http://www.nowgamer.com/features/921564/todd_howard_talks_elder_scrolls_v_skyrim.html from Now gamer.
Here is the important part:
Todd Howard on Radiant Story -
"In Fallout 3 we had this system that we wrote using our scripting language for random encounters. You would go around the Wasteland and it would generate based on what you did these random encounters. It was this big, brute force script: if this happens then this happens and so on. We thought about it and decided to systemise that. Build a system where we see what the player does and when they take on a quest, we can give them conditions. We thought this was the coolest thing in the world so we made all our quests like this… but it didn’t work. Ironically radiant story tells terrible stories because you can see right through it. So now all our quests are hand-written. We want to tell really good stories but we can have elements into those quests that are radiant, or random."
So Radiant Story doesn't tell the best stories, and they decided to go back and handwrite all of the quests. Not a biggie right?
Well, it depends on when exactly they realized that Radiant story wasn't the best fit for actually telling a story. Obviously, Radiant Story was to be a big part of Skyrim, and it still is. However, as Todd explained himself, they had to tone it down and handwrite most of the quests.
So, my conclusion is that because they had to redo a lot of the story elements of Skyrim, it was rushed because they didn't have enough time to hand write lengthy quest-lines, as Radiant Story didn't pan out like they originally wanted it too. They only realized this part way through development, and thus didn't have enough time to write epic quest lines like they demonstrated with both Oblivion and Fallout 3.
This would explain the short guild quests, the Civil war questline which didn't actually have too much Story in it, and the fact that a lot of characters seem very shallow, like shallower than a kitty pool. I don't believe that Bethesda are bad writers, I think they mucked up a little with Radiant Story. It didn't turn out like they wanted, and had to rush a bit. Which is why Skyrim is great in nearly every way, except for the rushed writing.
This is all an opinion, but I hope you find it interesting nonetheless.
Thoughts? Opinions? Pancakes?




