Things I miss from F3

Post » Wed Mar 02, 2011 7:12 am

I wish FO3 and New Vegas had a baby. That baby would be awsome! Combine new vegas weapons and a couple FO3 weapons with FO3 armor. Also, New Vegas quests.

fo3 armour dr was horrible compared to nv dt armour. A suit of power armour lasts forever in nv.
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Wed Mar 02, 2011 3:14 pm

Quite clearly I won't be the popular opinion, here, but I actually prefer New Vegas to Fallout 3-and I never knew about the Fallout series, even, until the latter. And I played the latter first. So this has nothing to do with nostalgia or "purist" notions-as it seems some from both Fallout 3 and the earlier games may have. As another stated, I think it has to do with preference. Especially in the difference between whether a person likes a clear, stated direction with a set-up story with some especially dramatic(and least to some) scenes, and lots of little side activities or whether a person enjoys the state where they're given to their own devices and free to do almost everything they want, with crap loads of story-driven quests(not the more menial tasks) and a fairly open choice on to which direction they're going throughout the game.

For me, I love a game with a good story, and one that takes somewhat complicated thought. More so, I adored the hundreds(thousands?) of options in New Vegas and how I could have an impact, and that changing a character's abilities and "personality" actually changed the story's experience and story's ending. I remember how in Fallout 3, I had to give the character 1's and 10s in its S.P.E.C.I.A.L. in a bunch of things to ever notice an effect, and the effect was only in gameplay-not so much in story. The character's are also far more in-depth; Hell, in Fallout 3 your companions were basically blankly thinking followers blindly acting as you wanted the moment you recruited them, in Fallout: New Vegas they have their own quest. When I can actually get to understand a character better and learn about them, I find it both fun-and, additionally, it's easier to care about them. I care far more about Veronica and Boone, and even Ed-E, than Faux.

In Fallout 3, you have a morally, completely black antagonist(pretty much)-President Eden, and a morally, completely white good guy(s)-James, among others. It ends up rather tacky with a number of plot holes, plot conveniences, and "fridge logic." Neither are given too much background, and all the other characters are even, depressingly, severely less so. In Fallout 3, the story's the same after the first time-with a few very, very subtle differences, as you can't even let the Enclave win and have to side with your father and the Brotherhood of Steel. In Fallout 3, you are far more restricted on the variety of a role you can play(the whole father and vault thing could have been great, if the story was better written, but ends up acting as more of a restriction to one's own, RP imagination-to some) due to the number of events you must experience and have. In Fallout 3, RP aspects and gameplay factors are far more unbalanced-you can have a God-like character by the end of it just from leveling up.

In Fallout: New Vegas, you can't do much in comparison to Fallout 3-if you're talking about the little, random tasks that you can do forever and ever. Like finding books. However, if you're willing to change up your character and their actions, Fallout: New Vegas has, exponentially even, more content than Fallout 3 ever could due to its far more open and flexible story.

Not to say Fallout 3's completely crappy-I loved the concept, the exploration, and the reintroduction to the game series, but Fallout: New Vegas beats it without contest-with a more elaborate story and with characters who aren't just random, funny, and weird but actually fleshed out.

I will say that, although I don't really miss the characters due to the writing flaws of them, I miss the music-I don't like Fallout: New Vegas's radio quite as much. There's not much else I miss extremely from the game, though I do appreciate my memories of it.

And, in response to some of the complaints, a few of the things they took away-like metros-were because people complained about it so much. I believe Fallout: New Vegas was a good deal in part made as an attempt to please the fan base(and in any case that Bethesda/Obsidian at least listen partially to their customers' complaints), though I'm growing more and more convinced that the fan base is broken. And as for things like how you sell to specific people for sometimes up to a 100%+ of an object's typical value, they might have done that to balance the game better. Another problem/complaint was how freakishly easy Fallout 3 got after a certain point. In part because you appeared to have 99% of the Capital Wasteland's wealth after that certain point and in part because you could be so overpowered and, as stated earlier, God-like. Which is probably also why the dart-gun went out(as much as I would love that thing, once in a while, when I have to deal with those Deathclaws. Or, better yet, those frickin' Cazadors.)
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Wed Mar 02, 2011 5:30 pm

snip


100% agreed, especially about the RP aspects and unbalanced mechanics.

