I think I know why the writing in Skyrim isn't all that grea

Post » Fri Jun 08, 2012 1:32 pm

The writing is better than in Morrowind, imo.
You bash in someone's head there, and all they can say is "STOOOPID!"
Not to mention Crassius calling you pumpkin pie and Vivec becoming 'best friends' with you after two dialogues.

I wouldn't call the writers bad, as the lore bits and books are done well. I especially like reading all the journals, even those left by bandits.
Radiant quests have nothing to do with the actual hand-made questlines, though. Your quote already starts off with 'RANDOM ENCOUNTERS'.

The writing of Morrowind bad?
Seriously?

"You no longer bear the burden of prophecy.
You have achieved your destiny.
You are free.
The doomed Dwemer's folly, Lord Dagoth's temptation,
the Tribunal's seduction, the god's heart freed,
the prophecy fulfilled.
All fates sealed and sins redeemed.
If you have pity, mourn the loss, but let the weeping cease.
The Blight is gone, and the sun's golden honey gilds the land.
Hail savior, Hortator, and Nerevarine.
Your people look to you for protection.
Monster and villains great and small still threaten the people of Vvardenfell.
Enemies and evils abound, yet indomitable will might rid Morrowind of all its ills.
For you, our thanks and blessings; our gift and token given.
Come; take this thing from the hand of god.
"
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Kayleigh Williams
 
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Post » Sat Jun 09, 2012 3:45 am

If that's the case then they should have just postponed. Postponing wouldn't have hurt their sales. And if your implication is right they'd have made a deeper/better game, with more happy customers as a result. Seems like a win-win to me. :ermm:
From a business point of view, postponing a release is very bad. Even if the game sells just as much, it is bad for the bottom line. For one thing, it pushes revenue into the next quarter or year, which means (for example with Skyrim) your miss your revenue for 2011. More importanly, it delays work on follow-on products (DLC, the next TES game, other Beth games). So basically you're hurting your revenue stream going forward.

Companies make trade offs all the time. Delaying a product a few months to make one facet of it better might make a few fans happy, but it rarely is worth it for the bottom line. That's just the way it is.
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DarkGypsy
 
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Post » Fri Jun 08, 2012 2:41 pm

The writing of Morrowind bad?
Seriously?

It must be hard to read. Truly.

edit: to clarify, I didn't say that, I said Skyrim is better. And I don't think the writing is bad in either of the games.
However, the dialogue in Morrowind is the same for every single NPC, repetitive and basic.
It's the overall feeling of Morrowind that makes it better than Skyrim for me, because it's an all new world to discover. Skyrim doesn't feel alien to me.
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Marta Wolko
 
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Post » Fri Jun 08, 2012 8:10 pm

From a business point of view, postponing a release is very bad. Even if the game sells just as much, it is bad for the bottom line. For one thing, it pushes revenue into the next quarter or year, which means (for example with Skyrim) your miss your revenue for 2011. More importanly, it delays work on follow-on products (DLC, the next TES game, other Beth games). So basically you're hurting your revenue stream going forward.

Companies make trade offs all the time. Delaying a product a few months to make one facet of it better might make a few fans happy, but it rarely is worth it for the bottom line. That's just the way it is.

The unfortunate aspect of videogames, it's still a business.
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Jessica Thomson
 
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Post » Sat Jun 09, 2012 3:41 am

It must be hard to read. Truly.

The writing of Morrowind bad?

"There, Nerevar was greeted by the Parliament of Craters, who knew him by title and resented his presence, for he was to be a ruling king of earth and this was the lunar realm. They shifted around him in a pattern of entrapment. 'The moon does not recognize crowns or scepters,' they said, 'nor the representatives of kingdoms below, lion or serpent or mathematician. We are the graves of those that have migrated and become ancient countries. We seek no Queens or thrones. Your appearance is decidedly solar, which is to say a library of stolen ideas. We are neither tear nor sorrow. Our revolution succeeded in the manner that is was written. You are the Hortator and unwelcome here.'
And so Nerevar carved at the grave ghosts until he was out of breath and their Parliament could make no new laws.
He said, 'I am not of the slaves that perish.'
Of the members of Parliament only a few survived the Hortator's attack.
A surviving Crater said, 'Appropriation is nothing new. Everything happens of itself. This motif is by no means unassociated with hero myths. You have not acted with the creative impulse; you fall below the weight of destiny. We are graves but not coffins. Know the difference. You have only dug more and supplied no ghosts to reside within. Central to your claim is the predominance of frail events. To be judged by the earth is to sit on a throne of wonder why. Damage us more and you will find naught but the absence of our dead.'

