Things I miss from F3

Post » Wed Mar 02, 2011 2:39 pm

I feel like the base game of F3 had way more to do. Dont get me wrong I love NV but sometimes I feel like this is nowhere near a complete game. This is after playing through multiple times.

Yes the same with me. FNV just seems like a add on.
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gandalf
 
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Post » Wed Mar 02, 2011 5:51 am

If only the game world didn't feel so damn static.
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Wane Peters
 
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Post » Wed Mar 02, 2011 12:34 pm

I completely agree but I don't think we'll see too much of these things added to NV. Fallout 3 seemed to never get boring and always had things to do. But hey, at least NV has a mind blowing story! (Lmao...)

I find Fallout 3's story better. I get bored so fast in New Vegas....
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April D. F
 
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Post » Wed Mar 02, 2011 9:22 am

I find Fallout 3's story better. I get bored so fast in New Vegas....


this. I KNOW a lot of effort has gone into making it story based, BUT... it gets old fast.

eg I played FO3 for two years. Bought New Vegas. Played it twice. Un-installed it, and went back to playing FO3. I just didn't feel the motivation to play NV a third time, it was so.. meh...

of course, once back in FO3 I wish I had companion wheels and weapon modding lol..

(since reinstalled New Vegas with the promise of DLC and have played through twice... again.. but still get the same "meh" feeling from it. Hopefully the DLC will kick it up a notch)

---

things I miss from FO3: almost everything lol, but especially

-things like Tranquility Lane. Dead Money is kind of up there with that, but in the vanilla there aren't really many puzzles to solve. Your hand is held for most of the game.

-Scenery: Walking around DC, everywhere from the dishes in the north to the depths of the city. Pure eye-candy and soooo atmospheric. There is NOTHING like it in New Vegas (although I do like the Dam itself). It's just so bland and meh.

-ThreeDAWG! Hopefully there will be a DLC where we can find Mr New Vegas and unplug him... :gun:
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rolanda h
 
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Post » Wed Mar 02, 2011 12:24 pm

i miss the chinese weapons, the craftable weapons, the Enclave, the Super Mutants (the fight against both of them was fun and challanging IMO)
but there are things what i miss and don't exist in the F3 : the demage threshold, the reputation system, the faction marking on the armors, the companion quests and the companion wheel, the weapon modding and that you can't chose between the factions (how awesome would be fight on the side of the Enclave?)
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Lauren Denman
 
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Post » Wed Mar 02, 2011 12:50 pm

I really miss the metro tunnels and the random encounters. Too often in NV I find myself walking from one place to another and fighting.... nothing. Nothing at all. That got boring quick.

I love NV, but 3 was just so much more fun.
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Bloomer
 
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Post » Wed Mar 02, 2011 10:06 am

There is almost nothing I can think of in Fallout 3 that I miss in New Vegas. I guess random encounters but I felt like they were such a small part of F3 anyways that it's hard to point it out as a game-changer or anything like that. Unless you mean like the encounters where you'd encounter solitary enemies from time to time in which case I thank god that they removed those. I really hated that encounter design where mobs would be "littered" over the wasteland.

That's not to say I find NV perfect (there are certainly areas that could use with fleshing out) but I think it's a lot better than F3 in almost all aspects. And I can never for the life of me understand that people run out of things to do in this game and yet does not in F3. I find NV has loads more content.
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Gavin Roberts
 
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Post » Wed Mar 02, 2011 12:02 pm

prob with NV Leinadi is that it's a story. Once you've read the story, there isn't a lot else to do. FO3 didn't have as much story, but made up for it by having loads of other stuff to do. It's a fine balance. I would like FO4 to have as much story as NV, but as much "other stuff" as FO3.
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Rodney C
 
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Post » Wed Mar 02, 2011 6:06 pm

I strongly disagree there. F3 is far worse in how it tries to tell you a story that's emotionally involving, and at the same time it constricts the player a lot. The player has little to no choice in the main quest.

Meanwhile, in NV you have 3 factions to choose from which has overlapping between them, it's true. And you also have Yes Man which is very free-form and is pretty minimal in its story. I think F3 is far worse in regards to "once you've seen it, there isn't a lot else to do" because there aren't nearly enough options given to the player on how to solve things. NV is much better in this, even down to the point where I can choose who to kill, who I want to stay alive. No plot-protected important characters except Yes Man.