Role playing games don't always offer you choice in the Main Quest like the final fantasy series .And FO3 offers a decent amount of choice compared to most games and it's not Bethesdas forty story (although i enjoyed it) like exploration it's not Obsidians forty.And in terms of sidequests Fo3 is choc a bloc with choices that you actually give a crap about.


It is not, hoewever, this is Fallout we are talking about. Fine by me if you are satisfied with the half-baked faux choices of F3 but I am actually trying to have some standards here. :shrug:

I ask again, *what* choices actually matter(or give a crap about as you've nicely put) in F3? I blow up Megaton, become Satan's spawn and fix my karma afterwards with a few water beggars? And to add insult to injury, Moira survives so you can continue her loony quest = consequences fail.

Also, NPCs don't give a [censored] about my actions either. Hell, even Oblivion did a better job with the player interaction.

And btw it's a not mandatory for rpg's to give you choices in the MQ but fo3 does so shhh.


We must be playing a different game then. *What* exact choice is there? Apart from pushing or not pushing the button in the end? Can you join the Enclave? Can you try and sabotage BOS' efforts? Can you actually avoid the whole "BOS good! Enclave bad!" game mechanics without screwing up the railroaded storyline? :happy:

So, it's time to shut down the optimus prime? Eh? :disco:
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Wed Mar 02, 2011 1:29 pm

Snip


Well said. I agree completely
Snip


Exactly, give me an option to at least see things from their perspective. if you must have them betray me at the end "Cuz their bad guys" but give me that option.
FO3's main "quest" was one long fetch quest with no interaction at all when it came to outcome. At least FNV there were choices with real effects to them.

but FNV is also coming from some of the minds that created the original Fallouts. So Already the writers were years ahead of Bethesda's writers in comprehension level.
also they Kept NV close to Fallouts Core Region, Old factions and Some old Characters could show up with out bending my suspension of disbelief. (unlike poor Harold)
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Wed Mar 02, 2011 10:59 am

locations that are worth exploring.

what i dont miss? three dog, my ears have yet to stop bleeding
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Wed Mar 02, 2011 9:31 am

FO3's dungeons. gamesas definitely has a leg-up in that regard over Obsidian. The crowning achievement is the entire DC ruins, which I've called a "Super-dungeon" on occasion.
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Wed Mar 02, 2011 4:56 pm

I miss the city exploration, the metro, and the greater number of large buildings to explore. NV seemed tame in comparison to F3. Other than the very early part of the game, where survival was more difficult and most enemies were more of a challenge.

I would like to take the weapons of NV into Fallout 3 though. I do miss the Perforator.
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Wed Mar 02, 2011 3:56 pm

One thing that i think is improtant if theyll make another fallout game to make everyone here happy is this

Beginning of New Vegas youll get to choose hardcoe or not:
So there should be a setting to play hardcoe or not
There should be a choice to be able to max out your skills, level up very high and get perks every level. And for those who dont want that maybe level up to like max 25 perk every other level or third level and not being able to max out for balancing.
At end of game you see the end movie and then youll get a promt thats says if you want to continue playing like the old fallout 2 game. Nothing is changed in a big way at all so you can do what ever you want, that is also why I want for misc quests you can do for ever if you want to.
SO you can choose for those who like an complete ending thats finito and for those who dont want one.

Thats those things I like to see in a fallout 4 game
You can play a balanced game, or play more as a god character.

And while im at it I want even more cuztiomation on a charcter were you can choose clothes more detailed like shoes, pants, sweater, hat, glasses, wrist wlock misc trhings on your body that things as well, just had to sat this :D
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Wed Mar 02, 2011 2:26 pm

The only thing I miss are the random encounters.

