» Wed Mar 02, 2011 2:12 pm
FO3 was quite good for many reasons, first and foremost of course the simple fact that it was made. FO was literally dead for many years and the hope that we will ever see it again was almost gone, but then Bethesda went and picked things up and made FO3. And I loved every piece of it. Oh and yeah, I also like powerful character, heck not liking one makes me wonder whether that person has everything well in "the attic". I mean, who the heck wants to be some weedy loser in a tough world? And considering what all my char learned and all the equipment he gathered over the time, it was obvious that he would become the most powerful fella in the end. And there's nothing new in that, this was so also in FO1, FO2, FO Tactics. Same thing.
As for FNV... It misses the open ending. Definitive ending in an open game world, which also has the ability to include custom and additional content at any time, is just stupid. Let me describe to you my current situation - I have finished ALL of the content of FNV months ago (and that's with the last char, not going to even count all the chars before him) and only missions left are the final game ones. For MONTHS! But no, I cannot do anything, because if I do those quests with this char then the game ends. And before someone says "But you can load up existing save before that and..." yadda yadda. Why would I do that after the game is finished? Go "magically" back in time before the final fight, do those DLC's and then, what, do the final fight again? This would be like re-inventing a bicycle every time, all over again! So no. Instead, I haven't played FNV for months because I am waiting for DLC's. For months now general Oliver and Legate Lanius (I offed Caesar before the mid-game already) are sending messengers and radio signals to my char, begging to know when can they finally start that "final show-off" on Hoover Dam. And each time my char sends back to them a message saying "Sorry fellas, you see, this game has a definitive ending and so, for many months now, I cannot allow you two schmucks start the war on that silly dam because then the game ends and essentially I cannot play it anymore. So I would have to revert back to some old save just to play those DLC's and that would be especially silly. So, sorry once more, but you have to wait with your "big war" for many more months, until I have all of the DLC's, have played through them all, and know that there are no more DLC's coming out for this game. THEN only can I FINALLY allow you two fools to start that war on that silly dam!" Gee, that sure makes NCR and the Legion understanding. And it is "so logical" from the story standpoint. Sheesh...
So "yay", FNV will have the longest main story line for me. Not because it's such an interesting story or "revolutionary game", but because an open game world becomes closed after one single event in the game, and it is closed because Developers were either too lazy or too unskilled to adjust the game world based on your choices. You know, record few more dialogue lines here and there, so that NPC's can say "Oh, so now Mr. House/you/NCR/Legion rules Mohave, I see. And Legion/NCR/Mr. House lost, I see. Again.". And replace some NPC's of one faction with NPC's from other faction (or with general faction), if the story went that way. There isn't even any critical change done to the game based on the main story, I mean we didn't blow up New Vegas or that Hoover Dam, so there's no need to replace the whole world itself. We just offed some people and put others on top, so just frikkin' replace them. So "yay" to the uncertain definitive ending for months to come, which will have to wait for who knows how long since there's still official and unofficial stuff coming out for the game what I want, no - what I HAVE TO - play before that final battle, because after that the game is closed.
So yeah, this is what I miss. The one very right thing from FO3 which allowed me to do ANY quest at ANY time, finish them whenever I wanted and still continue to enjoy the game in it's whole splendor. Good work Bethesda, lousy work Obsidian.