» Fri Jun 08, 2012 4:47 pm
the writing is fine, the radiant quest system makes the game even more dynamic...bethesda's strong points are the gameworld itself, cool areas to battle it out and explore, whether its dungeons or forts or buildings or whatever...they know how to fill a gameworld with "stuff"....things that make the game unique and interesting..everyone doesn't "get" a bethesda game...they are combat/exploration and just overall gameworld driven, not story driven, they are utlizing their strengths very well when making games, i understand some people want a deeper story, and thats ok...but if they are expecting a bethesda game to focus on "story", its not gonna happen cause thats not what they do best, but they do lots of more important things extremely well.