Seriously. Why aren't there any random encounters!?
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Wed Mar 02, 2011 11:48 am

I dont miss this:

No demigod characters,
No Scaled enemies
No post gameplay
No copypaste dungeons

Good riddance

But I do miss the sandbox style



FO3 was quite good for many reasons, first and foremost of course the simple fact that it was made. FO was literally dead for many years and the hope that we will ever see it again was almost gone, but then Bethesda went and picked things up and made FO3. And I loved every piece of it. Oh and yeah, I also like powerful character, heck not liking one makes me wonder whether that person has everything well in "the attic". I mean, who the heck wants to be some weedy loser in a tough world? And considering what all my char learned and all the equipment he gathered over the time, it was obvious that he would become the most powerful fella in the end. And there's nothing new in that, this was so also in FO1, FO2, FO Tactics. Same thing.

As for FNV... It misses the open ending. Definitive ending in an open game world, which also has the ability to include custom and additional content at any time, is just stupid. Let me describe to you my current situation - I have finished ALL of the content of FNV months ago (and that's with the last char, not going to even count all the chars before him) and only missions left are the final game ones. For MONTHS! But no, I cannot do anything, because if I do those quests with this char then the game ends. And before someone says "But you can load up existing save before that and..." yadda yadda. Why would I do that after the game is finished? Go "magically" back in time before the final fight, do those DLC's and then, what, do the final fight again? This would be like re-inventing a bicycle every time, all over again! So no. Instead, I haven't played FNV for months because I am waiting for DLC's. For months now general Oliver and Legate Lanius (I offed Caesar before the mid-game already) are sending messengers and radio signals to my char, begging to know when can they finally start that "final show-off" on Hoover Dam. And each time my char sends back to them a message saying "Sorry fellas, you see, this game has a definitive ending and so, for many months now, I cannot allow you two schmucks start the war on that silly dam because then the game ends and essentially I cannot play it anymore. So I would have to revert back to some old save just to play those DLC's and that would be especially silly. So, sorry once more, but you have to wait with your "big war" for many more months, until I have all of the DLC's, have played through them all, and know that there are no more DLC's coming out for this game. THEN only can I FINALLY allow you two fools to start that war on that silly dam!" Gee, that sure makes NCR and the Legion understanding. And it is "so logical" from the story standpoint. Sheesh...

So "yay", FNV will have the longest main story line for me. Not because it's such an interesting story or "revolutionary game", but because an open game world becomes closed after one single event in the game, and it is closed because Developers were either too lazy or too unskilled to adjust the game world based on your choices. You know, record few more dialogue lines here and there, so that NPC's can say "Oh, so now Mr. House/you/NCR/Legion rules Mohave, I see. And Legion/NCR/Mr. House lost, I see. Again.". And replace some NPC's of one faction with NPC's from other faction (or with general faction), if the story went that way. There isn't even any critical change done to the game based on the main story, I mean we didn't blow up New Vegas or that Hoover Dam, so there's no need to replace the whole world itself. We just offed some people and put others on top, so just frikkin' replace them. So "yay" to the uncertain definitive ending for months to come, which will have to wait for who knows how long since there's still official and unofficial stuff coming out for the game what I want, no - what I HAVE TO - play before that final battle, because after that the game is closed.

So yeah, this is what I miss. The one very right thing from FO3 which allowed me to do ANY quest at ANY time, finish them whenever I wanted and still continue to enjoy the game in it's whole splendor. Good work Bethesda, lousy work Obsidian.


There is nothing to do after that, so why bother to continue?, a story always ends

You makes the things easy just writting how it should be, BUT it NOT EASY! developing such consequences is a big deal of time and resources
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Wed Mar 02, 2011 3:52 pm

I don't miss anything from Fallout 3..

Maybe Desmond but he's not from the main game.