NV has a lot of backstory to the Mojave, but the main quest is free-form. There isn't a strong narrative leading you on, there aren't "omg plot twist!". It's pretty simply a question of who will rule the wasteland and the player's interactions with that.
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Rhiannon Jones
 
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Post » Wed Mar 02, 2011 7:27 pm

I strongly disagree there. F3 is far worse in how it tries to tell you a story that's emotionally involving, and at the same time it constricts the player a lot. The player has little to no choice in the main quest.

Meanwhile, in NV you have 3 factions to choose from which has overlapping between them, it's true. And you also have Yes Man which is very free-form and is pretty minimal in its story. I think F3 is far worse in regards to "once you've seen it, there isn't a lot else to do" because there aren't nearly enough options given to the player on how to solve things. NV is much better in this, even down to the point where I can choose who to kill, who I want to stay alive. No plot-protected important characters except Yes Man.

NV has a lot of backstory to the Mojave, but the main quest is free-form. There isn't a strong narrative leading you on, there aren't "omg plot twist!". It's pretty simply a question of who will rule the wasteland and the player's interactions with that.


This one hundred times. It boils down to preference, but the amount of options and possibilities easily trumphs "the other things" in F3 for me.
NV is RPG, not an exploration simulator and I would hate being railroaded in role-playing game.

But I keep saying, a joint effort between Beth and Obsidian for FO4, plox. :fallout:

Also do I know you from the Bioware forums? You have some old coot in your avatar. :disguise:
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Robert Devlin
 
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Post » Wed Mar 02, 2011 3:31 pm

Yeah, I post there and on a few other forums. I'm called Starwars on a few others (like the Obsidian forums). :)
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Kira! :)))
 
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Post » Wed Mar 02, 2011 2:11 pm

This one hundred times. It boils down to preference, but the amount of options and possibilities easily trumphs "the other things" in F3 for me.
NV is RPG, not an exploration simulator and I would hate being railroaded in role-playing game.

But I keep saying, a joint effort between Beth and Obsidian for FO4, plox. :fallout:

Also do I know you from the Bioware forums? You have some old coot in your avatar. :disguise:

Role playing games don't always offer you choice in the Main Quest like the final fantasy series .And FO3 offers a decent amount of choice compared to most games and it's not Bethesdas forty story (although i enjoyed it) like exploration it's not Obsidians forty.And in terms of sidequests Fo3 is choc a bloc with choices that you actually give a crap about.And btw it's a not mandatory for rpg's to give you choices in the MQ but fo3 does so shhh.
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Laura Cartwright
 
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Post » Wed Mar 02, 2011 2:52 pm

Few things I miss from FO3 is namely the weapons are armour (namely the DLC stuff and assult rifles and stuff the player builds them selves as that would of worked well with the recipe system) and the more interesting dungeons though can see it as hessecy sacrifice for the plot and settings of NV.

Having trouble geting back into FO3 now just feels kinda blad to me (like the art look to it but just feels lacking now)
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Carys
 
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Post » Wed Mar 02, 2011 8:46 am

Random Encounters.
Huge side quests filled with unique storyline. :tops: .Not just deliver this or that like in NV.
Railgun and MIRV. (Actually mininukes that actually felt like nuke bomb).
Unmarked areas like artillery fire at capitol building and tokohoma industrial park.
Also Andale quest and a lot more.

I wish they combine the best points of Fallout 3 and NV and then use skyrim engine to create one hell of Fallout 4 :celebration:
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Your Mum
 
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Post » Wed Mar 02, 2011 12:04 pm

Many buildings are boarded up and sometimes that anoyes me :P



I agree completely. I have mini nuke capabilities and I am unable to take down a few wooden boards off a door. C'mon.
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Betsy Humpledink
 
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Post » Wed Mar 02, 2011 3:45 pm

There is some things i miss from Fallout 3 that i think would be nice in New Vegas.

Is that things you could collect and gice to a certein person for caps or other stuff like:

Fort Independence: Trade in tech for som useful stuff

Underworld/Megaton: Sell scrap metal for some caps

Arlington Library: Pre-War Books for caps

Metro Station: Sell sugar bombs for caps

You get the picture becasue non of that stuff is in the game i only know that a certein quest will let you give metal things to the gun runners. But it could be nice if you could do them anytime just for something little more to do. Like that you could come up with something new though for New Vegas that would be sweet becasue myself i like to collect things so i can earn a lot of more caps in that way.

WHats your thought on that?

I miss my infiltrator.
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CORY
 
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Post » Wed Mar 02, 2011 7:26 pm

I miss the music.

