Things you'd love to see again

Post » Sun Mar 06, 2011 11:14 am

The skill leveling system from Oblivion. Gaining master skills by practicing the respective skill over time. :read: :flamethrower: :gun:


:goodjob: No one has even modded it for Fallout 3, but an XP system was modded for Oblivion :shakehead:

Becoming better at lockpicking by shooting a bandit in the head just doesn't make sense, unlike becoming better at archery by shooting enemies with arrows.
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Ana Torrecilla Cabeza
 
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Post » Sun Mar 06, 2011 5:18 pm

Obsidian is essentially the Remnants of Black Isle. Also keep in mind that Bethesda isn't the only one eying on the remains of Fallout when it was "auction". Safe to say, if Bethesda wasn't there, someone else would have bought the franchise.

Also, Black Isle "failed" because they were laid off by Interplay when they were making Fallout 3 :Van Buren. Interplay laid them off just so they can use the resource to create this http://www.youtube.com/watch?v=N-Xs1tm-9-U&feature=related. This abomination lead to the said bankruptcy and lead to a trail of event that lead the Fallout Franchise to being bought out by Bethesda.

*Sigh* If only EA had bought Fallout, it'd be perfect. :whistling:
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Katey Meyer
 
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Post » Sun Mar 06, 2011 2:53 pm

*Sigh* If only EA had bought Fallout, it'd be perfect. :whistling:


Well, EA might've gotten BioWare to develop it...
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Lloyd Muldowney
 
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Post » Sun Mar 06, 2011 9:42 am

I hate to be the bearer of bad new but your beloved Black Isle and their Fallout series died sometime back in the 90's. It was Bethesda's engineering of the game that brought it into the modern day, revived the series and put the marketing money into it. Without Bethesda's help the series would have ended and Obsidian wouldnt have been able to even think about making New Vegas. Clearly there was a reason Black Isle failed and something tells me trying to do a comeback tour would result in a lot of lost investment from whoever were to produce it.



Black Isle didn't "fail" Interplay did. You do also realize that gamesas didn't "dig the series up out of nowhere." they where one of several companies bidding for the title.
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Alessandra Botham
 
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Post » Sun Mar 06, 2011 3:49 pm

Well, EA might've gotten BioWare to develop it...

Or made face slapping games. *Remembers those horrible Godfather games*
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Ebou Suso
 
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Post » Sun Mar 06, 2011 10:17 pm

I miss Random Encounters. The NV wasteland is so...boring without it.
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Sami Blackburn
 
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Post » Sun Mar 06, 2011 9:50 am

I missed the Chinese references like F3 had. NV had them in maybe 3-100 locations.
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Fluffer
 
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Post » Sun Mar 06, 2011 5:32 pm

:goodjob: No one has even modded it for Fallout 3, but an XP system was modded for Oblivion :shakehead:

Becoming better at lockpicking by shooting a bandit in the head just doesn't make sense, unlike becoming better at archery by shooting enemies with arrows.
It doesn't have to make sense, it just has to work. The XP by doing system only works with restriction ~else you have PC's that hop everywhere, and sneak down the main streets in broad daylight. This form of leveling is something I would definitely not like to see added to Fallout (which never had it to begin with).

*Sigh* If only EA had bought Fallout, it'd be perfect. :whistling:
:shocking:

I've not seen an EA game that I liked, that was not made by an assimilated company. I have never forgiven EA for buying Bullfrog and sending them all to a kind of hell.
(making Harry Potter games)

_______________________________________________________

I would like to see Old model Mr.Handy's return. Perhaps even Sentries, and an old model Virtibird somewhere..
* (If there is one, I don't know about it, and don't want to yet).
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Rhiannon Jones
 
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Post » Sun Mar 06, 2011 9:27 am

I hate to be the bearer of bad news, but do you know how many former Black Isle employees work for Obsidian? There's a reason New Vegas "feels" so much more like the old Black Isle Fallouts, and it's not because of Bethesda's influence. :rolleyes:

Now, as to your "lost investment" claims- you mean like all the money they're "losing" on New Vegas? I'd bet many companies wish they could produce such losses.


Yep, and the track record for Obsidian is...

wait for it...

Not that good.
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Mark Hepworth
 
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Post » Mon Mar 07, 2011 12:39 am

Also, Black Isle "failed" because they were laid off by Interplay when they were making Fallout 3 :Van Buren. Interplay laid them off just so they can use the resource to create this http://www.youtube.com/watch?v=N-Xs1tm-9-U&feature=related. This abomination lead to the said bankruptcy and lead to a trail of event that lead the Fallout Franchise to being bought out by Bethesda.


Wow, just wow. I knew it got panned but I didn't realise it was that bad. It makes me glad I'm a PC gamer and I never had the opportunity(misfortune) to play it ;)
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Jonny
 
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Post » Sun Mar 06, 2011 10:31 am

Yep, and the track record for Obsidian is...

wait for it...

Not that good.