Harold I miss but I don't miss what he became in Fallout 3. I wish he was never in Fallout 3.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Wed Mar 02, 2011 9:31 am

100% agreed, especially about the RP aspects and unbalanced mechanics.



It is not, hoewever, this is Fallout we are talking about. Fine by me if you are satisfied with the half-baked faux choices of F3 but I am actually trying to have some standards here. :shrug:

I ask again, *what* choices actually matter(or give a crap about as you've nicely put) in F3? I blow up Megaton, become Satan's spawn and fix my karma afterwards with a few water beggars? And to add insult to injury, Moira survives so you can continue her loony quest = consequences fail.

Also, NPCs don't give a [censored] about my actions either. Hell, even Oblivion did a better job with the player interaction.



We must be playing a different game then. *What* exact choice is there? Apart from pushing or not pushing the button in the end? Can you join the Enclave? Can you try and sabotage BOS' efforts? Can you actually avoid the whole "BOS good! Enclave bad!" game mechanics without screwing up the railroaded storyline? :happy:

So, it's time to shut down the optimus prime? Eh? :disco:

Choices you say like three opposing factions trying to get your affection when a non of them offer any incentive for risking your life and possibly destroying the mojave wasteland and your from California originally why does the courier not go home instead of duh i'll do whateva you want with the shiny chip in Vegas where he was only ment to send the chip and go home.And all the playthroughs send you to do the same things or very similar with only 1! choice at ring a ding ding so it's not even choices.And i can hardly remember any of the choices in New Vegas side quests ohh activate Archimedes 2 and kill a few troops and somehow the legion take control of helios one when i killed all of 3 troops WTF!!!And the games suppose to be gray the legion are R**e people and slave them .Atleast the enclave has the right idea of getting rid of mutations that is killing the capital wasteland and finally restore it .And the bos aint the white knights does no one remember the scourge were they killed innocent people and stole there kids ?
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Wed Mar 02, 2011 5:11 pm

I don't miss anything from Fallout 3..

Maybe Desmond but he's not from the main game.

Harold I miss but I don't miss what he became in Fallout 3. I wish he was never in Fallout 3.

Ok you don't miss anything from fo3 what ever .And harold had a tree growing (bob i think) so it makes sense that it overwhelmed him and his quest was enjoyable .Whats everyones beef with Harold?
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Wed Mar 02, 2011 9:41 pm

Choices you say like three opposing factions trying to get your affection when a non of them offer any incentive for risking your life and possibly destroying the mojave wasteland and your from California originally why does the courier not go home instead of duh i'll do whateva you want with the shiny chip in Vegas where he was only ment to send the chip and go home.And all the playthroughs send you to do the same things or very similar with only 1! choice at ring a ding ding so it's not even choices.

There was three different ways to handle Benny
Three factions to choose from, and a way to go on your own. (Even if they're similar, that's still four times as many paths that Fallout 3 had)
You could choose to ignore House and destroy the bunker, or ignore Caesar and use the bunker for House
You could choose how to assassinate Kimball

There's some straight out of the top of my head. I know there's plenty more than that.

And i can hardly remember any of the choices in New Vegas side quests ohh activate Archimedes 2 and kill a few troops and somehow the legion take control of helios one when i killed all of 3 troops WTF!!!

Activate the power grid, kill the soldiers, or use the facility to power a super weapon.
There were several choices in "Come Fly With Me"
You had choices in that quest were you recruit Boone as well, although only one of them was the right one.
You had choices with that quest for the Gomorrah
Choices on what to choose as your reward from the King

Again, only off the top of my head. There's plenty more.

And the games suppose to be gray the legion are R**e people and slave them .Atleast the enclave has the right idea of getting rid of mutations that is killing the capital wasteland and finally restore it .And the bos aint the white knights does no one remember the scourge were they killed innocent people and stole there kids ?