The writing of Morrowind is a hell of a lot better than that of any TES game before, or after.
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ZANEY82
 
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Post » Sat Jun 09, 2012 2:55 am

The unfortunate aspect of videogames, it's still a business.
Until the age when humanity finally evolves to the point we build secure public housing for all, like Star Trek's Millennium Gate, as necessary defense against biotechnology, and people are free to do not merely what they MUST to survive, but what they are truly INSPIRED to do.

For those who choose, immortality devoted to self-perfection and the improvement of our world.

What a Golden Dawn it shall be... If we survive.
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Steve Bates
 
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Post » Fri Jun 08, 2012 8:25 pm

The writing of Morrowind bad?

"There, Nerevar was greeted by the Parliament of Craters, who knew him by title and resented his presence, for he was to be a ruling king of earth and this was the lunar realm. They shifted around him in a pattern of entrapment. 'The moon does not recognize crowns or scepters,' they said, 'nor the representatives of kingdoms below, lion or serpent or mathematician. We are the graves of those that have migrated and become ancient countries. We seek no Queens or thrones. Your appearance is decidedly solar, which is to say a library of stolen ideas. We are neither tear nor sorrow. Our revolution succeeded in the manner that is was written. You are the Hortator and unwelcome here.'
And so Nerevar carved at the grave ghosts until he was out of breath and their Parliament could make no new laws.
He said, 'I am not of the slaves that perish.'
Of the members of Parliament only a few survived the Hortator's attack.
A surviving Crater said, 'Appropriation is nothing new. Everything happens of itself. This motif is by no means unassociated with hero myths. You have not acted with the creative impulse; you fall below the weight of destiny. We are graves but not coffins. Know the difference. You have only dug more and supplied no ghosts to reside within. Central to your claim is the predominance of frail events. To be judged by the earth is to sit on a throne of wonder why. Damage us more and you will find naught but the absence of our dead.'

The writing of Morrowind is a hell of a lot better than that of any TES game before, or after.

Good job, you just proved that you can't read. What you just quoted are books, not actual quests themselves.
Oh yes, and I also said "as the lore bits and books are done well." Stop being a blind really devoted fan and actually play Morrowind again, instead of thinking back in nostalgia.
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Darrell Fawcett
 
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Post » Sat Jun 09, 2012 4:21 am

To call the writing of Morrowind bad is just...

At least npc have interesting stuff to say and none of that generic bull that the inhabitants of Skyrim give you.
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Ryan Lutz
 
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Post » Fri Jun 08, 2012 1:02 pm

I think these factors weight most as to why Skyrim has not that great writing:
- it's a massive RPG with hundreds of quest, more than by far the most RPGs out there - they can't have quantity and quality at the same time
- Bethesda's writers may perhaps not be the best (but also definitely not the worst)
- Radiant Story could have limited the quests depth more than expected
- There are almost no directions at all due to Radiant Story, and lazy quest development (quest directions otherwise help quests make feel more "deep" and detailed)
- Voice acting
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Richard Dixon
 
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Post » Fri Jun 08, 2012 11:53 pm

Good job, you just proved that you can't read. What you just quoted are books, not actual quests themselves.

And the books are integral and neccesary to understand the events of the game.
My first quote was in-game dialogue however.
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Chris Guerin
 
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Post » Sat Jun 09, 2012 3:19 am

And the books are integral and neccesary to understand the events of the game.
My first quote was in-game dialogue however.

I didn't see that quote as I was writing a post.
I think you also failed to realize that I never said that Morrowind's writing was bad.

To call the writing of Morrowind bad is just...

At least npc have interesting stuff to say and none of that generic bull that the inhabitants of Skyrim give you.

NPCs in Morrowind have the same dialogue as everyone else, some may have additional options based on quests in that area... at least the NPCs in Skyrim all have something different to say (it still becomes repetitive after walking past them a few times though).
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STEVI INQUE
 
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Post » Fri Jun 08, 2012 6:16 pm

I didn't see that quote as I was writing a post.
I think you also failed to realize that I never said that Morrowind's writing was bad.

Probably.
I maintain its the best written game I have ever played though.
In my opinion, of course.
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Alberto Aguilera
 
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Post » Fri Jun 08, 2012 9:57 pm

It's probably the voice acting that limits the writing, I don't think Beth would have the time to record such long dialogues... nor would the majority of players bother to listen to it.
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Sophie Miller
 
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Post » Sat Jun 09, 2012 12:12 am

I didn't see that quote as I was writing a post.
I think you also failed to realize that I never said that Morrowind's writing was bad.