According to the mainstream professional reviewer consensus. Ask any actual gamer who played Alpha Protocol, Knights of the Old Republic 2, or Neverwinter Nights 2 for more than 5 minutes and they'll tell you that they're all awesome games despite the occasional bug.
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Jessie Rae Brouillette
 
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Post » Sun Mar 06, 2011 10:46 pm

Eye and Groin shots in VATS.

nough said :disguise:
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Sara Lee
 
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Post » Sun Mar 06, 2011 8:50 am

Fallout 3 was clearly a better game.

O_o How?

Well, EA might've gotten BioWare to develop it...

BioWare, Linear RPG's for the win?
Rather not.
At least FO3 and NV has some freedom.
If BioWare got their claws onto it it would be linear, cover-based, heavily squad based and a radial menu that pauses time. :shivers:
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k a t e
 
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Post » Mon Mar 07, 2011 12:25 am

I know its alot to ask for but...
a patch that Fixes more than it breaks

Also the burned man and the Legion in general would be a good starter for a DLC
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April D. F
 
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Post » Sun Mar 06, 2011 4:55 pm

O_o How?


I love sarcasm! Seriously, I was being sarcastic. Both Fallout 3 and Fallout: New Vegas are great games.
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Milad Hajipour
 
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Post » Sun Mar 06, 2011 8:44 am

I love sarcasm! Seriously, I was being sarcastic. Both Fallout 3 and Fallout: New Vegas are great games.

Si.
While I didn't like the leveled enemies system in FO3 and that there were too many dungeons I really think that New Vegas could have used some leveled random encounters and a couple of more lengthy dungeons.
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Lil Miss
 
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Post » Sun Mar 06, 2011 1:56 pm

Nothing really, behemoths wouldnt make sense on the west coast, and there is a Rock-It Launcher, the schematics are somewhere at Nellis Airforce Base. Dart Gun was just a bit over powered. So nah, I just want plenty of DLC, map expansions, new companions houses weapons ect.
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Ashley Clifft
 
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Post » Sun Mar 06, 2011 9:34 pm

It doesn't have to make sense, it just has to work. The XP by doing system only works with restriction ~else you have PC's that hop everywhere, and sneak down the main streets in broad daylight. This form of leveling is something I would definitely not like to see added to Fallout (which never had it to begin with).


I agree, that's why i don't usually bring it up, however i do prefer the "learn-by-doing" system. And i don't know about other people, but my Oblivion characters behave quite normally. Well, apart fom the occasional parkour in forests and cities :D
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Harinder Ghag
 
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Post » Sun Mar 06, 2011 12:23 pm

Si.
While I didn't like the leveled enemies system in FO3 and that there were too many dungeons I really think that New Vegas could have used some leveled random encounters and a couple of more lengthy dungeons.


There are still opportunities for those things to be implemented. The game is young and there are still DLC to be released.

Have faith, you will be rewarded.
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RAww DInsaww
 
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Post » Sun Mar 06, 2011 8:46 am

-The return of Desmond Lockheart from the Point Lookout DLC.
-Housing Themes.
-Deathclaw Control. :wink_smile:
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dell
 
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Post » Mon Mar 07, 2011 12:46 am

Wanamingos
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Theodore Walling
 
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Post » Sun Mar 06, 2011 4:08 pm

Wanamingos

Sorry Xarnac but I even need to go after you.
Wannamingos, extinct.

To be honest, they're my favorite mutation in the entire series and I hated that they put the nail in their coffin and declared them extinct. :(
If it was possible (which it most likely isn't) I would also like to see them again.
But that would most likely be in a game set in 2239 to 2242 in the west coast.
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Monika
 
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Post » Sun Mar 06, 2011 1:35 pm

Sorry Xarnac but I even need to go after you.
Wannamingos, extinct.

To be honest, they're my favorite mutation in the entire series and I hated that they put the nail in their coffin and declared them extinct. :(
If it was possible (which it most likely isn't) I would also like to see them again.
But that would most likely be in a game set in 2239 to 2242 in the west coast.


I wouldn't say they were extinct. The Chosen One killed off the ones in the mine they were inhabiting in Fallout 2, but that doesn't mean that there couldn't be more somewhere else.
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Amy Siebenhaar
 
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Post » Sun Mar 06, 2011 10:51 pm

I wouldn't say they were extinct. The Chosen One killed off the ones in the mine they were inhabiting in Fallout 2, but that doesn't mean that there couldn't be more somewhere else.


The eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead. The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set.

To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal. The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above.

As a final note, this is strictly a personal decision on my part. If you want them to live for fan fiction, pen-and-paper role-playing campaign purposes, or for your own peace of mind, feel free to have some of them survive the stopping of their genetic clock – in the Black Isle universe, however, the little buggers are already dead and their irradiated shells are scattered along the floor of abandoned mines throughout northern California where they make nice crunching noises when you step on them.


:mellow:
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james reed
 
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Post » Mon Mar 07, 2011 12:40 am

-Deathclaw Control. :wink_smile:


Even if only long enough to send 'em in to Cottonwood Cove. Yes, I would like to see controllable Deathclaws too.
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Sarah Unwin
 
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