Fallout vegas is like 80% a finished game but i never play the same game twice after the basic intro quests which when completed this game should be better than fallout 3...sans the bugs and liberty prime.
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Jesus Sanchez
 
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Post » Wed Mar 02, 2011 2:12 pm

FO3 was quite good for many reasons, first and foremost of course the simple fact that it was made. FO was literally dead for many years and the hope that we will ever see it again was almost gone, but then Bethesda went and picked things up and made FO3. And I loved every piece of it. Oh and yeah, I also like powerful character, heck not liking one makes me wonder whether that person has everything well in "the attic". I mean, who the heck wants to be some weedy loser in a tough world? And considering what all my char learned and all the equipment he gathered over the time, it was obvious that he would become the most powerful fella in the end. And there's nothing new in that, this was so also in FO1, FO2, FO Tactics. Same thing.

As for FNV... It misses the open ending. Definitive ending in an open game world, which also has the ability to include custom and additional content at any time, is just stupid. Let me describe to you my current situation - I have finished ALL of the content of FNV months ago (and that's with the last char, not going to even count all the chars before him) and only missions left are the final game ones. For MONTHS! But no, I cannot do anything, because if I do those quests with this char then the game ends. And before someone says "But you can load up existing save before that and..." yadda yadda. Why would I do that after the game is finished? Go "magically" back in time before the final fight, do those DLC's and then, what, do the final fight again? This would be like re-inventing a bicycle every time, all over again! So no. Instead, I haven't played FNV for months because I am waiting for DLC's. For months now general Oliver and Legate Lanius (I offed Caesar before the mid-game already) are sending messengers and radio signals to my char, begging to know when can they finally start that "final show-off" on Hoover Dam. And each time my char sends back to them a message saying "Sorry fellas, you see, this game has a definitive ending and so, for many months now, I cannot allow you two schmucks start the war on that silly dam because then the game ends and essentially I cannot play it anymore. So I would have to revert back to some old save just to play those DLC's and that would be especially silly. So, sorry once more, but you have to wait with your "big war" for many more months, until I have all of the DLC's, have played through them all, and know that there are no more DLC's coming out for this game. THEN only can I FINALLY allow you two fools to start that war on that silly dam!" Gee, that sure makes NCR and the Legion understanding. And it is "so logical" from the story standpoint. Sheesh...

So "yay", FNV will have the longest main story line for me. Not because it's such an interesting story or "revolutionary game", but because an open game world becomes closed after one single event in the game, and it is closed because Developers were either too lazy or too unskilled to adjust the game world based on your choices. You know, record few more dialogue lines here and there, so that NPC's can say "Oh, so now Mr. House/you/NCR/Legion rules Mohave, I see. And Legion/NCR/Mr. House lost, I see. Again.". And replace some NPC's of one faction with NPC's from other faction (or with general faction), if the story went that way. There isn't even any critical change done to the game based on the main story, I mean we didn't blow up New Vegas or that Hoover Dam, so there's no need to replace the whole world itself. We just offed some people and put others on top, so just frikkin' replace them. So "yay" to the uncertain definitive ending for months to come, which will have to wait for who knows how long since there's still official and unofficial stuff coming out for the game what I want, no - what I HAVE TO - play before that final battle, because after that the game is closed.

So yeah, this is what I miss. The one very right thing from FO3 which allowed me to do ANY quest at ANY time, finish them whenever I wanted and still continue to enjoy the game in it's whole splendor. Good work Bethesda, lousy work Obsidian.
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Daniel Brown
 
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Post » Wed Mar 02, 2011 4:15 pm

I really miss the metro tunnels and the random encounters. Too often in NV I find myself walking from one place to another and fighting.... nothing. Nothing at all. That got boring quick.

I love NV, but 3 was just so much more fun.

This, they made New Vegas way to small. The Sewer system is just so crappy as well for a substitute of the Metro System. I like New Vegas, but it ain't no Fallout 3 and thats obvious.
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Vicki Gunn
 
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Post » Wed Mar 02, 2011 4:49 pm

FO3 was quite good for many reasons, first and foremost of course the simple fact that it was made. FO was literally dead for many years and the hope that we will ever see it again was almost gone, but then Bethesda went and picked things up and made FO3. And I loved every piece of it. Oh and yeah, I also like powerful character, heck not liking one makes me wonder whether that person has everything well in "the attic". I mean, who the heck wants to be some weedy loser in a tough world? And considering what all my char learned and all the equipment he gathered over the time, it was obvious that he would become the most powerful fella in the end. And there's nothing new in that, this was so also in FO1, FO2, FO Tactics. Same thing.