NPCs in Morrowind have the same dialogue as everyone else, some may have additional options based on quests in that area... at least the NPCs in Skyrim all have something different to say (it still becomes repetitive after walking past them a few times though).

You can ask them about their background, trade, specific locations, specific persons, rumors, secrets and much much more

In Skyrim you can...Fetch a quest from them?
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FITTAS
 
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Post » Fri Jun 08, 2012 2:16 pm

I think there are points in the game when the writing is really great, and some of the characters are really interesting, and then... there are the guild quests.... and the civil war.
Places like Frostflow Lighthouse, where the quest was mostly implied through journals and notes, was amazing and touching. But the guild quests are very dull and short. The civil war was greatly disappointing, mainly for the flat characters and the fact that you didn't really do anything. I would like to think that maybe they did have to redo a lot of it, but really, the civil war was supposed to be one of the main points of the game, and really should have been one of the very first things that was written.

My theory: The way that Skyrim is set up, and written, is more adventure game and not an RPG. They took out nearly all of the RPG elements, and replaced them with shallow characters and "action." I love the game, but it feels more like a Fallout game, not an Elder Scrolls game. And I think the writing suffered because of this shift in focus. Where Morrowind and Oblivion had their weak points, at least you could really make your character your own, and feel like they were part of the story.

That said, I think Raidient story is cool and all, but I think more quests should have been hand written in the first place, and maybe it would have felt more real.
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Mark Churchman
 
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Post » Sat Jun 09, 2012 3:50 am

You can ask them about their background, trade, specific locations, specific persons, rumors, secrets and much much more

In Skyrim you can...Fetch a quest from them?

Background is the same for every npc of one type.
Locations are all the same in a city.
Specific persons are always the same in a city.
Rumors and secrets are the same...
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Sharra Llenos
 
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Post » Fri Jun 08, 2012 9:54 pm

There are times when I like the writting in Bethesda games, and there are times when I don't. For me, Skyrim is no big departure from what came before in that respect. I really enjoyed the dialogue in Skyrim you have with the dragon on the mountaintop. Very pleased. And then, there's the dialogues you get in the Mages Guild Quests, which, I didn't care much for. As for the repetitiveness of fetching and killing things. I just take that as standard fare for the genre. I suppose I could also tire of quests, swinging axes or casting spells too.
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Andrew
 
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Post » Fri Jun 08, 2012 7:06 pm

This would explain the short guild quests, the Civil war questline which didn't actually have too much Story in it, and the fact that a lot of characters seem very shallow, like shallower than a kitty pool.
I loved the civil war story. Great background. Very nuanced characters.
Among the best I've seen in an RPG.
Don't believe me. Believe the countless threads on this forum on the civil war which all end only by reaching the post limit.
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Multi Multi
 
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Post » Fri Jun 08, 2012 1:39 pm

I loved the civil war story. Great background. Very nuanced characters.
Among the best I've seen in an RPG.
Don't believe me. Believe the countless threads on this forum on the civil war which all end only by reaching the post limit.

The background of the civil war is good. The execution of the civil war within the game is pathetic.
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Wayland Neace
 
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Post » Sat Jun 09, 2012 12:02 am

Truth be told I am not sure what the hell else games people have played to say "Oh Morrowind writing svcked....Oblivion's svcked!"

I got 20+ years of gaming and I have seen some of thee worst stories and the best stories in games. Hell some 1990s games have good stories compared to some of the crap spilled out today.

Morrowind and Oblivion was thick with lore, sure it was not 100% perfect, but it kept you glued to your seat. To this day, I have yet to come across a main story that out beats Oblivon's. Skyrim lacks depth in writing and that is what ETS is about. They stripped apart the lore, making no lines connect whatsoever, to give a piss poor product that has yet to come out from the Elder series.

If you enjoy Skyrim for what it is, that's fine, your opinion, I for one see it as poor writing and Bethesda should be ashamed. Skyrim is pretty, its fun sometimes, but I am not exactly glued to the game. If I knew how poor the stories and unmoving the characters were, I would have kept my money and bought some thing else.

Being a big fan of the Elder of the Scrolls lore, I am disappointed.
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TASTY TRACY
 
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Post » Fri Jun 08, 2012 12:51 pm

Perhaps the conclusion Bethesda reached was that while the Guild quest lines are shorter than in Oblivion, there is still much more content overall in the game? It's clear to me that Skyrim does offer more content than Oblivion but for everyone who really enjoys the Guild quests, it doesn't take a genius to assume that they would likely be disappointed by their shortened length.