Fallout 3 was Black and White. Lyon's BoS working for the good of humanity, and the Enclave trying to kill and enslave everyone they don't see as "pure"
Fallout: New Vegas had the NCR, a democratic society that may appear to be for the benefit of everyone, but it as corrupt and greed as any modern government. They also had House, who hopes to bring technology back into the Wasteland and sit in his "castle" high above New Vegas while watching it flourish. Of course the Legion was borderline-evil, but Caesar's ultimate goal was "peace through war." No more factions left to fight each other? No more war.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Wed Mar 02, 2011 2:10 pm

There was three different ways to handle Benny
Three factions to choose from, and a way to go on your own. (Even if they're similar, that's still four times as many paths that Fallout 3 had)
You could choose to ignore House and destroy the bunker, or ignore Caesar and use the bunker for House
You could choose how to assassinate Kimball

There's some straight out of the top of my head. I know there's plenty more than that.


Activate the power grid, kill the soldiers, or use the facility to power a super weapon.
There were several choices in "Come Fly With Me"
You had choices in that quest were you recruit Boone as well, although only one of them was the right one.
You had choices with that quest for the Gomorrah
Choices on what to choose as your reward from the King

Again, only off the top of my head. There's plenty more.


Fallout 3 was Black and White. Lyon's BoS working for the good of humanity, and the Enclave trying to kill and enslave everyone they don't see as "pure"
Fallout: New Vegas had the NCR, a democratic society that may appear to be for the benefit of everyone, but it as corrupt and greed as any modern government. They also had House, who hopes to bring technology back into the Wasteland and sit in his "castle" high above New Vegas while watching it flourish. Of course the Legion was borderline-evil, but Caesar's ultimate goal was "peace through war." No more factions left to fight each other? No more war.

Ok 1 using the bunker to help house is the one choice (your on his side everything you do with him doesn't count as a choice ) your already helping house so that doesn't count gomorrah fine i can say ohhh replicated man (throw whatever supposed choice and i can easily give you one from fo3 ).Ohhh choice as my reward what choice ok i can say Reilly's Rangers where you can choose your reward aswell .Ohh and ways to kill Kimball i don't remember there being offical choices it was just like shoot or stab and fine you can choose to make John Henry Eden self destruct only the top of my head.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Wed Mar 02, 2011 10:48 am

And the enclave in fo3 are no more evil than Cesar's legion as they aswell want humanity restored.
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Wed Mar 02, 2011 7:23 pm

Ok you don't miss anything from fo3 what ever .And harold had a tree growing (bob i think) so it makes sense that it overwhelmed him and his quest was enjoyable .Whats everyones beef with Harold?


My beef is that Harold like alot of things in Fallout 3 had no reason to be in Fallout 3. Making him a giant tree makes no sense at all. The tree was just a joke and like other jokes of Fallout Bethesda ruined. IMO.
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Wed Mar 02, 2011 10:38 pm

My beef is that Harold like alot of things in Fallout 3 had no reason to be in Fallout 3. Making him a giant tree makes no sense at all. The tree was just a joke and like other jokes of Fallout Bethesda ruined. IMO.

Ok i'm lost how is the tree growing out his head a joke it was in fo2 and tactics (i know he's in fo1 but don't know if the tree has formed yet :) i still aint got round to playing the originals.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Wed Mar 02, 2011 11:48 am

Sometime between 2162 and 2242, a small tree (which he calls Bob, although he likes to joke that his name is Herbert) began to grow out of the side of Harold's head. It is an entirely new species of tree - unique and special, just like Harold. Am i missing something here? :confused:
User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Wed Mar 02, 2011 7:43 pm

Ok you don't miss anything from fo3 what ever .And harold had a tree growing (bob i think) so it makes sense that it overwhelmed him and his quest was enjoyable .Whats everyones beef with Harold?