As for FNV... It misses the open ending. Definitive ending in an open game world, which also has the ability to include custom and additional content at any time, is just stupid. Let me describe to you my current situation - I have finished ALL of the content of FNV months ago (and that's with the last char, not going to even count all the chars before him) and only missions left are the final game ones. For MONTHS! But no, I cannot do anything, because if I do those quests with this char then the game ends. And before someone says "But you can load up existing save before that and..." yadda yadda. Why would I do that after the game is finished? Go "magically" back in time before the final fight, do those DLC's and then, what, do the final fight again? This would be like re-inventing a bicycle every time, all over again! So no. Instead, I haven't played FNV for months because I am waiting for DLC's. For months now general Oliver and Legate Lanius (I offed Caesar before the mid-game already) are sending messengers and radio signals to my char, begging to know when can they finally start that "final show-off" on Hoover Dam. And each time my char sends back to them a message saying "Sorry fellas, you see, this game has a definitive ending and so, for many months now, I cannot allow you two schmucks start the war on that silly dam because then the game ends and essentially I cannot play it anymore. So I would have to revert back to some old save just to play those DLC's and that would be especially silly. So, sorry once more, but you have to wait with your "big war" for many more months, until I have all of the DLC's, have played through them all, and know that there are no more DLC's coming out for this game. THEN only can I FINALLY allow you two fools to start that war on that silly dam!" Gee, that sure makes NCR and the Legion understanding. And it is "so logical" from the story standpoint. Sheesh...

So "yay", FNV will have the longest main story line for me. Not because it's such an interesting story or "revolutionary game", but because an open game world becomes closed after one single event in the game, and it is closed because Developers were either too lazy or too unskilled to adjust the game world based on your choices. You know, record few more dialogue lines here and there, so that NPC's can say "Oh, so now Mr. House/you/NCR/Legion rules Mohave, I see. And Legion/NCR/Mr. House lost, I see. Again.". And replace some NPC's of one faction with NPC's from other faction (or with general faction), if the story went that way. There isn't even any critical change done to the game based on the main story, I mean we didn't blow up New Vegas or that Hoover Dam, so there's no need to replace the whole world itself. We just offed some people and put others on top, so just frikkin' replace them. So "yay" to the uncertain definitive ending for months to come, which will have to wait for who knows how long since there's still official and unofficial stuff coming out for the game what I want, no - what I HAVE TO - play before that final battle, because after that the game is closed.

So yeah, this is what I miss. The one very right thing from FO3 which allowed me to do ANY quest at ANY time, finish them whenever I wanted and still continue to enjoy the game in it's whole splendor. Good work Bethesda, lousy work Obsidian.


This post is like, completely based on the poster's own OCD about finishing/not finishing quests.

Of course, you have all the right to miss the non-ending of FO3. But let us not pretend that games ending are some sort new-fangled device invented by lazy developers. Fallout 1 ended. Dragon Age ended (and also had DLC released *gasp*), the Mass Effects as well for recent games. There is also good reason for having an ending to games, providing closure first and foremost, as well as encouraging a replay with a different type of character who does things differently and chooses differently. In short, there is a real reason that the vast majority of games end and not continue on forever like a half-assed single-player MMORPG. In fact, I'd go so far as saying that just letting your game go on, without meaningful consequences to previous actions (much like Oblivion or Fallout 3, *especially* given how there aren't very many choices to make in regards to the story) *is* the lazy way out and an incredibly cheap way of stroking people's ego and providing extra "playtime".

But yes, keeping a save game before the end-battle and reloading it (or starting up a new character) when a new DLC happens to get released... MY IMMERSION! I guess it was news to me that real-life months somehow translate into in-game months. I always thought the in-game time was frozen whenever I made a save and shut down my computer for the night. But nope... I guess all that time, Oliver and Lanius have been scheming in secret.
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james reed
 
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Post » Wed Mar 02, 2011 3:13 pm

I agree more continuous quests, to reward exploration.
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Becky Palmer
 
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Post » Wed Mar 02, 2011 7:20 pm

I miss my infiltrator.

It's on the wall along with the Railway Rifle at Mick and Ralph's.
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meg knight
 
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Post » Wed Mar 02, 2011 11:57 am

It's on the wall along with the Railway Rifle at Mick and Ralph's.

It's only for decoration :(
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Vicki Gunn
 
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Post » Wed Mar 02, 2011 5:33 pm

It's only for decoration :(

Which piss's me off, I thought he was supposed to have hard to get weapons. Instead he has weapons I can get off a wastelander(if there were any).
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Brittany Abner
 
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Post » Wed Mar 02, 2011 6:53 pm

the only things I miss from fallout 3 are the chinese commado Hat and officers sword, serious I though they would include a normal size sword in F:NV
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Guinevere Wood
 
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