Lucky for me, I've never really cared about the Main quests or Guild quests in Bethesda games. For me, all of them are just "meh". I play Skyrim for the exploring and just absorbing the mood, texture, lore and feel of the world as I make my way through caves and forts and other scenarios. I appreciate the design concepts, the art, the combat mechanics, etc. These are the things that drive me to make new characters, not replaying the quest-lines.
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Anthony Rand
 
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Post » Sat Jun 09, 2012 2:27 am

I loved the civil war story. Great background. Very nuanced characters.
Among the best I've seen in an RPG.
Don't believe me. Believe the countless threads on this forum on the civil war which all end only by reaching the post limit.

Would of been rather a lot better better if you weren't carrying out the final battle with like twenty people on each side. Pathetic. Remember the battle in the opening of Dragon Age: Origins? That was a battle, this was a joke.

Obsidian did it far better with the Battle for Hoover Dam in Fallout: New Vegas, by restricting how much of the battle you could se. Even with just a few people around you, you had a feeling a large scale battle was taking place. It's about being able to suspend your disbelief.
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Jeneene Hunte
 
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Post » Sat Jun 09, 2012 2:55 am

I love Skyrim, I really do, but it really does drop the ball on writing. While the lack of choices involving quests can easily be forgiven (as that's never really been the focus of a TES game), I always wondered why the writing in Skyrim really isn't great. Sure, Oblivion and FO3 didn't have the best writing in the industry, but there were definitely signs in both of those games that Beth was really getting their writing chops. (Both Shivering Isles and The Pitt demonstrate that Bethesda can, in fact, write badass stories) I expected Skyrim to improve on this, but I really don't think it did. This fact boggled my mind quite a bit, until I remembered an article I had read prior to release.

http://www.nowgamer.com/features/921564/todd_howard_talks_elder_scrolls_v_skyrim.html from Now gamer.

Here is the important part:

Todd Howard on Radiant Story -

"In Fallout 3 we had this system that we wrote using our scripting language for random encounters. You would go around the Wasteland and it would generate based on what you did these random encounters. It was this big, brute force script: if this happens then this happens and so on. We thought about it and decided to systemise that. Build a system where we see what the player does and when they take on a quest, we can give them conditions. We thought this was the coolest thing in the world so we made all our quests like this… but it didn’t work. Ironically radiant story tells terrible stories because you can see right through it. So now all our quests are hand-written. We want to tell really good stories but we can have elements into those quests that are radiant, or random."

So Radiant Story doesn't tell the best stories, and they decided to go back and handwrite all of the quests. Not a biggie right?

Well, it depends on when exactly they realized that Radiant story wasn't the best fit for actually telling a story. Obviously, Radiant Story was to be a big part of Skyrim, and it still is. However, as Todd explained himself, they had to tone it down and handwrite most of the quests.

So, my conclusion is that because they had to redo a lot of the story elements of Skyrim, it was rushed because they didn't have enough time to hand write lengthy quest-lines, as Radiant Story didn't pan out like they originally wanted it too. They only realized this part way through development, and thus didn't have enough time to write epic quest lines like they demonstrated with both Oblivion and Fallout 3.

This would explain the short guild quests, the Civil war questline which didn't actually have too much Story in it, and the fact that a lot of characters seem very shallow, like shallower than a kitty pool. I don't believe that Bethesda are bad writers, I think they mucked up a little with Radiant Story. It didn't turn out like they wanted, and had to rush a bit. Which is why Skyrim is great in nearly every way, except for the rushed writing.

This is all an opinion, but I hope you find it interesting nonetheless.

Thoughts? Opinions? Pancakes?

I hope you're right because otherwise Bethesda has like the worst writers in the business now.
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Mark Churchman
 
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Post » Fri Jun 08, 2012 5:36 pm

Places like Frostflow Lighthouse, where the quest was mostly implied through journals and notes, was amazing and touching.

The weird thing is that Bethesda are (IMO) far better at making a location that tells a story than writing a story that sends you to a location.
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Ally Chimienti
 
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Post » Fri Jun 08, 2012 1:57 pm

Would of been rather a lot better better if you weren't carrying out the final battle with like twenty people on each side. Pathetic. Remember the battle in the opening of Dragon Age: Origins? That was a battle, this was a joke.

The Battle in DA:O was a Video sequence...you can't compare that...

Storywise I loved Morrowind, Tribunal, Bloodmoon and Shivering Isles, since the last three are all Addons, I'm kinda expecting everySkyrim expansion to ido better than the Main-Game :)
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Gaelle Courant
 
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