load 10mm Auto in a semi-auto pistol to the same level that you can load a .357 Magnum in a modern SA revolver. Not unless you want to blow the slide off, anyway. The trade-off, as always, is limited capacity and a slow reload. And the only other weapon that uses .357 Magnum is the cowboy repeater, which is a rifle (based on the 1892), where the bullet is reaching much higher velocities before exiting the barrel.

In any case, if your beef is really about .357 Mag. vs. 10mm Auto, that seems to be a pretty narrow complaint. All real-world calibers below 10mm in game do much less damage and all real-world calibers above 10mm do significantly more.

That is fine, except that there is no precedent in the game(s) for anyone to even look for, let alone lust after gold. "Wow! It's rare, so I need to over-encumber myself with it it, just to decorate a rented motel room, since NOBODY else in the whole game can afford even 1 piece of it. Yup, I think I'll leave all these cool guns and stuff that I CAN actually use behind just for some shiny stuff!!!"

If the world as presented were farther along, and items that constituted "luxury" weren't items that also meant "utility" (other than toy cars, toy dinos, or garden gnomes, especially pristine ones!), but instead displays of wealth and abundance, then yes, it makes sense, but otherwise... :down:

In antiquity, most people were also incredibly poor. Caesar's Legion already circulates denarii and aurei but it's extremely rare to find an aureus.
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Russell Davies
 
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Post » Fri May 27, 2011 2:09 pm


In antiquity, most people were also incredibly poor. Caesar's Legion already circulates denarii and aurei but it's extremely rare to find an aureus.



So saying that
The only 'Gold' In the Mojave is the gold bars you take back and the legion's coins? (Just incase i dont understand what you mean)
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Kirsty Wood
 
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Post » Fri May 27, 2011 11:23 am

can you sell the gold?
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Andrew Perry
 
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Post » Fri May 27, 2011 4:23 am

i just found the rawhide cowboy hat. that wasnt in the main game right?

EDIT: just checked wiki and it seems that you need the WW perk but i dont have it so...
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alyssa ALYSSA
 
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Post » Fri May 27, 2011 4:29 pm

[censored], what the hell is going on, im redoing the mission, and it seems I can get the gold out.
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Neliel Kudoh
 
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Post » Fri May 27, 2011 12:22 pm

i just found the rawhide cowboy hat. that wasnt in the main game right?

EDIT: just checked wiki and it seems that you need the WW perk but i dont have it so...

It's in the main game. Without WW.
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Harry-James Payne
 
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Post » Fri May 27, 2011 12:05 pm

I made the clean cosmic knife and the very hot cosmic knife one.
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Steeeph
 
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Post » Fri May 27, 2011 12:41 pm

Why does every single thing in the game need to be explained to us? I kind of enjoy being left to my own imagination about those things.

I don't want to know everything, I just want to know something. Before the DLC came out the description said the cloud came from the Madre's broken A/C unit, which I find pretty campy/corny. It all seamed half baked. They spent more time on the back stories and such rather than the actual plot. Overall I'd give DM a 6 or 7 out of 10, if I believed in numerical ratings. Of course some things left to your imagination is good, but it just seemed unfinished IMO. I'd say its another OA.
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Lucky Girl
 
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Post » Fri May 27, 2011 7:24 am

I don't want to know everything, I just want to know something. Before the DLC came out the description said the cloud came from the Madre's broken A/C unit, which I find pretty campy/corny. It all seamed half baked. They spent more time on the back stories and such rather than the actual plot. Overall I'd give DM a 6 or 7 out of 10, if I believed in numerical ratings. Of course some things left to your imagination is good, but it just seemed unfinished IMO. I'd say its another OA.

The madre produced the cloud, it preserved the casino and kept scavengers away. Its a defence. Atleast thats what I gathered from the dlc.
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Jade MacSpade
 
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Post » Fri May 27, 2011 12:09 am

The madre produced the cloud, it preserved the casino and kept scavengers away. Its a defence. Atleast thats what I gathered from the dlc.

Yet we were told its something that came from the A/C. Like i said, back-stories were good, the actual plot was meh.
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Amie Mccubbing
 
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Post » Fri May 27, 2011 4:49 am

Yet we were told its something that came from the A/C. Like i said, back-stories were good, the actual plot was meh.

True, it was just do as you say or die, no moral choice, and no explanation of the ghost people. Still good.
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noa zarfati
 
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Post » Fri May 27, 2011 10:47 am

True, it was just do as you say or die, no moral choice, and no explanation of the ghost people. Still good.

That's why I'm hoping for some "closure" in some way in another DLC or something.The whole "Star Wars, don't explain anything because its more realistic" is OK, but I didn't find the ghost people or the cloud intriguing in the least. I was waiting for a "Oh [censored]" moment on some terminal or something, explaining them, at least to an extent.
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Brandi Norton
 
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Post » Fri May 27, 2011 4:09 am

tbh it bugs me we dont find out who the hell are the ghost ppl i perfer to know some one and learn to deal if possible before unloading MFC's in their collective asses
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Dean
 
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