My Beef with Harold, is How did he get to where he was? there was no reasoning behind it, its like they just wanted to kill off a great Plot device. (in Fallout 1 He was an wealth of information about Mariposa, Richard Grey (aka the Master) and Deathclaws, In Fallout 2 he played less of a role, being the mayor of Gecko. but insisted that the chosen one help repair the Reactor, therefore saving the town from attack and helping out Vault city by selling them electricity )



but In Fallout 3 he him self served no purpose. He was just put in the game (much like Super Mutants and imho quite poorly to boot) to connect the games to the Original Fallouts. he did not need to be there. and they killed off a loved character (yes i know hes not dead in some play through, but he is immobile and unless Another fallout is based in the CW we will never see him again. also whos to say the Canon ending for FO3 doesn't end with Harold being killed by the LW?)

sure its been 41 years since Fallout 2, its possible he could have made it to the east coast (he was know to wander a bit). braving the wastes of the midwest. but don't kill off the damn character. He was supposed to be the savior of man kind (from the new Plague) in Van Buren why couldn't Bethesda just Leave him alone until they came around to using that plot point?
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Wed Mar 02, 2011 8:53 pm

Ok i'm lost how is the tree growing out his head a joke it was in fo2 and tactics (i know he's in fo1 but don't know if the tree has formed yet :) i still aint got round to playing the originals.


He is not in Fallout Tactics. Why do people think he is. Maybe you are thinking of the "Burned Game."

It was just a small little tree he taked to. Van Buren it was to be somewhat bigger. Still it was only to be like a Bonsai tree.

At one point he was a ghoul. Lore changed and he became a special FEV mutant. Then Bethesda made him a Tree mutant. The Tree in his head was not with him when he came incontact with FEV. A seed fell into a hole in his head and he let it grow.

Harld was in Fallout, Fallout 2 and was to be in Van Buren.
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Wed Mar 02, 2011 2:43 pm

My Beef with Harold, is How did he get to where he was? there was no reasoning behind it, its like they just wanted to kill off a great Plot device. (in Fallout 1 He was an wealth of information about Mariposa, Richard Grey (aka the Master) and Deathclaws, In Fallout 2 he played less of a role, being the mayor of Gecko. but insisted that the chosen one help repair the Reactor, therefore saving the town from attack and helping out Vault city by selling them electricity )

but In Fallout 3 he him self served no purpose. He was just put in the game (much like Super Mutants and imho quite poorly to boot) to connect the games to the Original Fallouts. he did not need to be there. and they killed off a loved character (yes i know hes not dead in some play through, but he is immobile and unless Another fallout is based in the CW we will never see him again. also whos to say the Canon ending for FO3 doesn't end with Harold being killed by the LW?) sure its been 41 years since Fallout 2, its possible he could have made it to the east coast (he was know to wander a bit). braving the wastes of the midwest. but don't kill off the damn character.

I agree with supermutants but it is a different strain to be honest but i do agree.And in terms of him wandering to the Cw i suppose it doesn't really make sense .And he can potentially fill the CW with vegetation in a few decades and people can start to farm again so he has a purpose and he has been in 4 fallout games tbh and i thought they handled his role in the game well.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Wed Mar 02, 2011 9:01 am

Now everything is off topic please stay to the subject in this topic.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Wed Mar 02, 2011 8:00 pm

A ghoul named "Harold" with a tree growing out of his head appears in Fallout Tactics, although it is unclear whether this is actually the Harold.So arguably 4 games.Thank wiki.
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Wed Mar 02, 2011 10:07 pm

I agree with supermutants but it is a different strain to be honest but i do agree.And in terms of him wandering to the Cw i suppose it doesn't really make sense .And he can potentially fill the CW with vegetation in a few decades and people can start to farm again so he has a purpose and he has been in 4 fallout games tbh and i thought they handled his role in the game well.


That is another thing I don't like about what they did to Harold. They used him as a reason to make the DC wasteland have life again. It should have already had life! It should have had trees and farms just like all the other Fallout games.

Bethesda should have just left Harold alone.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

PreviousNext

Return to Fallout: New Vegas